I YIELD! I YIELD!

I YIELD! I YIELD!

Never should have come here

You ever think that maybe they're talking about themselves?

@360420270

>should have
Check your grammar

your newfag is showing

OVER HERE!

WHERE!?

Why did they even put in enemies yielding and asking for mercy if they ALWAYS get back up and attack you again?

Bethesda can't make video games

>get straight out of the tutorial area
>walk past a dungeon I'm not interested in because im on a quest to go to town first
>some jackass bandit attacks me even though im just walking past
>crack their fucking skull
>go back to my quest
>complete the quest, takes an hour or two
>immediately come back to the dungeon to crack some fucking skulls
Pretty sure I don't like this game. I guess I need to up the difficulty or something? It's been crazy easy on the default setting.
Some of the dungeons just feel really long for no point
My primary challenge in the game is WEIGHT MANAGEMENT, figuring out which items are most efficient to carry out and sell.

>have

Dungeons are never worth doing because you'll spend 15 minutes killing the Draugr Overlord of Universe Sundering boss and his 15 billion hp only to open the chest at the end and find 30 gold and a lockpick.

They probably forgot about it entirely. Beth devs have questionable work ethic and effort.

For rape mods, of course.

Pick a ratio of weight you are willing to only take, like 1/10 at early stages upto 1/100, 1/1000th

The combat has never meant to be the highlight of the ES games, if it's really important to you, have a quick check at mods?

One explanation I've heard is that it was a bug due to them regenerating enough health in knockdown state for their AI to make them become hostile again.
I'm not sure how true this is, but I believe it and Bethesda was just too lazy to fix it.

Stopping time mid-combat to swap weapons, heal, etc. feels really dumb and completely breaks immersion.

I think I settled on 1/10 baseline, and there were a few items worth more that I prioritized, but I ended up throwing tons of stuff on the ground. Micromanaging an inventory isn't fun, so maybe I just won't bother collecting money.

I would never mod or cheat a game unless I was 100% clear on the original content or ready to drop the game.

But you get a dragon shout word too. Oh wait, all the shouts are terrible and useless.

The one that lets you teleport is very important for not walking as much.

>I would never mod or cheat a game unless I was 100% clear on the original content or ready to drop the game.
You must be new to Bethesda games. They're usually broken messes that modders have to finish making for them.

thanks for the giggle

Sometimes I can't tell if these posts are serious or if they're another layer of irony.

If its not worth 10 gold per pound drop it
weight management is a problem for you outside of skyrim to, I bet.

I've fought mud crabs more fierce than you

After watching Westworld, I see this game in a new light

The really easy solution to weight management is just never bother picking up weapons/armor or other heavy items that you aren't going to use. 30 weight for even 600 value is rarely worth the time you have to spend finding everything else that's .1 for 1 gold to throw away. Once you own property and have a personal chest that you can dump items into, weight management becomes a lot easier, as well, because until then you have to carry a slowly lengthening list of items that you dont want to sell.

I giggled and my belly shook like a bowl full of semen

It's such a shame that in bethesda games bandits/raiders always attack you. It would be much cooler and scarier if they were acting like those drunk fucks in bad parts of town where you don't know if they will start shit with you, ignore you completely, or just harass you verbally to scare you and then laugh.

I was actually expecting them to be a bit more humanlike and not just GENERIC HOSTILE ENEMY

15 minutes earlier, I was about to be executed and the first person I see outside of the tutorial zone is ready to kill me for no good reason?
I don't even have any gear or much gold yet, and they're not just going to hold me up, they're literally swinging to kill.

It's to be expected, I guess, but that's what I'll be expecting for the rest of the game now.

I would love this, if only they weren't incredibly easy. They should have a lower chance of doing it depending on the sum of your armor+attack ratings (or your best spell's damage, if unarmed/have it equipped) too.

You should play New Vegas if you haven't already. While it doesn't have better (or worse) AI, the game itself is designed with much more sense. There are still enemies that will always just attack you, but there are a lot less of them, and they each have a faction, backstory and reason to attack you. Most of them will not touch you unless you deserve it, or have something that they want. There's no "Generic raider" in that game.

Even the faction that most resembles a generic raider (Fiends, they raid, trade in booty for drugs from the Khans (who make drugs) that live in a valley nearby, get crazed on drugs and raid) can be talked and reasoned with at one point in the story (where you can pretend to be a Khan delivering drugs).

It's not perfect, but much better than Skyrim/Fallout 3

You obviously know the answer.

...

Reusing the same exact lockpicking minigame from their other games was pretty disappointing. Seems like every other chest is locked too, making it a core skill.

Don't know why anybody would put a single point in lockpicking in Skyrim. You can open every lock from the start, it's just """harder""". But with the amount of lockpicks you'll find, you will never run out.

It would be fine if they at least included the alternative methods of opening things that older games had. Explosives and brute force + crowbar for Fallout and Open Lock spells in Morrowind.