[Something seems to be bothering Carth. Maybe you should speak to him and see if you can get him to open up about it.]

[Something seems to be bothering Carth. Maybe you should speak to him and see if you can get him to open up about it.]

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youtube.com/watch?v=9LBsU4rNkkM
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Saul was such a fucking idiot in the comics.

DOWN YOU GO

Why couldn't we have Trask instead of Carth?

Carth your wife is dead yo

Reminder that Kotor 2 was better and malak was a cartoon villain who actually goes "muhahaha"

>"Mockery: Oh master, I do not trust you! I cannot trust you or anyone ever again!"

virtually every obsidian game is better than the bioware equivalent

Reminder, Bioware had character design before

I just started playing this game today, what the hell is this dude's problem? Literally all I've done since we landed on the planet is help this guy out.

*Had better

snape kills dumbledore
keep playing nerd

no, i think he means that they actually had character design at all before.
now it's just nonexistent

No no no, you wake up from nightmare and want to shoot yourself

>mfw the kotor hammerhead ships were in the new movie

The story in KOTOR was better, but everything else in KOTOR 2, especially with the Restored Content Mod, is better.

why didn't they improve on the ship's design in over 4000 years?

The story in Kotor is generic shlock held up by a pretty cool, yet incredibly predictable twist

Kotor 2 was stupid as fuck. Obsidian's endless desire to include 'muh deep themes' doesn't fucking work in a straightforward morality tale like Star Wars.

For some reason old tech is always way better than new tech in star wars. I know there's a bunch of artifact armors and weapons you can get in the KOTOR games made like a thousand years ago and they're always better than the shit you can get today.

One.

What would be the point of making Kotor 2 just a generic Star Wars story?
Kotor 1 was already that

nothing wrong with me

I know. It's just, ever since we left Dantooine, I can't stop thinking about her. There was a Twi'lek in the cantina that I saw sitting at the bar. From the side she looked exactly like my wife. I would have sworn it was her except she was blue. I'm sorry, I must be boring you with this right now. Let's get back to the ship.

>What would be the point of making Kotor 2 just a generic Star Wars story?
The same point as making any other piece of Star Wars media. It's good. It's fun. The formula fucking works. Stop trying to show me how smart you goofy philosophy major turd, I could give a fuck about any of your relativist bullshit in a world where being evi literally causes you to become uglier. Jesus CHRIST.

Go back to SW:Battlefront 2015

Slow your roll there turbo-autist.

Kotor II uses the same engine and only had around a year to be made. If they'd gone with a generic Star Wars style story it would have just been a rehash of Kotor I. It was better that they try something different so we don't end paying for the same game twice.

Read it in his fucking voice. Dammit.

I like you more as Scorch, Sbarge

The formula "fucking works" because in most iterations it's exactly the simplistic black-white that appeals to normies and underages like you. This is a thread about choice based RPGs, you should really go back to SW:Battlefront General, tbqh

I'm not sure if it was 100% the same, but the hammerhead was for sure
pretty wacky, but cool scene

dang look at that lighting, why don't they make games like this anymore? so many good colours

>muh normies muh underages
Take a fucking shower you pitiful neckbeard. Morality tales work. They're the foundation of most fiction and they're DEFINITELY the foundation of Star Wars. Avellone's silly relativist shit works in some settings but not this one.
>Kotor II uses the same engine and only had around a year to be made. If they'd gone with a generic Star Wars style story it would have just been a rehash of Kotor I.
Every star wars is a rehash of star wars. It's all the same fucking monomyth, every book, every game, every fucking movie. It's about the journey.

Why are the "dark side" choices in this game usually petty and not at all the kind of thing a dark jedi would do?

Like selling a cure for the plague thing to a gangster. What possible reason would they have for doing that?

yeah all the dark side choices in KOTOR 1 and 2 are incredibly thuggish and stupid

half of them are basically 'hahah lol im gonna kill you cos im evil :0)'

Man, you're such a vagina. Rehashes get old and stale. Deal with it. I'd rather have 10 terrible new approaches with 1 good one as opposed to 100 iterations of the same fucking plot

Because dark jedi are all about inflicting pain and sorrow.

I'd rather have a narrative that works you retarded hippie.

>Muh not enough

BW and Obsidian had almost the same time to create their KOTOR games.

You know whats the difference?

Bioware had to create everything from 0, while Obsidian was handed a complete game and resources and they STILL COULDNT FINISH IT

>BW and Obsidian had almost the same time to create their KOTOR games.
Is that fucking true?

Bioware made KOTOR1 from nothing to complete in 3 years.

Obsidian made KOTOR2 from a complete KOTOR1 assets and everything in 2 years.

Interestingly enough the closest game to capturing the feel of a traditional sith was that fucking kung fu RPG Bioware made. What was it called? I remember the whole philosophy for the 'evil' style was this moral darwinist thing. It was still the same simple "being evil gets you bad guy points" but they really took the time to try and make the philosophy coherent in a couple of points throughout the game, along with small practical shit (killing a bunch of slavers gets you light side points, beating down the slavers, giving the slaves a knife and telling them to free themselves give you dark side points)

No. He's full of shit.

