>Due to capacity and development time constraints, more than 50 percent of the game's story had to be cut from the final version, and the graphics' polygon count also had to be reduced.
Remake by From Software when?
Vagrant Story
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what's with homeboy's hair
Well they'd certainly do a better job of it than Square, and it is a game that could actually benefit from a remake. That might be nice.
>50% story cut
I knew there were cuts but holy shit, what could have been
>tfw FF8 and FF9 will either get the FF7 Remake treatment or nothing
Link? Where is the proof of this you sound like you are turding out ya mouth girl
the game is already amazing and an impressive length for 1 CD so I'm not exactly sure what they cut. Just disappointed they never made a sequel with that ending.
manly ahoge
I really want the From meme to die. They would ruin this game.
This game was 2deep4me
t. bade taste negro
you have to be 18+ to post here
Vagrant Story is better than anything From has ever made.
I think it's just something people say because it's pretty easy to draw parallels between DS and VS.
I agree, though.
VS is an incredible game, yes
but dissing FS just proves you're a fucking shitter, their games are not perfect but they are the best we've got in the past 2 generations
so fuck off
Anyone knows what was cut?
Also,implying the remake wouldnt have even less stuff
Nah, I'm just tired of all these From fanboys (who are most often ignorant of the company's legacy) that want them to do everything. It's worse than people clamoring for Platinum to do everything.
A remake that ironed out some of the game's issues would be great, but I don't think From are the guys to do it.
Except this is exactly the type of game that From would do well with. Who would you trust to do a better job with it?
I'd sooner trust a team of dedicated fans that only want to add a few quality of life improvements while keeping everything else the same than any company.
finalfantasy.wikia.com
>It is unclear whether the phrase The Phantom Pain shown in the ending staff roll is meant to be the subtitle of the game (Vagrant Story: The Phantom Pain) or the title of a hypothetical series encompassing the game (The Phantom Pain: Vagrant Story).
>The game was originally meant to feature a two-player option. Fans generally assume that Callo would have been the second playable character. Furthermore, Matsuno has stated that there were supposed to be several AI-controlled characters in the game. How the two-player option would have related to these AI characters is unknown.
>Due to capacity and development time constraints, more than 50 percent of the game's story had to be cut from the final version, and the graphics' polygon count also had to be reduced.
Matsuno was reportedly inspired by "everything from Shakespeare to Jet Li" for the plot of the game.
>Matsuno described Vagrant Story as a game "geared toward hard core gamers" and said the difference between mainstream games and it is similar to the differences between seafood and meat dishes, French cuisine and Japanese cuisine, soccer and baseball, rock and jazz, and Titanic and The Blair Witch Project.
>In his Twitter, Matsuno has said that he's always been interested in creating a Vagrant Story sequel, but knows he's never likely to have the opportunity. He also said that if he did create a sequel, it would NOT bear the "Vagrant Story" name.
>from
pls no. from's combat is limited to dark souls edgy anime giant sword bullshit now. they've already destroyed armored core because they don't know how to do real combat anymore.
I don't know, but it's a Riot.
I'd love it if they remade it but used the same kind of graphics.
God I fucking love that game.
>>It is unclear whether the phrase The Phantom Pain shown in the ending staff roll is meant to be the subtitle of the game (Vagrant Story: The Phantom Pain) or the title of a hypothetical series encompassing the game (The Phantom Pain: Vagrant Story).
Wait what the fuck
We MGS5
Real talk how the fuck were you really meant to beat the final boss?
I only just found out that you could knock him out of his instadeath attack where he flies overhead, but dealing more damage than like, 1? I had to grind out a 30 fucking hit combo.
By understanding how the game works.
>From fanboys (who are most often ignorant of the company's legacy)
The idiots that only know and play Dark Souls but pretend like they're From's biggest fans.
What is the companies legacy?
>>In his Twitter, Matsuno has said that he's always been interested in creating a Vagrant Story sequel, but knows he's never likely to have the opportunity. He also said that if he did create a sequel, it would NOT bear the "Vagrant Story" name.
Could it be?
From Software doesn't have the talent to do Vagrant Story justice, and I say that as someone who doesn't even like VS that much. It's beyond the realm of their abilities
>mfw I had the same problem for the entire series
I never realized you could check what enemys were weak against by clicking the shoulder buttons
Eh. This is news to me.
what makes you say that?
He'll probably say armored core
Never, it was titled "the phantom pain"
Kojima is close to the dude who made it and was inspired to cut MGSV
Yes, KONAMI actually didn't cut anything. Kojima dicked around and got inspired by mad max, cutting venom's dialogue and by vagrant story by cutting the rest of the story
Fun fact: he commissioned low roar back in 2013 to make music for him when he went to Iceland
>stave
>3 ifrit carnelians
>flame enchantment spell
>fireball him in the dick 3-5 times depending on current INT
Done.
fake?
No, stupid, it says it after the credits.
>by From Software
What?