What are your thoughts about the Five Nights At Freddy's franchise?

What are your thoughts about the Five Nights At Freddy's franchise?

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Destroyed by furfags and children.

Desolate Hope series was better

Love watching Markiplier play it XD

big fan

I admire the dude behind it and the shekels he raised off dumb kids, a job well done really.
As for the games - mobile-tier trash

I still remember when I first played TDH and realized where the plot was going and why I'm doing what I'm doing, and I was thinking "Holy shit, Scott, this is nuts and awesome". Still love the visuals of the game, the music, and the RPG battle system.

The Desolate Abandon when, please?

I think the games in and of themselves are okay. I even kind of liked following the story and putting the pieces together.

I won't deny that certain people have made some really fucked up shit, though. Real shame when the wrong kind of people attach themselves to something meant to be otherwise harmless.

One of the most over-milked franchises to come out in recent history, whose fanbase consists entirely of 8 year olds or furries.

I enjoy it, they are fun simple games, fandom can go fuck itself though.

It was neat at first, then LPs raped it and led to its awful fanbase and pointless sequels. Gameplay was alright, but the concept made it interesting at the time.
Sup Forums was fucking insane for this game the first week or two when it came out in August 2014. Like everything though, the normalfag internet gets a hold of it and we pretend to never have liked it. Such is life.

Meme game that takes the worst elements of modern horror (jumpscares) and the worst elements of video games (youtube le xD BROFIST Gamzers) and combines them.

Only played the first one but given they all have a dev cycle of like 2 weeks i doubt the sequels are improvements.

it's got some pretty neat robot designs. never played the games though

>and the worst elements of video games (youtube le xD BROFIST Gamzers)

Can you point out where this element is in the games? I haven't seen anything like it.

I thought the first game had some neat ideas as effectively a dynamic jumpscare generator, combined with a legitimately interesting hidden narrative.

But it got milked to death and furries/youtubers raped it's corpse.

Each of the sequels actually plays differently from each other. If you enjoyed the first one I'd say it's worth looking into, though the big problems of jump-scares and repetition never go away.

I think it's impressive that a point and click series became one of the biggest hits of the 2010's, ecelebs or not.

Completely surprised that it became furrybait, I thought the design of the characters was unseemly enough to avoid all of that fucking shit.

>all of these unnatural creepy animal animatronics
>the robot that actually makes me feel unsettled and nervous is the damn ballerina

Power of the uncanny valley, I guess.

Those are pretty much what i hated about it so probably not.

> Dev wants to target 8 year olds who watch le BROFISTXD youtubers.
> Creates a game with shitty mechanics to appeal to said BROFISTXD youtubers.

disgustingly autistic

yeah. she's pretty freaky

>Giant amazon baby that lactates icecream
>Slender Fuckbot 5000
>Shit porn drawings and animations for both, still better for all the furry robits

FUCKING FURRIES REEEEEEEEEEEEEEEEEEEEEEEEEEE

>Those are pretty much what i hated about it so probably not.

You only get jumpscared if you fail. Play well and you won't get spooked. And if you want something different to do every night then play sister Location.

> Dev wants to target 8 year olds who watch le BROFISTXD youtubers.
> Creates a game with shitty mechanics to appeal to said BROFISTXD youtubers.

He didn't make the games only for 8-year-olds and Youtubers, and you not liking the gameplay mechanics doesn't make them shitty.

Still a core aspect of the game and a major aspect of its virality and marketing. Other than that the game play is point and click adventure-tier, not exactly the most depthful or interesting of mechanics.

Perhaps not intent, but actions speak louder than words. If he was in anyway competent or deserving of respect he would take his cash cow and develop it further rather than just wallow in the same pile of shit.

eh?

People who make games like FNaF really need to learn the difference between being scared and being startled.

Not everything needs to be Final Fantasy in length, mechanics, and complexity to be good and enjoyable.

What exactly do you want him to be doing?

The franchise itself? Moderately interesting lorewise with shitty "gameplay" and too many sequels released in a short span of time.

Other than that, a shame it ended up such a magnet for reaction LP cancer, fags, autists, furries, underaged and tumblrtards.

>He didn't make the games only for 8-year-olds and Youtubers, and you not liking the gameplay mechanics doesn't make them shitty.

The first game was made purely to bait in the screaming youtubers and their 8 year old audience.

Got the facts and links to back that claim up?

Well I think the creator is a cool guy and the lore is moderately interesting. The gameplay was far too simple for me to play the whole series and the fan base situation is unfortunate. It's alright.

