Why the fuck do people act like the former is a linear piece of shit and the latter is a god-tier cinematic journey?

Why the fuck do people act like the former is a linear piece of shit and the latter is a god-tier cinematic journey?

Final Fantasy XIII has:

>beautiful soundtrack
>innovative combat system
>engaging and difficult lategame content
>good gameplay in general

None of which Uncharted has.

FFXIII > Any Uncharted/TLOU game

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Ones an exclusive so no matter how shit and generic it is (very) people will defend it

Thread over.

Because FF13 wasn't expected to be a linear piece of shit. Dear god this meme gets me every time.

Critics though?
>FFX wasn't a clue at all
Well done

>see FF12

Medium rare.

>the number 10 magically comes before 13

>see a pseudo-MMO after their MMO
>see a game that ultimately failed compared to FFX
You played yourself

>Sup Forums likes FFXIII now
woah the contrarianism is really a thing here

It's always been good, kid.

>Critics though?
I don't deslike uncharted but in a day and age where games like Assassin's Creed, David Cage movies and things like Gone Home are praised I don't see why critics are even a factor to the equation. Plus, paid reviews are a thing.

Because Uncharted has a sense of pacing, which means it understands how the player is processing what they are witnessing and then shift the expectations in order to suprise the player.

I LOVE FFXIII for all the reasons you mentioned but it doesn't work as a linear story because it's 30 hours of "and then, and then, and then" storytelling. It's not just the levels that move in a straight line, but also the plot. Characters move from place to place with few plot or character altering occurrences. When the characters realize thier hang ups and decide to let them go their behavior doesn't really change and it has little impact on the story and their interactions.

FF13 was the most poorly paced boring shit I've ever played. I never finished it because it was too damn boring.

This. Around 2008 Sup Forums would shit on any AAA releases when they were announced and then it would continue until about a year after launch. The initial idea may have been to keep new people out, but it backfired because now you can't have discussion about anything without shitbirds denouncing anything anyone could potentially be getting any enjoyment out of.

One is (supposed) to be a rpg the other is an action game built as a cinematic experience. If you're really so retarded as to not understand why a linear final fantasy with no sense of world til 20 hours in is considered worse than a series built to be a linear corridor experience then there is no help for you.

because one is a compact action game and one is masquarading as an rpg.

also, 90% of the poor reviews of ff13 were because it was too japanese for american audiences. when ff13 came out, people were starting to get popular western rpgs on consoles like mass effect, fallout and elder scrolls and they tried to lump ff13 as bad because it was dissimiliar to those RPGs. most the poor reviews were because the characters had japanese personalities and was more a mass market hatred of the foreign japanese rpg in favor of the american ones and that trickled down to gamers because theyre stupid and easily manipulated

What are you talking about? Uncharted 3 is considered the weakest entry in the series (I would say its 4 but Sup Forums circlejerks around it calling it a masterpiece)

I've literally never seen anyone else talk nice things about UC3, general consensus is that it dropped the ball from 2 extremely hard.

Also all the things you said about FFXIII are factually false except the soundtrack. The combat system wasn't innovative at all and it's extremely retarded to have a turn based combat system where you can only control one character. Turn based was invented literally for the sole purpose of controlling a party at once

The Uncharted games are some of the most overrated games of all time.

but controlling an entire party is stupid if you dont have to react fast in combat. most turn based party games are too slow and you know your entire moveset and have to simply input buttons.

ffx is the worst offender of this shit.

The real question is why does everyone complain about Final Fantasy XIII's linearity when it's no more linear than Final Fantasy X?

>Innovative combat system

You mean the game playing itself?

Why would you compare an RPG in a long-running series of mostly non-linear games (FFX being a less obnoxious precursor to this fuckery), as games in the genre typically are, to a platforming shooter that has been historically linear, as games in the genre typically are.

Is your brain ok?

You do control the entire party at once though.

The difference between 13 and something like 9 is you specify which moveset a character is going to use, and you assign it to them. What this does is it adds a layer above that, combined with the stagger mechanic, it adds quite a bit of strategy to the combat.

Dude, every single fucking reviewer GREW UP on super japanese games and media.

FF13 wasn't too japanese.
FF13 wasn't too good.

