Are people too desensitized for a legit scary game to work?
Scream
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As in?
What legit scary game?
Games with permadeath make you experience real fear.
It's hard to be scared of losing few minutes of progress.
Well P.T. was amazing and scared the piss out of everybody
So no
This
That might not be fear so much as stress.
But I agree to an extent, games like TLoU try to put you in these "scary" parts where death means you lose, like, ten seconds of progress.
>P.T. was scared the piss out of everybody
Hot opinions there. There are kids impressed by these stupid Freddy games.
shit gimmick
you're also 12
This desu, I remember being scared as fuck during my Dead Space 2 hardcore playthrough (3 saves for the entire game), even though the game wasn't particulary scary by itself.
This
>HURR IM NEVER SCARED OF ANYTHING
Ok tough guys
I wouldn't really say they're scary so much as it was unsettling and a mite stressful. Nonetheless that would still get people's adrenaline going in the same way they would get going as if the game were genuinely scary.
Once people pinned down the behavior, it became a game of stress and resource management that would jump you when you failed. I mean that's kinda true for most horror games since it's unlikely to make someone genuinely feel uncomfortable outside of the game. PT hit hard for a lot of people because it had a realistic setting in tandem with its unsettling atmosphere to it.
Playing the virus infected Sad Satan was a genuine fucking horror.
PT was confusing more than it was unsettling. Walking through the same corridor over and over, but why?
no, most people don't like getting scared or disturbed in the first place
they'll consider watching a let's play though
PT was cheap jump scares the demo, with an absolutely obnoxious man's of progressing.
why are japs so good at making spooky creatures?
Well no one can agree on what "scary" is while refusing to admit that there's a pretty big level of subjectivity involved here so I dunno
What are the generally agreed-upon best horror games anyway? Ones that are widely looked at in a positive manner I mean
Let's plays are cancer.
Though, out of the millions, I find that one that I enjoy.
>Sad Satan
please do not talk about that that fucking thing gave me nightmares and I didn't even play that shit.
it just works
Parasite Eve 2 was so fucking good.
it was alright, I thought 1 was better even though I played 2 first
nice boss battles
fucking source?
also we need more crazy monsters and body horror in vidya
PT was fucking terrible and it was more annoying than anything with thr damn baby crying non-stop.
you wanna know how I know you never played it?
forbidden siren 2
fucking spooked me, I don't know what it is with me, I'm a pussy that's just too curious for my own good
Horror is like comedy, it only works if someone wants it to work. If you go into a game or movie scoffing and generally being a skeptical dick it won't work. You know nothing bad is going to happen to you, and you know all you have to do is stop doing whatever it is that's causing the fear. They just have to be willing to be scared.
the funny thing is I spoilered the pic by accident
ego thing.
people just over criticize or lie about what scares them. thus killing the genre
More like people don't like having to think about horror and just want cheap jump scares rather than something actually horrifying.
It just means the game becomes alot more tedious.
I'm not scared of the game, i'm scared of having to slog though the entire game again.
Aside from that, most horror games are just to fucking bad to allow for permadeath.
The new Alien game for example, would be terrible seeing as how a good amount of it is just trial and error and getting fucked by RNG.
This is where I think VR should have a large focus. Spooky games that utilise VR could really be something amazing because you're one step closer to the action and it's so much easier to immerse yourself in it through VR. Too bad nobody is taking VR seriously.
no, im a complete pansy and i almost cant even play bad scary games
That soldier character's ending where he falls into the monster dimension and is last seen freaking out and gunning down what seems to be the monster dimension's equivalent of civilians.
I felt like PE1 did a better job of having scary parts, but I actually liked the gameplay of PE2 much better.
Except for the part where you have carry bags of ice up and down that damn tower to unlock the best ending, total bullshit.
what
most vr games that are just plain action games already scare the shit out of people, I can imagine people actually getting ptsd from vr horror games
Obviously you have to design the game in a way that guarantees that almost always player mistakes lead to a game over and not some random shit. When you get good, you should theoretically never die.
Atmosphere is what's most important for a scary game. Developers don't want to put in the time and thought it takes to create a good atmosphere.
my favourite part was helping the blind dude by sightjacking his doggo
Someone didn't clear the third hallway.
