Well now, what do we have here? Caught in the act and no gold to pay your fine? I'm confiscating your stolen goods...

Well now, what do we have here? Caught in the act and no gold to pay your fine? I'm confiscating your stolen goods. Now it's off to jail with ya!

>playing through TES for the first time
>beat Morrowind main quest yesterday
>now playing Oblivion

Shit's pretty tight, yo

>Quick loads

you're in for disappointment when you start skyrim

WHY
WON'T
YOU
DIE

>Think I can waste 2 guards easily
>fuckers are actually hard to drop
>Keep swarming in groups of 4
>Give no breathing room even when trying to recover magicka
Imperial guards don't fuck around

Skyrim offers a more immersive and explorative gameplay than Morrowind.

Oblivion is very flawed, but it was my first open-world RPG where I could make my own character.
One thing about Skyrim that I fucking hated in comparison to Oblivion was the guilds and how they were handled.
Example

OBLIVION THIEVES GUILD:
>Not easy to find
>Have to ask around/be in the right place at the right time to join
>No violence, all about sneaking around, exclusively stealing based quests
>No halls, but a chain of guild merchants integrated into regular NPCs for you to sell stolen shit too
>Endgame guildhall for you to live in with riches

SKYRIM THIEVE'S GUILD
>Literally cannot progress in the game without initiating the join quest
>It's just a less edgy Dark Brotherhood questline

Have you heard of the high elves?

>more immersive and explorative gameplay than Morrowind.

wrong.
hand crafted world > randomly generated

>people actually think this

HRA
OOF
AR
ungh...

>he thinks any Elder Scrolls was handcrafted, and not computer generated with tweaks

While we're on the subject of Morrowind, the dungeons were also shit.

Do you know the glories of TES lore though?

>Not easy to find

One of the loading screens practically tells you to go to the waterfront district

CHIM

Oblivion thieves guild and dark brotherhood were things of beauty i agree. Skyrims equivalents were pretty lackluster, though i did enjoy lucien lachance's cameo

>Have you ever heard of the high elves?
>Every city has multiple Altmer residents
At least Skyrim got the confusion Nords showed towards Khajit right by having very few of them in the game.

i rebel

Tsun is aspect of both stendarr and trinimac who in turn got turned into malacath
Whale bridge is most likely corpse of Tsun since whale was his totem animal in Nordic pantheon

thats why you run. dont try to fight until the end game with 100 chameleon or 100 reflect enchanted armor and your gray fox hood.

C'MON NOW THERES NO NEED TO GET VIOLENT

Skyrim isn't randomly generated.

there was hand placed loot in morrowind dungeons. little hidden things for you to find. You never knew if the dungeon you were entering was just a random trivial mine with nothing interesting or if it had a secret passage that lead to a vault with items worth hundreds of thousands of gold. It made actually looking for and exploring dungeons more interesting and fun.
in oblivion/skyrim all the loot was randomly generated relative to your level so no matter where you went you only got loot "appropriate" for your level. even the hand placed items in skyrim were generated according to your level, and they were usually not hidden to the extent morrowind had.
It's boring and makes for boring "exploration".

...

Where did you start ? Arena ? Daggerfall ?
Vanilla iblivion or modded ?

the loot and for the most part enemies, are.

>randomly generated
???

The only place you can get high level gear is archwind point in skyrim

has there ever been a game with uglier faces than oblivion?

Having a guild in each city was the comfiest shit, it made you actually feel like you were part of a large organization. Skyrim's guilds in comparison are like 10 people working out of a shed in a town that are apparently feared or respected throughout Skyrim.

> Morrowind Dark Brotherhood
> Lawless cultists who kill anyone for the right price
> Specialize in high profile targets
> Impossible to join
> Will hunt you down

> Oblivion Dark Brotherhood
> Illegal cult
> Runs their services like an ancap meme
> Just kill a random beggar to join
> Champion of what? Never heard of him. Go kill those pirates at the waterfront district

> Skyrim Dark Brotherhood
> ""sekrit club"" of literally whos
> even a child knows how to summon them
> will kill anyone for nothing, like a lady who works at an orphanage
> Dragonwho? Never heard of him. Hey want to be our listener?

stop being such a morrowindfag

YOU WILL CATCH ME ALIVE

Yeah. Skyrim.

> will kill anyone for nothing, like a lady who works at an orphanage

If you even played it, you'd have learned that the DB in Skyrim is dying, which is why you help them build a name for them by killing the emporer, or why you can wipe them out for good if you reveal their location

They should rename this board /neo v/ because there are so many threads saying Skyrim is a good game. Do Hiroshima you fuck. The dream is over.

But user, Skyrim WAS a legitimately good game.

