Since you're all so excited about Tekken 7 let's talk about it.
Gonna be huge, right?
Since you're all so excited about Tekken 7 let's talk about it.
Gonna be huge, right?
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Meh, I guess.
As huge as SFV and KOF :)
Yeah def. Will be interesting to see how Akuma plays in Tekken.
>Will be interesting to see how Akuma plays in Tekken.
you say that as if there has been no gameplay videos of akuma in action.
you know this has been out for a while now, right?
>>Gonna be huge, right?
As a Tekken day one buyer.
No, it's not going to be huge.
It'll sell decently enough, nowhere near MK levels, not even DR levels, and the player baqse will decline in less than a month when new players realize that even though Bamco swears to God T7 is beginner friendly, you still need to put so much work in to Tekken that you might as well drop every other fightan.
I'm pretty sure this game will have a very dedicated fanbase here in Europe, die out instantly in America and simply be forgotten once T8 comes out in Asia.
Might as well pirate the game then.
People are more excited for MvC than Tekken
The same people who can't handle having to remember a couple hundred moves or so will cry as usual.
And then they'll give up before they manage to graduate to intermediate play where the game truly shines.
That isn't anything new though, I'm glad they didn't dumb mechanics down too much for casuals.
Looks to be the best Tekken since DR, aka one of the best Tekkens. Personally I can't fucking wait.
I thought the whole community was sick of Capcom's shit.
Because marvel let's you mash and feel like you are doing something
>>Looks to be the best Tekken since DR
Nah, TTT2, baby.
Tag sucks.
t. Aris
Tag2 is not only the best Tekken game, it's one of the best fighting games of all time.
Only people that were proven frauds when it came out say anything bad about it.
Tekken is not even the best 3D fighting series.
tag 2 is awesome but I think tekken 7 is gonna share that throne or just be a close 2nd
I'm not arguing it's "the best" -which, it indeed is- but that TTT2 is one of the best fighting games of all time and only Aris and his cockmonglers that can't play neutral have every said anythihng bad about it.
There's a reason why JDCR and Knee keep shitting on T7 for being to dumbed down.
Tekken tunes, man. Best thing ever
Is that why that cute Japanese girl started wreaking shit in the Koera vs Japan thing?
I like tag 2 as well, but backroll catches are so unforgivingly cruel in TT2 it gave me PTSD when I jumped into it after having skipped 6.
The new high damage/Rage system makes the meta interesting enough. TT2 is very MvC in how the rounds swing, T7 is more about all around tight play inside of short rounds.
I think Aris main complaints was how convoluted the wall tagging system is and how it eclipses the main system mechanics themselves.
There's literally 1000s of different situations and tag/wall setups with all the characters in that game. It's an inaccessible clusterfuck for people new to the series.
That's also what made Tag 2 great, but I mean Tekken's gonna die if all their mainline games are that intensive.
Sorry for rambling.
Can't wait to replace all the stage soundtracks to the Cheetahmen theme.
I haven't watched it, but I know the girl your saying. She's just straight up good.
Tokido and infil went 0 and 2 in SFV, and it's a good game, doesn't mean it's dumbed down to hell.
I don't know if you are trying to say that Knee and JDCR haven't talked a lot of shit about T7, Knee in particular having stopped playing the long sets he used to do and claiming the last major update made the way too simple.
Just look which players have said "T7 is the best Tekken" during the last 2 years: players that cannot sidestep to save their life and players that are terrified of oki; aka, Aris and his kind.
TTT2 had flaws, primarily that some pairs had 100 damage + combos, but it truly about footsies, knowledge and execution.
Do you remember how bad JDCR and many others where talking about T7 vanilla? It was their very real complaints that made Fated Retribution become a "kind of TTT2 Update".
TTT2 had a huge player drop off from Tekken 6 both casually and competitively, and it deserved it. Everybody is sick of waiting patiently to get off the ground for risk of being floated into a tag assault wall carry.
>JDCR and Knee keep shitting on T7 for being to dumbed down.
They haven't. The worst Knee has had to say about Tekken 7 is that Revenge Match keeping the same stage is dumb.
Anyone who's been exposed to more technical, more dynamic fighting games will quickly pass on tekken. Other top fighters, namely Street Fighter, KoF and MK have advanced impressively in their latest installments; but the relic that is tekken just can't seem to evolve. if you want something a little more "button-masher-friendly," tekken might be your cup of tea.... Key word, might.
