>>360653179

Well EA owns the rights now, so I'm going to guess we'll never get a proper Star Wars game again.

Its probably just easier to make an 'original space battles do not steal' indie game. I mean Freespace did it well over a decade ago.

I wish Wings of Saint Nazaire would go open source or something its disappointing that the project has just totally stalled out it seemed really promising.

Oh, look, a little kid that didn't play pic related, Tie Fighter, XvT, or X-Wing Allliance

You can add Rogue squadron I and II

>Started playing Rogue Leader again
I don't remember it being so hard.

The Rogue Squadron series was great but very arcadey. X-Wing series was much more in-depth and immersive.

>That mission where you have to take on Tie Defenders when you are flying a dinky little Interceptor.

its way too disorienting for people to fly in a 3d environment.

Gameplay really sucks for games like this too, since you never have a good way to get at what's already behind you.

If you start thinking about larger ships, too, it becomes hugely imbalanced and unfun.

>3/4 the screen is the cockpit

how the fuck do you see anything?

The Starfighter games were good.

The Galactic Starfighter game in TOR is genuinely quite good.

But no one plays it and it's in TOR.

Only issue I have with the first roge squadron is the draw distance

>underage detected

MODS!

>no Star Wars game has ever really captured the feeling of the space battles

But they managed that with the first attempt.

>The mission in the first X-Wing where you have to defend a single freighter from waves of TIE Bombers

>in a Y-Wing

By using your radar.

Tie Fighter was THE game of my childhood.

>That mission where the Emperor has been abducted
>You and your squad need to rescue him
>oh by the way...Lord Vader will be accompanying you

>That mission where you are scouting the Rebel Fleet before they attack Endor in a Missile Boat
>Dozens of Capital Ships and close to a hundred escorts are chasing you
>Don't fight just run
>Suddenly! Bonus Optional Objective: Kill a Mon Calamari Cruiser
>Christ that game was intense

>using visual navigation in space

No it isn't.

GSF is ruined by gunshit faggery for people who are too dumb to actually play a spaceship game and bomber tards for people who don't want to ever have to learn how to fly in a spaceship game.

Its fucking bullshit. Scouts and hf's are so good but the addition of 'we better cater to fuckwits that shouldn't play space games anyway' turns it to crap.

Can Dolphin run Rogue Squadron 2 at full framerate yet?