Yooka Laylee

Ok Sup Forums. I'm going to be honest here.

I don't think this game is going to be all that great.

Don't get me wrong, I was excited for it. I even backed it. But, the gameplay we've been shown just doesn't feel right to me, and after playing it in the Toybox a couple of months back (and seeing that it's barely changed as of recent footage), I can say that it definitely doesn't feel that great either. It just feels underwhelming and hollow.

Granted, the game could very well be different than what Toybox and gameplay footage have shown us, but we're 4 months out from release now, and it seems like it's barely changed at all since the E3 trailer.

I'm scared Sup Forums.

The hard truth is,

Banjo kazooie wasn't all that great..

Fuck off, retard.

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I appreciate your opinion. I enjoyed the toybox and still enjoy the banjo games so I feel differently.

I just want porn of them to be _honest fam_

Still better than endless call of duties

Well that's your opinion. I personally can't wait to play this on the Wii U.

Agreed.

I'm sure the overall game will be enjoyable, but I don't see myself replaying it like I do with B-K every year.

Something about it just feels... off. Not in a terrible sort of Might No. 9 way, but more in a feeling and tone way. It looks Banjo Kazooie, but it feels more like a cheap imitation, not something I'd expect the former devs to make.

Maybe it's because the devs are just old now. Maybe it's because I'm older now. Maybe it's because of Unity. No idea. I'm hoping for the best, but I'm not expecting any miracles.

Literally the Force Awakens of videogames.
>Remember Banjo-Kazooie!?
Contrarian.

>Wii U

About that user...

um, are you sitting down, user?

>I personally can't wait to play this on the Wii U.
user...

>I personally can't wait to play this on the Wii U.

Should we tell him?

It doesn't have the comfy fairy tale atmosphere of BK.

The scale feels off going by the trailers. The levels are too big and empty. BK levels were packed with stuff

The problem is, it misses out on what makes the old 3D collectathons so fun.

Yes, it has all the aesthetic appeal; the music and the goofy voices and the low-rent comedic banter full of bad puns. The eyes on literally EVERYTHING, the rubber-hose pop and bounce when inanimate objects talk.

Yes, it has the mechanical design: the vaguely Metroid-ish addition of moves to your arsenal that let you complete objectives you couldn't before. Collecting a bunch of small things (hopefully all of them) on the way to collecting a few big things. Simple combat based on attacks done while moving.

But what it lacks is the joy of discovery. The problem is, the worlds are large, but they are few, and aesthetically very repetitive. You don't get the sense of being dropped into a world, being lost, and over the course of 45 minutes or so learning the layout, feeling comfortable and at-home in that space, seeing all that it has to offer, and moving on to the next one.

That's what we all loved about BK (or hated, if you hated BK); that the game dropped you in a space and said "scour every inch of this, learn it like the back of your hand" and it was simple and diverse enough that doing so wasn't a chore or extremely difficult. Playing through the game felt like taking a tour of a house and moving in, and replaying it years later felt like walking the halls of a house you used to live in.

If Banjo Kazooie was a house, Yooka Laylee is a office building. It's bigger, and there's more to see, but there's less really WORTH seeing and you're always sort of lost.

You could've just said that the levels are too big.

Don't laugh at his autism.

But it isn't that they're too big, it's that they're not diverse enough for their size. One end looks like the other, the stuff in the middle is all sort of interchangeable, and you never really get a sense of your position in the space.

There are plenty of games with bigger maps than Yooka Laylee but the regions of them are more identifiable. YL's levels feel like they're 60% filler and recycling. They either needed to be smaller OR they needed to be better fleshed out.

I agree.
I'm not sure what to expect of Yooka Laylee but it has to be more then another Banjo to be good.
Ducktales and Megaman were really flawed, but instead of being the exact same Shovel Knight fixes all of its problems and focuses on what those games did right.

>One end looks like another

We've literally not seen half of a full level. Calm your autism.

What the fuck does Call of Duty have to do with anything? Why do people use CoD as a scapegoat for everything? Jesus fuck.

...

But user, Banjo Kazooie is a prime example of vidya that didn't age at all.

I hope I'm wrong but I doubt it. We've seen a lot of screenshots, video capture, etc of the first level and if you didn't know better, you'd swear it was all taken from the first 100 feet of level map because all the landmarks, architecture, etc is identical. It's copy-pasted assets in slightly different lego-kit configurations

Will I have access to the toybox if I backed the game for 30 bucks ?

You now get it when you preorder it on steam, and 30 bucks was the minimum pledge to get the game on steam.

Because everybody in the industry now wants to make a stupid game they don't have to alter or modify much if any at all just to keep milking the players forever

I played the first Banjo on Rare Replay last year and it was fantastic. Tooie on the other hand got boring after the first level for some reason.

$15 was the minimum to get it on Steam.
And I have no fucking idea, considering they made it a pre-order bonus, it seems like the answer is yes and that Toybox and Toybox+ were simply time-gated, but I don't rightfully know.

I rather enjoyed the Toybox. It was a good, quick slap together for preview purposes. I'm only concerned the game will be a bit too short what with only 5 worlds even with the world shifting mechanic.

I'm going to chalk it up as "mite b cool." I really loved the original BK but if we're being completely honest, I just did not like tooie

Toybox was pretty fun, so I'm hopeful

CoD hasn't been relevant for years man. What are you doing.

Did you play the the back to back? That might be a factor.

I saw a cashino trailer and the dialogue was pretty mediocre, characters are going to be a drag to listen to.

Nostalgia is like alcohol- we can all get into some, but the influence when we're drunk on it makes us think of things differently under the effects of. Think people would have Kickstarter-backed this if they sat down and thought about it?

Banjo Tooie feels like it's dragged out because you have to do a lot of backtracking to get all the jiggies in each level. BK usually had you finish most of them when you go in the level the first time. I think some levels needed the running shoes so like 3 levels had you backtrack IIRC.

Well good think Yooka Laylee looks a lot better than Banjo Kazooie

It's strange. You would think people here would actually be happy that it HASN'T deviated from what it is trying to be.

It won't matter if it hadn't deviated if the game doesn't turn out to be good, not saying it's crap, but don't buy into hype like an idiot and be "OMG DA GAM IS GUNA BE GR8 BECUZ KIKSTERET AND ORIGNEL DEEVLEOPS" we just don't know yet

It'll at least be a decent solid game catered towards people who like games like Banjo Kazooie. Maybe it won't be as good but as long as it's decent, then that's fine. I think it's fine for people to not be too hyped either, since like anything, stuff can happen.