>Too much happening on screen at once, making it hard to tell what's going on. >Can barely see anything because the camera is awful. >No decent indication for when to block, can't see when an enemy is about to attack because of aforementioned bad camera. >Constantly and randomly switches targets, even when locked on >Friendly-fire magic is stupid.
It's a shame, because I like almost every other aspect of the game. If this had the combat system of any other more recent FF (X, X-2, XII, XIII) it could have been great.
It's powerful, but fuck constantly having to remake/reequip the shit. Literally now reason to use it outside of boss fights and even then if you're desperate
James Ward
>using english vo
Landon Bennett
I know Sup Forums's terrible at games but not by THIS much
Parker Watson
>Too much happening on screen at once, making it hard to tell what's going on
get some glasses, old man
Nicholas Thomas
Playing right now and am 70:15:50 in and have never had this problem and the game is on the harder difficulty. If you can't figure out when to block or how to lock on or manage your camera, it's not a failing in the game, it's that you need to get good.
Jaxson Perry
I'd like to start out by saying I am one of the biggest Final Fantasy fans of all time. I've played every single FF game since its conception (including the original 6 which was 3 at the time and the original 4 which was 2 at the time) multiple times each. I've cosplayed as FF characters including Cloud, Squall, Cid, Cain, and Vivi at Comic Cons across the US. I even started a league for the Triple Triad card game from FF8. So it hurts my very soul to be putting a 4/10 for this game.
Sebastian Brown
>no gambits for party members
Jack Price
Good for you autismo
Colton Fisher
How can I stop Prompto being so squishy?
Cooper Hill
Up his defense. NOT his hp
Hunter Torres
The game and mechanics are fine; it's the story aka heart of any FF game that's shit. It's too short and was obviously cut because they didn't have enough time after scrapping everything god knows how many times. It feels like you're playing on fast forward all the time if you're not someone who does these disgusting Korean MMO quests inbetween like a fucking autist.
I'm completely finished with pretty much everything you can do in this game (story, all dungeons including Pitioss, killed Adamantoise, got all royal weapons, got the seal key and did the first vault) after 49 hours and 22 minutes.
That's pretty fucking embarassing for a JRPG.
Cooper Smith
So you've done about 30% of the content in 50 hours, huh? Good for you.
James Collins
every time i'm engaging enemies i just want to go back to a fucking kingdom hearts 2 which is 11 years old how it's possible to make such a boring combat system when they had better examples right under their noses is beyond me
Chase Hall
It's sad because you can tell if this game had been managed properly it could have been really good. Despite all the bad parts and generally mediocrity there's a couple parts that are like "this could have been so good if..."
Robert Allen
What content is there other than what he's done?
Zachary Allen
>30%
I'd rather kill myself than doing these mongoloid fetch quests because "it's content".
>there'll never be a comfy turn-based or ATB FF game again >instead we get this button masher KH/MMO shit
Nathan Sullivan
All the sidequests? Sonia's quests, Regalia quests, Dino's quests, Vyv's quests, Holly's quests, Coctura's quests, Hunter tag quests, a bunch of other NPC questlines, the farming mini-game, collecting the upgradeable weaponry, maxing your Hunter level and conquering all the Hunts, etc etc.
The game gives you the option to ignore all the content and rush through the main storyline. Good job everyone who did it and then bitched about no content when they skipped everything else.
Evan Morgan
>tales of zestiria had an utterly shit camera >lol buy Berseria, it will fix things xD
>Final Fantasy XV >Camera was (tried to) fixed day one even though it still sucks
I have to give it to them, at least they TRY to fix things. Still pissed that they didnt give a fuck in Zestiria and just let it like it is despite people around the world were pissed as fuck. I just dont get whats so hard about making things that block the view transparent. I dont know shit about programming, but I know there are plenty of games that do this, so it cant be that hard for a huge company like Squenix.
Nathan Moore
>fast travel to this location and press x >content pick one
Camden Cooper
So that's where I was going wrong, thanks.
