Why is Sega unable to do a good sonic game?

Why is Sega unable to do a good sonic game?

colors was pretty alright, 10/10 soundtrack too

he's poochie if poochie was the main character

Then that doesn't make him a Poochie, genius.

OP here. Yeah, Colors was the best Sonic game to come in a long time.
Is just that old sonic games were (and still are) pretty damn good, while modern Sonic is just a mockery of a franchise kept alive by foul necromancy

Sonic Generations was the best sonic game

Agreed, but why did it have to be so short? It would have been one of the few games I would have gladly purchased dlc for, desu.

apparently it was really hard to make levels for it

Because of this fucking faggot gopherlike creature. Sonic hasn't been good since Naka left.

They lost the programming that made the original platforming of 1, 2, and 3&K so good. They'd do well to take a full Mario 64 approach to the game at some point and make it fun to just move around like Miyamoto did for Mario. 3D or 2D

Yugi Naka was part of the cancer that was Sonic 06. He left after. Both of them needed to go. Iizuka seems to be against any form of consistency whatsoever. He needs out.

I wonder why. Given the linear structure, and how Generations levels already have a clear concept to go on, you'd think they have it easier than most 3D platformers

>he's poochie if poochie was the main character
Poochie is making fun of a trend that Sonic started, you dope.

Yuji Naka actually left during Sonic 06's development. He felt the project was too much for him to handle, and wanted to work on something that wasn't Sonic.

Yuji Naka is like the anti Miyamoto. He creates games for fame and not for fun, he's racist towards Americans, he doesn't put his whole faith into most of his projects, and he's not very kind outside of family life. I think he quit, as he constantly posts on Facebook pictures of him and his sons visiting different places, most of which to do with him showing off that he made most of the best pre 06 games for Sonic.

picture related I hope?

Before anyone asks what I think about Takashi Izuka, I think Izuka is similar to Keiji Ifune. He's a business man, not a game designer. Rather than thinking about ways to solve issues with Sonic currently, he thinks about needless stuff like "what franchise should Sonic crossover with?", "what cool and exciting looking bosses and side characters can we add?", or "which sport should Sonic do next?"

It seems we can only rely on the Anniversary games for quality now. Sonic Generations is what Sonic needed to be, and Project 2017 is looking to be similar. I just hope Izuka stops with these crazy ideas for Sonic and work on improving Sonic instead.

>I wonder why.
Because they have to be several miles long to accommodate for the speed Sonic travels in the boost games. For comparison, a level from Mario 3D World is probably a fifth of the length of a level from Generations, if that. Then you also have to consider the time it takes designing set-pieces for each level (since that something Sonic needs to have, apparently) as well as putting in the amount of environmental detail that goes into each multiple-mile long stage. All of this on top of the multiple revisions they do to the level design for gameplay reasons.

Considering all of this, I'm not surprised Sonic Team tried to do something new with Lost World. Shame it ended up being such a mediocre slop.

>It seems we can only rely on the Anniversary games for quality now.
Sonic Mania doesn't look like a quality title to you? Or are you throwing it under the "Anniversary games" label as well?

I didn't mention Sonic Mania because it's not made by Sonic Team. Takashi Izuka is only overlooking it. When I said Anniversary games, I meant the OTHER game despite it being delayed for 2017.

But yes, Sonic Mania is going to be good. I was mostly talking about Sonic Team, not other studios.

2bh

I only played sonic games for the gimmicks and enjoyed most of them. The different characters, the transformations, the different themes etc. The actual platforming has always sucked ass in sonic games but the colorful worlds, fantastic music, and each game feeling genuinely new was what made me buy them but I'm not feeling it for the 2017 sonic games. Anyone else not a necessarily a big sonic fan but enjoyed things in the series that the sonic diehards got butthurt over?

>Anyone else not a necessarily a big sonic fan but enjoyed things in the series that the sonic diehards got butthurt over?
Considering the general reception gimmicky Sonic games tend to receive, I highly doubt "sonic diehards" are the only ones who dislike them.

>Sup Forums hates Sonic now

what the FUCK happened?

Please, people dont even remember why they hate sonic. Hating sonic is just a meme at this point

>Racist towards Americans

How so? Not that I don't belive you but still...

