What is the appeal of Final Fantasy?

Explain what makes Final Fantasy so special compared to everything else besides huge budget. The fact is that the budget is the only thing that makes FF special. You realize every other JRPG would does what FF does but better? Even though games like Tales of and Persona present much more complex scenarios than FF, the only reason you probably say they are inferior is because they lack the production values.

All the gameplay FF offers is just mimicking other games and games that have done better. The stories in FFs are just save something stories. The sidequests are typical fare, progression is simple and they don't even have things like multiple endings like most JRPGs today. Explain what FF is besides a whole lot of money.

kys yourself

bump

you didn't grew up playing them, you just landed in the gaming scene and is judging a product based on the offsprings of its own formula.

go back 20-25 years in time and play the first titles for NES, SNES and PSX. Then we talk about its appeal and contribution to the industry.

Anyway, here's your (You).

>nostalgia
>more marketing
>is prettier
take your pick

Quality. A good/bad game is subjective, but FF games typically have lots of quality. The art direction, music, and locations are always top notch. I thought 13 was garbage to play, but a shitload of work went into it and the quality at release was obvious. I like tales games more than FF games but there are few memorable areas and zones in tales games for me. Art direction is also lacking, but tales makes up for it be being tons of fun to actually play.

I don't think other jrpgs do what final fantasy does but better, having downloaded SMT for 3ds, it was boring, make me wait like an hour before I could actually start battling, I can't actually walk around, I just click on a space then I'm teleported there and click on people to hear what they say. The battles look bad and I can't see my characters. I deleted after the first battle mostly because I was so annoyed how long it made me wait before I could start battling. Bravely Default was shit where I just walk through caves one after the other ending with a boss that I beat the same as all the others. Etrian Odessesy was shit. I'd put Final Fantasy in the top line of JRPGs I played.

This. Final fantasy is just the best of the jrpg genre.

Typical normie opinion. Are you trying to sound like a special snowflake OP?

FF was a pretty big innovator up until FF8.

this post is actually so triggering.

Name a jrpg series as good as FF

literally any jrpg

Specifically as good as? Tales.

For me, the music. FF's music is godly.

But their mass appeal is nowhere near FF's. Unless they go a different route than the anime look, they'll never be better.

>What is the appeal of Final Fantasy?
>Explain what makes Final Fantasy so special compared to everything else besides huge budget.
>The fact is that the budget is the only thing that makes FF special
and that is where I stopped reading. another trashy pathetic thread to hide. thanks and last word.

Why should I care? Popularity isn't going to make a game better.

I keep seeing this guy. Where's the original video from?

It actually does. A wider audience is always a positive and it takes work to achieve.

But that doesn't reflect the quality of the game itself. All that reflects is the quality of the marketing and hype.

Which is also a part of the game, meaning if it doesn't have it, the overall game suffers.

No?

I'm saying the guys behind the tales series are inept at making any other type of game or to make one that would appeal to a broader audience, hence why it's the inferior series.

Modern ff does have a lot of money behind it.

Not sure if it was always like that.

They've really departed from the gameplay that made this franchise successful.

>I can't see my characters
Why is this a complaint?

Mostly this.
Final Fantasy and Dragon Quest wrote the book on how to make successful JRPGs. It's not the most difficult or deep franchise out there gameplay-wise, but for two decades it has always been consistently solid in all aspects [again, excepting difficulty], consistently reinventing itself with new settings, characters, themes and stories so it didn't stay shackled to a single continuity and every single game could serve as a starting point.
It's like asking what's the big deal with rounding off the corners of a rock and rolling it around.