Been a long time since I've played, and I don't remember the character's names. But the rookie soldier character in Siren 2. Don't a bunch of the characters fall through the rift in time at the end? Like the punk guy lands in an alternate timeline where the spooky girls never existed? And the soldier character has a bad ending where he ends up wherever it is that the monsters come from?
Monsters?
They looked like monsters to you?
ethan hawke?
>Developers don't want to put in the time and thought it takes to create a good atmosphere.
Don't be an idiot.
It's really fucking hard to create an effective horror atmosphere, it's almost impossible to do one that doesn't wear thin after a couple of hours and it is impossible to do one that works for everyone.
Besides, nothing is more important to any game, regardless of it's genre, than the gameplay.
Things in Silent Hill are all imaginary. It's been established that an actual town is empty.
You're imaginary, fagola.
>Besides, nothing is more important to any game, regardless of it's genre, than the gameplay.
Except, you know, horror games.
The REAL problem with making a good scary video game is that everyone has very varying triggers for their fear.
Some people get scared by monstrosities, some by human body gore, some by unseen threats and some by implied impending threats, some people are scared by a lack of a combat system but others see that as tedious hide and seek. Devs can't go for all of them and so when they do focus on one thing it scares some people but it leaves a lot more people not scared, thus a majority of people will deem mostly every spooky game as not spooky.
I grew up watching horror movies since I was like 5, so I'm desensitized as one can be.
Still loved SH and the likes though, I just need to play them in complete darkness by myself in total silence.
>open door
>some weird shit is screaming and jumps at you
>orchestra makes loud sound
Donzo.
Give me a game with no combat, but puzzles that can kill off enemies in an area so I can comfortably backtrack.
Also no jumpscares, but I want enemies to kill me in 2-3 hits.
Outlast was fun until I got hit and realized I was basically invincible.
>monsters can open doors and pursue you
>the monsters that can do this are incredibly lethal and fast
There, good game.
because body horror is somehow their profession
>Devs can't go for all of them
And that's when they decide to go for jumpscare and ruin the genre
A legic scary game utilizes psychological horror. Jumpscares only work for people who wish to be scared and play along, just like with stage hypnosis.
I'm going to masturbate
why can't we have both jump scares (in moderation of course) and psychological horror?
>the monsters that can do this are incredibly lethal and fast
God I hate that stuff "Oh the monster saw you and instantly ran to you and killed you, SPOOKY RIGHT???"
This game started scary for me but then it just became fucking stressful. By the time I finished it I was glad it was over. It kind of drained me mentally.
Should have said: Games that focuss on jumpscares. Like Outlast and the other recent meme horror games.
Though generally jump scares are effective but very cheap. If you're good you build up a shit ton of tension, and it would be like mistiming the jerkin as you come. A huge waste of energy.
There are better ways to release the tension, though of course a jump scare can still work greatly.
Except in 3 they check (read: check, which means there needed to be a receptionist) into a hotel room that is clearly up-kept and in Silent Hill.
So...
This is why some of the best horror comes from non-horror games. Subnautica can either be a nice alien ocean sim, or a nightmare for you depending on the player.
The twist of the game is literally that it's not spooky normal world that transitions into nightmare world with rust and shit, it's both nightmare worlds and not real at all.
No.
Go watch a movie if all you care about is atmosphere. There's a reason nobody holds walking sims in high regard and it's not because they have shit atmosphere.
Video games use horror as a novelty, not as a science. Especially in Resident Evil games.
For the question to be answered adequately you would have to first understand that horror video games aren't designed to scare its customers away.
the church was pretty exhausting for kid me as well
by the time I got to the foetus eating scene I felt like the game was assaulting my mind so I had to take a break
Go live in a sewer if all you care about is shitposting.
>go watch a movie meme
Go fuck yourself, horror is the most important aspect of a horror game.
Movies don't have the atmosphere you can get from games.
That first playthrough of Amnesia is pretty solid.
You forget that it exists in the system of a video game, so either the monster is so threatening that as soon as you aggro it then it's basically a drawn out game over and the player doesn't care anymore beyond that point after the second encounter, thus aren't scared anymore or the game includes ways to fend it off which inherently make it non-threatening.
Source on the text
Town isnt really empty, as long as you are a person without any guilt or sins. If you are someone like James who has some inner demons, SH magic kicks in and instead of entering the normal version of the town you enter the mist fucked up version of it. Nightmare/mirror world is when mind of the main hero gets really fucked up and world goes to shit even more (goes back to normal after you kill a boss which represents some kind of inner demon).
