Unskipable cutscenes ruined it

unskipable cutscenes ruined it

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youtube.com/watch?v=AzsiE44Lz_w
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That and the sheer number of them combined with load times. It's like they were afraid that people might get too into the shooting and start having fun so they had to interrupt your gameplay constantly.

>buy game on steam
>download game
>install game
>click play
>log in to Rockstar social club to play
>uninstall game
>never buy steam games again

Alongside the ugly as sin presentation, crap locations and level design and painful story, yes. I thought I'd have fun playing NYM but there's literally more loading than gameplay.

Shit gameplay ruined it even further.
>weapon limit
>sluggish and slow movement
>bullettime outside of shootdogde is worthless
>shootdodge can be spammed infinetly
>low gun variety
>no explosives
>shitty takedown moves for melee (could have learned a few things from kun-fu mod, but nope)

Technical execution aside it's pretty pathetic.

The setting, the gunplay and the soundtrack were great
Shame about the shitty story. God damn I hate Dan Houser so much

>tfw i liked it a lot
>tfw it's way better than 2

> Spend entire game killing Victor's (The bad guy) men, and ruining his evil plans
> Max is never wanted for any crime and the police are never after him
> (Approach the obligatory plot twist)

> "Max. You are the fall guy".

Lolwut

/thread

Why would steam be the problem?

Remember when you find that Vietnam war veteran who claims he will help you?

I was so disappointed when he immediately went full Jihad and blew himself up. Especially since gameplay is interrupted for a cutscene to introduce him.

+ Good Graphics
+ Good Atmosphere (The only people who disagree are shills of the first game)
+ Great Gunplay
+ Great Soundtrack

- Terrible Story
- Rock Star Social Club
- Long Loading times
- Unskippable Cutscenes
- Shitty and distracting filmstock effects

Agreed with all of this, although filmstock effects didn't really bother me, it was completely unnecessary I'll give it that.

More like the super fucking stupid unfinished story

Max Payne 1:
>The sun went down with practiced bravado. Twilight crawled across the sky, laden with foreboding.

Max Payne 2:
>Now, like all my loves, she is mine forever. She has brought me here, to this moment of clarity, where time slows down, and I choose to look back, to see myself. And in that act of seeing, I am reborn.
>I had a dream of my wife.
>She was dead.
>But it was alright.

Max Payne 3
>There he is
>That mother fucker.

They should have just went full-on with the Man on Fire ripoff, and made the story exactly that. Man on fire is great, I don't know why they they thought the movie's aesthetic was worth stealing, but not the story.

>the MP2 lines
Fuckin depressing. Goddamn those are great games.

it didn't ruin the game, but it was really annoying.
also the game had a lot more problems than the cutscenes.
I liked every MP game, but 1>2>3

Playing Max Payne 1 and 2 close to each other makes me teary.

They give me feels i don't wanna feel, yet i feel the feels.

MP2 ending and final OST is so godlike. Many movies don't give you these feels like it.

MP3 is meh. Ok for a run. The gameplay is ok, nothing too balls to the wall crazy but serviceable. Story is fucking stupid. Not that it's different, but just stupid overall.

The retarded story killed it.

>Killing half the population of BR
>Taking down a helicopter with a pistol
>Untouchable motherfucker
>Cutscene starts
>Rushes in like retard
>gets disarmed
>Hostages escape


Literally stopped playing. Fucking retarded cutscene bullshit.

every single engagement beginning and ending with an unskippable cutscene is what completely ruined the game.

the decision to make it a cover shooter is what lead to them beginning and ending every engagement with an unskippable cutscene.

the decision to make it a cover shooter was informed by their decision to develop for Xbox 360 as the primary platform. they needed to change the game into something that would continue to provide challenge even with a powerful auto-aim, and cover shooters fit that bill very nicely (why they were and are so popular, almost exclusively on consoles and not PC). it also let them reach out to non-gamers by turning the lower difficulty modes into basically an interactive movie, with zero barriers to completion.

Casualization and console-ization ruined Max Payne 3.

What i liked about MP2 ending is that it's not depressive completely.

Max had a hard hard life. Had so many grudges and guilt. But in the end, he learned to let go.

