Say something nice to them Sup Forums
Happy 29th Anniversary Mega Man!
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Zero was a mistake.
It had a good run.
JUST
I hope Capcom does something nice and brings Akira Kitamura out of retirement for the 30th anniversary. Even something as a small ceremony, and some videos.
Why is it cool to hate on Zero now?
Zero was Inafune's little OC. And you can tell he hated Mega man, and wanted his OC to take the series over.
Overall "Zero is cool" fatigue, wanting more for X, backlash against Niitsuma and why X didn't get into MVC3, Mighty No. 9 incident, etc.
He's not dead yet.
who?
Inafune is my favorite Comceptor.
I wouldn't call that living.
I think he gets a slightly worse rep than he deserves.
For example it wasn't his idea to originally have Zero kill the real X in MMZ1. That was Takuya Aizu's idea, which he got from Kikaider: archive.is
m..maybe we'll have a new game for the 30th anniversary!
These pics are comments from a recent Mega Man Network article that I thought were interesting. They're not from the archive link in question. I forgot which article it was.
>He was a game director and whatnot
He's never directed a game in his life. He's a Producer. That means office guy, who manages teams. He throw some ideas out, and act as an "idea guy" at times, but an entirely different team makes the actual game. "He's a businessman" is not too far off.
But it may not be entirely accurate, either.
He may have gone on to be the de facto producer for Mega Man at Capcom, giving way to becoming exec producer on other projects, but he still started out as an artist and character designer, and remains one to this day. He's an "idea guy", but that's not the full story.
Still my favorite franchise, after all these years.
Oh a mediocre artist and a producer? Whoop de doo. He's just some faggot who got lucky that he just happened to have had a minor role in the first Mega man, which let him rise through the ranks due to seniority. The guy is nothing special and has never really done much of note. Every other personality has done more.
>I'll always love you
Y..you too Megaman!
...
You might say he choked on his own ambition
We're arguing specifics based on personal anecdotes, but apparently he was one of the guys who went to bat for Mega Man when the Capcom heads wanted to make some baseball murder mystery game, and he's been doing that until he finally left the company.
He was fine in X1-3
Everything after that, especially the Zero series, was a mistake.
I feel the same way, but I also think it would've been better for X if he just stayed dead in X2. It's not the best solution, because you lose out on a cool character partner for X, but looking in hindsight ...
Capcom should just plan their fucking series out instead of just cranking them out every year and mkaing the plots up as they go. The games could bel ike episodes of a tv show.
Maverick Hunter X had the right idea. Basically the Zero virus isn't a thing and reploids go maverick for reasons that actually kind of make sense. And Sigma is doing the shit he does because he wants to bring out the true potential of reploids instead of "lol zero virus" like it was in the original.
This way Zero can still play an important role in the story without being the center of attention 99% of the time.
tfw MHX will never get a sequel
Because people hate Inafune now and Zero was created by Inafune.
They Rock, Man!
You're still my hero, Megaman. I still believe in you.
But there are no heroes left in man.
I want MML3...
>For example it wasn't his idea to originally have Zero kill the real X in MMZ1. That was Takuya Aizu's idea,
People also like to mention how Inafune wanted Zero to be the protagonist of the X series and "Capcom said no", which it was Inafune himself that decided that his design looked too radically different from Mega Man and people would never be able to really accept him as a similar character, so he had Hayato Kaji design Megaman X, and he presented his design as the "side character"
>Basically the Zero virus isn't a thing and reploids go maverick for reasons that actually kind of make sense
that was never what MHX was implicating. MHX was just following X8's line of thinking, where the virus was a factor, but not the reason Sigma rebelled. the virus just made him a cold hearted sociopath and from there he drew his own conclusions, and became obsessed with reploid potential.
and the idea that some mavericks are not actually malfunctioning isn't new. as far back as X3, you have non-maverick bosses. Gravity Beetle is only in it for revenge because Kuwanger was his brother. Even the entirely of Repliforce in X4 represent this concept.
You'll always be my favorite franchise
we all do
MHX served as a fresh reboot with retcons like Dr. Cain being on life-support and getting killed in a nuke strike on Abel City. Since there was no mention of a virus, and instead we get a dialogue from Sigma about X's potential, it logically follows that him going Maverick had more to do with X than Zero in that case, constituting yet another retcon, albeit a softer one than Cain's death; the absence of any mention of Zero's origin means this notion could still be contradicted in a hypothetical MHX sequel.