Angel Harris
>being a weeaboo faggot
Justin Stewart
>fast travel
I am embarrassed for you. This game is about a roadtrip.
Dominic Harris
>sit in a car for 3 minutes in absolute silence >watch prompto turn around and do an animation every now and then I don't even think the game is terrible but you're delusional if you think that's fun
Jason Bailey
Had more fun with the combat system in this than any other FF game desu
Nathaniel Bennett
Can the game actually become hard?
Landon Myers
Nice autism my man. Enjoy fetching beans x500, I guess.
Jose Carter
Yeah, especially when you start getting cocky and trying to take on challenges that they're clear are above your level.
>level 50? psh, I'm 32 that's practically high enough
Jace Rivera
>waaah its too fast! waaaah i cant keep up! if youre gonna bitch, dont be such a cuck about it
Dylan Taylor
>go to location and push button XDDD >"content" XDDD
It's amazing how you could literally apply your faggoty autism to any other game in existence and it would be just as applicable.
Luke Baker
blocking is not reactive.
Just hold down L1 the entire fight, hit the attack button when it pops up to parry, use potions and techniques.. that's literally it.
You don't even have to aim or anything.
They retard proofed this shit and it's meant to be played like a glorified visual novel.
Jayden Perez
So if you just follow the story, there is no challenge? No enemies thar can fuck you up? You have to be retarded and seek enemies 20 lvl above yours to get some kind of challenge? It's a shame. The combat system seems interesting though.
Luis Lee
yes, some parts would be very difficult in fact if it weren't for summons and items the fact that using an item on your teammate freezes everything but the tech bar means you can cheese shit easily
Jonathan Long
I get that feeling too. Kingdom Hearts actually let you chain together attacks or dodge through individual inputs, like they trusted you to actually have control over your character.
That, and they had a magic system that let you actually integrate it into battle instead of just being consumable items that break the game.
Liam Collins
You're almost right, except this game has one critical flaw for these quests - it doesn't tell you where to go, it shows you where to go. there's no brain functions required to do this stuff. I'd have loved it if instead of an NPC said "Can you get me more gems" they said "Can you go to this quarry in this place and get me this type of gem?" Then I can go there and explore and find it and report back. But as it stands, there is no exploring, and that makes it not fun. You literally just follow the quest marker (ie go exactly where it says) and press X exactly where it says - you don't even have the option to not follow the quest marker.
Jordan Collins
>Can barely see anything because the camera is awful. Only a problem when a bush fills the screen. You can fix this by moving the camera.
The lock-on is pretty garbage though. It really needs a toggle, and I don't mean the R3 one.
James Fisher
There are some enemies that even for your level are quite difficult. But a lot of the game is about what you consider acceptable expending resources on.
For example, Hunts begin to get more difficult, even when they're appropriately leveled for you. Most fights in the game you didn't really need to expend items on, but you might find some where you need Phoenix Down, possibly multiple times, or pop Hi-Potions and Elixirs. Some fights drag on long enough that even Summons begin to pop up.
So, while you're probably never going to run into a brickwall, there will be points where it was difficult because of the standard you as a gamer might hold yourself to.
For me, it's the Couerls. They fuck me up everytime.
Jonathan Reed
>Yfw seeing the hanging bodies at the end
Lucas Hill
You realize you don't need to use the quest markers, right? The fact that you went into the UI, toggled it to the active quest and homed in on the location is a choice you made. Otherwise the NPCs give you some general information and you choose how easy you make it on yourself. Given you already admit you just fast travel right to it, I think we know the kind of player you are.
Xavier Morris
>Otherwise the NPCs give you some general information and you choose how easy you make it on yourself. This is blatantly false. Most NPCs don't even tell you what item is required, let alone where to get it. Most quests are literally impossible without quest markers.
Isaiah Powell
>lying on the internet
Ryan Torres
Ok. Looks like I could enjoy the game after all. Too bad I don't own a console.
Carson Nguyen
>Sup Forums actually defending Ubisoft tier open world mechanics
Its MGSV all over again
Elijah Rivera
>There are people who use fast travel in this game
Eli Hall
The level 45 sewer dungeon fucked me up hardcore, even when I was at level 46, party at level 41.
