How should we limit the time of camping in videogames in multiplayer? Or just a game mode with only campers.
Campers/Tent Pitchers/Crouching Coqs/Whatever you Call em
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Maybe make a game that isn't shit and whose mechanics don't inherently reward camping
The way you make camping not worth it is by having a high TTK for the game, so a surprise shot from a corner won't be a one-hit kill, but instead maybe 1/3 or 1/4 of the enemy's HP. And then, when he turns to look at you, you're trapped in a corner like a retard and have less room to maneuver.
you have a things called a grenade
it makes people move or they die
Have various means of getting around the map for flanking opportunities.
Like in Titanfall 2.
And this is why we need Arena Shooters to make a come back.
>How
By gittin gud and not barreling around corners like a retard.
Most games I've played where you could be camping, it was usually a terrible strategy for scrubs and they would get wrecked as long as the other team wasn't horrible.
Destructible environments have been and probably always will be the best way to take care of campers.
>radar or other tech alerts to the presence of enemies when they fire or remain in one sport for too long
>fire an explosive at the tent
>?????
>debris kill
Bad Company 2 was fucking brutal against campers. I really hate how the Battlefield series has since tried their damnest to be all about MOUT and limiting the destruction that made them famous.
I have no issues with campers because they have no reflexes.
Check every corner when you enter a room and campers stop being issues.
>limiting the destruction
>that made them famous.
>destruction
>made them famous
Get the fuck out of here before I hunt you down and paint myself with your blood
And take your normie trash call of duty clone with you
>implying there were no campers in arena shooters
Sounds like someone never actually played any.
>implying camping isn't a legitimate strategy
There were but it wasn't a very effective strategy, if you're going to let someone have free reign of 90% of the map they're just going to come at you when they're fully loaded with quad damage and 400 life.
Almost every game for the last 15 years has maps and mechanics that prevent camping. I haven't even heard anyone bitch about it for years.
famous =/= good. Don't be delusional and imply Battlefield was even remotely fucking relevant before BC2. Even that's a stretch. Don't be such pathetic "oldfag" fanboy.
Fpbp. I want old doom and quake back
>Sniper's basic tactic is staying in one spot pinning enemies
>WOOOOOOOOOOOOOW THIS ISNT REALISTIC AND FAIR, PLEASE NERF
Are these "Gamers" serious?
They were famous before cocksnorting consolefaggot normies like you heard about them.
Camping wasn't as simple as "stand in one spot and shoot anyone who comes around the corner". Typically campers would camp a room and move between the health and rocket ammo or whatever. It's an effective strategy because it locks down the powerful weapons and ensures that anyone who goes for it is at a disadvantage. Controlling 90% of the map means shit when you control the 10% that matters.
Your statement is about as contradictory as it gets.
It's just a boring thing to play against because you can't fight back unless you're also a sniper
No, just because YOU are an ignorant child who knows nothing, doesn't mean they weren't famous.
Everyone with a gaming pc had a battlefield game, and if they didn't they went to the netcafe to play it.
It was a staple of pc gaming.
You knowing they exist does not make them famous retard any more than it makes youtube faggots celebrities.
Camping is trash that only works on scrubs, if someone is standing still you have a free kill, just remember when you enter a room stay away from the edge of the door and check every wall, every corner, and ceilings if that's an option in the game.
>humans IRL have to shit
>ones in game don't need to
>WOOOOOW FUCKING UNREALISTIC
a grenade and they you wait at the doors :)
>enter room
>get killed while you're "checking" because you're playing a shit game with hitscan insta-kills that favors defenders
what shooter even favours the defender? every shooter has peekers advantage
play a game mode with a fucking objective instead of team retardmatch
I don't play trash, but every game with a tickrate (every game) means you'll see them miliseconds before they've registered that you've passed through the door.
>Do the exact opposite of what the picture says to do
Nah, campers don't bother me. After a certain level you learn to use frag grenades/proper prefire to deal with them. The worst type of player, despite years of practice and skill, is definitely the above average sniper player.
They hide in the back of the map, putting out potshots with no risk to themselves. If you rush them, they put a shot into your body( which in most games cuts out over half your health) then they gun you down with their absurdly strong side arm. Good snipers are even worse. Instant death without a possibility of fighting back. In large games (8v8+), they are infuriating.
