Now that the alpha has been around for a while, how did everyone like the first act?
The rise from scum prisoner to liberation army was pretty nice and I spent 15 hours exploring the whole island and completing all the quests.
Now that the alpha has been around for a while, how did everyone like the first act?
The rise from scum prisoner to liberation army was pretty nice and I spent 15 hours exploring the whole island and completing all the quests.
Still in early access?
Man, when is this actually getting released?
And are the Undead available yet for character creation?
Not yet and im surprised its even an intended option considering the undead is a staple enemy.
Why would you be surprised by it when they let you marry an Undead in Dragon Commander and had an Undead as one of your advisors?
You start on a prison island that's torturing and extracting the source from people. As an undead you wouldnt fit the story at all and the way characters treat you in order for the story to progress wouldnt make sense.
You'd have to play a totally different storyline
my experience in a nutshell
>about 10 hours in, rebels really want to take some boat to get off the island
>finally get to leave buttkiss island, have to get some wand first tho
>accidently trigger slardar fight
>finally win, get to the marker kick a bunch of boners in, get the wand, smash some jars, ez
>Join fag boys army at the meeting point, about to use the wand on the shriekers
>dragon appears out of nowhere and does it instead
>fucking great
>Army runs to the side of the castle and vanish
>fighting the bishop and everyone else alone
>no worries what are we looking at here
>several level 8 fags
>sit everyone outside, teleport the bishop outside
>start wailing on his preacher ass
>rest of the castle is running towards the door
>suddenly one of their sorcerers summons a level 12 void worm
>what the crap is happening
>the worm starts tearing their asses apart, sit by the door watching
>they kill the worm finally
>murder them all the next turn
I didn't win a single fight in this alpha fairly or directly, always the most jewish maneuvers possible
I was happy to only detect one meme the whole time
The complexity is part of why there's a delay, as well as why it was a stretch goal on Kickstarter. However, sentient undead has long had a place in Divinity (even from game 1), going so far as to have an expansive kingdom and representation in Divinity: Dragon Commander.
For Divinity: Original Sin 2, one of the core concepts they have going for undead is an intensive "mask" system to cover up their obviously unsettling appearance. Depending on how they write the PC undead, particularly origins, they could easily fit into the island, as even Dragon Commander has mentioned that there are times when the Gods raise people up (rather than just necromancers), just as the Gods limit their time (un)alive with the bone curse. So, for example, someone who died on the island before source extraction could return to life as an Undead.
Also, with the backstory and trait system, it's possible for them to write in undead as a semi-common but unliked and unwanted occurrence around Rivelon, and they generally find it difficult to be accepted at most settlements.
Also, I recall something about a mask that changes your appearance entirely, to human/dwarf/male/female, etc. to bypass parts. I forgot if that mask is another kickstarter reward or something tied into the undead.
>one rainbow near each fall
But that's completely normal.
Is there a proper warrior/barbarian/berserker type of
build or it's like in first game, nothing special?
>walking around prison camp
>talk to the first girl I meet
>she wants to fuck
How much fucking is the main party member going to do in this game while the other 3 wait outside
I played a fighter with Geomancy, felt really fucking strong. They've added FF:Tactics dragoon spells, your fighter now makes oil surfaces from afar, jumps around making aoe fire and gaining fire immunity, can give 100% crit status + some poison shit + all the old favourites and knockdowns
Instead of straight health theres now physical armour and magic armour you have to get through before you start dealing HP damage, there's spells to augment both. It makes fights feel less daunting as enemies now essentially have 1/2 a HP bar behind either a magic or physical resist barrier that you break down or pierce through.
In Divinity Original Sin I tried a battle mage and he sucked.
Memory is retarded, you lose damage when not spending 2 points per level in the main attribute. And don't get me started on the *dialogue*.
Otherwise it's turning out great and I will definitely enjoy screwing my friends in coop.
>teleporting friends into places they cant escape because you got wind magic or a teleport item first
>teleporting friends into extremely hazardous situations
>teleporting loot to yourself
>pranking your friends last res scroll so they stop playing with you
Actually cant wait
>Playing the Alpha
Are you really going to feel like playing the entire first act all over again, all 15 hours of exploration and quests when the game comes out proper?
I'm not going to play it until the full game comes out. I am not playing through the entire first act of the game (usually the most boring act) twice.
>tier 2 spells require 2 memory slots
Ok I guess that makes sense, extra hard to remember
>tier 2 spells also cost 1 source point per use
>you need source points to progress through the story via shrines and opening doors
>can only get source points using limit use wands and sucking up pools of tortured dead sorcerers
This better be temporary
>pranking your friends last res scroll so they stop playing with you
I fear that will be the case with most of my friends, they just can't stand competition because they're fucking pussies.
Also: >combine poison with red dye and give it to them.
I love all the creative ways you can do quests and teleporting enemies around while you fuck their arses is incredibly fun but why is shit so inconsistent. I blessed the pigs necrofire away but even with bloodrain and bless I cant get the fucking Historian to stop burning, I dumped him in the ocean and he fucking died on the spot.
