He reloads his game after getting caught instead of going with the flow and trying to find a way to escape using what...

>he reloads his game after getting caught instead of going with the flow and trying to find a way to escape using what the game gives you because of an arbitrary score.

Justify this mindset.

Justify me justifying it

it's time-consuming

Autism

This is how I do to get a zero death Zelda game. It's actually harder than just saving after you die.

It's time consuming to improvise? I'd argue it's even more time-consuming having to reload a save and go through the same section again.

Sometimes the game gives you stuff for playing that way.

clearly, you don't quicksave often enough
also, it's satisfying to find the perfect sequence to not get caught

please dont take away my gamer license mr. op.....

It makes sense to savescum if you're going for the best playthrough once you have finished the game but is there any real reason to savescum during your first playthrough? If you get a perfect playthrough the first time round then there is less of an incentive to come back to it, I've experienced that before with a few games.

And what if you find the way to escape but then reload?

When a game decides to fuck you over out of nowhere all the time, quicksaving starts to become a natural part of the flow of the game for anyone who's not insanely cautious.

honestly, I couldn't care less whether my particular playstyle makes me more or less likely to replay the game at some point
I also usually go for the most overpowered option I can find in RPGs

Depends on the genre but I never do it for the score

If I'm so low on ammo or other resources that engaging in combat means certain death I might as well save myself the hassle and load the last save point manually

Or if getting caught / being revived just takes away money or such that would hinder my progress

Not every game needs to be played like an RPG you know. And if the game doesn't have permadeath it isn't worth shit as an RPG anyway

I'm not replaying the mission for an S rank

I need that Ghost achievement.

>quicksaving starts to become a natural part of the flow of the game
>play Medal of Honor (probably Allied Assault but I can't remember)
>mission in some Dutch city
>get pinned down behind a gravestone by an MG in a chapel
>quicksaving has become so second nature that I quicksave there
>can't move away from the gravestone in any direction without getting torn to shreds by the MG

Probably should have mentioned this but in the context of stealth games, savescumming just ruins the fun of having to escape a tricky situation with what you have.

> getting caught in a hitman game
Might as well reload senpai

Mickey's Mousecapades is the only game i did this in.

first level can be completed in 5-10 minutes, if minnie gets stolen away during the level (infrequent) it can take 20 minutes to an hour to rescue her and you cannot finish the level without her.

If I can savescum, I will. I simply can't enforce house rules on myself unless I'm playing for the 3rd time and want to try something new.

If you ask me, the best way to get me to stop savescumming would be for games like Thief 1/2 to limit the amount of saves per level on higher difficulties.

Hitman games did that great.

Stealth games are designed to be ghosted
Savescumming is an inherit flaw in the genre

It's proof that pcfags are the most casual gamers

Because when playing BoI, 'getting caught' with the Lost means you're dead unless you have Mantle.

>Playing yesterday
>First item was IPECAC
>Let's do this for fun
>Ended up with unholy damage level due to picking up Epic Fetus
>And Mantle
>And Dead Cat for laffs
>Finally completed a Hush run easily
Now I just have to kill Mega Satan and Ultra Greed and I'm done with this faggot until the update

Because i want to see the best ending

>he restarts a race when he crashes

>he continues a race when he crashes
how many racing driver do you see continue a race after their car gets annihilated

>Good guy cuck ending
>Best ending

Gtfo

I'm currently playing through this for the first time and trying really hard to like it.

I'm on chapter 3 and the moment I walk into a boss bandit tent my party gets panicked by a mage and I get fucked.

Ricky Bobby did it

>lose a battle in warband
>lose all your troops and character gear
Yeah im not spending another 6 hours looking for decent quality stuff

Most stealth games have trash combat and very poor mechanics to escape such a situation though

More often then not getting caught just feels like a really shitty cutscene which ends with you dying

that's just my experience though

Blame the games for rewarding it.

This is why quick/auto saving is bad. Savescumming should not be encouraged.

>walk into a room
>instant death
I know what you mean.

Boost your saves. Send a single person in to bait the mage (like Minsc with Berserk). Send your party in to fuck him to death with Wands of Fire.

Trophies

Perfect stealth doesn't imply non-lethal.

Because in most stealth sections in games being caught means you're dead anyway with zero chance to escape or fight back.
I miss Thief.

What? Where did i say tha faggot? As a matter of fact non lethal takedowns are bullshit and should not exist. You can knock a guy out for hours non lethally hes fucking dead or in coma if he doesnt get up after 1 minute at MOST

thief 1 and 2 got it right

the game only cares about how much money you found, and even that will only be around for the next map. after that it's gone forever.

it really cuts down on the autism

is that brian cranston?

Because I don't care what you or others think, social stigma is something to be ignored when applied to games because fun is subjective.

Kill yourself.

>cant knock out

I like to do things properly and get the most out of resources.

I play all my shooter games by never getting hit. Every firefight feels like Hotline Miami. It gets annoying with the reloading but it feels so satisfying clearing a hard area without getting hit once.