The final boss of the area turns people to toads, and all the monsters in route are tough as nails.
Cooper Anderson
That was genuinely quite shocking, a bit less once I realised they obviously weren't the actual bodies, considering ten years had elapsed.
But still, bad guy is a nasty shit to make stuff like that up just to fuck with Noctis. He wasn't an amazing villain overall, but I think he's one of the stronger FF villains. But then, considering how much people hype the villains, they aren't really that in-depth or well written, no matter how many people masturbate over Kefka - Kuja is probably one of the better ones. I dunno how XII fares on that aspect, as it's the only one I've not touched.
Jackson Scott
whose bodies were those even, i tried to look closer but i couldn't make anything out really
Carter Wood
Ah that makes sense.
Are you just plain bad? I have never had camera issues and it is very easily to see when you have to dodge. Not to mention dodging into parry literally gives you prompts on when to hold down the button. Also there is a way to lock onto only one target permanently, R1 and R3 together. And if you have trouble understanding what is happening in the combat I suggest you go take some medicine.
Asher Reyes
hello DSP
Carter Jenkins
> I'd have loved it if instead of an NPC said "Can you get me more gems" they said "Can you go to this quarry in this place and get me this type of gem?" Then I can go there and explore and find it and report back.
Pic related did that pretty well.
Hudson Jones
>Too much happening on screen at once, making it hard to tell what's going on
Reposition yourself. this is a big advantage of real time combat. You actually have to try and find the best spot to be in
also
>No decent indication for when to block, can't see when an enemy is about to attack because of aforementioned bad camera.
This is retard.
EVERY ENEMY IN THE GAME (i am lvl 35 doing almost every hunt i can)that i fought for now has a wind-up when attacking like you can see it coming from a mile away.
What is this your first """"action""" game you fucking casual?
Levi Lewis
I mainly use it if the travel distance is longer than 1.5 miles.
Cameron Miller
He's not wrong. All those problems are very obvious in the first couple hours. You guys just don't see it anymore since you've played for 20 hours and you've adapted. The camera is bad compared to basically every other 3rd person action game. Lock-on is also terrible by modern standards.
Daniel Sullivan
how is this wrong? Hold block, and then hit parry, game plays itself.
James Garcia
Ravus (Or Iedolas, not sure) King Regis, Luna and Nyx. Noctis probably doesn't even know who Nyx is, sadly.
Henry Hill
I never said it's wrong, it's just very obvious that OP is parroting DSP.
Jonathan Clark
Classic style overworld would be better in future titles
It dosent waste time and gets you right into relevant locations. This "wander around the map" shit is getting so lame now
Anthony Carter
I wouldn't if some of the quest objectives weren't so far from the person who gives you the quest. Dino sends you all over the fucking map but never gets his dago ass out of Galdin.
Juan Clark
Same. I was trapped down there for four fucking days looking for the Regalia headlights.
Adam Reyes
He is completly right though. Especially with the point he had with friendly fire magic in a game with a lot of tight spaces.
Adrian Rodriguez
>All those problems are very obvious in the first couple hours.
No.
>No decent indication for when to block, can't see when an enemy is about to attack because of aforementioned bad camera.
This is wrong.
If you have the enemy on your sight then you know when he is attacking unless you are fucking blind.
And if you don't then you know you have to back off because he is for sure winding up to hit you and you know.
Actiong games rule number one.
if you don't see the enemy he is going to attack you in the next seconds.
Levi Perez
Wait mode lets you see who your allies and enemies are targeting
Use the regroup skill before using a big AOE spell to avoid friendly fire. Aiming is also easier if you use wait mode.
I think if this game ever gets a Critical difficulty, using wait mode is going to be pretty much a requirement.
Christopher Gomez
It literally has some if the best lock on I have ever seen. Sorry you have hand pollio and cant hold the lock button for more than a second.