That's the real problem
The game was fucking LOATHED in Japan and for the very things that people hate it for outside of japan. Story, characters, gameplay, all of it.

It's a mess. Using xenophobia as a justification doesn't work.

see here
westerners wanted a western open world rpg and got a japanese one and got butthurt

XIII's minimap. Seriouisly, if you turn it off and soak in the environments it's not as bad.

It got a 39 from Famitsu, which very few games get that good of a review from them. Not sure which Japan you're talking about.

So people are idiots, yet I hear people say they love X and hate XIII, and they mostly hate XIII because of how linear it is. Should I just completely disregard their opinion then anytime they say that?

Final Fantasy has never been non-linear.

>comparing a TPS with a JRPG

>Characters move from place to place with few plot or character altering occurrences

there was no point to the entire cruise ship level, could say the same thing about every nate and elena encounter, they just cycle in and out of a relationship for 3 games

Famitsu is on the take just like the western guys.

And the western guys were paid MORE to shit on the game by the western rpg devs then they were paid to praise it.

>every single fucking reviewer GREW UP on super japanese games and media.

these reviewers are idiots who probably didn't even think cloud is an asian male. most of them hate advent children for the same reason.
FFXIII isn't loathed in japan so that's horseshit, it got a near perfect score in famitsu and lightning was ranked the favorite final fantasy female of all time with her sister at number 7 and noel on the list of top 15 males. It got two sequels for a reason and it wasn't america.

never played ff but uncharted has some of the best writing of a game series. from 1-4 its a consistently good treasure hunting game.
>linear treasurehunting
a lot of the levels are actually really well designed and finding treasure is pretty rewarding.

>I've literally never seen anyone else talk nice things about UC3, general consensus is that it dropped the ball from 2 extremely hard.

3 had better mp than 2
3 was really rushed because of tlou

Yes , you should disregard their opinion.

FFX is nostalgied for no apparent reason other than being the first final fantasy on ps2 which is the system a lot of the shit babies who control the gaming media grew up on. It's one of the worst final fantasies in terms of pacing, combat and story. People will say FFX has more sidequests than FFXIII but it's such a stretch imo.

I'm just about to finish the second Uncharted game. I'm at the part with these fucking guys that all have crossbows. I heard 3 is worse is that true? 2 is sure as fuck better than the first one.

>love X and hate XIII, and they mostly hate XIII because of how linear it is.

So is XIII a good game or not?

No but it's sequels improve on it.

>Story
Nah, X has a really good story. Also, its combat is pretty good. Yeah, it's slower paced than previous games, but I like the very defined roles that everyone has, and the character swapping. It really allowed them to create some crazy boss mechanics that aren't present anywhere else in the series.

It's okay.

The sequel and LR are better.

1.Do the japanese think of cloud as asian? I'm not sure. I always assumed he was eurasian along with Sephiroth and the only Japs in the game were Tifa, Yuffie and Vincent.
Maybe Rude.
Anyway, that has nothing to do with anything really.,

FF13 was in the bargain bin in less then a week and people were shredding their copies and posting about it online. It was hated

And fucking everyone knows that polls and scores are rigged as fuck and mean nothing.
Comparative SALES and the general feel of the social sites matter far more.
And the former was poor and the latter was not very good.

It's decidedly mediocre. The whole trilogy has some good points but overall is marred with negatives. Even though its a low point for the series its not absolute trash but its not anything god either.

The combat is terrible. you just press attack over and over and occasionally use a magic to pinpoint a weakness to walk through the entire game.

FF12 has the same system but with gambits and it's critiqued for playing itself but i honestly wish FFX had a gambit system.

FF13 at least tried something new to mixed results.

That doesn't work when you get to boss battles like Seymour Flux.

>innovative combat system
jesus fucking christ my sides

XIII is cinematic as shit but still has my favorite setting of an FF game ever
Fuck Toriyama though, literally worse than Tabata

>Auto attack and random magic
>walk through the game

Ok, it's not a HARD game by any stretch but saying shit like this makes it seem like you haven't played past the first few temples much less side content.

>Comparative SALES and the general feel


This was created by biased western media reviewers who rejected the game because it wasn't the new elder scrolls.

Sup Forums is one of only places where you might see a FAIR review of a game like this coming out of a different country.

Did you play the game or just read the meme reviews?