>I like tag 2 as well, but backroll catches are so unforgivingly cruel in TT2 it gave me PTSD when I jumped into it after having skipped 6.
That's an inherent issue with how obtuse Tekken is, not really TTT2 in particular. It really makes no sense that the game doesn't straight up tell you to not use it. And, don't get me wrong, back roll are quite stupid and basically useless, but that was a Tekken flaw in itself, not a TTT2 game flaw.
The New Rage system is indeed better in the sense that you don't have to worry about eating horribly more damaging combos, but I still dislike Rage as a whole and think he should revert back to T5.
Aris' complains expand the whole game. I can see where he is coming from when he complains that Tag Crash is way to strong as a defensive option, but then you see how horribly bad he is at the game and you realize he is complaining about something he cannot punish properly.
The rest of his complaints are ridiculous. I can never respect a Soul Calibur II world champ that said "it's not that bad that sidestepping has taken a backset in T7", because that goes against the very idea of 3D fighting games.
Yes, not every Tekken game needs to be Tag levels of intensive, but I don't see how almost killing sidestepping makes Tekken any better.
I'll give it to Tekken 7 regarding walls -safe for some characters- because Tag 2 walls where definitely the most scary thing in any fighting game, but making oki so simple is another cahnge that I don't really understand.
I think Tekken could have stayed like it did in Tag 2 by just reducing the amount of characters; the problem with TTT2 is not really how complex is it, but that you have to learn 50 characters to even begin to be decent.
Now, I haven't talked high about T7, but I don't think it'll be bad, I'll probably enjoy, but coming from TTT2 is going to be very tough and sad.
Literal casual garbage
Street Fighter hasn't even caught up to the rest of the genre. All this time and they still haven't implemented sprinting.
>She's just straight up good.
That's all I wanted to hear, thanks. I don't care about those meme players.
You talk a lot of shit about Aris but you sound like you don't know anything about what he's said at all.
Backroll catches in TT2 were absurd and will make even the most patient newbs drop the game like said.
He also said something like " combo game > mind game " about the latest patch. Which isn't anywhere near as damning as this autist tries to make it out to be.
In order to make the game more viewer friendly 50% combos are a thing, and the meta moves more into a round on round basis rather than a tug of war inside a single around.
You get blown up easily and you adjust through the match/sets. It's no biggie.
Can't wait to play Kazumi desu.
Yes, they have talked a lot of shit.
Hell, I still remember how Knee said he didn't like at all the last big update.
JDCR has been more quiet now that the game resembles Tag2 more in regards to sidestepping, you just need to look at the results, but both of those players have made it clear T7 is not the best Tekken game.
By "everybody" you mean people who don't know how to play, right? getting up just requires you to actually learn your opponent. If you are refloated you are either bad at getting up or simply playing a very strong Xiaoyu that's taking advantage of your lack of knowledge.
Tekkens pretty shit desu
Game looks casual as fuck compared to Tag 2 and virtually all the new characters look fucking garbage.
>Kazuya will now get his ass beat by his mom to keep up the long string of humiliation that started in Tekken 2
Okay nvm this then, you do sound like you've listened to his vids.
But it's not like Aris is all that up in arms about it. He doesn't like Tag2 cus he got blown up in it, but you have to understand that a lot of what he says is part of his humor.
Loads of his subs love tag2 as well apart from the memers.
Good points all around. I would've liked a game like that as well. But if SF x Tekken is gonna appeal to SF players it's probly gonna be a while.
Same feelings here basically. I might be scrubby enough to enjoy T7 a lot though.
>>You talk a lot of shit about Aris but you sound like you don't know anything about what he's said at all.
Oh, I have heard everything he's said, and it boils down to "I cannot get up and they get out of the corner for free" when it's wrong. Saying "you cannot get up" is like saying hadoukens and Dps are broken because "you cannot escape both of them". Again, just look at his performance, the guy lost against fucking Pokchoop of all people, Aris was proven a fraud in TTT2.
You people keep talking about backrolls when the meta of TTT2 was SS cancelling, which is why JDCR not only ruled the game, but STILL does today whenever there's a tournament. Good players don't get hit by off the ground bullshit.
>anywhere near as damning as this autist tried to make it out to be
M8, both Knee and JDCR have literally said that T7 is very dumbed down, and you know it.