>He's just some faggot who got lucky that he just happened to have had a minor role in the first Mega man, which let him rise through the ranks due to seniority
well the fact that he stuck to the franchise for so long counts for something IMO.
>well the fact that he stuck to the franchise for so long counts for something IMO.
Riding Mega Man's coat tales is the ONLY reason he got where he is. It certainly isn't because of his talents.
to be fair, there was no mention of the virus in X1or 2 either. in-universe Sigma wasnt discovered to be a virus till the end of X3, despite both X1 and 2 having hints at it.
it would be entirely within rights to say the virus was still around, considering that Sigma as a villain is entirely defined BY the "Sigma Virus" that allows him to resurrect and manipulate others
There's nothing in X1 to suggest it is there? I mean you physically see Sigma's head move between his bodies.
the post credits scene where Sigma talks about how X only destroyed a temporary body and that his spirit was still intact and that he would in time find other bodies to do his bidding.
and X2 has it's wireframe minibosses and the sigma wireframe head. I mean what Magna centipiede was doing was trying to spread a computer virus worldwide through the master computer. once X3 reveals that Sigma himself is a virus, both of those aspects make a bit more sense
magna centipiede has kickass music.
youtube.com
My problem with the X series is basically how small its focus is while the games plot aspire to be grander than at least Mega Man classic was. Yet it's never clear that more than a small metropolitan area is being attacked. At least outside of X5, Sigma could have been called a "Crime Boss" and basically it would all have been the same. Hell the entire premise of the franchise is reploids revolting because of humans, yet there's a total of one human in the franchise who doesn't even appear in the games once they start examining the mavericks' motives.
I understand there would need to be a dozen competent characters simply to act as the proxy of other regions to begin to bring the world in-scope with what the X series projected; but coming back to just having two MPs that put down all these revolts is just incredible. And trying to make shock value on deaths was undercut by Sigma escaping not because he was partially intact and recovered; but because LOLZIHAX kept that from maintaining the tone with the reported deaths in the cutscenes.
Atleast you aren't Mighty Number 9
B-but I still remember getting that 15th anniversary edition magazine!
well the Maverick Hunters themselves didnt really become a global organization until X5 at best.
their origins are basically just Robot Police who investigate Robot crime, and their scope became bigger during and after Sigma's rebellion. But in general, they are more focused within the US where they are based. (I always found it amusing that Dr Light is an American scientist who lives somewhere in what may just be Texas or Oklahoma, going by MM8's world map.
And we never learn anything to suggest that Sigma's 8 mavericks in X1 and 2 (and 3) are anywhere outside of America. We didnt get a world map till X5 and 6. hell, X1 and 2 outright had the maps showing everything in the same region.
honestly I think the idea is that Sigma himself didnt start thinking big until X4/5, at which point he went from a local, domestic terrorist to global
maybe if
this one?
The franchise is definitely fun for the gameplay and music if nothing else.
you mean... the only things that really matter in a game?
Daily reminder that this game is still the best in the series.
The maps in X1 and X2 don't appear to be the same place, and certainly nothing that looks like the real world geography.
Most of the X games seem to take place on a island or region. X1 had an island or an archipelago with a snowcapped mountain and several industrial sectors, while X2 took place in a similar location, but this time with an active volcano.
>That was Takuya Aizu's idea, which he got from Kikaider: archive.is
>"Also, there's a manga series called Kikaider which really influenced me [...] The Kikaider manga had an anime spin-off called Hakaider. There, the bad guy, Hakaider, becomes the main character and defeats the main character of Kikaider. That struck me as really sensational and stuck in my mind, and that's what inspired me to take the direction we did with Mega Man Zero.
Wait, when did Hakaider get his own anime? I know there was a Kikaider anime, and Hakaider got his own movie, but none of that happened in either one. Is there some obscure spinoff that people don't talk about much?
>Excluse! Hands-on: Mega Man X7
What a scoop.
dunno but there is this...
en.wikipedia.org
read that plot
sounds mighty familiar
I remember X was in the cover but I might be wrong.
back then it still showed promise...
anyone care if I dump the relevant megaman part?
It says "collectable cover 1 of 2".
a different magazine then. this one only had 2 variants, classic MM and EXE
>People were just a little bit excited
>unoriginal trash
say hi to astroboy in the grave mate, at least the was cooler
fuck it lets go.
starting with the editor's note
I'm glad Mega Man Legends 3 was cancel because Legends is the worst of the Mega Man series.