It's boring to hide under something for 99 seconds. The AI is always too shit for me to justify going with the flow. If it was intelligent enough I would, wouldn't be boring.

Why are you so upset? If you enjoy reloading when you make a mistake then good for you! The purpose of this thread is to simply find out if there is more to it than "I want a perfect playthrough". You shouldn't be letting Sup Forums influence your opinion on something if you're so emotional, especially on a place like Sup Forums.

>All that block of text
>Calls others upset

Uhhh.. projecting much?

> tfw to intelligent to play stealthily

Last corner in Round 7/7

Doesn't change anything

I was like 11 when I was playing Red Faction and got quite far, enemies started using those OHKO laser rifles. I quick-saved a split second before getting hit by one, and I guess I never realized at the time there should be a separate auto-save. Either way it was the end for me.

Uhh... BACK THE FUCK OFF? *bares teeth*

>you share a board with adhd fueled pre teens who lack any sort of reading comprehension whatsoever

I forgot where I was for a second. If you have nothing to add to this thread then might I suggest you go back to where you came from?

Yeah same for me. As I was greentexting that I was thinking "why didn't I just restart the mission?", but either way I never finished the game

I can't and when I started going with it I had much more fun. Although in some games you just have to stealth for canon sake.

>Roleplay a highly experienced [insert role]
>Mistakes aren't something your character makes
>Feel like if you fail your subordinates will mock you and your persona will be ruined
>Reload save until perfection is achieved

>get spotted
>literally every guard in the level comes rushing to you and you have to shoot up 1000 guards or you can hide
>if you hide you have to stay hidden for 1 minute while the guards patrol in front of the closet you're hiding in

Only Dishonored and Mark of the Ninja allow me to have fun even when spotted.

I used to do this European Extreme kind of playstyle all the time and it made playing games such a chore. Replaying the same five-minute section over and over and over again until you did it perfectly, then starting over with a new five-minute section, repeat a thousand more times until the end--it felt like mindless machine work. Then I played The Last of Us and realized how much more fun it can be to keep going after you fuck up and shit hits the fan--you have to improvise and think quick on your feet to stay alive. I play like this all the time now, and there are actual consequences for getting spotted in games--wasting valuable ammo and equipment, failing objectives, losing out on money, even sometimes changing the story. There's pressure and an incentive to get things right the first time, even in traditional stealth games like Splinter Cell. I think I ruined a lot of fun games for myself by inching through them like that.

>he savescums in XCOM and takes away literally all of the tension, consequences, and fun that make the games great
If you do this you're subhuman.

knew one faggot who did this when i was a kid
>about to loose
>reload
>win
>I WIN FUCK YEAH

Yeah, I definitely used to be in a similar situation but replaying the original Dishonored, original Splinter Cell and MGS3 made me realize how fun it is to try and get yourself out of a shitty spot as it becomes much more suspenseful. I don't know how to describe it but the player really gets into the game this way and it doesn't become a checklist of things you have to do which dulls the enjoyment of the game I've found.

>Name calling projections
>Passive aggressive suggestions

Pssh nothing personal, kid.

>instead of going with the flow and trying to find a way to escape using what the game gives you

But the game gives you quick save and quick load. Of course this doesn't apply if someone is emulating and using quick saves but if the devs don't want the player to savescum don't give them the tools to. There's plenty of games that only allow temp saves that get deleted upon loading and delete saves upon death.

>about to lose
>lose
>have to reload anyway
>win
Oh no, he skipped that step where he looked at the game over screen

What did you expect from an anime poster

no idea tbqh, this is Sup Forums though, there is no such thing as a discussion.

But touhous are video games.

>tfw to shit at racing games to ever make it through a race without crashing

>Play MGS2 and 3 well before playing any other stealth game
>when getting caught I fight my way out of the situation
>Play other stealth games later
>can never bother to fight my way out of the situation

I know for Hitman I always just load my last checkpoint and play from there, unsure what I even did for Chaos Theory but I know for a fact that at the end of 1 I just started shooting gaurds after getting caught because it was too frustrating to constantly start over.

>Watching Vinesauce
>Vinny constantly quicksaves with less than 80% health
>almost impossible for him to continue beyond that point

Watching him play Doom 64 was a fucking nightmare at the end. Kind of a tangent but watching someone who doesn't understand how to quicksave is the worst. Shit's also terrible watching console playing friends try to play an old PC game only for them to be shocked that it doesn't have checkpoints.

>haha, he put thought, effort, and detail into his post, unlike me! What a fucking loser lmao
18+

i get frustrated easily

I want the best score

I reset in LA noire every time I get a question wrong

>This Is How You Don't Play: Jak 2

When I want to play a stealth game I think of "getting caught" as a fail-state, no different than getting killed or "Game Over".

It's just that the dev is too pussy to tell it to my face that I'm a fucking idiot who should start over, and I have to do it by myself.

but I want the achievement for not getting caught

>guard sees you
>the whole map is in alert in a second
>there's no cooldown
>have to kill anything in my way to finish the game
Nah, savescuming is better

I know that feel