What are some hard games? I'm talking games that require you to know the mechanics through and through to survive...

What are some hard games? I'm talking games that require you to know the mechanics through and through to survive. Soulsbourne is cheating because those games are mostly easy once you know how to approach a boss.

HARD MODE: No Danmaku, that's cheating as well

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nowadays any nes game is hard. pull someone off the street and they would quit castlevania in less than 5 minutes.

youtube.com/watch?v=FDLvJi0tGEA

>Soulsbourne is cheating because those games are mostly easy once you know how to approach a boss.

Sorry nostalgiafriend, but the same is true of games like Ninja Gaiden and Contra once you've memorized the levels and know how to approach the bosses.

Both Souls games and those classics then become nothing more but tests of reaction time, hand-eye coordination and finger dexterity.

Ninja Gaiden is easy as fuck once you figure it out.

Remember enemy placement and don't stop moving

takeshi's challenge

Agreed. Honestly I grew up playing more N64 and SNES so to this day I can't think of a single NES game I've completed, they were just to difficult for little me, then I got caught up in other games and to this day I've never sat down for long enough to beat any. I'm starting with the pic i posted in the OP and SMB to get me warmed up to NES games.

I agree on Ninja Gaiden, I'm playing it now and it's mostly just knowing when and where shit happens, I just used it as the OP pic since the Ninja Gaiden series is one of the poster children for hard games. Seemed appropriate for a thread about games known for difficulty.

Castlevania 3 NTSC version. Battletoads (obligatory). Krion Conquest (piece of shit but its hard)

Dota 2

The non NES Ninja Gaidens

>tests of reaction time, hand-eye coordination and finger dexterity.

I can literally get up, walk to the bathroom, take a dump, walk back and dodge in the time between an enemy telegraphs an attack and the time it hits in those games

Makes anything else posted so far itt seem like Kirby's Adventure.

>console games
>hard
lmao

>PC games
>hard
Enjoy your quicksaves, pussy.

>everything that isn't consoles is PC
typical millennial cuck, and roguelikes are still harder than kiddy consoles

>cheating because those games are mostly easy once you know how to approach a boss.
that is 90% of difficult games. beyond that you have the skill based categories: stg, ftg. and rhythm

>and roguelikes are still harder than kiddy consoles
If you consider RNG to require skill you are a brainless retard.

Name some arcade games harder than Alien Soldier.

>If you consider RNG to require skill you are a brainless retard.

>neo Sup Forums can't develop the instictive skills to react to any possible rng scenario

If you consider 100% static games to require skill you are a brainless retard.

Tower of Druaga, that was easy. If Alien Soldier was an arcade it would be only average in difficulty.

That's not a skill you dumbass. If the game doesn't give you the resources you can't complete it, likewise it could generate and extremely easy set of levels and items. Using RNG based games is cheating when it comes to difficulty and don't really require skill so much as luck.

>That's not a skill
>improvisation isn't a skill
neo Sup Forums everyone

Just about any RTS on highest difficulty.

Timing alone is more skillful than a luck based RNG game. I don't even dislike Rougelikes or anything like that, but saying that they are somehow harder than something like BT is ludicrous.

Improvisation is a skill. Relying on RNG to win isn't.

Weird that you would say console games aren't hard and then list Druaga as an example, since the console version of it on Namco Museum has modes that are well beyond the arcade game in difficulty.

Plenty of games are still difficult even once you know what to do. It's possible to know an enemy's patterns and attacks and still have a hard time beating it. Souls games on the other hand are piss easy once you've beaten them once.

I don't remember if Shinobi 3 was actually hard or I just sucked at it

But that game is also fucking awesome

>the game where you can get like 50 extra lives
>harder than permadeath stuff like Roguelikes
It's like you don't know shit about what you are talking about.

>I can literally get up, walk to the bathroom, take a dump, walk back and dodge in the time between an enemy telegraphs an attack and the time it hits in those games

Exactly, I beat the main game of Bloodborne dodging as soon as an enemy started an attack and got through it only dying maybe 3 or 4 times. Only boss that gave me any trouble was Orphan because it was the only one where it felt like you couldn't make up for not knowing the enemies attack patterns by dodging instinctively

NG3 NES in US is a fucking nightmare

Amount of lives doesn't matter if you're not good enough to complete the game to begin with. If you farm for lives your intentionally making the game easier for yourself anyway, it's the NES equivalent of changing the difficulty to zero, your argument is fucking stupid.