We're left with the knowing that Max had a ephiphany of redemption, and in the bottom of his heart, his loves are always with him. Life sucked for him, but he will move on.

Every fucking Max Payne thread

>100+ replies of cutscenes ruined it

every single poster too fucking dumb to know that Arcade Mode skips 90% of these unskippable cutscenes found in story mode. For instance in the Favela Chapter you start off in the skin bar instead of having to cutscence walk 10mins through the favela first.

So fucking ignorant

here a smoking girl to rile the ire of the kids still in highschool

>he will move on.
But I won't. :(

The gameplay isn't THAT good either if you really think about it

Slowing down time to take shots is very necesary at some parts, but diving is always ALWAYS suicide. It's better to take potshots from a safe distance, in fact, mandatory.

It's an OK cover shooter. It's cool enough to have a pass. But if the game made me give a shit or root for anyone i would have enjoyed it better.

>We need a scapegoat to blame the fuckups and assassinations we're planning
>I know, instead of getting a random brazilian, let's get Max Payne, the fucking veteran of New York with a killcount higher than his sperm count, and fly him here because reasons
>And then, let's drop the "scapegoat" plot mid game because durrr and the hurrr

Also

>Max ANIHILATES the population of a favela
>He still thinks himself is a fuckup drunk, as well as everybody else around him, the alive ones at least
>No one recognizes the one man army he is in the game or the trials he's going through

At least in MP1 and 2 random grunts knew him and actually were afraid of him

Suck my dick neuronal homicidal maniac
Stop posting

>Arcade Mode skips 90%
No it doesn't. Many of the cutscenes are masking loading screens, and every single encounter is prefaced with a cutscene. It's better when you have an ssd so you can skip the scenes sooner, but I don't skip cutscenes when I play MP1 & 2, 'cause those games have extremely involving, well crafted stories. MP3 literally only has its brief action sequences.

this

...

>unskippable cutscenes
>unskippable cutscenes about fucking Brazilians

Jesus fucking Christ Rockstar, let me put bullets in them already

You can play it kinda aggressively by dodging bullets but it's so pathetically slow that it's not a whole lot of fun to do.

user, please go play it.

In the first level the only unskippable part is the cutscene after you save faviana and fall into the pool

2nd level, the transition from inside to the rooftop is the only essential cutscene

user i played arcade mode back and forth to get the achiement of passing the game without dying. I know what im talking about. Go play it yourself and see. Im here tying to educate people and show them thier ignornace and all i get is "nu uh" or "fuck you"

fuck i forgot the link

youtube.com/watch?v=AzsiE44Lz_w

No it didn't at all, why are you skipping the custscenes on a single player game?

>i just want to shoot stuff

Play cod then.

>i die too often

Get good then.

>Play cod then.
Or you know, most other shooters including the two previous games in the series dumbass

Cod doesn't have bullet time.

awe mod

This
h
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oh fuck this is no longer a thing since ages due them jewing people out,nevermind that

I really want someone to make a sequel that acknowledges MP3's flaws and still has the god tier TPS mechanics

HUMAN

The mechanics aren't that great either. I'd rather have Max Payne 1's mechanics minus the ridiculous dodge invincibility with the great animations/attention to detail of 3.

>why are you skipping the custscenes on a single player game?
Have you played this game? The story is shit.

And the overly serious story and "realistic" animations impacting gameplay and DISGUSTING colour effects.

>(The only people who disagree are shills of the first game)
People shilling a 15 year old game?

Because the story in MP3 is awful. Maybe if it were actually good, the cutscenes wouldn't be a problem.
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Dumbass.

not to say the story in MP3 was good, but I don't think you really understood most of it.

the stupid thing about the load times are that even with a NVMe SSD that reads over 2GB/s, you're forced to watch the realtime cutscenes and it says "still loading" every time you try to skip

Yes I'm sure cutscenes at the start and end of EVERY encounter were necessary for the story.

Fuck me MP1 has a better story and all its cutscenes are skippable. Difference is they're fun to watch.

>posts ugly bimbo
>too stupid to even read the thread to know that his weak bait doesn't even apply to this thread
MP3fags are completely retarded.

