Warcraft

Im 19 and I have never played WoW or Warcraft 3 etc

Have i missed out something..?

not really...
starcraft 2 is decent, try the arcade starcraft 2.

Everything up to wrath and ill admit pandaria had its enjoyable content but now the game is just kinda meh. Still worth trying though maybe youll like it. Free trial up to level 20.

go and download wow and play for free until lvl 20. becareful it might ruin your life. it did to me lol. spent two summers 16 and 17 high as fuuuck playing wow 12-14 hours a day. if I could go back I would lol

You missed the heyday of WoW but it's still pretty fun. Havent played Warcraft 3 though so I can't say for that.

You aren't missing out on anything, unless you are a virgin, or autistic.

Jesus christ, stop posting here for the love of all that is good. It's not even summer yet

you are the master this board and ill listen to anything you say. master can I suck your cock now? can I take your load on my face master?

Just play Warcraft 3 my man. If you enjoy it play Frozen Throne as well

It's quite easy to beat and every different race has a unique playstyle

You missed WoW in its prime

not him, but you sound like a fucking leddit retard.

Cringed hard. Thanks for that, I guess

not sure about WoW, but you missed the FUCK out by not playing WC3

warcraft 3 single player is still good but battle.net is just bot hosting custom games. not sure if ladder is still a thing. glory days was before DOTA got super popular.

It could be worth to play Warcraft 3 and perhaps 2. Do not bother with Warcraft 1, too old to be playable.

You missed World of Warcraft when it was in its peak, not worth to play today IMO.

Playing WoW on release was fucking magical man and nothing I've played since has captured that feeling.

But I doubt playing it for first time today would have the same effect. Back then it was all new for everyone, now it's the same old shit everyone has been playing for over a decade.
Not to mention all the changes to the game since vanilla that have dumbed the game down.

So to answer you question, yeh.

wc3 is too old to be playable
default controls are a fucking joke and graphics aged like milk

>Not to mention all the changes to the game since vanilla that have dumbed the game down.

Please stop saying this. It is not even remotely true.

Mythic +10 dungeons are significantly harder than any shit in Vanilla.

I want that load on my fucking face. I want your load to dribble out of my asshole onto the floor. wipe your dick on my sheets b4 you leave me alone on my bed recovering from that pounding

Don't let it suck your soul user. Turn away now and you won't hate yourself in the future.

Go play Nostalrius or Elysium Private WoW servers. Its free too.

at least I still have my chicken

The default controls are very similar to modern RTS. You've got control groups, shift command queues, typical right clicks for actions, general commands and hotkeys. Only the hotkeys are slightly bad but they can be rebound.

OP here.
Why does everyone prefer Vanilla? What is better about Vanilla then all the expansions? What ive read about vanilla seems fun as fuck

It's too late, you'll never get the whole experience.

But WC3, yeah you can go back and enjoy the story I suppose but I don't imagine there'll be many of the funtimes custom games going about like LoaP anymore.

>WoW is more like Diablo
>it gooder now dumbo

Anyone with half a brain and skilled enough to download addons, who played this game at max level for more than a month, can complete those memethic plus dungeons.

You probably can't say the same thing about vanilla.

What happened was a shift on where the challenge is found, and saying memythic garbage is harder just because it requires an ungodly amount of gear in order for you to beat it, doesn't mean the game is any harder, it just means its pointlessly over-tuned.

If tweaking numbers to make artificial challenges is seen as difficulty to you, and not just some arbitrary nonsense to keep players busy for no reason other than to force them to pay more, then sure, legion is indeed a lot "harder"

On a social level Vanilla WoW was superior to all other versions of WoW because you basically needed to stay in a group to progress through the game. You could still level by yourself but it was more difficult as there was the occasional group quests. Once you hit max level upgrading your character is all about doing dungeons and raids with other people constantly.

It is this social aspect alone which makes Vanilla so memorable to so many people. Once the first expansion came around Blizzard started to make it a little easier to level by yourself, gear up by yourself and players got more spread out. In the second expansion the social aspect took another major hit when you could group with random people to do dungeons and yet another blow with Cataclysm where you could group with random people to do raids. You would most likely never see these people again as they were from other servers.

Vanilla's gameplay was fucking abysmal though.

Basically, vanilla is more time and award orientated than its expansions (with exception to TBC imo - which is in fact the best).

You put in more time and effort, you get a better feeling of accomplishment and award. Your awards are more unique. Your character feels more unique. All the while Vanilla had a much stronger sense of community, and the world was more confined, yet at the same time it was large. It followed the traditional model of an MMO for the mostpart (even though by 2004 standards it was considered casual).

