Well EA owns the rights now, so I'm going to guess we'll never get a proper Star Wars game again.
Its probably just easier to make an 'original space battles do not steal' indie game. I mean Freespace did it well over a decade ago.
I wish Wings of Saint Nazaire would go open source or something its disappointing that the project has just totally stalled out it seemed really promising.
Blake Sullivan
Oh, look, a little kid that didn't play pic related, Tie Fighter, XvT, or X-Wing Allliance
Jack James
You can add Rogue squadron I and II
Logan Sanchez
>Started playing Rogue Leader again I don't remember it being so hard.
Elijah Sanchez
The Rogue Squadron series was great but very arcadey. X-Wing series was much more in-depth and immersive.
Grayson Davis
>That mission where you have to take on Tie Defenders when you are flying a dinky little Interceptor.
John Roberts
its way too disorienting for people to fly in a 3d environment.
Gameplay really sucks for games like this too, since you never have a good way to get at what's already behind you.
If you start thinking about larger ships, too, it becomes hugely imbalanced and unfun.
Dominic Moore
>3/4 the screen is the cockpit
how the fuck do you see anything?
Luke Thomas
The Starfighter games were good.
Aiden Hernandez
The Galactic Starfighter game in TOR is genuinely quite good.