I tried it before getting an ssd and the experience was hardly better. Besides that, the phrase "cutscenes ruined it" can still apply regardless if what you say is true, because the flow of the game is still spoiled by having each encounter introduced via cutscenes. Rarely are you allowed to get the drop on a situation because the game likes to take control of max so he'll do something stupid for you to fight your way out of. Cutscenes ruined it.

After several playthroughs of the series I still think MP2 is the best. I'd say MP1 but by the end of the game you're walking into rooms of aimbotters camping and waiting for you with wallhack letting them see you way before you can see them.

I know that technically all singleplayer enemies always know where the player is, but usually they'll at least be scripted to pretend they didn't see you coming and that their accuracy isn't perfect.

Nah the in-engine cutscenes aren't skippable

Oh yeah, there aren't too many of them though if I remember.

>Max Payne enemies
>perfect accuracy
Strafe and they will never hit you, not to mention you've got so many crutches to help you deal with the few ambushes near the end of the game from a roll that gives you so much invincibility that you will be immortal if you keep tapping the button non stop to the bullet time and shoot dodges that make it impossible for you to die.

>people still think the cutscenes mask loading times
>when in fact it just forces you watch

MP3 is just awful in general, at first the gunplay feels amazing. The animations seem flawless and so on, but once you put your teeth into it you realize the areas are poorly designed with the game putting much higher emphasis on putting you behind cover.

Yes, you can choose to go out of it, but it's clear the game does not want you to, this makes the game much slower compared to the past two games. It is clear that Rockstar had no idea how to design a level for a linear experience so they decided to add in the "last man standing mechanic" where if you have at least one painkiller and your HP reaches zero you can kill a guy and get up. This tells me is that Rockstar knew that at many points players will be killed by reasons beyond their control and this was their way to fix it.

Max's movement is realistic but it fucks up the gameplay, Max does not react properly to your inputs, he is clunky. He can't even strafe properly. This just further encourages getting behind a cover.

The story is awful, going againts MP2's ending. The writting has greatly suffered and Max does not feel like Max anymore in any sense of a word, almost every part of him is gone and all that remains are some lines which are cute call backs to the two past games. Other than that; his vocabulary and the way he expresses himself has damaged. It's like his went backwarsd through maturity. Sounding like a miserable twenty years old man rather than a fully grown man.

There is not a single character that is likeable in this mess, because that is something Rockstar is not really capable of and it is something that Remedy does really well, make loveable characters, both for villains and protagonist. Remedy has a very surreal world, full of 4th wall breaks, almost comparable to perhaps MGS but less silliness, Rockstar does not capture any of this. It is as if MP3 as in GTAV universe.

Also the way it tells a story is a joke, MP1/2 combined gameplay and cutscenes, MP3's all cutscenes.

Yeah, the "load times" during cutscenes are just a lie to force you to watch. Its a baffling design choice.

I thought the story was alright. Apart from the ending, where they decided to rip up all the gritty realistic atmosphere they'd been aiming for and had you shooting a grenade launcher at a plane out of a moving car and retiring on a beach.

Cool soundtrack though.

The most critical thing Max Payne 3 screwed up with was the tone. Even 2 didn't quite match the quaint feeling of the first game.
youtube.com/watch?v=nZtxIlZMEM4

That's even worse. I'm glad I never tried it with an ssd; I'd have been so pissed.

>it is something that Remedy does really well, make loveable characters
Shame they fucked up with Quantum Break

you can try it yourself, just load in to the level just after a cut scene and it will load superquick

Saw the video, I disagree with MP2, I think it did it perfectly. It feels like a Max Payne game through and through, it is little bit more serious but still pokes fun at itself.

Yeah, not sure what the fuck that was about, Max Payne and Alan Wake had amazing characters which are quotable and memorable, Quantum Break didn't deliver much.

Nah, game is 30 gigs. I live in alaska. It took me 2 weeks to download it last time.

>Yes, you can choose to go out of it, but it's clear the game does not want you to, this makes the game much slower compared to the past two games. It is clear that Rockstar had no idea how to design a level for a linear experience so they decided to add in the "last man standing mechanic" where if you have at least one painkiller and your HP reaches zero you can kill a guy and get up. This tells me is that Rockstar knew that at many points players will be killed by reasons beyond their control and this was their way to fix it.

