>DUDE WHAT IF... WHAT IF LIKE WE PUT ENEMIES EVERYWHERE?
>*cracks bong*
>LIKE SUPER HARD AND... HARDEST GAME OF VIDEO GAMES
DUDE WHAT IF... WHAT IF LIKE WE PUT ENEMIES EVERYWHERE?
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git gud
fuck off casual
I adored it.
>*cracks bong*
what?
That describes the original DaS2, but why'd you post an image of sotfs?
you're probably just garbage at the game. I had no problems at all.
WHAT IF WE PUT MORE STATUES IN THE GAME AND SOME MOOOOOOOORE PURSUER KNIGHT SPAWNS WHOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAA
>Heide Tower
>dude let's put 50 giants down here LOL
>oh and a random ass dragon
Scholar is the worst expansion I've seen
Is Fume Knight considered the hardest boss in this game? I just got up to him and I suspect he'll take me an hour or two considering how casul I am.
there's like 10 giants and they are fucking weak dude
It's more of a revision, like a v1.1
>proponents of the "the dlc is good" meme
I actually thought the main game was decent. Not as good as the first but better than most other comparable games on market.
>bosses that can summon previous bosses multiple times
>tiny areas with multiple hard hitting, high hp enemies
>that awful graverobber battle
A fair bit into the Iron crown, may just buy 3 instead. Or just replay the first
According to Fromsoft he has the highest success rate of any boss
Although a lot of that can probably be explained by retards not destroying the idols before fighting him
shit is fucking easy, if you die in this game you''re a fucking casual.
>take me an hour or two
if a souls boss takes you more than a minute tehn souls games are not for you
I don't understand why people criticize DS2 for enemies everywhere. I thought DS3 was much worse when it comes to that, especially considering that they are not only numerous, but they constantly ambush you.
I remember the hate train on release date (from lied, poor world design, etc), but I I thought it was alright for a rushed game from different designers. However, I felt selling DLC a month after release when they promised a 'complete experience' was dirty. Feel bad for the people who paid for the season pass and later had to pay for the directX11 update.
It's because DS3 is piss easy. It never requires you to do anything more than R1 mash with a straightsword and chug estus
Applies to Bloodborne, too
>>bosses that can summon previous bosses multiple times
Tightest shit.
>tiny areas with multiple hard hitting, high hp enemies
Don't go in at level 30, maybe.
>that awful graverobber battle
Decent enough when played as the developer intended, but I assume you did it solo. You also have to ask what content they could have added instead of this when they probably only spent one day working on it.
I actually felt like DS2 was easier than DS3. I think it's because DS3 nerfed shields so much and I've been using them since DS1.
Yes. If he's not the hardest, then he's most definitely top 3.
>tfw when I ran out of wedges before Fume Knight
>Now there is an Ashen Idol denying me half the boss room
Not a huge problem but still kind of annoying being so close to a wall in a boss fight where the main aim is to roll through his shit
>*cracks bong*
CROIKEY
>DUDE WHAT IF... WE PUT A FUCKLOAD OF ENEMIES THAT CAN HIT YOU THROUGH THE FUCKING WALL FROM LIKE... THE OTHER SIDE OF THE BUILDING
Fair, but I think comparing difficulty using a shield character is like comparing difficulty using a mage or archer. The series is designed, intentionally or unintentionally, to be a roll-fest and any style outside of that breaks the game in two.
That dragon is the most bullshit thing in all scholar I swear. If you mess up and don't sprint in time to get to him you're locked into his fire breath attack.
I feel like Dark Souls having a lot of hard areas from the beginning influenced the fact that DS3 is very linear save for killing the old woman to fight the dancer.
Guys..GUYS!
WHAT IF WE LIKE, PUT EIGHT TAURUS DEMONS THEN TEN OR ELEVEN CAPRAS IN THE SAME TINY AREA LOL
>hit some dude enough time to take out most if not all of his health
>little to none of the hits register
>teleports behind me and backstabs me
typical arena battle
This
Lud and Zallen is the hardest if you have low dps. Fume Knight, you can still easily beat with low dps.
>WHAT IF LIKE WE PUT ENEMIES EVERYWHERE?
What the fuck are you on? DS2 has sparse as fuck enemies.
Bed of chaos? More like bed of bullshit.
