I enjoyed Chrono Cross more than Chrono trigger.
What went wrong?
I enjoyed Chrono Cross more than Chrono trigger.
What went wrong?
nothing, it was a good sequel
Cross is better
Cross is a better experience
Pretty much this. I'm glad people are finally waking up.
My guess is you kind of let the batshit plot just go over your head while you enjoyed running around a comfy tropical archipelago with a cast of quirky characters?
...it's still a shit sequel, albeit a decent game on its own.
Your upbringing.
why do the r/gaming migrants complain about this game?
Chrono Trigger wasn't that good to begin with.
Because the game's an awful sequel. Half the people who like this game just absentmindedly played through it as a kid, didn't understand anything that happened with the narrative, and just thought it looked cool and had pretty music.
Stop projecting anytime.
You being born.
Do you have any source that players could not understand the game? Or do you just think your a misunderstood genius WHO HASNT HAD HIS TIME TO SHINE YET
Chrono Cross is only saved by its music and sound effects in combat. The game itself is mediocre as fuck
I didn't play Cross until like 2009. That's kind of impossible.
you
You grew up with a psone
You didn't care that it wasn't a direct sequel and enjoyed it for what it was.
tl;dr You aren't/weren't a bitter, jaded retard clinging for another adventure with the same cast who can't let go.
>there are people that grew up with an N64 instead of a PS1.
how dreadful.
It's just an experimental game (for the formulaic jRPG genre). It's great if you play it as such as it has great art and atmosphere, but it ends up being shallow regardless. You can get a lot of depth and a bit of a mental workout if you actually start looking into the way the plot ties in with Chrono Trigger, however.
Experiments tried:
>47 generally plot-relevant, well characterized playable characters
Succeeded. (They even created a text algorithm to let the PCs you have in your party speak with their own specific speech patterns without having to rewrite everything for each of them.) Only problem: none of the characters feels truly unique and there are not nearly enough double and triple techs between characters.
>Multiple organic ways to progress the plot
Mostly failed. After the Viper Manor infiltration they had to streamline the content and you only get one real major choice. Disk 2 content and ending is somewhat underwhelming too.
>Deeper battle system
Failed. The % to hit options are largely irrelevant to the battle flow, if not a straight out annoyance. The element system is just a very simplified materia system from FF7 and doesn't impress. Running away from any boss is anticlimactic and doesn't help when the game is piss easy.
>Showing key items to NPCS for plot progression.
Somewhat succeeded. It works and it's a good throwback to western RPGs, but just like the plot it fails to add depth and becomes a mostly linear mechanic.
Cross is just different. It's more obviously flawed. But it also has plenty of strengths. Nothing wrong with liking or disliking Cross.
I didn't enjoy it that much, and it have nothing to do with Trigger (I played Cross first), but with all other JRPGs of PS1.
The combat is awful and had zero challenge, and the silly leveling system made it very easy to avoid it most of the time with no problems later.
I couldn't care less about the story, though I don't remember much about it (it was slow as shit). I missed most Trigger references so I guess it's a bit of my fault.
The game have some fun characters but it is hard to care about most of them, Kid included.
And then you have dozen of other great PS1 JRPGs, so it never had a chance to shine (not that it had potential to do it to begin with).
But it have some very neat moments. Dead Sea still is one of my favorite areas in video games. The whole eerie feeling about the buildings and the destruction, all frozen in time, shit was amazing. Pretty much the saving grace of the game to me.