How does Sup Forums feel of the current rebirth of the classic FPS genre?

How does Sup Forums feel of the current rebirth of the classic FPS genre?

It makes me miss good level design even more.

This desu senpai

Both games were done pretty well. Liked especially Wolfenstein.

If that's the baseline quality, then I encourage them to revive more old classics.

i enjoyed both the old and the new.

new Doom felt more like a Painkiller game than Doom

Healthpacks! Healthpacks everywhere!

better than nothing.

But really now, both of them were good enough.

>rebrith
more like rape

was the sense I got out of it as well in terms of pacing and enemy encounters. But that's fine by me.

Considering how many genres have been ruined, complaining about throwback FPS seems really petty.

I have 10 bucks on steam and I already own d44m, should I buy should I buy wolfenstein TNO or wolfenstein the old blood on the next sale?

anya a cute

CUTE

The New Order

It's longer, and it's fucking great. The Old Blood added nazi zombies. I didn't really care for that.

SOILED IT
SOILED IT
SOILED IT

At least Doom and Wolfenstein weren't bad as Duke Nukem led by Gearbox

because Painkiller is already a modernization of Doom formula, I think.

Both are extremely overrated, but Doom is at least a decent game beneath the marketing veil of "old school". Wolfenstein is not, it's a very story driven shooter with lots of exposition, not-that-great shooting mechanics that encourage the use of cover more than anything, yet fail to deliver in both action and tactical departments. It's like FEAR's combat, if FEAR featured much more streamlined levels, didn't have bullet time mechanics and had a garbage AI. Wolfenstein is not that good of a game, except for the boss fights. If I had to rate it, it would be somewhere between Timeshift and Singularity, a 5.5-6 game. Doom is a 7-7.5.

>modernization of Doom formula
dumbing down = modernization?

The genre isn't in rebirth. Some old franchises just have a new, modern installment.

>How does Sup Forums feel of the current rebirth of the classic FPS genre?
euphoric

nuWolf and nuDoom were fukken amazing
give me more

Blood, Hexen, and redneck rampage remakes FUCKING WHEN

>rebirth
more like massacre, doom was a total joke and didn't capture a single thing which made the original doom great, fuck off reddit

Crazy as fuck though.
never stick your dick in crazy

>Wolfenstein is not that good of a game, except for the boss fights
>Except for the boss fights
Fucking what

>run forward and shoot

it was never that smart or complex game user

>rebirth of the classic FPS genre
>Two games that play like Painkiller and one game that plays like Half Life 2

I mean I'm glad we're finally getting something other slow scripted cod knockoffs, but none of these games feel like classic FPS games, asumming classic is anything from Wolf3D to, say, Quake 2

BJ fucks crazy up the asshole on the regs nigga

>lockdown arena
>lockdown arena
>lockdown arena

why do they keep doing this shit, old FPS games weren't like that

ill never understand how can people talk shit on the level design in linear cutscene games and then turn around and praise new doom, a game that does nothing but lock the player in arenas

you're being forced to do exactly what the developer wants either way

polygonal enemies are computationally more expensive than 2d sprites. It's a way of keeping the performance consistent and predictable.

Both are fun games at first, but Both have 0 replay value after you beat the campaigns, games that are fun should keep you coming back, not one and done, lost interest.

but quake 1 showed that you don't actually need that many monsters to have engaging fights

even doom 1 and 2 had really intense maps that didn't have that many monsters, like e4m2

Slightly optimistic. Both games had flaws which could be quite easily remedied but it's obvious they're not intent on fixing them because of the way the games are played with a controller.

The design of this boss in Wolfenstein also pissed me off.

*tips my fedora to you and your gentlemanly opinion of high taste*

Exactly what he said and yes the enemy design in D44m needs some work. The mancubus was effectively useless

It's a shame the best they can do for Duke was shove him in a mediocre at best game that's slightly better than Forever

>Gearbox
>Treating Duke with respect
>"Gamergate? Gamergay!"

do you want nuDook

The Bombshell prequel FPS will be the closest thing to that and it will blow both Doom 4 and Wolf:TNO out of the water.