>The first game was made purely to bait in the screaming youtubers and their 8 year old audience

The first game was literally the only time where that wasn't the case, you goddamn moron. He just capitalized the fuck out of it when it caught on.

This animation's pretty good.

rule34.paheal.net/post/view/2052347

Kinda neat games for my autism.

Every one of them pretty much works around refining a system to maximal optimization and efficiency. FNAF1 as far as I remember is:

>flicker left light
>flicker right light
>shut right door
>check Foxy
>flicker right light
>open right door
>etc

and after you worked out this system it's just a matter of closing the doors when someone's there and when Foxy's out of the Pirate's Cove. As long as you close the right door before checking your Foxycam you'll never get got by Freddy so it just becomes a matter of checking your lights. Each game basically has an optimal flowchart like this you can work out just from playing it and having robots scream in your face as punishment on failure is a great way to refine things. The deepest lore stuff is pretty neat although it, like the spookiness, was done best in FNAF1. Once Scott started trying too hard with the deepest lore and animatronic designs it actually just lessened the effect. Less is more Scotty.

It's pretty easy to see. The whole screaming youtubers trend was getting really big at the time and FNaF was pretty much "perfect" game to make those videos.

Before you try to bring up the lore/plot, the first game had almost no lore or plot. They started to glue that shit on it in sequels when they realized that they wanted to keep milking it and wanted to keep people interested.

...

People playing it on Youtube =/= it was made specifically for youtube. By that logic Super Mario 64 and Mega Man 2 were made for Youtube.

You're fucking retarded. Screaming youtubers as a whole existed way before FNAF.

Slenderman came out like 2 years before FNAF and dumbass screaming lpers were already prominent. Stop being a dumbass.

Holy fuck you are stupid, how the hell do even manage everyday life without someone to help you?

Do you seriously think that games just pop out instantly as developer thinks about them? They saw that the whole screaming youtuber thing was getting really big so they started to make a game that would be tailored to be perfect for that crowd and 0.5-1 years later FNaF gets released.

I honestly really think it's shit. Not even bandwagon hating. As someone who played a bit of 1 and 4, and 4 being the most atrocious program I've ever played because of how horrible it was coded, I can safely say that its complete trash.

And no, just because you pull stuff out of your ass, hint at vague plot points in your next game or whatever bullshit does not make it 'deep' or 'innovative', it just makes it childish.

Pretty boring game play, semi interesting plot and probably the worst fans ever.

>meme games

>Main series
>Five Nights at Freddy's (2014)
>Five Nights at Freddy's 2 (2014)
>Five Nights at Freddy's 3 (2015)
>Five Nights at Freddy's 4 (2015)
>Five Nights at Freddy's: Sister Location (2016)

>Spin-offs
>FNAF World (2016)

>Novel
>Five Nights at Freddy's: The Silver Eyes (2015)

Jesus Christ, I don't pay attention to it for a while and now there's like fifteen of these things

youtube.com/watch?v=UKEYwX-HVUg

Yeah, they saw the youtuber fad getting big 5+ years after it had already became a fucking trend.

The majority of popular LP Youtubers scream at fucking everything, not just scary games you big dope.

>two more novels incoming
>movie in development
>attraction at Circus Circus
>Mexican stage play
>tons of merchandise of various kinds from vinyl figures to plushies to keychains to costumes

Shit gameplay behind interesting design and plot

kind of like undertale. I will watch the movie if it ends up coming true.

1 was great

2 was an interesting sequel

3 was horrifying garbage, it's not even scary is stress inducing how much shit you have to pay attention to

4 was okay but at this point you get bored

Sister Location was great especially in story telling albeit a little messy

Also Ballora best Robotfu

>>movie in development
Is this still happening? I don't remember hearing anything about it other than an announcement. Do we know the studio or if it will even be a theatrical release?

Angry Birds had a movie.
I don't doubt this will too.

I'm with you on 1, SL, and Ballora. I strongly disagree on 3, and I put it behind SL on my own list, but I can see where you're coming from with the Phantoms, who could've been implemented better. The focus on just one animatronic, and having to use the cameras to track him was a good mixup on the formula. Haven't played that much of 4 to have any strong feelings about it, except that it over-complicated things by being a bit of a trainwreck, story-wise.

Not much so far. "Moster House" director directing, Jim Henson's Creature Shop doing the animatronics.

I think Scott makes good designs, but his execution leaves some to be desired.

Looking at this pic, you'd think that the segmented panels are a huge part of the game. In reality, all you see of them is when you get caught, and the animatronic's face flips open. Seeing someone's face get jumbled up and walking around like that would've been much more effective than what we see of it (or the lack thereof)