The only game where I can stand snipers are Tf2 and CSGO. Anything else and it's straight, hot cancer.
Already solved long ago, shame the game went p2w shit.
youtu.be
>Everyone with a gaming pc had a battlefield game
Even if that was true, that's still not a whole lot of people. Consoles did and arguably still do control the majority of the gaming market, Battlefield might have always been great, but they it didn't become famous until it branched out with Bad Company 2. If you need proof of that, read up on the series' fucking sales figures and spot where it started to really take off, and pin-point the correlation for yourself.
>It was a staple of pc gaming.
It sure was. Shame that didn't mean a whole lot until barely a decade ago.
>You knowing they exist does not make them famous retard
More people knowing something exists than before is exactly what makes things famous
> any more than it makes youtube faggots celebrities.
call em what you like, they'll always be more successful than grown ass men losing their fucking minds over the fact that someone praised BC2 for its destruction in a thread complaining about camping on Sup Forums
>vgsales.wikia.com
Battlefield 1942, vietnam, and 2 combined sold on one platform as much as bc2 did on 3.
Not including 2142, which was the best battlefield.
If you want a moment where dice became famous it's battlefield 3, or 1942 when they broke their first 2 million which was a huge feat at the time, not like bc2 which sold in the most profitable console generation
This. If the game doesn't penalize or even encourages camping I'll fucking camp from time to time.
>If you want a moment where dice became famous it's bf3
>bf3's success didn't directly ride off of BC2's exposure
Thanks for proving my point chap
Oh we're using that kind of logic huh.
>implying bc2's success isn't completely derived from riding on the coattails of bf2.
It didn't seeing as BF2 was available only on one platform.
BC2 dropped on console and aggressively attacked the current FPS king (CoD) with two major selling points, larger scale battles with vehicles and destruction, both of which were all over the game's marketing material and ad campaign, and one of which is the reason it's been brought up in this thread at all. BC2's level of destruction made camping virtually impossible, eliminating an issue that that plagued its direct competitors. It was, by significant degree, what made it famous. BF3 rode that wave and now here we are with BF1, the roles reversed, Battlefield arguably on top, destruction comparatively limited, and camping becoming an issue once again.
You can continue to argue that the PC era of Battlefield made the series commercially successful or "famous" but that's really just not true by any stretch of the imagination.
Note that no where am I insinuating that those games weren't amazing, and didn't make the series what it is today. That doesn't change the fact that pic related is how you sound when you go around claiming that Battlefield 2 led to the AAA giant you see today. Take - the nostalgia goggles - off.
So what you're saying is bc2's success was riding completely on the coattails of bf1943 and bad company 1.
Camping is a legit strategy. If you weren't so shit it wouldn't be a problem to deal with.
>what is flanking
>what is moving under cover
>what are grenades
Fuck Sup Forums is just a bunch of CoD-kiddies
>plays games with cover
>calls others CoD kiddies
I'm literally a thousand times better at FPS than you have any chance at being
>username
>tumblr meme
>...
You have to go back.
In terms of FPS, the only time I have a problem with camping is when it's spawn camping. You get to see then UI load up only to die before you can take a step
Then it isnt camping that meant itt.
Just because it doesn't meet your specific definition of camping doesn't mean it isn't camping. That's how it works in arena shooters.
>Defend in siege
>Get called a camper as Rook when the contested zone gets pushed in
I like the TimeSplitters anti-camping system
Just send all the bots to hunt the camper down aggressively
>DUDE HOW DARE YOU TAKE COVER AND HIDE YOU'RE SUPPOSED TO RUN AROUND AND GET SHOT LIKE A RETARD LIKE ME
I love camping, a guitar, some beanie weenies, small fire and all the salt you could ask for.
This
Cracks me up when I got shit for tactics on mgo despite it being a fucking stealth game where anything goes
Make things destructible or have dynamic objectives locations.
>get more than 2 consecutive kills in the same spot
>WAAAAAAAAAAAAAAAAA
You shootershitters need to fucking die, that's the real problem
>tfw Campers never get high scores
Go ahead and camp that corner you are too slow anyway. Surprise motherfucker you still gotta kill me first and you know your bitch ass gonna jump when I come around that corner.