Alright Sup Forums,
Should I emulate MGS2 or play the PC version?
Alright Sup Forums
I'm gonna dump some MGS2 art work with my shit net until I get an answer.
Play the HD version on 360 or PS3 you fucking PCnigger idiot.
Aint got consoles famalam. My neice broke my TV also
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The PC versions runs perfectly
C'mon Sup Forums, I know you like MGS2.
So there's no difference between the PC and PS2 version?
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Not really
I see, thanks for your input.
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Ok so im playing through solid 1 for the first time right now. I was wondering if its normal that I find the cqc grab range to be king of ludicrious.
When i played 3 and 4 I had no problem performing the cqc maneuvers but for some reason I find that the choke is so hard to pull of without running into the guard or wiffing that I usually just judo flip them and run right through. And even that isnt guaranteed.
PC version on high settings, it's actually got a very complete settings menu (not in game, beofre launch), and it's the subsistance version so there's the extra content as well.
>playing other mgs games before mgs1
what the fuck are you doing?
I see. Well I got a controller so it shouldn't be a problem I suppose.
It's a PS1 game, models are literal polygons.
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I was a n64 kid. I only hoped onto the series when 4 came out. I'm currently playing them in chronological order off of the legacy collection and I have too say that the MSX ones where better than I expected. 2 in particular.
You should suck this COCK!
*unzips penis*
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Please explain why the polygon count has anything to do with what im saying.
I just think it would be better if the grab had maybe an extra feet or two to its effective range. Kind of like the punch did in the msx ones.
I'm not really sure but I'd assume the hitboxes would be bigger or something.
ah k
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