Once you get to the end of the game, and you're actually forced to know the nuances of the combat system, you appreciate how good it is and how much strategy actually goes into building your party and the paradigm system.

>Once you get to the end of the game
Then the game is fucking over retard, why the hell would I give a shit about the combat then??
The game should be fun at the beginning, not near the fucking end once all the hallways have been cleared LOL

>defending the paradigm system
Ahahahaha STOP IT MY SIDES

Like I said, the paradigm system is good. And there's a shit ton of post-game content in the game.

>Uncharted 3 doesn't have a good soundtrack
I'll fucking kill you

I'm not talking about the western media. I'm talking about the casual game playing otaku in the land of delicious christmas cake.
They didn't like the game AT ALL.
Those motherfuckers were down right furious oh my god.

FF13 is damn good, but the sequels suck.

Japan likes this game user....

What are your sources? Where are you getting this information about how much Japan hates this game?

Everything I've seen said it was an extremely popular game in Japan, one of the most popular Final Fantasies.

>paradigm system is good
>It's like A.I where I don't have to do shit, but even worse because of how limited it is and also requires me to constantly spam L1 in a sad, desperate attempt to convince people it's innovative.
Even the fucking shit MMO's have more depth to it's combat than this.

Would that make me the first then? ok...

Uncharted 3 is not bad, not being as good as 2 is no shame since 2 is fucking awesome but is way better than Uncharted 1 even though 1 has the, let's call it conceptual originality for the lack of a better therm, going for it.

Uncharted 3 had the most polished mechanics of the whole series till the moment. Close combat was great on U3 and throwing back grenades was pretty cool.

It had more variety than U1, taking you from London till the fucking desert and the level design was far better too. The sinking ship level is one of the best levels i've ever played on any game.

Tons of returning characters and funny new ones like Cutter and Chloe.

If anything is too short and has a weak second act but the game is good otherwise and the ending was pretty good too. I could have done without the drama of 4 and the lost brother thing. It kind of bothers me when i think on how 3 depicted Nates past but whatever... since TLOU team kicked Hennig out i think it was expected. Not saying 4 is bad or anything here, i love it, but i could have skipped it to the new game with Chloe since i liked 3 as an ending.

More to the point. The first 3 uncharted games never got pretentious. They knew what they where: Indiana Jones/ The Mummy ripoffs so getting story and timming right was never much of a challenge for them.

FF is not been able to do that for a while now... since they always are looking to balance "innovation" with "how to make FF VII fans like it" so they end up with games that don't know what they want to be and convoluted stories... Trying to add WRPG elements to that is just making the whole thing messier too...

And that's fixed with ATB, which was introduced in FFIV and has been used in the majority of titles.

>You do control the entire party at once though

NO YOU LITERALLY DO NOT YOU FUCKING MASSIVE BAITING FAGGOT.

YOU LITERALLY DON'T CONTROL IT, YOU ONLY CONTROL 1 GUY, IF THE AI IS DECIDING THE ACTIONS OF THE OTHER CHARACTERS, YOU'RE THE ONE WHO'S CONTROLLING SAID CHARACTER YOU FUCKING RETARD.

Holy shit your post got me so fucking mad. And no there is ZERO depth in FFXIII battle system, ZERO. The only time were you're even forced to change paradigms is when you face monsters who knock everyone except sentinels.

Can't believe I fucking fell for your bait

>AI where I don't have to do shit

You're not controlling an individual character, but you're controlling the group. How hard is that for you to understand? Obviously you need sentinels during some phases of fights. You need Ravagers for others, you need medics, so on and so on. You need to watch the flow of the battle, know when you need to go HAM, know when you need to play defensively, know when you need to heal up. The combat moves so quickly you don't have time to worry about what exactly Vanille or Hope are casting just so long as they're casting the right kind of spells.

I get it, you bought it on Steam during some winter sale and played it for 2 hours and said it sucks. Talk to me when you get to Barthandelus and tell me the combat is shit.

See

>responding to retards

Don't bother, 13 is going to be shitposted no matter how sound your argument is.

>mfw someone near me says they beat the game and it was bad because the fights took too long
>ask what paradigms they used
>"just the default"
>mfw somebody literally played through the entire game with COM/MED/SEN and wondered why it wasn't fun

I don't like either game, bit this is still a retarded comparison. Uncharted has puzzles, platforming, and other shit you're doing on your way to your destination.