>Melty Blood so high
Wow, is it really THAT good? I'm a Typemoon-fag and I liked it but didn't expect it being so well accepted
I'll be sorely disappointed if the last reveal isn't Julia or Zafina.
I know character DLC was already promised with Lei Wulong, but I want my cute native Julia back right from the start.
>no Duk
Last reveal will be capos.
You have to look at things a bit pragmatically though. We'll never get a Tag3 if even T7 is too convoluted for scrubs to pick up.
Most people can never get past cheap mids and constant counterhits I mean. We've all been there.
Simpler fighters tend to be where the industry is currently leaning anyway, and somewhat inevitable in Tekkens case.
Super Turbo, MvC2, Turd Strike, Hokuto no Ken, SF4, MvC3, SC5, Skullgirls, and JoJo being so high
>but you have to understand that a lot of what he says is part of his humor.
Yes, I do, but when I hear the guy saying he loves SC because of the free run, the guy that was the best player in SCII saying that sidestepping getting almost killed isn't that bad I have flashbacks of T6, and T6 was glorified 2D garbage and I'm pertty sure the Tekken community wants to forget about that game.
All the Tekken community EXCEPT Aris, funnily enough, who actually likes T6.
Also bare in mind that Aris' word is very strong, and there's no denying it, I don't want the biggest voice in Tekken to say out loud "Namco, don't make Tekken a true 3D fighter, make it 2D fighter with occasional sidestepping".
Whoever made this list probably hasn't even touched the vast majority of games in it, and just based it off dickriders opinions he read online.
Tekken makes the most money so it has no reason to compromise for anime players.
Iv played about 80% of the games on that list and it looks about right to me
>Simpler fighters tend to be where the industry is currently leaning anyway
This is where I disagree with all the community and developers. I don't see how taking sidestepping -the thing that made DR such a blast- is "making it simpler".
I though T7 was on the right path by making the roster much smaller with simple 2 hit combos -side note: I don't know if you've noticed, but Namco has CLEARLY broken the promise that low hit combos would do the most damage, they've obviously made shadow updates cahnging it, remember how in T7 vanilla the best combos where 2,3 or 4 hits? Now it's just Tag2 combos without a partner- like Paul df+2 > Death fist being his most damaging combo.
By taking away or severely nerfing SS you are taking away the footsies that make Tekken what it is, while taking away combos, while sad, since I'm a combo video guy as much as a competitor, doesn't detract from the experience.
I wanted T7 to be Tag 2 without the knowledge barrier, but they went the easy route of making a huge roster with execution barriers and knowledge barriers that no new player is going to get by.
I also remember people talking about nobi being a new Tekken player as an example of how easy to enter T7 is, but these people forget that Nobi played VF before Tekken, so he knows how to play fightans.
I just like him for his chill streams and dumb humor. I'm not blind to that he's hypocritical or flawed like anyone else.
It's not like he has much power anyway, his praise for T7 would be lipservice in either case, and his stream is mostly big nowadays for everything other than Tekken.
I can't remember the expression, but that's just how it goes. Casuals will be casuals, Aris isn't anywhere near that influental.
Street Fighter went from being deeply methodical and played with surgical precise in 4 to people all every skill level dashing straight into their opponent and hammering the attack buttons like Whack-a-Mole in 5.
TTT2 does not make me want to play Tekken, whereas T5, 6 and 7 do. Tag mechanics just do not benefit the series, even in TTT1 it was all kinds of bullshit.
It's not really about the Tag mecahnics, but the core Tekken system Tag 2 had.
If you take Tag mechanics from Tag 2 you get the best fighting game of all time, because you have the best core without the bullshit 130 damage combos.
And that is the point of my argument, T7 is not going to be this deep Tekken game that Tag2, while still having it's own bullshit.
Okay, but what is it about the sidestepping that is so bad? It's a lot better than since vanilla. I thought it was more or less the same?
SFV is not doing so hot and the incoming changes so far aren't promising. It's still the primary fightman game, but the majority of players that don't draw a paycheck from Capcom or the game are thirsty for something else.
Between now and MvC4's release, fighting games have a real chance of scoring a bigger audience. Tekken 7 is being praised left right and center, thanks in part to the US tournament that went around. Akuma gives the game even more legitimacy in the eyes of the causal market, and also includes the increasingly hot-button topics of arcade and story modes. Currently, there are very few complaints that ring out over the endorsements.