Robert Morgan
>best lock on >can't change lock on targets >impossible to lock on to a target behind another one you've got some low standards
Jaxon Ortiz
Wrong
Crystal Chronicles and Vagrant Story.
Gabriel Lee
I would agree if the world wasn't genuinely great.
There is a fuckton of mobs around you and treasures or quests or other shit to get.
I found a lvl 54 beast wandering around that fucking oneshooted me. Also the game is gorgerous when you are in a forest. Straight up beatiful (shame the LOD is so shit).
Levi Garcia
If you are holding r1, move around r3 to switch your locked target.
Ryan Gray
He's right, though.
Josiah Lewis
>can't change lock on targets
Leo Phillips
>there's a lot to do who cares if it's garbage! openworldfags are fucking cancer
Zachary Jackson
Turn based is retarded, i fucking hate that archaic shit, especially in jrpgs, the west one is decent.
Why the fuck can't i dodge that fucking laser that is the size of a fucking micro USB cable you piece of shit game.
Ian Hughes
Desu Witcher 3 did the same thing
Games like this are designed to burn you out
Lucas Jenkins
Don't you feel embarrassed talking about a game you clearly know nothing about?
How did you even target that horse's horn to get Noctis's ultima weapon? You DID get his ultima weapon, didn't you?
Dylan Foster
When you start to get bored you just go to the main quest.
Dominic Scott
And XVs main quest is disturbingly lacking
You see where this is going?
Tyler Perry
opinions.
Jace Hughes
Then you just go catch some frogs or find a piece of rock
Jordan Long
I'll add to that that people need to start to also find out the telegraphed moves which CANNOT be Phased through, it's the biggest newbie trap ever.
The best way to demonstrate the kind of unphaseable attack is the fist slam that the Iron Giant's do, it's slow as shit, telegraphed to hell and gives a nice indicator of "get the fuck out of the way" and i still see retards in playthroughs and streams getting slapped to shit by it.
The thing that Final Fantasy XV lacks (in comparison to some other action games) is the audio cues, which is partly compensated by the fact that most scraping stuff and attacks can be phased by holding down the button, it's also notable that you lose on damage if you keep holding down the dodge button, along with certain attack animations cannot be canceled into a phase dodge (There's Sword Of The Father, but really few people noticed that.)
There's nothing inherently wrong with combat, but i'd rather say that they did a very bad job at putting the turtle as a "super-boss" example, when it's one of the easier bosses in terms of strategies, it's just huge so it's more of a setpiece then an actual fight.
Now two Malbodooms? That's more indicative of what to expect down the line.
Caleb Perez
Or just play better games, at this point.
>tfw AAA devs just keep failing >tfw Nioh and Automata is all thats left from Japan until FromSoft comes out of hibernation
John Martinez
So I have a question about wait mode. I have never turned it on, but does it make the game harder or easier. I really dont understand from reading it what it actually does, but it sounds unfair.
Connor Sanders
I fucking love the combat in XV because it BTFOs faggot FF lovers who can't play a non-trash non- turn based game to save their lifes.
Nicholas Ramirez
Fucking indie shit lovers.
Landon Sullivan
Had fun with it for 40 hours, when they patch in hard and new game plus i'll go full retard and 100% it. It's not difficult enough for the mechanics to really matter that much. They feel pretty good, especially aerial combat, and you can definitely take no damage at all if you're good. That's all that really matters.
Brandon Cruz
I accept it.
Mason Rogers
>They feel pretty good, especially aerial combat
I don't understand it, with a normal sword Noctis is easy to track and pretty smooth on land but when he goes in the air he starts fucking teleporting everywhere and just being a fucking aerial ballerina.
Are there any combos or is it just Dragon ball tier shit
Luke Fisher
The entire combat is based around
>Press circle to Awesome
James Kelly
You try doing that against the fucking tigers that have thunder attacks whatever they are called and you get oneshooted.
Aaron Cook
You can cancel literally anything into anything with perfect guard, that's one of the more fundamental combat things. Wish you could hold down a button to gain access to a second weapon wheel for that reason.