Vanilla is in complete antithesis to modern WoW, which roll out awards on an assembly line with little to no effort to get them. Modern wow all but destroyed the community aspect of the MMO too.

Modern wow is all about convenience, while vanilla is about investment. Retail is like a communist or marxist economy, while vanilla is like a capitalist one. You are rewarded for what you put in. People dont have the same sense of investment and attachment to retail as they did for vanilla, hence vanillas popularity...

There are other factors to consider of course, like people not liking the direction of game lore, changing core mechanics etc

>Vanilla
Game starts at level 1

>Current WoW
Game starts at max level

Vanilla is easier, just takes longer to get your gear.

you don't get it.
You can start a character on WoW, literally walk toward any enemy and press any damage button and repeat that over and over, You'll complete every quest, It's impossible to ever die, Every quest feeds you a constant stream of gear upgrades.
You don't have to manage mana.
You don't have to get gear through dungeons, crafting, specific quests.
You don't ever have to group up with anyone.
You don't ever have to worry about dying.
You can queue up for a dungeon, Enter it, Just follow the tank and roll your face on the keyboard and complete it.

Just because there is a final hard mode after you've already completed the entire game and beaten end game raids 10 times, Doesn't mean the game isn't dumbed down, IT IS.
A fucking human vegetable could play this game. They purposely dumbed it down so that 5 year-olds can play it on their iPads.

>Retail is like a communist or marxist economy, while vanilla is like a capitalist one. You are rewarded for what you put in. People dont have the same sense of investment and attachment to retail as they did for vanilla, hence vanillas popularity...

Stop injecting politics into everything, holy shit. And this is just a terrible comparison, anyways.

>Stop injecting politics into everything
Can you tell me what else I injected politics into?

And I think the comparison is just fine, so fuck you.

why can't this game be played in ultra with 60+ fps with a AMD FX 9590?

Do the W3 campaign and create a few maps.

Then say you are done.

WoW 1.0 was utter shit.
WoW 1.7 started to be good.
WoW 1.12 is the best WoW.

play wc3

You've missed every good mmo. Early wow barely qualifies.

Lmao, you're such a fucking tryhard.

Someone haven't ever tried to get 40 people working together.
It was some sort of military dicipline, do as you are told.

Basically this. You missed out on the greatest, most diverse and active community in any video game ever. That shit was intense, sure it wasn't in any way healthy, but my server had someone kill themselves because they didn't get a thunderfury, a real-life marriage was broken up because of online degeneracy (this was a couple in my guild), some dude ended up getting committed to a mental hospital after trying to get rank 14 and stopping eating/sleeping/etc. Sure its absolutely pathetic to think about now, but the game evoked real emotion and people literally threw their lives away for their degenerate behaviours, the fact that a game can incite that degree of commitment is incredible. If you tried to tell someone now that their gaming schedule was now the equivalent of a full time job and that if they didn't show up every single night they'd get kicked, they would tell you to fuck off, but my guild had people lining up to subjugate themselves to that kind of agony.

It was some of the greatest times of my life, but I'm so glad that shit's over

A friend who is still in Wow told me that.

>Do a dungon
>Tank die
>Instant resu
>rebuild his aggro
>continue the fight like it was nothing
>win
It is stupidly easy now.

You missed out the golden age of MMO and golden age of RTS.

Otherwise, its meh.

MMO/RTS in current age is garbage.

how the fuck do you even get that out of that post?

>thinks mythic+ was a good thing
there is zero incentive to raid now because mythic+ gives the same rewards without the hassle of getting 20 mongoloids to work together in perfect sequence.
over half the raiding guilds on my server have stopped raiding until nighthold comes out.
just lol at your stupidity and lack of foresight.
people who praise retail like this usually dont even play retail at a remotely high level.

Starcraft 2 Arcade was way more shit than WC3 custom games.

Heck, it was way more shit than Starcraft BW custom games like Cat & Mouse or bunker defence with 255 uppgrades.

>You don't have to get gear through dungeons, crafting, specific quests.
uh what
im all for saying vanilla leveling was harder than retail leveling, but that statement is retarded

Shit, I remember all the feels. A guy killed himself and he had an online ceremony where someone else played his character and went into water to die.
A horde guild showed and killed all the ally. The very next day everyone in the guild was banned by all the other players. The few in the guild who didn't knew about that raid quited immediately and had to negotiate for days to be left into another guild.

We all knew a guy, this guy who wanted to end his life but didn't because WoW gave them a shit to care about. Actually saved some lives, delayed some death.

Some IRL couples have been made there. They have kids now.

Nothing will ever be vanilla WoW again.

AQ 40 and Nax in Vanilla was the hardest things i ever tried in WoW.