About the only thing the game can further do is solidify its online presence with a netcode that rivals/surpasses SFV. It's possible, given that the arcade cabinets all work on internet connections for finding and hosting matches, that the console online experience will be satisfactory. Cross Play would also be a huge feather in the cap, but there's been no signs of hope on that front as of late.
People tend to cite the nuanced complexity of Tekken as a casual deterrent (strange permutations of interactions around walls and the like). If you look at the major complaints of SFV, it suggests people are no more happy with a severe lack of complexity than they are with an overabundance. What is usually a negative to the casual audience might end up being a downplayed factor this time around - at the very least, they may actually give this game a chance for a few weeks.
The core system is in T6 and it was better, I have definitely had way more fun with BR than with TTT2.
T7 has improved damage scaling, better low parries with appropriate damage scaling, oki that makes it not as difficult to get up from the floor, a quite balanced cast and what looks to be good now sidestep.
T7.0 sidestep was shit, yeah. FR sidestep though is good. FR at the moment feels like a complete Tekken game.
Yes, it's way superior in the current verion to the way it was in vanilla, but it's still snappy. I don't know if you've watched Knee lately, but his SS take him to his opponents back almost instantly, almost as if the game wasn't free form and rather plane-based.
The amazing short SS cancel that Tag 2 had it still unseen in T7. Remember how terrifying it was to see someone whiff a move against JDCR because you knew he had sidestepped and EWFG? That doesn't happen now.
I still haven't seen how much the change into universal backdash speed has changed the game in regards to SS, though, since I have been slightly off the loop after Knee stopped streaming as often.
it's a leopard u fraudulent Kingu fan
>If you take Tag mechanics from Tag 2 you get the best fighting game of all time
Unironically agreed
>Tokido and infil went 0 and 2 in SFV, and it's a good game, doesn't mean it's dumbed down to hell.
u sure
>The core system is in T6 and it was better,
What? That glorified 2D fighting game being "better"? No, man, T6 was deeply flawwed and nowhere near as clean as Tag2.
Teken 7 making oki simpler isn't good, I wouldn't cry about it, but seeing back get up as strong as it is makes me want to tear my eyes open.
>better low parries
It's actually basically the same damage unless you get a proper carry since the combo goes incredibly scaled. Making low parries better isn't a change I would call particularly "good" or "bad", simply different.
>damage scaling
That's wrong, they didn't change damage scale, they just added more life points, and some characters like Hwoarang and Kazuya hit like trucks.damage scaling was actually better in T7 vanilla, where small combos where the way to go.
>oki that makes it easy to get up
I don't think getting up should be easy, leta lone as easy as it is in T7. I can see the critiques of pick-ups in tag2, but taking the ground game into a very simple "it's either a stomp or a ground hitting mid" was not the way to go.
>quite balanced cast
Tag 2 had a quite balanced cast too, and I'd say, like many others, that Tekken has proven to be the most balanced fighting game franchise in the last few installments.
>looks to be good sidestepping
I can only hope that what I said about Knee making SS look snappy is just him being Godlike and not that the game is more of a plane-based grid than a free form 3D fighter.
>can't differentiate between a leopard and a panther
>doesn't mean it's not dumbed down to hell
I think that type was clearly a typo, by just looking at the conversation and that I was talking about dumbing down games.
But, to clarify, yes, SFV is pretty dumbed down.
Its a jaguar mask
Jaguar
I'm pretty sure you're all wrong and that's a Chilean mountain lion
WHO /NEWHOTNESS/ HERE?
Yeah you know, it's cool to hear other people say this as well. Cause I've had the impression just from gameplay alone for a long a time that there was more nuance to Tag 2 movement.
And since there's so little detail on it, that's completely my raw impression without any substantiation.
I'm still excited for the mindgames with supers and balancing combos for avoiding rage and stuff like that. But I get what you're saying, I had a bad feeling when I learned they had completely switched engine.
It'll still be pretty deep though like it has been in every game since 5. And I mean if they could patch it once they could patch it again, that's somewhat of a hope.
Seems like they literally just pushed a button to make backdash speed universal for all characters. It's seems highly modifiable now.
I'm kinda stumped as to what to say though, it's nice to hear some other people talk about these things as well.
