So who else was mostly disappointed by the time they finished this game?
So who else was mostly disappointed by the time they finished this game?
Well if you take away all the made up shit floating around this game series it turns out that it is a very boring and bland game which difficulty comes mainly from clunky controls.
Just you
Honestly the controls weren't even a problem for me, I found my way around them perfectly fine.
The game just because tedious later on. Bosses weren't any harder they just had more health and did more damage, but were beaten in basically the same way as every other boss.
Looking back in retrospect, the game is extremely short and bland. It only feels long because of the aforementioned tedium.
Was there a sale? Usually "it's over rated" and "what's the appeal?" threads pop up whenever there's a sale.
wow "became" not "because" I can spell I swear.
I could wax on at length about how badly designed the overall game is, but I feel like I'd just be shouting into the void. Everybody else loves the game to death.
Are the sequels better at least?
Nah, I actually owned the game for a couple years now, but when I first played it I had the wrong mindset and got so frustrated with it that I stopped playing pretty early on. I decided to give it another shot a few weeks ago and fell in love with it, but then once I got to the end of everything it felt like a curtain was lifted and the magic faded really quickly.
Playing Dark Souls was one of the most boring experience of my life.
BloodBorne is better, but not by much, still very boring.
Well since you didn't like the first one the designs of the other two might feel like improvements to you, but they're built on a similar mechanical base so they might not be what you consider "Good enough" to justify the purchase if that didn't attract you. But who knows, you might think they're even worse for the design changes.
I personally think they've made so many great quality of life improvements over the last 2 games, 3 if you count Bloodborne, that I have trouble going back to DS1.
The game basically expects you to play through the game like six times to get everything out of it.
I seem to remember that not working extremely well for another game that tried that...
If you just cut everything from the game after O&S it becomes a literal 10/10
The game play and world were really fun to explore and learn about but the ending was anticlimactic.
I feel like there's potential for good here. The base structure of the game feels fine, but all the stuff on top of that feels clunky, bland, or unfinished.
All it really needs is better boss encounters and better pacing and it would be good.
Oh and they really need reel it back in with the permanently missable shit and having overall bad conveyance.
>mfw I found out that I missed out on some really bitchin Pyromancies because I killed Bed of Chaos too early.
>mfw I found out there's two entire fucking zones I didn't even know existed and never would have if I didn't look it up
And how the hell is anyone supposed to figure out how to join the Darkwraiths in a normal playthrough without looking that shit up?
This was done on purpose. The world and exploration were meant to be the real reward while the ending faces you with the grim reality of a world that's fucked no matter what you do.
I can agree that all the stuff after the Lordvessel was pretty shit, but then the game would be even shorter than it already is. They just needed to make those encounters better.
there's always a sale on g2a. go get it with the dlc for $5 to anyone who hasn't already.
Nah. Some of the controls, the directional rolling especially, are still pretty clunky, the menus are super unsmooth to navigate, you can only use one item at a time, you can't compare and contrast your current weapon with what you're ascending it to, the drop rates for some items are unnecessarily ass even with the right stuff on, some of the hitboxes and enemy tracking are pretty crap and more etc. Even that aside though saying a game gets better if you cut out literally half of it doesn't sit well as a very good argument.
The only bad part for me was unfinished izalith. I like most of the endgame areas and absolutely loved the lead up and battle with Gwyn.
[Spoiler]he was really difficult for me because I had no idea you could parry him [/spoiler]
Not that user, but Dark Souls 2 did item missables a lot better by having Bonfire Ascetics, an item that moves a specific area of the game into the next NG+, to save you grind and replay time. They took it out in DS3 though for some ungodly reason.
...
Exploring isn't even that rewarding because none of the stuff you find is ever going to be more useful than what you have.
Hey look, here's an entirely new set of armor! Too bad it's not as good as the Elite Knight armor you upgraded and never will be, even if you upgrade it too.
Hey look! Here's some spells and a weapon that's really good for an INT character! Too bad you'll never use them because you built for FTH and your lightning spear spell will always do more damage.
Also not the user you were talking to, but you reminded me how much more intuitive the DS2 Covenants were apart from DS3.
Blueberries no longer able to be cops, most of the interesting covenants like Bellbongs weren't around, and we never even got a return to the Gravelords.
Is Dark Souls a boss rush?
It's got great replay value, I'm still yet to try a tanky, strength build character.
I fucking wish it had something like that.
It takes a bit over an hour to get through all the bosses in ng. That being said first playthroughs usually take tens and tens of hours. I think it took me around 80 hours when I first played the game.
Once you know how to progress through the game, yes.
If you start with the master key even a non-speedrunner could conceivably get to O&S within an hour of starting, unless they had difficulty getting through sens or anal orlando or something.