Not a rocket science is it?
Personally, I think it would be best to do the big ones early on in the experience, so that you could establish a distrust of the experience.
then occasionally make thing that shouldn't move, move.
and then as the climax approaches basically annex them entirely, appart from the final one.
the one where you either land the killing blow or get wasted.
Because they literally believe in vengeful spirits that persist after death and fuck with the living. Its ingrained in Shinto culture.
Its the same reason the West is good at coming up with different versions of Satan.
Everything is tongue-in-cheek and ironic nowadays. People are ridiculed for feeling any genuine emotions, be it laughter, anger or fear.
No. 5 here.
how can a human being even reach 6 without taking LSD or some shit before hand?
I would like some game where they added something with good AI that tracked you (sound, smell, visual etc) over the whole game so that if you weren't careful, or fucked around too long in a section, don't hide well it could find you. Not the whole game of that, but that on top of a full horror game. Something to make a sense of urgency and pace
6 I'm a pussy.
They also have to make sure to be be able to pull you in properly. Otherwise you will end up being frustriated and quit instead of being scared
That's not what Vincent was implying at all. Heather was killing Claudia's followers, fellow members of the Order, and Heather said they looked like monsters.
The "Silent Hill is normal" meme is utterly retarded.
A feminist wrote it. cuhrayzee
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Be female. im a 6 can't play them at all
2 master race
I'm a 3, horror games are fun with friends, scared shitless when I'm playing alone though
>tfw to smart too be scared by games
Please be in london
Siren Blood curse was spooky.
Playing currently trough Dead Space 1 on hard (my first playtrough and everyone recommended hard for that) and just entered chapter 3 and its already a bit too much for me even tho I passed hospital.
The problem with spooky game for me is my mental state at the moment.
If I am in good mental shape I can play 3AM trough FEAR or STALKER underground at agroprom or just about anything and read any spoopypasta and feel nothing.
But since for the past decade I've been in pieces, only month ago I stopped sleeping with lights on.
I guess its not only for me, emotionally stable people will have fun with horror games but wont be scared much.
What anime is this
I have a dick and I'm a pussy when it comes to jumpscares. I can take creepy atmosphere games though.
First of all, I was only pointing out the hotel thing because it clearly all does not take place in one's ~~~imagination~~~ as said.
Second..
>not rocket science is it?
>stupid smug gay porn av
>completely wrong about the game we're discussing
It's not all magic based around ~~~emoootions~~~ like in 2. 1 and 3 clearly demonstrate the real world really being transformed by ~~~magic~~~ by a girl (or demon) with amazing powers that can probably be surmised as psychic powers but are really just better off being called magic.
Based on the fact that they mention numerous mysterious disappearances and death around the town, it's easy to see that actions in the supposed alternate "nightmare/other world" clearly spill into reality.
>nightmare/mirror world is when mind of the main hero gets blah blah blah
No it's not, you fucking idiot unless you're only discussing 2 and the latent magical energy of the native american god mentioned in the room. Harry is the protagonist of the first silent hill and he has no reason to experience the demons and shit he faces other than that they are real manifestations of someone ELSE's fucked mind (and that mind has crazy magic powers) warping reality and its denizens within her sphere of magical influence. We know that this magic can warp actual people because it almost kills Cybil when she becomes possessed by an ACTUAL parasite that you kill with ACTUAL chemicals.
Heather experiences her monsters- that other people see including Douglas- as a real manifestation of the magical power of the demon god inside feeding off of her own energy and the latent magical energy of the town of silent hill- which DOES play into the ~~~emotions~~~ bullshit of 2- but is not the main catalyst of the events that take place in 1 and 3.
2 is an okay game but I hate people who try to apply to logic of it to 1 and 3. The sources of magical fuckuppery are completely different between 2 and 1/3.
>good
I only see two depictions of Satan in western media and that's either a horned behemoth who wants to torment all souls or a handsome seducing guy who also wants to torment all souls
this so much
tired of fucking b movie and horror comedy trash
either try to make something genuinely scary or fuck off
read more, faggot.
Whatdafugden: Amiwatchinto
None of your shitty images are scary show me something actually spoopy.
I bet XXI century will be called ''pretensious age'' in the future.