FFXIII is just walking from one end of a corridor to another with occasional battles. The gameplay is severely limited by comparison. Quit defending garbage game design.

No they don't.

Sup Forums, 2chan, sites that talk about games and reported on the reactions from japan, amazon japan. I can go on. If you filter out the obvious astro turfing and PR you'll see that the reaction towards the game wasn't mixed or divisive. It was pure hostility.

The only one trying to justify this game and it's horrible combat system is you. No-one will ever agree with you and it kills you inside. Also try playing any other FF title even the new boy band game is better than this shit.

It annoys me because people like you talk about shit you know nothing about. You're shitting on a game you've never played.

It doesn't kill me inside because I'm not some autist. XIII has its flaws. Its combat certainly does suck for a majority of the game until it actually forces you to learn how to play around 2/3rds of the way through. That's square's fault. They should have had tougher fights in the beginning of the game that forced you to go "Oh, so I actually have to care about these mechanics they're talking about"

I bought this game since fucking launch because I was a huge FF fan until this game.

So fuck right off with your baiting shit.

If you're NOT controlling the characters manually you are NOT controlling them. Thats as fucking retarded as saying that in rainbow six you play as every single team member simultaneously because you made a preset path for the AI before starting the level.

No, fuck off with your bait again, that is NOT controlling your character. And stop pretending the game has any combat depth, it has one of the EASIEST and most frustratingly long (because of the skill cap keeping you from dealing decent damage) combat system in the series.

Barthanfaggot fight was absolutely boring as shit, because like every other boss except the dreadnought: both sides deal shit damage so the fight is extended too fucking long. You just triggered my PTSD by reminding me of that awful Cid boss fight where you're hamfisted into using sentinel to stop getting THE SPEAAAR on your characters.

I'll repeat it again you gigantic ass faggot: Setting AI behaviors before combat is NOT equal to controlling every character "LOL YOU'RE NOT CONTROLLING THEM BUT YOU'RE CONTROLLING THEM!"

There is even much more tactical depth in FFX where your actions actually affect the order of the turns. And every ATB entry in the saga has all the elements you mentioned while letting you control your whole party (which is better than relying on a fucking AI with no priority switching

My usual combat paradigms (Don't pretend you needed ANYTHING but coms and ravs for 90% of standard encounters) were RAV RAV RAV, COM RAV RAV and maybe SEN SYN SAB.

RAV RAV RAV would get them staggered in 2 seconds and even then the fights were extremely fucking long, mainly because as far as I remember there were no meaningful counters in the game

>there's no strategic depth!

Here's a video of the final boss being defeated with 0 CP spent on leveling up. Granted it's nearly 40 minutes long, but still.

youtube.com/watch?v=WbOTr6j06jU

Cause one is relying on a previously existing fanbase that enjoyed a history of turn-based combat and a high degree of freedom of exploration, and the other is a literally designed to be an action movie you play.

Not the guy you're replying to, but this pretty much confirms that the game is easy as shit.

Also I haven't played FFXIII since 2010, but I don't remember the initial stats being so high. How come they got over 3k HP at level 0?

X actually had minigames and puzzles and other distractions along the path.

XIII is literally nothing but walking forward until you get to Gran Pulse.

>"It's a shit game! There's no strategic depth!"
>Here's a video of somebody beating the final boss using a good strategy that works even if you don't have any bonus stats from leveling up
>"See! It's not good because it's broken!"

When will you faggots make up your minds? To say nothing of complaining about lack of difficulty in a JRPG of all things.

Did you missed the point where I said I'm not the guy you've been arguing with?.

The AI in XIII was complete trash, both friendly and enemy AI.

Your video doesn't proves that the game has a deep combat, strategic combat system, it just proves that both the AI and system are easily exploitable. The reason why they're not getting assblasted in 1 attack is because there's not even a basic thing such as a defense stat and enemies don't have levels. There is literally no damage scaling on the game or anything.

The game IS shit, and it has the worst combat system in the series, worst than FFVIII, and that's saying something

I never said you play each individual character, I said you control the team, which is exactly what the paradigm system is.