Des > Das > BB > Das II > Das III
○.○ Op...That wasn't weed
>boss of area is a dragon rider
>dragon enemy is area is random
um what
>walk 10 steps
>invaded by forlorn
>turn corner
>epic ambush
>walk 10 more steps, there's forlorn again
>epic 360 no scope tracking jumping attacks from enemies
>walk around the corner, another ambush and a forlorn invasion
I play this game every 2 months to remind myself how bad it is
I don't know, I estoc-turtled my way through all the games and I feel like DaS2 was the best at forcing me to roll through shit.
No. No one cares about your arrows, but it will trigger dozens of people into posting their own arrow charts. If this was your intention, to turn the thread to shit, then I just fell for it.
>mfw started with SotFS and the other Soulsborne games were piss easy
You need to git gud
Nah, DS3 forced me to get good at rolling. The enemies all keep hitting you over and over again as long as their hits connect, so if you're blocking with a shield they'll just drain all your stamina away. This is especially true for bosses and didn't really happen in the 2 previous games.
>69342
>
das2fags on suicide watch
Dark Souls 1 is the only good one because it's a game Miyazaki actually wanted to do.
Bloodborne is good because it's a game Miyazaki actually wanted to do.
Dark Souls 2 was just standard sequel because the suits wanted more money.
Dark Souls 3 was just another standard forced sequel because the suits still wanted more money from the contract they had with Miyazaki.
So the pattern is there. If Miyazaki didn't want to make the game in question, it's gonna automatically be garbage.
Dark Souls 3 died so fucking quick that not even the lorefags have anything to draw from it. There's nothing to defend 2 and 3 with. They're bland cash grabs. Yeah they have good gameplay features but the rest is just standard.
This is influence from Bloodborne where you don't have a shield to hide yourself.
actually, I think I'll fire it up and continue playing in a bit...
dragonrider is the other side, the dragon is next to dragonslayer
First post best post.
>duuude what if i play this game and i'm literally too fucking stupid to comprehend learning so i die to the same thing over and over again then complain about the game being too hard for me
People who respond to every post in a thread are subhuman trash
Why would I want to train myself to the lightning fast reflexes and split second calculations necessary to beat a boss? Each boss would require about an hour of death grinding to beat, or more. ...just so that you can toss all that training aside and go and do more grinding at the next boss. Where's the gameplay in that? What's the use in wasting that many synapses on something so useless, instead of doing homework or lifting weights? Those are actual worthwhile challenges.
agreed
life is the real dark souls
>what if on ng+, that room with 10 enemies have now 30 enemies?
>brilliant!
DaS1 has >the entire shitty second half
and BB has Chalice Dungeons. Both drag the games down immensely.
...
you're more than strong enough to deal with them at that point
this, I was a complete shield fag until DS3, Twin Princes and Nameless forced me to get gud at rolling.
Dark Souls 2's original concept was actually very ambitious (it was going to be more of an open world game, back when open worlds weren't a meme). The reason it's shit is because they had to rework most of the game when the original plans didn't work out.
its still from/miyazaki fault because they sign a contract to make 3 dark souls games to bamco.
ds3 is not as cash grab as ds2, there are some good stuff on it. what sucked is the stamina that is OP at base level, and all these ds1 cbaracters/copies of ds1 character
like what the fuck that siegmeyer 2.0 and andre. Literally why.
for me, it was sanctuary guardian and artorias in the dark souls pc release.
Chalice Dungeons are optional, you don't need to go through them, but yeah they are shit.
They made NG+ and using Bonfine Ascetics actually do something, and you're upset with this?
Doesn't change the fact that their still the 2 best games out of the "series".
>artorias
How? Artorias was the boss that forced me to start using a shield.
doesn't mean that it would be fun or something that i would ever want to do, to be swarmed by dozens of enemies at once, it sucks no matter if i die or not.
why the DLC was so good?
just swing your weapon or cast your magic pussy
>b-but this part was too triggering for me, when all of those basic shit enemies came at me my PTSD kicked in and i started literally shaking so i couldn't do anything to them
>le dlcs are good meme
no, they are just as good as the vanilla game.
>opinions
I think DaS1 is along with DaS3 the worst of the bunch. And that's a fact.
>that awful graverobber battle
The gank squad battle really wasn't that bad compared to allot of other bosses even when solo.