Kotor I: Started in 2000, released in 2003 (36 months).
Kotor II: Started in 2003, released in 2004 (13 months).

>Interestingly enough the closest game to capturing the feel of a traditional sith is SWTOR's Sith classes

Fixed that

I don't play MMOs, wouldn't know.

Except 2000 to 2003 or 36 months is WITH preproduction

Meanwhile 13 months of kotor2 is development time only without counting preproduction

What makes this different from KOTOR games?

The best tsundere.

>Is that fucking true?
No, it's just the same old, dumb Biodrone baitposter. Like usual, can't handle that Obsidian's writing for II even for things that originated in the first game are beyond anything Bioware could ever hope to achieve. As for the actual question, when KotOR II was partway through its development Lucasarts informed Obsidian that their time remaining would be cut in half for no good reason, and then refused to allow them to patch the game after it had been released. That's why it's unfinished (and even unfinished is better than the original in pretty much every respect)
He'll be defending TOR and Drew Karypyshit next, just you watch.

>Obsidian made KOTOR2 from a complete KOTOR1 assets and everything in 2 years.
>2 years
Nope. Just over a year, roughly a third of the time Bioware had.

Almost nothing besides them taking the time to try and make their shit coherent when they explain the philosophy to you, and them trying to make some of the bad guy characters more moral darwinists than arrogant moustache twirling fuckers with british accents like KOTOR. Wasn't that big of a difference since evil is still evil and evil shit will always be evil shit no matter what kind of philosophical framework you try to prop it up with.

>I like shit in its shittiest form

T. Obsidrones

I wish there were more choices where I could corrupt people or turbo jew the fuck out of everyone

Jade Empire.

It wasn't straight up light is good, dark is bad stuff. Both sides had good points and bad points. At least, they did in the lore, in game it comes out to your standard pay for a puppy's college or drown a million babies shit in most cases.

>2deep4u

Kek
Everytime

I gotta try Jade Empire some day, bought it from GOG ages ago.

Exactly, one. Not a fuckload of the same shit with different glitter.

>No, it's just the same old, dumb Biodrone baitposter. Like usual, can't handle that Obsidian's writing for II even for things that originated in the first game are beyond anything Bioware could ever hope to achieve. As for the actual question, when KotOR II was partway through its development Lucasarts informed Obsidian that their time remaining would be cut in half for no good reason, and then refused to allow them to patch the game after it had been released. That's why it's unfinished (and even unfinished is better than the original in pretty much every respect)
>He'll be defending TOR and Drew Karypyshit next, just you watch.
Not him but KOTOR 1 was better than KOTOR 2 in literally every way no matter how much you like Avellone's overblown highschool philosophy class bullshit. KOTOR 1 knew what it was and did it well, KOTOR 2 wanted to be more than it could ever be and ended up falling straight on its fucking face. The only people who like it better than 1 are imbeciles that like grey for the sake of it without caring if it's done well or fits in the setting.

>Roughly had third of the time

Actually they had around half the time Bioware had and they had a complete game handed over to them

Meanwhile Bioware was working from 0

It's probably my favorite Bioware game, but then again I'm a huge fan of kung fu and spaghetti easterns.

>waaa~ "high school philosophy is too hard for mee" waa~

I got it for free on Origin. Wow EA one upping GoG

>What possible reason would they have for doing that?
>my life was shit
>I became a demi-god as a result
>therefore making the lives of others shit is really doing them a favor, plus i get what i want.

-2/10

This. Ironically, this is 2016 Obsidian's biggest problem. They're trying way too hard to play it safe. PoE was a perfect example.

I'd take 10 half finished messes with one amazing aspect (KOTOR2's character interactions on the Ebon Hawk were probably the best RPG party interactions i've ever seen) than 10 generic good RPGs.

I also wish game companies would just reuse old assets more. Like, just use the same assets from DA:O, pump out the sequel in ~1yr, then charge me full price bitch. You don't need to rebuild the entire engine every game.

Obsidrones, everyone. It wasn't 'too hard for me', it was just fucking stupid. If you're such a brainlet that you're impressed by basic philosophical ideas regardless of whether they make any fucking sense in context and are crammed into a narrative that has no place for them like a square peg in a round hole, that just shows what a sophomoric undertanding you have of what makes for good writing.

Topkek

your posts are funny man, keep posting

Sith Warrior Story Line is actually more fun played through with majority light choices because it reveals a lot about how most Sith just cant stand the restrictions the Jedi Order imposes on them and love the freedom to explore their potential that the Empire/Sith give them.

The hierarchy of the Sith Empire and wide range of ideolgies are surprisingly represented. You get to mindfuck Jedi quite a bit during the class storyline.

That sounds fun. I might check it out if it's really that good but I hate other people so I'm not a big fan of MMOs.

>"lets go and press together our mucus covered lips in the cargo hold!"

>Moral relativity is a tough subject for this faggot

>a narrative that has no place for them

I think you mean a setting, and honestly the fact that the entire game was taking the piss out of star wars was half of what made it good.