Yes you nailed what i thought when I played the game

There's almost NOTHING of input for you, the player, to give into the character to not fucking DIE because you're clunky, slow, and not at all impressive in any way from a grunt. The controls are so basic there's no dodging, clever ganks, run, or anything to help you with the hordes and hordes of brazilians in the game.

So what did they think?

>Hmm this game isn't very fun, isn't it?
>Well, let's make a bandaid, a rubberband of sorts that you are instantly healed and consume 1 painkiller if you unfairly die, since it will happen so often
>Great idea. That way the kids will press on this chore and we don't have to go back and give the player ANY MOVEMENT MECHANICS.

I wasn't aware that rolling and shoot dodging made you invincible. The part of the game that usually starts to feel like a chore for me is when a lot of goons have grenade launchers and even those who don't can kill you super fast.

But, I didn't know that shoot dodging and rolling made me invincible, so maybe I need to back and try it.

One specific area I can think of right now that I always die at a lot and HATE, is near the very end of the game when you go around a corner and there's far away goons launching grenades at you from windows with perfect accuracy. I don't think strafing works because of the splash damage, but I guess I could try rolling, that's a neat trick.

youtube.com/watch?v=7OQhD2rG6es

just watch this then

the shaky cam, filters, clunky controls and the load times killed it

the soundtrack is great though especially this

youtube.com/watch?

it was the same on MP1,never used slow motion just rolled and blasted through everything

>One specific area I can think of right now that I always die at a lot and HATE, is near the very end of the game when you go around a corner and there's far away goons launching grenades at you from windows with perfect accuracy.
The rolling won't do anything against grenade launchers yeah, but there's only like 2 of them until the final level. Hug the right wall and run without stopping. Doesn't always work, but it works often enough to make the part easy when you're playing casually. Alternatively you can just use the sniper rifle to take them out, but it's time consuming and I prefer to play run & gun style so I never do it.
Minus the final level the last episode of the game is by far my favourite. It becomes so much fun once you get good, since it's just a constant barrage of enemy squads with very few breaks in between. Feels like I'm playing a really fun fast paced arcade shooter and it's great. A shame neither 2 nor 3 captured this feel.

>far away goons launching grenades
That was one was a bitch to figure out.

oops

youtube.com/watch?v=PhdeWlGpwS0

2 > 3 > 1

Yeah, I used to think it was that I was on a hard drive but then I got a computer with an NVMe SSD and realized that cutscenes that are rendered in real time (you can tell because there's no macroblocking like the pre-rendered cutscenes) can't be skipped regardless of how fast your drive is. GTA V also has artificially long load times but at least cutscenes can be skipped.

use the roll. that's what it is for.

MP2 best Payne.

disgusting taste.

Well he doesn't have an ssd either, but yeah, that was my experience arcade mode.

I need to play these again. Again.

This guy knows what's up.

I agree

>Well he doesn't have an ssd either
doesn't really matter, because he shows you how long it takes to load the game from the beginning of the level when restarting the level, which bypasses the cutscene. it's much shorter than when the cutscene is playing and the game says it's still loading the level.
that alone proves that there are cutscenes in place that you cannot skip no matter how fast your harddrive loads the game files.

Yeah, you're right, I wasn't thinking. Those bastards.

These people all have the correct opinion.

1 = 2 >>>>>>>> 3

she has dyed her hair red

They sure did. Even so it's still my favorite of the series, and I replay it yearly.

>the assault on that police station

I could replay that level over and over.

G L U E
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P E O P L E
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glue them to what?

>why are you skipping the custscenes on a single player game?
Because people play games more than once.

Never played. Watched some videos of it and thought the dialog was fucking hilarious for anyone who speaks the language.

1 is kino
2 still great but not as good as 1

I honestly can't even remember what happens in 2 besides who dies and that i hated what they did to the russian mobster character and that underboob of course

I like 2 better than 1 not for story (it's worse than 1's) but for novelty of early ragdoll physics and the cooler-but-easier bullet time mode (I'm casual enough to not care that it makes the game easier than MP1).