Also, the reason fights take long is because you probably aren't staggering correctly. If you know what you're doing, those fights aren't long at all. You're probably just retarded, especially because you think "Controlling the team" means micromanaging each character. The combat moves too quickly to worry about that, the focus is on paradigm swapping and timing your attacks correctly.

>calling a combat system shit when it's got so many options that you can beat the final boss at level 0 if you strategize hard enough

Okay, cool. So what happens when a JRPG is too hard and you cry about all the "grinding" you have to do? Could you be another COM/MED/SEN fag?

VIII's combat system is ATB, why are you even bringing that up? Because of Draw? The thing that's such a minor part of the game? If you want to be overpowered you can button mash to your hearts delight, or you can just play regularly and get through the game just fine.

XV is the worst combat system because it's QTE mixed with button holding. If you disagree you're probably a Kingdom Hearts fan.

Also

>complaining about FF8's combat

If you bring up "having to draw" I'm gonna feel really justified in calling you a doofus that doesn't know how to play JRPGs.

I think a user made a good observation on why FFXIII is so linear is that Super Pope wanted to destroy Cocoon but he was created with the opposite purpose and so unable to do so he guided the party of XIII along a linear path through Cocoon always making sure enemies they fought were strong enough to make them stronger but not strong enough to kill them, always making sure they were one step ahead of space police, forcing them down one path.

Once the party leaves Cocoon and goes to Pulse and Super Pope can't watch them and more and guide them the game opens up, it's not linear you can go where you please, do as you please, and run into monsters that can kill you easy.

When you return to Cocoon the railroading resumes


Someone post it, it made sense

>Forgetting that in FFVIII you need to select which actions your character is able perform in combat.

I'd like to add an example of how shit the friendly AI in XIII was:

Medics would not use heal ailments or revive if there was a single character (including the medic) with yellow or red health. It would try to heal the party to normal hp BEFORE casting those spells.

So of course, this resulted in the AI NEVER reviving anyone or healing status ailments, because this happened
>A character gets hit, gets his HP in yellow
>Medic heals it back to normal
>Character gets hit again and goes back to yellow
>Medic forfeits reviving the falling teammate because a character is still in yellow
>Heal again back to normal
>GUY GETS HIT AGAIN.

And then 2 things could happen:

The combat would be prolonged extensively, OR the amount of damage would actually be too much to heal successfully, and lacking the extra damage from the fallen teammate, the enemy would slowly overwhelm the party and then it's game over.

You were fucked if you weren't carrying items or if you didn't had a paradigm where you were the main medic.

All of that shit could have been avoided if they had let you control every party member. Somebody said that you can only control 1 because "The game moves too fast!" which is total bs, the pace is normal and being able to control everyone at once with the same pace and the same system would have actually made the combat much more dynamic, fluid and exciting, it would have kept you at your toes all the time

3 med paradigm is like required for every tough fight, so I don't see that situation ever coming up late game (when dead party members actually matter)

Dude, it's Uncharted! Uncharted is perfect and flawless and the characters are super-deep and every scene is an emotional roller-coaster ride!

The point wasn't about setting a proper paradigm but rather how extremely shitty the AI was when it came to make decisions.

It's people's expectations of the games that get into their way of objectively talking about said games.
People expectet what they got with U3.
People expected huge open worlds and exploration when FFXIII came out.
Gues who got disappointed?

Uncharted is action game even though it's linear it has fun set piece action, location, puzzle that keep me entertaining. FFXIII is JRPG that has same combat over and over again so being linear in this kind of game is very bad. other JRPG like SMT open for more experiment and exciting discovery.

I don't get the appeal of Uncharted, AssCreed, and the new Tomb Raiders at all. They're all boring and safe but I guess some think they're pretty and the characters are interesting?

FFXIII has more intense and interesting combat than Uncharteds 3 and 4, only leaving 2 out because of its hardest difficulty

Because you can't structure a 50+ hours turn based RPG like a 10 hours linear action game, that just doesn't work out.

Fuck off, you literally made a XIII thread an hour ago

...

nope. it's probably good for first hours after that it's just boring.

>also, 90% of the poor reviews of ff13 were because it was too japanese for american audiences.

what the fuck about 13 was overly japanese?

One is supposed to be a rpg.the other one is a Tomb Raider clone. I wonder why?

uncharted has multiplayer.