>Sith Warrior Story Line

That was really good, and not because of depth, but because the game actually gave the latitude to roleplay

If your reading comprehension is this bad I guess I'm not surprised Avellone's 'intro to basic philosophy' shit impresses you so much.

What exactly was fucking stupid? Give me one concrete example.

>Except 2000 to 2003 or 36 months is WITH preproduction
[citation needed]
>Meanwhile 13 months of kotor2 is development time only without counting preproduction
[citation needed]

>What makes this different from KOTOR games?
It was a nice effort to try and divorce their morality scale from the stereotypical 'good = literally the messiah, going good deeds without ever asking for a reward, showing mercy to all and sundry; evil = kicking dogs at every opportunity, refusing to help people even for good reason and picking the nastiest option possible every time without rhyme or reason' by tying the scale to two opposing philosophies which each have positives and negatives. The 'Light' option, the Way of the Open Palm, represents being in harmony and balance with the natural order of things and your place in life - so it represents being benevolent and kind, sure, but it also represents supporting the natural order even when that order is stagnant, oppressive, or 'cruel'. The 'dark' option, the Way of the Closed Fist, was meant to represent disharmony with the natural order and thus a refusal to bow before the accepted way of things - disruption, but also a refusal to be bound by arbitrary rule and a philosophy that taught that people must be willing to fight to defend themselves and achieve/keep their desires rather than the more passive philosophy of the Open Palm.

That was ostensibly how it was meant to work, anyway; like a lot of things Bioware it fell down in execution. There are very few times in game where you even have the option to justify yourself thus philosophically, and even when you do acting like a generic saint/dog-kicking bastard will almost always get you MORE alignment points than acting 'correctly'; so you end up having to play the more stereotypical messiah or villain for most of the game either because there's no real benefit for acting otherwise, or because (more often) the game simply doesn't give you an option.

>mfw I just started playing Kotor last night

pls tell me youre playing it blind

God dammit that face

Does he do this in game ever?

>Talking about being "impressed" by video game writing

I bet you buy interactive movies, you pretentious little shit. Go back to middle school

leave this place before you are spoiled

You're probably a huge fan of Fallout 4, where thinking and decisions aren't part of the experience. Keep trying, underage, your posts are hilarious.

I am, playing soldier melee, figure that should be good for a noob.

Kotor1 was good


but I replayed Kotor 2 at least 20 times and every time I find something new

Can you actually beat this fucker the first time you fight him?

They should have made him a secret party member if you actually take him down.

>Wanted to kill the force
>Would have killed everyone in the the entire universe because the force keeps everyone alive
Nani?

It is. Go Guardian if you want to be really really good at cutting things up, or go Consular if you want to be good at casting devastating Force powers (while still being really good at cutting things up)
Now leave the thread before some faggot spoils you, I'm serious user.

>I think you mean a setting
Star Wars is both. I've already pointed out that it's the same monomyth every time.
>and honestly the fact that the entire game was taking the piss out of star wars was half of what made it good.
If you say so. To me it just felt like a writer trying to prove that he was better than the source material he was working with when he absolutely, absolutely isn't. Any writer could write a subversion of Star Wars, the setting is so straightforward earnest that it's ridiculously easy to subvert, but they don't because doing so is missing the fucking point and will always produce a product that is inferior to just swallowing your pretentiousness, embracing the setting and playing the thing fucking straight.

Its F2P and there are a few servers where its dead beyond dead. Its not anything special but if you like that era of Star Wars its worth a pass through. You can turn off the chat bar too.

Only storylines worth playing through are the Jedi Knight, Sith Warrior and Imperial Agent though. Id recommened playing through the Agent last because its the best writing Bioware has done since the BG days.

He gets a sliver of health and doesnt die. Ive even tried using cheats and its not possible.

That's because Bioware is unable to do nuance and everything they have created along those lines was accidental or because of external factors like VA contributing to the fact. For example, I don't think Loghain would've been half as engaging if Simon Templeman hadn't voiced acted him.

Alright, later gonna play some more then.

Luckily, Star Wars films rehash the same plotand are still shit.

Main problem with TOR is that it's a haven for people who don't really want to play an MMORPG and just want to experience the story. This makes it even dead than it really is when half the player base doesn't even acknowledge the other half and just do solo story missions. Even worse, this is precisely the attitude Bioware has fostered with the last expansion and current one.

Brainlets mad as fuck. I hope you've learned your lesson about not being dazzled by such basic intro to philosophy shit and actually thinking about why stories work or don't work.

enjoy mate, youre in for a fantastic ride, after kotor1 is over with jump into 2 with the restored content mod, kotor1+2 are fantastic and extremely good star wars games

What are your arguments, really? What doesn't work and why?

Oh wait, you're just shitposting and baiting.

Sounds good to me. Hell is other people.

pathetic

go be impressed by dr seuss or some shit

>because the force keeps everyone alive
This is your mistake. The Exile is the living proof that you don't need the Force to survive.

The only argument a biodrone can come up with.
>no u.

Dawn Star is worse than Carth

prove me wrong

you actually cant

Statement: HK-47 is ready to serve, master.

Which KotOR has better OST?
youtube.com/watch?v=9LBsU4rNkkM