I have the alpha but i don't want to play it because i can't complete
they should just announce the fucking release date
It might be a while, play the demo, its 10 hours worth, its fun to fuck around with and when the game does release you'll know exactly how to get all the best shit the fastest and you'll do it in 5.
but can you make a bara fuck your MC in the boypussy
Same. I'm going to buy it as soon as it comes out. On one hand I'd like to have a say in the final outcome of the game since Larian previously has proven they use early access the way it's meant to, but on the other hand I just don't want to spoil myself. I know I'd hate to beat the EA version and then have to wait for half a year before I could finish the rest of the game.
It's a perfectly functional demo. Its worth it just to be able to blast act 1 faster on full release.
call me when you can gangbang slutz with your m8s
i got a kickstarter mail about patch notes the other day and one of the things was giving some memory for free + giving some free as you level up.
so check out their stat rework because they might have fixed what you're bitching about
i'm not actually following it tho
also sounds like the sort of shit they'd hear people bitching about
maybe make sure the complaints are on the forums
or don't
i'm not even downloading the alpha who am i to talk about contributing to this game being as good as it can be
>Playing Original Divinity
>MC sleeps with a prostitute
>other MC doesnt like it
>I lose the fight telling her to eat shit
>make the other two party members fuck the same prostitute
>make the other MC fuck the same prostitute
>this time he has a problem with it
>lose the verbal fight again
Don't tempt me.
I bought the original game (Not the enhanced version) the same day it was released because I'd seen some of my friends on Steam play it. I hadn't heard of the game prior to that point but I still managed to get further than most people on the official forums and Sup Forums since it was in the middle of the summer and I could afford to play it for an extended period of time. I liked being able to help those who were stuck at points I'd already passed but not having anyone to discuss the events that happened in my own game with was horrendous.
>armoured tail
I want to fuck that lizard
I will say the alpha didnt feel as "where the fuck can I go" as the first game. The prison becomes like a hub as you discover all the different hidden exits and you basically just do side quests to collect gear and any map markers for the main quest line you've missed. As long as you hold onto obvious quest related items everything comes together pretty nicely, solutions are all pretty logical and people arent subtle when advice is relevant to you (at least until dialogue is more fleshed out). The Original Divinity had me spending most of the game fucking lost or fighting enemies that clapped my ass too hard looking for a fight I could win.
I didnt even see any of those companions besides the prince, what did everyone end up with?
consuming a limited resource to cast spells in combat pushes my autism too far, ill never cast one
Do each of the companions in DOS2 have their own backstory, voice actor etc like in the original game?
Always wanted to try the first one. Why does it seem like it never gets talked about on Sup Forums? Doesn't get generals on /vg/ either.
Limited audience. You don't see /vg/ threads dedicated to most other cRPGs either.
Another reason is probably that the original game's replayability comes from playing through the same story but with different classes/builds. It doesn't have branching routes or story chapters although it seems that's going to change in the sequel.
Took a break from the first one. 50 hours and I have not finished it yet. The game is packed with content. Blew my mind away when I found it it was a kickstarter game.
Does the sequel let you have the sexy female orcs as companions?
There were daily Sup Forums and /vg/ threads when the original and its upgraded version launched
The game is large, its hard for people to commit the time to truly enjoy the experience so a lot of players give up early on, never even leaving the castle. It's the best RPG Ive ever played, it has so much variety and so much freedom I really recommend doing a play-though. There's heaps standard classes so you can branch out once youve sussed some of the abilities.
The game starts off slow but Healer/witchcraft + assassin/rogue/wind + fighter/geomancer + ranger/pyromancer made the game extremely easy for me after struggling with the suggested hybrid classes
is the pacing shit?
i dont want to go through a tutorial dungeon and get directly thrown into a goddamn town sequence instantly
Can you be a fucking Imp?
It always pissed me off that they axed the Imp wife option from Dragon Commander. I'd love to be able to finally have my rosy-cheeked bomb waifu at my side, smiting evil.
you arrive on Torture island where you find out that you're basically a jew now, you have a source collar that stops you casting source magic. So people are getting 'cured' in ways they're not going to like, the mainland is unaware that people are being harvested for source magic making them mindless slaves and your first mission is to find some friends, you pick from a range of prisoners some you have to win dialogue encounters with and assemble a team.
The island is a slum around an old castle, so after some quests theres a few ways to get out with out without some big fights, so you can get out of the prison where the soldiers dont bother going and do a bunch of shit. Theres a way to break your collars, bunch of side quest shit and lore related stuff regarding why the magisters are killing all the sorcerers, then you organise with a rebel group to steal a ship to escape the island.
First act. its a smooth ride, theres lots of fights where you can teleport the main enemy into rooms and onto roofs that are hard to escape from and generally cheese fights with enough planning. Its nice. Then you return to the prison and fuck everyone up, release a bunch of slaves see some hell hectic shit.
cool game
>You don't see /vg/ threads dedicated to most other cRPG
Yeah you do. Pillars of eternity. Dragon age and mass effect had generals even when neither game had had a new game in years.
It just always seemed like the type of game that should be talked more about here but I'm probably off the Sup Forums pulse.
Cheers. I'll try to give it a go at some point.
>onto roofs that are hard to escape from
Do the roofs have an actual purpose aside from being an enemy dumpster? Are the teleporter pyramids back?
early 17, methinks
Do you get to make four custom characters in single player or is that a multiplayer only thing?