It's not the same and I'm not a fan of it

I'm baffled that Sup Forums is calling it a rebirth when DOOM's campaign really isn't any better then most of the Halo ones (and Halo also has complete MP suites that aren't afterthoughts, unlike DOOM's), and Sup Forums has been shitting on Halo for years.

>Dumbing down
>Doom
Nigger you're really, really trying hard.

There's no reloading and regen health, that automatically makes it superior to Halo

Don't really care for Wolfenstien, really dug the new Doom though.

Yeah, but if you want to optimize graphical performance you gotta limit the enemies and areas you can run through.

>wanting modern developers to ruin old classics
Why are you so retard?

Surely even consoles can handle Quake 1 enemy counts + modern graphics.

Fighting 10 well placed guys is always more interesting than fighting 10 waves of 10 guys in a flat arena.

Now we just need qua-
>Quake Moba Edition
Fuck

something about wolfenstein was compelling
i liked the setting, the designs, and the characters

the maps were really well made too - really felt like it was in an occupied america and also in nazi germania

i really liked the hideout too - felt really homey, like a place id like to live too

im playing through the old blood right now and it's more of the same - which is what i wanted

True, Quake's levels are fucking fantastic. Not that the level design in DOOM really offends me but it's clearly inferior to what id typically puts out.

It looks like it plays alright, and every character is attack focused instead of having tanks and healers. I'm not all in on the negative hype train yet.

not him but the level design was far superior in its complexity (in doom 1 anyway) and the pace was much quicker with more enemies, requiring more on-your-feet thinking

If they rebooted Quake the way they rebooted Doom, then you can kiss that good level design goodbye because the maps and movement will be designed around gamepads.

It was such a non boss

I didn't even know what the fuck the london monitor was before it showed up at the end, and it was so ridiculously easy to kill

more people should play custom maps for doom 2 and quake 1

much better than expected.

I wish Wolfenstein TNO have them intermission parts skippable and the enemies, not enough of them to shoot in early parts plus fun guns were only in the later parts.

D44M was shit and a letdown, TNO was good.

It will be only a matter of time before it is run into the ground and utterly twisted into a monstrosity I hate.

That's how anything with videogame trend goes, give it a year and Sup Forums (and everyone else in the world) will be bitching about all these retro FPS everywhere.

DOOM was good, but TNO not so much

>the pace was much quicker with more enemies, requiring more on-your-feet thinking

compared to nuDoom? no

Doom was pretty mediocre
TNO was extremely mediocre

Crazy is the best place to stick your dick in though.

yes. Doom had a faster pace and more on your feet thinking than d44m. don't let the fancy graphical flourishes distract you, more shit is going on to worry about in the original than in the remake.

Definitely both of these are a step in the right direction. Still they need to learn how to make GOOD levels. Not tedious labyrinths, not straight corridors, not a bunch of arenas. SW2 had a right idea, but pretty poor execution, procedural generation didn't help it either.
Good level design is not a lost technique - plenty of new wads for OG Doom have good design.

Why would it matter what other people say about it?
Why would it matter what Sup Forums says about it?

Isn't the new one PC exclusive, or at least being designed with PC as the top priority?

One is made by Zenimax Bethesda and features always-online DRM.
The other one pioneers region-locking on PC.

Those PC FPS classic were DRM free.

Because Sup Forums and the world is reactionary, I am saying they will be bitching because if the niche takes off (which the doom remake showed it could) tons of shit games trying to cash in on a new untapped market will inevitably arrive and the bit you liked about this revival will be replaced by the usual steady sludge of uninspired garbage.

Only played new DOOM so far. It ain't original DOOM but it's good enough and has that visceral feel and quick pace.

im just going to nitpick that wrapping the belt like that around your arm and firing would either jam the gun or rip your skin. probably both.

our daddy taught us a few things too, like, how to not rip the skin by using someone elses mouth

>Still they need to learn how to make GOOD levels.
That knowledge is lost forever, the guys who know how to make good levels are long retired or even dead.
Even worse, people who grew up in this century, don't have the imagination anymore, required to make good video games. If you're spoonfed with YouTube from birth, you never develop it.