I've sometimes watched a bit of mainman as well for his impressions and either he's shilling or he doesn't seem to mind. And he takes the opinions of guys like Knee seriously I get the impression.
Its a tiger!
/oldhotness/ when
More forgettable than xiayou's fuckbuddy
>Tekken dr in mid tier
>VF5 in high tier
yeah alright
>It'll still be pretty deep though like it has been in every game since 5
yeah, that's for sure.
Regardless of all that I had to say about Tekken, like I posted earlier this thread, I'm getting the game day one, and I'll be playing it non-stop, it won't be Tag2, but it's still a very good fighting game. And I just cannot say no to an arguably top tier Bryan.
CAN'T WAIT FOR THE
POOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORN
>no Anna
>no Kunimitsu
two fucking jobs bamco
Yeah enough rambling. Sleep tight.
nice bait pic
Anna is a bitch and only good for trolling your friends.
I could care more for Kuni but Anna had an excellent character design. That fucking dress is nutty.
>I can never respect a Soul Calibur II world champ that said "it's not that bad that sidestepping has taken a backset in T7", because that goes against the very idea of 3D fighting games.
Soul Calibur 2 didn't reward sidestepping with 9-hit combos.
Harada confirmed Lei Wulong as future DLC... maybe we'll get Anna too one day my friend of excellent taste
So since Akuma's in fromSF how about they show some love to my girl Hitomi from DoA.
>text
T6 sidestep was the result of past sidestep being far too good with characters not having the right tools to deal with it. It is just how it is with Tekken, sidestep will always be changed in every game. In T4, sidewalk was simply far too good. DR it could have been a bit better. TTT2 sidestep and walk just get abused with no actual thought put into it from an aggressive stand point; movement has always been the main deal with Tekken, which led to it being nerfed...again. In T7FR it is good, no complaints thus far. Just be ready for characters teleporting through each other, that happens a lot.
Oki at this moment is not super easy, it just provides the downed opponent viable escape options that will not leave you in a rejuggle state.
Though still, if someone showed me BR or TTT2, I would still play BR over TTT2. After playing a lot of FR, I feel that, even if FR does not turn out to be as great as I had wanted, I have been left with a game that I can be content with.
I'm still playing TTT2 here and there.
Went to Korea with my friends to play T7, and it was fucking amazing.
If you like Tekken, you'll absolutely think that T7 is a 10/10
I'm having a tough time deciding between her and Steve Fox.
Steve is hands down the coolest boxing character in fighting games and has a great and unique playstyle, but Kazumi has a fucking tiger.
Wow could you be anymore of a shill
(You)
No, not enough.
I fucking loved it. It was amazing.
Spent almost 10 hours at the arcades, because it was too good.
I'm going to pre-order it and you should too.
people really underestimate the buying power of casuals.
tekken is beloved by many videogame players.
it has both the normie MKX audience and the more hardcore fighting game audience.
and tekken 7 has ZERO competetion at the time of its release, and it looks good.
Defend Hokuto no Ken, MvC2, UMvC3, Alpha 2, Alpha 3, and JoJo's placements.
Honestly I'm not that excited.
The new characters and even some new outfits all look so terrible
Customization looks to be the same as Tag 2 content wise
No retro outfits (seriously why not?)
I'm not looking forward to leaving my main Kunimitsu behind
Jack 7 looks so fucking ugly (how bout a Gun Jack costume at least?)
And I'm not feeling the new supers/mechanics
At least King and Miguel look sexy as fuck.
And Yoshimitsu looks cool.
>Nowhere near MK levels
Maybe, maybe not but it'll definitely be above Street Fighter V levels.
I think T7 has the ability to succeed based solely on being a good product.
damn they made asuka cute in 7
Kinda worried about that. While nowhere as large as Tekken or Street Fighter on a global level, KoFXIV, GGXrd, and Blazblue all never seem to get any bigger. Even something like KoFXIV's scene seems to be stunted since the game isn't getting many updates. Seems like releasing a half-done product and updating it is better than releasing a full one.
That's Law.
need to get people into those games. Of course people will be more interested in the more recognizable names. Plenty of good fighters out there that need more attention.
this, I won't buy until Anna is back.
they made all the girls look really good in the game.
>it'll definitely be above Street Fighter V levels
Don't be delusional, the 3D fighter scene is so small that it won't even touch it. With Capcom continuing pouring money into SFV tournaments top players will keep playing it even if they don't like the game.