Show me the game you're making user, don't be shy

Show me the game you're making user, don't be shy

Other urls found in this thread:

steamcommunity.com/sharedfiles/filedetails/?id=803820311
torque3d.org/
panjak.itch.io/umbrella-warriors-dd11-preview
youtube.com/watch?v=MK6TXMsvgQg
youtube.com/watch?v=r1am005hBvs
twitter.com/AnonBabble

It's a dog walking atari game. I haven't started yet.

I haven't touched this in ages

>got GameMaker for cheap from the bundle not long ago
>want to make a game like pic related, with a mix of 2D sprites and simple 3D environments
>even though GameMaker has a 3D mode, many guides and tutorials almost seem to dissuade people from using it for various reasons
>Unity or Unreal seem overkill for something like this

Would GameMaker still be the best for a game like this, or would learning how to use a more powerful engine still be better in the long run?

Need practice in my sprites

use godot my man

You could make it work. As long as you didn't rely on polygons too much, isometric stuff isn't difficult.

...

Attempting to create a little character model for a future game. Not really satisfied with it though.

>GameMaker
why don't you use unity, user? It just werks!™

Unity might be best, I understand unreal a little and it doesn't seem like it combines 3d and 2d very well but that could be due to my lack of knowledge.

Makes it harder I can't find much info on how to make something like doom.

> steamcommunity.com/sharedfiles/filedetails/?id=803820311
here you go famaramasama.

It's not in a playable state yet because my ObjectTriggers aren't working properly yet

I'll release a demo soon enough

>using a 3d engine for 2d games

if i do that ill get bullied

I don't make games, just engines. The only thing I could show you is my impressive test suite.

It's just as efficient and if you want to do more then it's easy peazy.

It's animated. They're pyramids.

Ha ha I can tell which game this is very easily

Voxatron might work for you.

furry diapers is my fetish bro

>Purramids
I knew what it was before the pun. Enjoy your millions you degenerate fuck.

I've insider info on that cat game with the umbrellas.
make sure this never leaves Sup Forums.

Is this the gay furry game? Didn't you work on this for two years or something

Nice.
I wish.
No. Aboot a year since work was started on it. Took time working on another game for a while but people kept asking for updates on the Anubis thing.

Smooth. Reminds me of Karateka and rotoscopy in general.
Is Godot practical?

Been working on animating and adjusting properties for objects of different sizes/weights when you carry them around. Something feels off about how the medium object(white square) moves when running, though.

without any shading to show it's three-dimensionality the medium object looks to be about the same size as the large one

those are just placeholders. i had a way larger white square for the large one, but the cardboard box was funnier

done more today than through entirety of last week so decent enough
soon getting this mid-boss out of the way
ree

torque3d.org/

Whats with Sup Forums and making 16-bit games?

The character seems to hold the medium object at arms length, the same way he holds the small one. Maybe switch it to an above the head/shoulder blade carry?

Or maybe have him lean back further and have the object over lap him a bit.

more artistic integrity than 8-bit meme games

Download?

He's carrying it like a small object even though it's large enough to obscure his vision and is probably too heavy to keep perfectly balanced.

>British level
>Big Ben music start playing

He is leaned back further, its mostly the way that the actual object moves about that seems wrong to me, so i'll try your suggestion of overlapping a bit so its more of an over the shoulder thing. Thanks user.

Added headshots to it
gotta do more overworld stuff.

seems weird that the barrels aren't flat with the floor, but the box is. but otherwise looks good senpai

add specific weak spots. like the muffler is what you should have to shoot to hurt the cloud of purple gas

there is a short prototype preview sort of thing, pretty unbalanced difficulty and stuff though
panjak.itch.io/umbrella-warriors-dd11-preview
the game still needs a lot of work before it's declared done
youtube.com/watch?v=MK6TXMsvgQg

jumping on the undertale fad are we?
if you are meture enough to take suggestions mine is that you use a active battle system to make the combat flow a bit better

>there are better games being developed on Sup Forums than on tig forums
a decade ago no one would have thought this

Found out how to vertex paint, and it's fucking magic!

That's a good idea senapi. maybe a brain for the slime bucket
going atb might make it virtually an FPS, or like an FPS punchout. was thinking hotkeys could replace having to click the buttons for better flow

Also tried making one of those vertex painted skyboxes from Spyro

Recoding my game is taking longer than I thought because my partner isn't doing anything at all and life suddenly hit my door without mercy

Made the clouds much too big, but at least I know how to do it now

so does active time battle make final fantasy 7 an action rpg?
nate saying take the turns away just saying that having them static like underfail will ruin your game.
its jus my opinion but i would have an active time battle system so when u have stat chocies when leveling speed is actualy an important thing as well.
having the active battle system will also ad a deegree of stratagy since you will have to chose wether to wait to shoot the opponents attacks down and then so some damage or jus ttank the hits and aim just ofr the enemy

sorry my fingures and minds are not working well togther today but i hope you can struggle through and get the point i was tryign ot make

i actually really enjoyed that. is there a website for me to keep track of the development?

How do I learn to draw user?

I can program and code but I'm shit at drawing. How should I learn how to draw?

...

Needs more shota on shota user. Also futa on shota

maybe it'd work if reloading was replaced with an ATB turn timer. since now with reloading during turns it's more like a real time rail shooter with turn pauses
i see your point though, makes time itself more of a resource

Don't listen to this fag, it looks literally nothing like Undertale. It's obvious you want to go for a turn-based RPG with action elements, so you don't need to change it to an active battle system, especially if it means changing the core of the gameplay, which looks fairly fun and innovative the way it is

Kill your door or your partner.

new tavern coming for the bartending vr game thing i'm working on

how you like

holy candles batman

lower the resolution to tomogatchi tier, then just get a nice unique color palette online. look up some other sprites for basic super low res forms for stuff. ez street to acceptable pixelshit graphics.
good color choices are the best way to make anything look decent

Looks neato bandito

mate why are you so salty? can you be a but more mature? i was just trying to make suggestions and a joke but you have to be literly autistic about it.

im not saying take away the attack, skilz item shit man you need that to keep it feeling more like an rpg then an on the rails shooter.
mabey even taking a page out of ff13 and have it so you jsut have a timer that bulds up and certen actions have certen costs so then you can use that to reload how maney bullets you want b4 attacking kind of thing, or have it so u can use some of your time to switch wepons in battle to pull out somthing that would be more effective.

agian its all jsut sugestions and i hope youre not taliking my suggets like that other faggot since its you game and im not trying to force you into anything i just think it will give the players more to think about so they have to work out more of a game plan then just shooting shit on a static turn

comfy

Looks pretty nice. Keep it up user!

How do I get out of drop-faggotry?

very blizzardesque

oh shit, how you do dis?

Simply go into Vertex paint mode and draw over your diffuse texture.
It's a lot easier than I expected it to be!

Here's a good starting tutorial:
youtube.com/watch?v=r1am005hBvs

that's a couple things to think about at least. it's fine ily user i hope you know
thought maybe the scifi-fonts on the left might clash with the cartoony graphics and push start font, but it does give it a certain feeling.

thanks, user! i really appreciate the help. nice work, btw.

yeah if you ever want anymore feedback or even some help i have never coded games or done artwork but i wouldnt mind learning give e a shout and we can exchange contact info as your game looks like it has alot of potential and it interests me in the concept alone.

No problem! I had to search a good while before I found a decent explanation, so I'm happy to share.
Hope it helps you!

This looks great, but honestly it doesn't need the dust clouds on the ground to telegraph the hammers and would probably be better without them.