>Retail is like a communist or marxist economy, while vanilla is like a capitalist one. You are rewarded for what you put in. People dont have the same sense of investment and attachment to retail as they did for vanilla, hence vanillas popularity


I was with you until you started saying this retarded shit.

Cept it wasn't. as someone that legit raided naxx on release, most guilds had a solid core of 10-15 people that carried the rest. Anybody that can put their nostalgia aside and genuinely cleared that content knows this.

Naxx was the most advanced the content had gotten at the time and it was still very basic.

Too sad we had to farm MC until everyone was violet and then do the same with BWR before we could get it.

Warcraft 3 is still a fun little RTS romp. Definitely among the best RTS campaigns that's for sure.

WoW where it is at the moment is the absolute best MMO in the theme park definition of an MMO. Really only play though if you enjoy cooperative large group content that requires a lot of coordination because that's really kinda where it's at with such MMOs once you reach max level. Don't let others dissuade you here either. They talk more from nostalgia than actual facts.

The others still had to not aggro or to coordinate the heals.

I remember the 3 priest thing.
One is healing.
One is running away to get out of combat.
One is drinking.

We got paladins to not fight so they would spam their 5 minute buff and recucite dead people.

And you forgot a thing. Everyone had to be there. You needed 40 teenagers to actually come at the right hour and to move their ass into the dungeon. Now it's 10 and they just click on find me a team and teleport me to the boss.

>Im 19 and I have never played rip-off Warhammer etc
Fixed for you mate.

It was more so hard because in order to complete naxx you had to have been clearing up until Thaddius or Sapph or KT for months before you even had a hope of being able to progress further. There really was no 1st day clears or anything like that. It was the grind that made it hard. You'd have to farm for consumables every single week, and be fully buffed. And some bosses like four horsemen literally destroyed guilds because the best guild(s) (usually just 1 per server), would take all the good tanks because you needed fucking 7 of them.

There's a reason less than 0.01% of people ever really did anything in naxx. No, clearing spider wing does not count anyone could do that

>This is what happens when girls post on Sup Forums

Because all the Nu-Blizzard memes got shit posted so much it's brainwashed everyone into thinking that everything Blizzard made after TBC was total unplayable shit that brought on the decline of the video game industry as we know it

>You'd have to farm for consumables every single week

>Get rank 6
>Free potions forever
Nah.

>be 858 arms w/ legendary legs
>apply for mythic
>denied
>dh gets accepted

so you never made it past Loatheb huh

>You needed 40 teenagers to actually come at the right hour and to move their ass into the dungeon. Now it's 10 and they just click on find me a team and teleport me to the boss.

Why cherrypick the most different examples of both eras? Mythic Raiding nowadays is not just 'Que up for boss and get free loot' and top guilds still poopsock for hours on end. Besides, you used to be able to pug for MC and ZG. Hell, my first time going into ZG I wasn't even level 60 yet.

>Now it's 10 and they just click on find me a team and teleport me to the boss.
20 people for the real raid difficulty, vanilla had meeting stones to click on to find a team, warlock summons have always existed, there is no teleport to raid button outside of tourist mode

you dont need to lie, exaggerate and display huge bias to claim the social aspects of retail are easier than vanilla. doing so only hurts your argument

People don't like Arms currently.

You get rejected from at least 50% of groups no matter your ilevel just because they take someone in that signed up before you or another spec fits into their group better.

If this is just regular or under +5 mythic then DHs are one the best choices for dps as utility isn't needed and they easily shit out lots of damage, Making the run faster.

Half of the stuff you listed has nothing to do with the difficulty of the boss, which is what that other user was talking about.

The boss design has clearly taken a leap forward as far as difficulty goes. They've definitely gone in a more platformer esque design than just old school mmo bosses. there's a reason anybody that mythic raids says the raiding is the best part of nu-wow.

I don't even dislike oldschool wow, i play both. But to say the bosses of nu-wow aren't harder from a design and mechanical stand point is definitely wrong. Compare kel or saph to garrosh, lei shen, deathwing, xavius. All of those bosses are lightyears ahead of anything old wow could offer in terms of difficulty. Excluding maybe arthas and yogg saron.

With the right stats and the legendary leggings, Arms can nearly constantly keep up Colossus Smash.

Why would someone take a DH over that?

>Heroic Lei Shen

because warrior is shit

kys

>be 850 retard in expansion that showers you in free gear
>apply for group that 890s grind ap in
>"wtf why didnt they take me??????????????????????????????????????????????????"

I would Wotlk was the beginning of that design philosophy, as much as I hated running those dungeons it was entirely because of how trash mobs were handled at the time IE with a focus on AoE threat generation over single target threat generation, the bosses them selves were fun. I played a prot warrior

I would say*

>want to do mythics to get better gear
>can't because I don't have good enough gear

>you used to be able to pug for MC and ZG.
Nope.

