Serious discussion time Sup Forums

serious discussion time Sup Forums
i hear a lot of long time nintendo fans complaining about how theyre tired of the new super mario look
but honestly is there any alternative? how would they change the look of mario for later installments of the series? (other than paper mario and mario and luigi and other spin off titles)

it seems like theyre pretty set on the style they have, theyre just going to update the textures and make it more hi res

I was fine with 3D World.

In my opinion the problem comes more from the games just feeling really samey. NSMBU stood out a little bit but still not enough.

The look isn't what matters. It's the mechanics. They've been riding the same formula for so long that it's difficult to get excited for an official release. Maker was a success because it rode the wave of fan innovation. It designed itself.

>In my opinion the problem comes more from the games just feeling really samey
honestly this
almost every modern mario sidescroller is the same just with different power ups and different levels
i guess you can say the same about the old mario games but idk something was different

was run good enough to shake things up

The look is fine. In fact, most people aren't complaining about the look. Most of the complaints are about how NSMB just looks samey and fabricated - they just churned out a bunch of levels and sold the game - as opposed to something more "original". 3D Land and 3D World get grouped in with the same. I've not played the games (I've dropped out of enjoying most platformers) so I don't have an opinion myself.

Having the same cast, through the same worlds, with the same bosses, several times, certainly has not helped anything.

Ironically, nobody was complaining back when Castlevania had three identical-looking games on the NES, or Donkey Kong Country had three on the SNES, but people are set on complaining because Mario had one platforming game per console.

I think a big part of the complaining group are the people who wanted more SM64/Galaxy. They seemed the most vocal against the NSMB before and are especially now, that there was 3D World but no Galaxy U.

While the basics of movement are almost the same the level elements and design have had a lot of additions, both Galaxies and 3Ds (haven't played the New 2Ds) introduced lots of new level specific mechanics that remain unique.
The design philosophy has also had big shifts.

When people refer to the NSMB style it's usually the background locations they're talking about. The locations in the new games keep getting reused and it started getting really boring after NSMB Wii.

Don't pretend they always used the same generic style

The older Mario games had a element of surprise to them even if you were familiar with the series.

The newer ones don't try as hard to be unpredictable. There's still things that make them different but for large parts of the newer games they prefer to remix old elements instead of creating completely new ones which makes it boring for long time players.

I wish I knew the reason behind the homogenizing. I can only assume it's to make things less confusing looking for people who rarely play the series.

The complaints aren't really about the visual style.

But while we're at it, I wish the overalls had a denim texture and the blue was a bit darker. Also it would be nice if Peach looked less like a generic blonde slut.

The new ones do introduces new gameplay concepts, the problem is they keep the same aesthetic themes.

I don't think a Mario game has suprised me as much as the level in 3D World where the flag pole grows wings and you have to chase it.

>The new ones do introduces new gameplay concepts
actually thinking about it some of the new concepts are introduced, but hardly ever used after the introduction
like the giant mushroom in NSMB 2 on the 3DS

Yeah, each level has their own almost exclusive mechanic, they try to use it in as many ways as posible in that level and sometimes the next one then introduce a new one, it's a different approach to design from what they used to do but I don't think it's necesarily a bad one.

I don't have a problem with the style of Super Mario 3D World. In fact I quite like the way 3D World looks, even better with an HD coat of paint.

That gave me Super Mario World vibes, the kind of creativity and surprises you'd see in that game. Also, that fake goal post in world flower-6

If anything people here would be complaining about the levels getting stale if they overused a certain mechanic. Most people praise Nintendo for introducing a new mechanic and not having it stick around for two long before a new one is introduced.

>overused a certain mechanic
like the cat suit in 3d world

The biggest problem Nintendo has IMO is that Mario and co. have abysmal facial expressions. Peach in there has a derp face. But the point is how Fish Face the characters look. Entirely soulless.

Nintendo can pretend to be Jap Disney, but with terrible faces for the models? They can keep dreaming. Geez even Square Enix understands that facial expressions are important for cartoony characters like the ones from Kingdom Hearts.