When are you gonna learn that playing roguelikes doesn't make you a cool hardcore gamer, user?

Wizardry IV

Also can we ignore the the shitposter?

>It's like you don't know shit about what you are talking about.
Says the faggot who comes into a difficulty thread shitposting about consoles like some meme loving fuck.

It's a port of an arcade game what do you expect. Haven't tried the PS1 port yet but the older ports allow continues iirc, unlike the arcade.

God Hand

>has a dynamic difficulty system that increases or decreases depending on how well you play
>enemies in tougher difficulties get more moves and become more aggressive instead of just increasing their attack and HP
>you have all the means to dodge or counter anything an enemy throws at you
>fully customizable moveset, which means you are not forced to have any shitty move, unless you want to gimp yourself

>Amount of lives doesn't matter
Of course it matters faggot, you have a much wider margin of error if the game gives you a fuckton of extends. I've seen some arcade players playing Battletoads NES and they finish the game with 20 extra lives like it's nothing, it just doesn't compare to an actual arcade challenge or the harder roguelikes.

>Rat Race
That shit triggers me.

>Relying on RNG to win isn't.
Only absolute shitters do this to win. It's the entire premise of roguelikes and most RNG based games. They're usually short and you do multiple runs until you've developed the skills to scrape by with a victory no matter what the game throws at you, and this is always possible in the well designed ones.

Contra is easy, ninja gaide on other hand has some simply unfair levels(but thats the life of fucking ninja)

Battletoads is very hard in two player mode.
Silver surfer is stupid with no touching shit.
MIlon secret castle is just /x/ tier obscure game.
God approved game

...

Are they fucking dabbing

Good thing you can have an infinite amount of lives in arcade games.
>I've seen some arcade players playing Battletoads NES and they finish the game with 20 extra lives like it's nothing
What a tremendous faggot you are for making shit up like this.

>actual arcade challenge
But you can just keep throwing money into the machine until you win, it's literally the same fucking principle as lives in any other game. The ability to farm for lives is no different than paying for them. You're just as capable of playing the game without using extra coins as you are playing the game without farming for extra lives.

God Hand is way older than the dabbing meme.

They are just doing a silly dance.

ASTRO BOY FOR GBA FUCK

Are you stupid

>HARD MODE: No Danmaku, that's cheating as well
>hey guise tell me hard games but not ones that are actually difficult
so this post was a meme all along

This one is hard but hard for a lot of bullshit reasons. Like when going onto a moving platform and the platform doesn't move with you and you just fall off if you stop moving on the platform.

>Good thing you can have an infinite amount of lives in arcade games.
>But you can just keep throwing money into the machine until you win
>The ability to farm for lives is no different than paying for them.
Holy shit these kids are retarded, no wonder they think Battletoads is hard.

I can guaranfuckingtee your faggot ass hasn't beaten it. Just based on your bullshit about anybody beating it without practice, that's simply not possible.

Well, it's cheating because it's too easy to just post a webm of a danmaku game with the screen being filled with bullets and then call the game hard. I see that stuff way too often in the topic of "hard video games". Like, everyone already knows that shit like Dodonpachi and Mushihimesama are hard games. To me they're the cop-out answer in a lot of cases.

Damn son. That's hard as fuck.

Well, cop-out is actually a bad way to put it, more like the fact that danmaku as a genre is generally inherently hard.

im other user but this shit took me like 2~h with quicksaving scum on emu

>Dodonpachi and Mushihimesama are hard games.
Have you beat either of them? I've beat DFK and Mushihimesama.

>with quicksaving scum
Which is cheating and makes any game easy.

quicksave on the begining of level of course

>I can guarantfuckingtee your faggot ass hasn't beaten it.
Indeed, I was too busy 1cc'ing Battletoads arcade instead of playing kiddy shit that gives you 100 extends.
>beating it without practice
I never said that, retard, just that the amount of effort and practice is nothing compared to actual hard games.

Even the first boss will rape you.

The arcade version of Battletoads is easier than the NES version you stupid faggot. Drop the childish superiority complex special snowflake bullshit.

No, but I've played them both. Admittedly I don't play them too often since I generally don't like playing danmaku with a controller or a keyboard. I'm waiting till I have a fighting stick to sit down and seriously play them.