I think they drank too much of their own Kool-Aid.
Like, 2D sonic isn't all about speed, it's a marketing jig, The games are actually about aceleration and momentum. Like, it takes a bit of time to build up a good speed and it takes a bit of time to stop. While it's faster than Mario or Megaman, it really isn't that fast. The game's puzzles and levels were based on leveraging those things, not on speed.
But they keep trying to make Sonic fast.

I would compare Iizuka with Aonuma more than Inafune.

I would have enjoyed this game so much more if it was 80% 3D instead of 2D. Shame how only 20% of the game is fun because once the camera switches, its the most menial, basic platforming ever. Fuck this game was a piece of shit.

>Hating sonic is just a meme at this point
Spouting this shit is just as bad.

There are several legitimate reasons to dislike Sonic games, especially the gimmicky ones from the mid to late 2000's. Unfortunately, whenever I actually see someone giving a decent criticism to the franchise it tends to get brushed aside as shitposting. And I say all this as an actual fan of the franchise.

>Shame how only 20% of the game is fun because once the camera switches, its the most menial, basic platforming ever.
You act as if Colors' 3D sections were anything special. If it's not a forced sidestepping or drifting section, then the platforming is just as blocky and menial as the sidescrolling sections.

Boosting and going fast in 3D was the highlight of Sonic Colors

If a majority of those 2D sections were redone but in 3D instead the game would be way better

>Boosting and going fast in 3D was the highlight of Sonic Colors
I think it's sad that holding down a button and watching Sonic boost down a linear hallway is considered a highlight, but okay.

Not my fault thats when Sonic games are the most fun. Surely beats the shovelware drivel acts they spat out in everything after act 2

Just because theres "platforming" doesn't mean its automatically good

>Just because theres "platforming" doesn't mean its automatically good
Please point out were I said any of the platforming in the game was good.

You didn't say that but people put Colors on a pedastal and say its the first good sonic game because theres platforming. Its not challenging, theres never any danger of dying, its not exciting to watch or play. Its lame as fuck. The unleashed DLC for the werehog stages had much more interesting level setups and it was done in 3D only, proving that they are capable of making fun 3D platforming stages. Its just that the wave of "2D sonic = good 3D sonic = bad" hit sega way to hard and they completely changed the course of the series

Colors was great

>people put Colors on a pedastal and say its the first good sonic game because theres platforming
Actually it's because it was the first Sonic game in years that didn't appear to be padded out with shit unrelated to Sonic's gameplay and was essentially what everyone wanted since Unleashed was released two years earlier: a game built around the formula used in the daytime levels.

>Its not challenging
Not really saying much when no Sonic game is challenging.

>proving that they are capable of making fun 3D platforming stages
And Lost World proved otherwise, unfortunately.

>Its just that the wave of "2D sonic = good 3D sonic = bad" hit sega way to hard and they completely changed the course of the series
You can't blame Sonic Team for following this logic when 2D Sonic is where the franchise was at it's highest point, and would continue to be with sidescrolling handheld titles during shit releases like Heroes, Shadow and 06. You should blame Sonic Team for being incompetent fucks when it comes to game design, though, causing thoughts like "Sonic doesn't work in 3D" to persist when time and time again they fail to prove otherwise.

90% of the levels in colors with a change in graphics could easily be NSMB levels. They are that formulaic and blocky. The game played nothing like the unleashed day levels, it just used the same engine. Any fans of sonic unleashed would get pissed at hearing that comparison that they're the same thing

Some sonic games are challenging and have difficulty spikes which are good to keep the player alert rather than on autopilot and going through the motions. Lost world sucked but some levels had good 3D areas like tropical coast act 2. They've made sonic work in 3D several times now, the problem is not having enough time and money (this isnt only their problem, everyone would have the same issue when making a sonic game) to make a game only with sonic levels. No one but the biggest of autists would pay full price for an hour long game so they start inventing and getting innovative with new concepts to extend the games length which is definitely the right step it just needs to be handled better

>Any fans of sonic unleashed would get pissed at hearing that comparison that they're the same thing
Oh, you're THAT user.

Alright, I'm done.

Maybe it is better if you stop there since apparently your reading comprehension is in the pits

Nice way to discredit opposition and only hear what you want to hear, faggot ass hillary supporter