So be happy, you have your one mechanic that's stuck around.

theres an obvious difference to overusing something and having something appear more than once

It's a powerup, what do you expect? The leaf and cape didn't appear once in a while, they appeared often. Unless Galaxy and 64 were your first Mario games this shouldn't be shocking.

The giant mushroom is one of those but I didn't mean just power ups that alter the way Mario behaves, I'm also talking about level concepts like the blocks that appear/disappear with tha music and the panels that flip when you jump.
One of my favorites actually is a power up and that's the double cherry.

SMR just beat the shit out of this chart holy shit

The Mario & Luigi RPGs make the bros pretty animated. I seem to recall their expressions being pretty dynamic.

Nintendo should just buy Alpha Dream already.

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A thread related to Nintendo with some actual civilized discusion and minimal shit posting? I'm impressed.

Sorry, I just jynxed it

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>a 2D Mario that doesn't look like a stage but more like a real, fantasy world

Why is Nintendo so autistic they can't think of this?

You should check Sunshine and Galaxy, where Mario and his friends do have some variety on their expressions.

They are lazy. They know they are going to sell their games without much effort.

Too real.
That kind of thing is for some other IP they'll whore mercilessly, not mario bros.

I thought 3d world was awesome. Not as good as the Galaxy games bit darn close.

On the other hand, 3d land bored the shit out of me so I didn't think world would be all that good.

Since Nintendo obviously doesn't know how to make a setting more "grand" than Galaxy should they try changing the art style instead?

if they take a long time making a mario game with care, how will they make money if they aren't releasing any low effort mario games?

So what do you guys think super Mario switch is about, as well as it's theme? To me it looked like the traditional 3D open world form 64 and sunshine with a desert/day of the dead theme.

I find comparing 3D world to the Galaxies more complicated, I had a more consistently good time with 3D world, always better than the slow boring parts of Galaxy but never as good as Galaxy's best.

I like obstacle courses better than more open worlds and this game seems to have a wierd mixture of both, I really want to see more.

This looks way better and original than any NSMB/3D shit without feeling "too real" for me

THIS looks great and hopefully is a sign of things to come as opposed to shackling the mario brand exclusively to the NSMB template

>they didn't bothered to add texture to the floor

can't see a single obstacle there. i hope it's not going to turn out garbage like sunshine

not in that screenshot but it does look like a Galaxy or 3D World level in this one.

It already has a theme going. A frozen over Mexican Desert world.

we had our chance n the 90's but Nintendo opted to direct our universe down the bad timeline instead

why are people praising this but then rag on 3D world? this looks just like 3D world

That's some cool ass artwork.

>I cant tell the difference between a isometric perspective and 3rd person perspective

The people I've seen bashing 3D World do so because they wanted a more open approach like 64, and I guess they praise this one because of this part of the footage that does look more open.
Others just hate it because it's cool to hate on the failed WiiU but that's another story.

what?

What do you anons think could make a good Mario game?

Mario in SPACE

WoW

yet more proof that anti-3D World fags have no idea what 3D World is like.

MMario art style originated in the 80s and during that time character art showed much more detail than in game sprites. Modern Mario art style is reflective of how the game looks and the games looks whats easiest to animate in 3D.

Bump

This shit screams "Pretentious Artsy-fartsy Indie Game trash".

>is there any alternative?
The countless god-tier platformers throughout the 90's, and all the indie / modern platformers on Steam. Not hard to make a platformer better than Mario.

Then what does this shit screams?

none of those even come close to mario. cmon, stop kidding yourself

That's shit too, but at least it's not try-hard.

Rayman was the only game that I felt pulled off the painted background look well.

It screams "Mabe by interns not confident enough to do their own thing"

For free downloads or actual purchases of the part that costs money?

>reflection map on metal mario clearly shows a blue cloudy sky
>mario is inside a roofed cave
what did they mean by this

I'm pretty sure I saw somewhere that it was among the top 10 highest grossing apps in the iStore, how long it'll stay there is another thing but it seems to be doing fine for now.

I would agree if t wasn't for the fact that Super Mario Run artwork shows Mario being more expressive

same expressions as anything we've seen from nintendo in the last 10 years