I really disliked both games for the upgrade trees wich force you into specific playstyles and dig for every secret or feel like you missed something for the rest of the game. The mindset of simply beating the level at all costs is lost from the classics.

your gay porn memes are lost on me, for I know better than to indulge in such depraved pastimes.

hopefully it gets decent mod support in the future I mean imagine a new version of Russian overkill in the new engine.

>Those PC FPS classic were DRM free.

Of course they were, when they were released every byte counted. If they spent memory on DRM instead of making an actual game, it would've hurt the overall experience.
Not to mention when DOOM released it was a fucking massive, even without DRM coded in.

>No TimeSplitters

kys industry

single player fps games are pointless

you are powerfully new

Well they are different, Halo is also on a low point if we're purely talking about SP, because although Halo 5's mp IS actually modernized Arena FPS, it's campaign is a fucking sin (and let's not mention the fact that the UI is HORRIBLE).

Not necesarily, it just makes it more like old DooM, you should remember that regen shields and reloads were already there in the first Halo back in 2001

Singleplayer fps games are fun
As long as they arent battlefield or call of duty

Now all we need is a new Commander Keen to complete the Blazkowicz trifecta.
As long as they don't try to make it dumb and edgy.

I like how they're both set up right now. Wolfenstein being more story driven, while DOOM is just about pure gameplay. Definitely excited for the new Wolfenstein.

That's how it has to be unfortunately.

The original DOOM could get away with massive levels with enemies everywhere and pre planned out because, at its core, it was actually more of a 2D game. It used sprites and clever rendering techniques, and as a result, can push a lot while demanding very little. That's another reason why DOOM was so popular at the time, and a reason why you can practically run the game on anything.

You can't do the same thing on a modern 3D engine because of the massive amount of polygons and high res textures you would have to push to attain that. Hence, we have the whole "arena" system where there are designated combat areas where they can afford to do that to emulate the style of old while making sure your system doesn't shit the bed. I don't mind it, but I understand that it's not for everyone, especially not DOOM purists who just want everything to be vanilla DOOM 1/2.

>Not to mention when DOOM released it was a fucking massive
no it wasnt it fit on like 2 floppy discs
many games had copy protection but they obviously couldnt do internet validation

...

>Of course they were
Copy protection was nothing unusual on PC. You found them in all Sierra and LucasArts games.

You talkin' to me jabroni head?

Tortilla demon?

You know they removed Denuvo from DOOM 2016, right?

>linear
>maps largely uninteresting
>checkpoints
>enter arena, kill everything while the doors are locked, rinse & repeat
>instant death melee "glory kills"
>most health pickups come from said glory kills which makes actual pickups largely irrelevant
>the only difficulty that's actually hard requires beating half the game to unlock it

>not dumbing down

And? Still uses SteamWorks.

The duality of Sup Forums in a nutshell.

Sierra and LucasArts were big names with money, id didn't nowhere near the same resources or influence..

>cacodemon
>tacodemon

burritodemon

>It used sprites and clever rendering techniques, and as a result, can push a lot while demanding very little. That's another reason why DOOM was so popular at the time, and a reason why you can practically run the game on anything.
DOOM was developed on SGI workstations and booted into its own OS (DOOM Operating System) for the PC port. It required a 386 with at least 4 MB RAM and didn't run well on anything below 486 or Pentium. Which was like $5000+ in 1993.

>How does Sup Forums feel of the current rebirth of the classic FPS genre?
Call me back when the new Unreal Tournament is out.

neither of those are even remotely like the classic fps games
leave it to indie games like DUSK, overload, the bombshell prequel etc to get it right

>Not having Steam already

I don't see how it's an issue at this point anymore. Valve won the DRM wars because they made DRM that isn't a pain to fucking deal with. Best of all, it's stupidly easy to crack, so piratefags don't have to worry about it either.

yeah im sure making a prompt where you had to enter a word from the manual was really expensive
why do people bother to talk about things they know nothing about