No user. It really wasn't.

Started with Daggerfall a couple of weeks ago, had a bit of a hard time so I went straight to Morrowind and played that up until yesterday. The lore is really cool

>I saw a mudcrab the other day......terrible creatures

What did he mean by this?

Oblivion was great.

Will there ever be an expansion as great as Shivering Isles in TES?

Still, user. It means that you have to go and find it, and to a lot (admittedly either stupid or new to the genre) people that means taking the time to gather whatever information you can and search for it for a while.

The Fighters and Mages Guild had official means of ranking up and felt like a big organisation, like said.

The illegal groups were done very well to feel legitimate but still underground.
You have to either go looking for them, or go out of your way.

If you play a moralfag in Oblivion, there's a good chance you'll never even come across the Dark Brotherhood.
But when you do find it, you have the little cult centre hidden in town. It feels integrated into the world-shit you will constantly pass is actually the home of a cult, hiding in plain sight as many groups often do.

The Thieves' Guild is rightfully mysterious, with no official Guild-Hall and the leader shrouded in mystery. The questline for it is appropriate; a campaign against a guard who holds the guild as a rival, then an attempt to pull of the most dickass-thief heist in history.

In Skyrim, the Dark Brotherhood thing is rammed down your throat constantly as "this kid has been doing cult shit in his room for a fucking year while you've been questing, go check it out nigger" and the Thieves Guild initiation trigger has to be modded to be optional.

In Oblivion Guilds felt like organisations which existed without you as part of the world which you went out of your way to join and interact with. In Skyrim, they were irrelevant to absolutely everything until YOU showed up, at which point YOU became the centre of all things related to that guild.

In essence, in Oblivion Guilds you were a jobber who earned glory through being a good jobber.
In Skyrim, you were THE CHOSEN ONE for every single guild.

Let's all take a moment to remember TES. As the release of fallout 4 has confirmed how shit the next TES game will be. I mean Skyrim was digging the grave but fallout 4 was the final nail in the coffin.

Oblivion TG is pretty much a robin hood simulator. Its shit

>It's just a less edgy Dark Brotherhood questline
lel. every Oblivion TG quest is you sneaking around to get the prize, but without the assassinate part. If anything its your favorite gray fox boys club thats a less edgy version of the DB

>lol the TG is only about stealing shit in Oblivion

???

The whole point of the guild's premise and questline is you getting better at stealing more and more valuable shit.
Fighting takes a back seat-the recruiter literally says "We aren't the dark brotherhood" and the missions-even toward the end-are ALL about stealing shit without harming anyone.

The Dark Brotherhood is all about killing in Oblivion.
The Thieves Guild in Skyrim starts off with stealing something/doing underhanded stuff but eventually shoehorns in combat, some intense supernatural faggotry that suggests that all thieves are actually just serving a god and that you're more of a cult than a group of rougeish scamps, in other words, the fucking DB.

why is vampirism completely useless besides for roleplaying?

Im saying that the gameplay wise, the oblivion TG is far closer to a less edgy DB than the skyrim TG. By a fucking mile.

The whole noct thing was fucking dumb I agree. But at least that TG was about the kind of shit a TG would do. Which is anything but stealing from the rich and giving back to the poor

Only the chest loot is randomized, the enemies just scale to your level

You're never gonna find, like, draugr in a Dwemer ruin or something

yeah something i kind of hate about skyrim is like wolves will just randomly spawn and shit and everything is just random. like there's no real things going on no ecosystem, economy, everything just sort of pops in at random times and depending on where you're at in the world

Are you sure about that?
Look at the two questlines of the games.

Oblivion has 2 quests to "help the poor", the rest are ALL contracts from buyers to steal shit for whatever reason, heist buildup or the quest where you get Lex reassigned.

The Skyrim questline is:

>Collect debts (aka, beat some people up)
>Commit vandalism
>Do some fuckery with an ancient language
>Search for a missing guy who "betrayed" the guild, become a guardian of a god or whatever
>Stop the guy who betrayed you
>Return the skeleton key (!!!)
>Become guildmaster

Notice that one questline has significantly more "person X wants shibbledibble Y, stolen, go get it" and one has significantly more "MUH INTRIGUE, BETRAYAL, CULT, MUH NOCTURNAL"

Skyrim TG is entirely a less edgy DB, Oblivion's TG has stealing shit for cash at its core.

Not him, but I'm also certain the Oblivion TG made you sell shit to the fence's in order to gain more renown in the guild and therefore progress along the quest chain.

I think we can all agree the weakest quest chain in Oblivion is the Mage's Questline, if only for the weak as fuck payoff.

(you)

SHOULDA PAID THE FINE

BREAKING THE LAW ON MY WATCH