This satisfies my grinding needs. Props to a franchise that has improved upon its mistakes and been loyal to its core resulting in a hack and slash masterpiece.
This satisfies my grinding needs...
I love the shit out of the orochi series, but to be perfectly fair, they're the most dumbed down between their dynasty and samurai roots.
Stage design in general has been getting worse since DW4-5, but Orochi heavily prioritizes having fun with the setting over having good and/or challenging maps, with each one progressively worse and more follow-the-bouncing-ball about it
That's not neccesarily a bad thing when you're just looking for a game you can get into and tear shit up without too much thought, but it definitely has not improved upon itself any in that area.
But it did improve on the roster vastly and I really like the Hydra storyline. And the bonds, i'm a nerd for that shit. I hope they do another with even more licensed characters.
Also they did make it slightly less brutal in the way you can lose before ever even having a chance to reach someone frequently in the past entries, it only happens a little in this one.
Da ji why you so cute even though you are annoying and evil
Don't get me wrong - like I said, I love orochi. I'm a whore for crossover shit in general, and orochi does it really well in a lot of ways.
I just thought the premise of "improving on its mistakes" wasn't very accurate. Each game improves on what it already does well, while not really doing anything about the actual problems. The map design is my biggest bone to pick, but another good example is how broken the weapon attribute system's been from the start. The first game was nuts enough, but 3 is so broken it's barely even funny.
The Samurai Warriors Chronicles series remedied that by at least giving you tightly timed objectives to be accomplished. Even if the maps were shit, you still needed some semblance of strategy to complete everything. Why they don't put those features in the mainline, I don't know.
Well I also said they stay true to their core. Look if you don't like slashing up a bunch of poorly rendered fodder with awesome looking heros in repetitive environments, Warriors just isn't for you.
But I think within that niche they have been improving on their formula.
>dat feel when Musou Stars looks like it's replacing Orochi games
The shitty thing is they ended 3 so many different ways they really can't bring Orochi back as the villain again. But It would suck not to get another epic crossover with everyone from Orochi and more.
I wish Chronicles wasn't so obviously toned down for 3DS. Musou games already don't translate well to portables, let alone to weaker 3DS.
Warriors doesn't have to be that simple though, like already implied.
Earlier games had more challenging give-take on the morale flow, more stage events going on, more tough choices to makes during stages to try to keep shit going your way. The designers would look at the stages, and keep a likely eye for "ok, this would be a good point to do this and make the player have to decide what he thinks he needs to defend and what he thinks can hold without him for now", and Samurai especially would often force your hand to hurry and trim down points before rushing off to some other place you had to get to to prevent total disaster.
You can have crazy hack and slash and still not get lazy as fuck about the stages. It was way more fun when they weren't. That doesn't mean warriors isn't for me - it means it's a trend I don't like in a series I otherwise greatly enjoy.
I'm mad as fuck I can't find this video on youtube anymore. Da Ji/Taigong Wang catfights are the best.
The grind in this game is insane. No sane person can possibly unlock everything.
Anyone got any advice for going through Gauntlet Mode?
Yeah but they were telling a very specifc story in Samurai. Every campaign was just the same battles from a different perspective. In Orochi the idea is you make the story by picking your favorites and such so they couldn't lock it in as much. You get easter egg lines for characters based on hidden scenarios though in Orochi.
not really, though. you just need to unlock characters and best weapons.
Pick bullshit wave clear and rush objectives on unlocking missions so miasma doesn't build up and make the enemies 1 shot you.
I've only really been using it to grind out bonds
Sucks Orochi 3 never made it to PC.
>dat feel when best part of SW3 was the Murasame Castle mode
Sengoku Basara: Samurai Heroes beat SW3 so bad it wasn't even funny anymore.
I highly recommend Lu Meng and Zhang Fei for clearing gauntlet
>Tfw you played Samurai as a kid and thought all the heros were so cool, and then you learned about them and their gruesome horrible deaths in real life.
That pisses me off more than it should.