The fact that by the time you beat the game and get a sense that you kind of understand the controls, its over.
That is the biggest killer.
That is if you even make it to the end.
Its okay to play co op
The fact that by the time you beat the game and get a sense that you kind of understand the controls, its over.
That is the biggest killer.
That is if you even make it to the end.
Its okay to play co op
Fun game but too short even with the few alternate paths and extra "objectives". If what they said was true they will at least try and make more Starfox games in the future.
Holy fuck, this. It's like the game was an extended tutorial for a much bigger and better game that doesn't exist.
That EXACTLY what people have been wanting for the last 20 years.
When adventures came out they whined how it was t like starfox 64,when assault came out why can't it be more like 64,command...etc when you get one like 64....it's TOO much like 64 nintendrones are too hard to please and don't deserve anything.
>will never cheese your friends with Krystal's double barriers again
...
>That EXACTLY what people have been wanting for the last 20 years.
I wanted an improved 64, but instead I got a game that took the worst parts of 64, threw in worse mechanics, and called it a game.
No thank you.
No its not too much like Star Fox 64 you fucking idiot, its just a worse version of Star Fox 64. It has fewer levels, the levels that are there are just worse versions of ones from 64, terrible boss fights, and the branching pathways don't work as well.
All they need to do to have a successful Star Fox game is to actually make a legitimate fucking sequel without any bullshit. Don't make a garbage spin-off platformer, don't throw in terrible ground vehicle/on-foot sections and have that be half the game, don't outsource development to studios that have no experience making this type of game.
>an improved 64
I got you, senpai.
What was Zero outsourced to?