They had sortcut because the real way was thought the 5 and 10 men dungeons dropping blue and it was kind of impossible to send 40 people into the same instance. You still had to move to Blackrock mountain and climb that rock.

No. You missed the train, but the train is on fire and about to collide with the station. You're at home in your jammies browsing your steam list oblivious to the garbage fire that is the MMO Genre.

Seriously where the fuck do people you even come up with the ideas that my post meant any of that?

You completely over analyze everything and it just makes you look retarded

>vanilla had meeting stones to click on to find a team
Happened late in the game. In the original WoW, you had to ask people verbally in the region. No share quest either, if you don't come with the quest active, you will have to do it again.

What do you mean Nope? I literally got pugged into MC my first time in there because they needed a hunter to get the Tranq shot tome.

Because doing a fast run is about good Area damage which DH has like 6 abilities for, while they can Metamorph for each boss.

In higher mythic + DH lack utility and are bad at long single target fights.

>patch 1.3
>late in the game
maybe i dont know enough about the length of vanilla but that seems extremely early
wasnt there a group finder in the ui too where you could list groups and apply to them? i started in bc and vaguely remember that, dont remember if it was an addon or not. either way, global lfg chat channels always existed.

i could have sworn quest sharing worked in vanilla too

You still had to do a quest to access MC and had to move to the NPC.

Maybe it was a demonist invocation, but they couldn't do that for everyone as stones were precious.

You had an entire raid to do the work for you, it's not like all the raid got a button: get thing done for me.

>862 Ret w/ leg
>accepted
>accepted
>accepted

Because since Cata WoW became single player RPG with multiplayer endgame content.

I think you completely misunderstood the point of his post

Shit, I started so early? I was almost 60 when the stones came.

>comparing current WoW to Classic
A complete waste of time. The game has changed fundamentally, just like the player-base and meta.

Naxxramas was hard because you needed 40 people, average internet speeds were bad (no fast reactions possible), class balance was non-existant, skills/mechanics/abilities were barely functional while some entire specs were useless, itemization was all over the place etc.

Nowadays the difficulty comes from much, much more complex fights, with gear-requirements, cooldown-stacking, damage-breakpoints, overlapping mechanics etc. (at least in Mythic). At the same time the meta knowledge and playability of the game has increased so much, that even an average schmuck playing today knows more about the game than a below-top100 raider did back in the day.

this is wrong though. The sc2 bunker wars was 10/10 when it was in development. sc bw bunker wars was like 4/10

the custom games where upgrades cost 1 resource and you constantly get more resources for no reason are cancer.

>t.blizzshill

I'm not even playing anymore. Or is this some whine about Nostalrius? The private server infested with Chinese and BRs, where people people run around with up-to-date addons and specifically farm gear they min-max-calculated to be better than MC drops?

Game is dying.
You should probably avoid playing dead games.

>dat pic
>meanwhile Legion below 1.7 million

nu-wow in a nutshell

>15 bucks more, please.

Current WoW is dead Jim.

If you've ever played an RTS then you really can't go wrong with playing WCIII for the campaign alone.

>LMAO 12 YEAR OLD GAME ONLY HAS 1.7 MILLION PEOPLE PLAYING. BLIZZARD BTFO. THEY'RE DONE FOR. THEY NEED LEGACY TO STAY AFLOAT NOW.

You're delusional. Since when is 1.7 million for any game, let alone one that's as old as wow is, bad?

>Since when is 1.7 million for any game, let alone one that's as old as wow is, bad?
Since when 1.7 million is good for WoW? Even WoD have higher online after release.

You need people to run dungeons with who aren't retarded. Find a decent guild or just meet and talk with people. Yes, that means actual interaction, making the first move and such.

Playing alone you will never go anywhere. With a half-way decent group you can easily progress through the content, even while massively "undergeared".

Just be careful you don't get stuck with retards who are desperately trying to get carried.

>THEY NEED LEGACY TO STAY AFLOAT NOW.
Why not, since Vanilla have much better online?

>legion
>1.7 million subs
This one is a really forced meme.

Or he can just make daylies for second legendary.
Prove me wrong.

samefag with broken english

Compared to other games it's not an issue, but WoW is THE mmo on the market. It cannot afford to be measured by mortal standards.

Legion has a legitimate problem and many people are quitting. My guild recently canceled all raids until Nighthold because people are dropping out like flies.

I froze my account three months ago because of work and despite having time to spare now, I just can't see myself getting into the game again.

wasnt there the same issue in vanilla?