Remember when Videogame journalism was actually fun?
Have some (You)'s
>tfw it's been 13 years since network Transmission
and here we go, the main event.
It does, and I like it, but it's filled with a bunch of OCs. That specific twist Aizu talks about didn't happen there, so that made me scratch my head a bit.
Yeah, this is nice. Short and to the point. Thanks for sharing user.
>According to a 1999 interview with Keiji Inafune, Roll was originally intended to be playable alongside Mega Man in Mega Man 2, but the decision was made to not change the formula carried over from the first game. This was because they felt that the game wouldn't have worked as well with a co-op two player mode, and because the executives at Capcom didn't want to promote a game starring a girl when at that time they felt that their home console audience was made primarily of boys.
If Roll ended up being playable how much would that have changed the franchise then?
>brainchild of inafune
oh man. cut the magazine some slack guys, it was only 2003. people still thought he created the character and there wasnt much evidence to the contrary yet, outside some vague statement sfrom the man himself, which people handwaved as weird japanese humility
holy shit Megaman Zero 2, can't wait till that comes out.
also that timeline goes throughout the whole special.
Assuming that most of what made MM2 popular stayed the same, we might have had more games with multiple playable characters earlier on. And maybe a Roll-only spinoff for the PS2 in that early period between 2000-2003.
Hard to say. Sticking to the formula became a defining factor of Mega Man ever since Mega Man 2, even to it's detriment. How would co-op as Roll have changed it? Dramatically, I'd say.
If that happened, we could've gotten spin-off games with Roll and/or Proto Man, not to mention a Mega Man 3 with Proto co-op.
>that attack where he summons vile and the X hunters
And here's X7. Honestly, just from these previews alone, the game looked cool.
>I was soon to change my mind, however.jpg
I was thinking about going though some of the games again. I had no idea of this.
How funny.
I can't possibly imagine how horrible the lava stage wouldve been if it was timed WITH "kill x of x type enemies to proceed"
You know what's bad? Gaming journalists to this DAY still credit Inafune as the series creator. Gaming journalists are very lazy and all they do is cite one another. If an idea is planted in them, they just repeat it forever.
Dec 17th, 2016:
>After all, it was made by Keiji Inafune, the legendary developer behind franchises like Mega Man and Onimusha,
cheatsheet.com
December 8, 2016:
>But Keiji Inafune, the eccentric video game producer who designed Mega Man and Onimusha,
inverse.com
December 13, 2016:
>After all, Keiji Inafune (the character designer of Mega Man)
nerdist.com
That's all in the last fucking WEEK.
>Cardfighter's Clash gets the compliment
>Comes after the sequel
It's probably just in order of appearance, but if not, this guy has good taste.
>X7 seems very promising
>Of course, X is the star of this game
as a kid, reading about these strange spinoffs that never came to the US was mind blowing.
on a related note, Battle and Chase is a fantastic game, once it finally got here in X collection.
>1999 the year without a Mega Man!
oh if only they knew what the future held!
Mega TV
Hindsight isn't just 20/20, it's fucking hilarious.
>that Zero diss
that said im kind of surprised they used Roll EXE for the general Roll profile.
i guess for variety's sake
Are you in this thread Imataro?
funfact, the NT Warrior Mangas weren't licensed and released over here in the US till the following year.
also,
>dat cosplay
and here's the boss weakness charts for every single Mega Man game up till 2003. It's the reason my copy of the magazine is so worn out, and for years, it's spot was above the VCR on top of the TV. (along with the miscellaneous instruction manuals for the TV, VCR and whatever else)
...
>that Mega man IV buster trick
>die enough times and Dr Light takes pity on you and gives you an upgrade he could have given you sooner
what a dick.
What are your favorite Mega Man clones Sup Forums?
I like RKS and Legend of Dark Witch.
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I've played every single game in all megaman series, loved x, zero and zx games
what are some good megaman-like games? I need to fill this gap
>that horrible attempt and not spoiling X6's twist
>that fight for everlasting peace at the bottom
brings a tear to my eye every tim
and that's all she wrote folks.
Even if they did focused on X in 4 thru 6 it would have still been shit. Japanese can't write anything but dumb animu stories. At least by focusing on Zero, X looks better in comparison. Xfags should be happy.
arguably, X6 is the game that best characterizes and writes X. in general, X6 has a great plot, even if it has a shit translation
The design of the armor looks kinda cool but
...that face