I'm playing one of these for the first time and it has me really confused. The bosses have 700 hp and I literally do 1 damage per hit while they kill me in about 4-5 hits. They only have like two attacks so it's just the same thing over and over and over for what feels like 10 minutes in hopes that I never make an error dodging the same two attacks. I wouldn't really call it hard.

only used in this level and motorbikes one
t.someone who hates fucking driving levels in non racing games

>The arcade version of Battletoads is easier than the NES version you stupid faggot.
Oh really? then post your 1 credit clear you retarded piece of shit.

Is greentexting various sentences supposed to prove something? Nothing I've said is wrong, just because there's a monetary value attached to your extra lives doesn't mean it isn't a method of making the game easy.

Grind one level and you go from 1 damage to 20. The level scaling in the first few games is fucked but it gets better.

Yours first. I never bothered to 1CC it since I dislike emulation and don't own the PCB.

Goddamn I fucking despise 7-3
Took me a solid week to beat that game
Fucking battletoads took me a month straight, 2 hours a day

>The level scaling in the first few games is fucked but it gets better.
Forgania or something is the one I'm playing. Guess I'll grind some levels next time I play.

>doing 1 damage to any boss in Felghana
Stop running away from the enemies in the dungeons.

I get thumb callouses every time I come back to this game.

-Most 80s arcades don't allow continue.
-You can deactivate continues in most 90s arcades
-Most games with continues deeply discourage credit-feeding by deleting your score, adding a counter for credits used and missing content like secret endings, true last boss or scoring secrets.
-No one who actually cares about arcade gaming would take you seriously if you said you "beat" a game with 100 credits.
The whole "hurr durr it's not hard if I put 1000 coins on it!" just comes from toddlers that know nothing about arcade gaming.


>I dislike emulation and don't own the PCB
That explains it all, since plastic collectors are often shitty players.

There's a tower of duraga game? And it's hard?
Are we talking something decades old?

>like secret endings, true last boss or scoring secrets.
Do you know any examples?

I haven't been. It was really hard to take a screen shot with damage values in it, but here you go.

It's been a bit since I've played but isn't that supposed to happen?

>since plastic collectors are often shitty players.
I don't collect games, prices are too high. Flash carts for consoles but I will buy PCBs if the price is right. As somebody who owns seven different arcade machines I can say that they really aren't much harder in general than console games pre PSX/N64 era. Also I will resort to MAME every now and then but not usually enough to 1CC a game on it.

>They are just doing a silly dance
That's what dabbing is, user.

You game over when he kills you, so it doesn't seem like a fight you are required to lose.

Don't quote me on this because I might be wrong but I remember you just have to do enough damage to him for the fight to end.

Maybe that's the case, I haven't fought him too many times. I was kinda bored with it. The previous boss was exactly the same. A demon woman that you could only damage with fireballs and the fireballs did 1-2 damage.

...

What difficulty are you on? Just go up one or two levels and the rest can all be done with skill.
There's only one boss you're supposed to lose to and that's way later.
You're just underleveled.

Normal difficulty. I'm level 14 now because I went back and grinded for a while before. Is grinding a huge part of this series or something?

Ahh my bad, I must be confusing him with some other boss, I do remember that when i fought him I was doing low damage as well so I guess I just assumed the fight ended early.

>secret 1cc endings
youtube.com/watch?v=wBR66n28fiY 1:10
youtube.com/watch?v=wymIQ1FywrA 41:20
youtube.com/watch?v=wBR66n28fiY

>true last boss
Games by Cave and other shoot em up companies.

>scoring secrets
pic related, and many other games that reward with score for not dying, which is pretty much the same.

There's minimal grinding at time though you don't have to do as much if you get good at it. Also, I think you still have the starting sword equipped. Explore the area you're in some more and you should be able to find a long sword IIRC.

xD

>I think you still have the starting sword equipped
I do its the only one I've found so far.

>There's minimal grinding at time though you don't have to do as much if you get good at it.
Hope it turns out to be the sword thing, I don't really like grinding and doing 1 damage to all bosses as a difficulty gimmick seems like shit.

Also, level up your weapons nigga. No wonder you're doing shit for damage.

I explored the area and couldn't find the long sword so I looked it up. It's in town. I ran back to town and bought it and came back and beat him in one try. Went from doing 1 damage per hit to 15+.

Tomb Raider