I don't know what it is, but Source just FEELS fucking fantastic to me. Seriously, nothing has beaten it in my eyes. Looks good. Feels good. Things fall nicely. Water is cool. I don't even know. Feels responsive. It's just great.
Excluding HL2 itself, the HL2 Deathmatch maps where you solved puzzles in groups and each puzzle was in its own room with a number.
That was the pinnacle of creativity with a game.
That era is long over though.
Juan Baker
I meant this from best use of the Source engine perspective.
As for best engine...I'd have to say one of the Unreal engines, the first one was legendary (Unreal 1998) (then an updated version for UT)
Adam Cox
You mean synergy? I'd love a new game like that so much. There's a huge lack of good coop games these days.
Levi Adams
Oh man, those were great. Jumping across barrel filled void rooms, navigating in the dark, throwing grenades into holes, climbing walls with boxes
Good stuff, but really fucking difficult to do. Maybe that was half the fun.
Benjamin Baker
The retardedly over-optimised cryengine seems pretty based. Too bad those croats didn't make it free, and nobody actually used it.
Dominic Hall
REDengine 3 looks beautiful and runs great. Source is only good for fps games.
Elijah Sullivan
Source had my favorite memories. Ran on a toaster, and stuff like TF2 surf, CS:S minigame mode, Goldeneye Source, and Zombie Panic source were all just so much fun.
Colton Barnes
I love the movement and jumping in source. Jumping always felt disgusting in most UE3 games for instance.
Jacob Hall
Luminous Engine looks best imo, but Square will never let others use it.
Benjamin Long
I consider source bottom tier and I'm not sure I like a single source engine game.
Nathaniel Cook
Unreal engine 4 is amazing but nothing has really utilized it to its full potential it seems like.
Unity surprises me every now and then but I think the frost bite engine is among my top favorite even if no modding.
Graphically it looks good and the fact that there's bullet travel and drop is a huge factor. I have yet to see engines or games really do this as much or as well.
Source engine isn't really good at land scape enough to compete anymore. I mean it might be with source 2 but we'll never see that used in anything but Dota 2.
Dominic Rodriguez
Me too OP. TF2 is the sickest game ever desu.
Matthew Brown
I was just playing HL2 earlier and thinking about how much I've always liked Source 1. Such a well optimized and time-weathered engine, I hope the games made on 2 (assuming valve ever makes another game) have the same longevity.
Michael Hall
I would agree with source. My favorite games haven't even been made on it but it just *feels* the best out of the major engines for sure.
Easton Long
out of the 'big ones' probably ue series.
nowadays it doesn't matter since every developer creates their own dumpster fire snowflake engine
Nolan Turner
I miss the super jump glitch that used to exist with physics props in HL2:DM
Ian Mitchell
Anyone know what I should download from the steam tools list to get the full source engine capabilities or whatever?
There's >Source SDK but also >Source SDK base 2013 singleplayer
what's the difference?
Hunter Torres
Source is everyones favorite engine until they have to work in the editors. I dont know who greenlit the UI and functionality, because its completely terrible. Hammer editor in particular is the worst tool. This is why Unreal Engine 4 has to be my favorite, despite how fucking sluggish and bloated it is. You can do anything, and have ease of use. I still love games made in source engine, and love the general flow and function source games have.
Functionality/compatibility
Jack Ross
You need 2 things to be able to mod source engine.
#1 a certain version of the engine #2 some game logic
the difference is what version of the engine and what game logic you will be working with.
Source SDK is just the basic tools launcher.
Blake Brown
Hands down id tech 2. Clean API, zero bullshit, efficient and looked damm well back in the day.
Bentley Cruz
So, wait, would I be able to start making mods with the tools launcher? Or would I need this "2013" thing to make that work?
Or is the 2013 one just an updated version of the tools launcher, in which case the base version is useless?
I'm just still not sure what the difference between the two are.
Hudson Foster
>
Matthew Diaz
Source sdk base 2013 is needed to play mods made with source sdk 2013 (ie the tf2 engine).
There's no actual sdk for the newer souce branch though (portal 2/csgo/l4d2 etc) Only authoring tools for each individual game.
Logan Russell
if you are just making maps in hammer you wont need anything besides maybe a download to get access to assets.
if you are actually programming it matters a great deal because they are totally different visual studio projects. (although the newer ones might be some linux compatible shit or something)
Isaiah Sullivan
Monogame is my favorite for 2D. The freedom and lack of constraints is amazing. I haven't tried UE, but Unity works pretty well for 3D. Lots of features including some very new ones that I'm currently utilizing like the cloud feature
Bentley Martinez
source is probably one of the most simple and bland engines you could ever find. it was never good... on the other hand, unreal (starting on 3) is pretty robust and versatile, so it has my vote as best thing ever
Anthony Rodriguez
that's one of the most expensive engines you can license and instead of reaping a profit of the sales, you have to pay before hand so it's a no-no for most studios licenses ranges from 1 to around 5 million from what i've read
Jose Price
Honestly GoldSrc is the best combination of greatly detailed texturework along with low poly models.
It's fucking fantastic.
Elijah Jones
cry of fear worked with it real well
Kayden Wilson
Havok is pretty cool
Jace Flores
Vindictus
Julian Phillips
Uses source
Logan Barnes
so does titanfall 2
and it's fantastic
Austin Martin
Both titanfall games do but its heavily modified.
Jackson Adams
Fox Engine is the best current engine. Too bad is on the wrong hands
Henry Richardson
Top pleb m8
Christopher Hughes
>tfw gmod gold days are long gone
Justin Morris
Cryengine V has a similar model like Unreal Engine 4
Fuck you guys, all I wanted to do was play HL2:DM and now all the servers are bullshit puzzle or RP maps.
Landon Thompson
>silky smooth 130 fps on an 800x800 display lol amd
Benjamin Diaz
Gamebryo
Hunter Kelly
I remember these guys, good to see they've been so successful and have followed up on their claims!
Nathan Martin
stay mad noob
Gabriel Nguyen
Quake 3 core had the best movement mechanics I've ever experienced in a game. However perhaps paradoxically no other Quake 3 engine based games (id tech 4?) quite "felt" that good. Source feels fantastic, snappy and fast always. UE1 felt great, UE2 always felt shit, UE3 likewise, never tried anything on UE4.