I found a pretty easy strategy for my duel wielding dex build
>run and directly and attack the explorer, jump to the ditch in the left, run out, run back to the entrance and up ramp
> heal when need right before jumping off the small ledge
>run back and jump in the ditch on the left again
>the explorer will usually be by the exit ramp of the ditch
>attack explorer while ignoring the other 2
>run back to entrance again before the other 2 catch up
>repeat the explorer is dead
>then do the same thing but with the ditch on the right and concentrate on the grave robber
>once the ancient soldier is the only one left it will be a simple straight forward battle
Are you the same shitposter that shows up in every DS2 hate thread? Getting kind of obvious with your repetitive posts and webms by now.
I tried this once, and the exact same shit happened. Now I just take the other path, it isn't too bad, though that slow aoe is bullshit, the guy can't even see you and he's already casting it
>try to solve puzzle incorrectly.
>complain about bad level design.
this is probably the worst part of the DLCs. The run in your webm, the run to the kitty duo and the run to the graverobbers were fucking terrible. Also, these runs led to the worst bosses in their DLC
What's your unpopular Dark Souls opinion?
Bloodborne and Demon's Souls are worse than the other games.
Dark Souls 2 is good purely because it has the best PvP.
>Dark Souls 2 is good purely because it has the best PvP.
That's what everyone thinks, though.
well at least you were right about ds2
none of the games are really that great, and especially the boss fights especially are the most overrated things in all of video games
i've still 100% everything but BB, which i plan to do soon
>that hit detection on the enemy stab
>it sort of goes near him and he magically loses some health with absolutely no other feedback
playing ds2 was a surreal experience
DS1 = Over the top difficulty for no reason. (I.E. no bonfire travel until halfway through the game, and all vendors are spread out throughout the massive fluid world)
DS2 = Streamlined perfectly from the first one, with added challenges to keep you on your toes.
DS3 = Souls game on a silver platter, might as well have an auto-play function, bonfires are two steps apart, you have gimmicky weapon arts, and there's no challenge at any point in the game, not to mention all your vendors are all together in one nice big circle and nothing bad can ever happen to you.
Pretty much. He and the ganksquad got me the most.
>the last wedge is behind Sir Alonne
>who you can only access after killing Fume
Sucks.
I don't understand why people think the pvp is good in 2. Is it only because of weapon viability? I found pvp to be pointless because aside from the bell covenant i don't think you get anything out of it. in 1 the purpose was getting humanity.
>bonfires are two steps apart, and there's no challenge at any point in the game, not to mention all your vendors are all together in one nice big circle
You can apply these to dark souls 2
It's not even as hard as DS1, due to the quick travel bonfires from the beginning and the shitty bosses. You seriously need to git gud my man.
It's because nobody played Demon's Souls or Bloodborne, they don't want to learn backstab mechanics in Dark Souls 1, and Dark Souls 3's pvp is legitimately bad.
> bonfires are two steps apart
>your vendors are all together in one nice big circle
Ds2 in a nutshell, except it wasn't a streamlined version of 1, it was a pretty noticeable step down.
>in 1 the purpose was getting humanity.
So you stopped pvping altogether after one weekend when you got to 99 humanity?
Those knights are halberd fodder. The game even gives you a summon if you're having trouble with the area.
but DS2 HAD backstabs in it, so what's the difference?
...
well you also use it as currency for a few covenants, right? after donating humanity to the darkwraiths or spiderbitch I would go back and pvp some more
Except... You don't get a bonfire for every boss you defeat, you get 4 primal bonfires for key bosses, which will only teleport you back to Majula, and you can't teleport back to those bonfires.
And your three main vendors aren't even in Majula.
Yeah that guy is full of shit. 80% of people PvP for the sake of fights, the other 20% to invade and make others lose progress. DS2 had the best fighting/dueling mechanics, DS1 had the best invasion mechanics (red phantoms could open doors, use levers, etc, in DS2 and DS3 they cannot).
DS2's backstabs weren't instant animation-lock bullshit. I refuse to use DS1 backstabs in PvP out of principle because they're casual as fuck, especially with the hornet ring.
You had three items that could turn off backstabs. There were also simpler, they didn't have any weird shit like backstab counters or escapes.
poise is surreal?
All the game have backstabs, only 1 was ruined by it.
Lost Izalith is one of the worst areas of any Souls games in terms of level design. That said, capra demons are ridiculously easy once you're properly leveled and they don't have dogs running around staggering you from behind, right after a fog door, without warning.