Video game mechanics that trigger you

Video game mechanics that trigger you

Losing money on death is quite possibly the most illogical function in any game I've ever played. It responds to the player having trouble with the game by taking away the player's resources, thus making the game harder for the player. I cannot understand on what level this is a good idea.

Money is useless in BL2.

True enough, but I've seen this mechanic in game where money isn't useless, and I feel like Borderlands 2 did a lot to popularize it recently.

>money in bl2 visually caps at 9,999,999
>but the actual amount of money you have is uncapped
>by the time you're level 50 or 60, all weapons cost more money than the game can display, and you're carrying more money than the game can display
>you never have any idea just how much money you have until you go back below 10 million

>money mattering in BL2

also you pay for respawning, so the game gave sense to losing something on death
I hate people who complain about everything of a great game just to feel different

>playing BL2

That's actually pretty funny
>"how much does this gun cost?"
>"I dunno nigga, pay me and find out lmao."

There's a lot of good on Borderlands 2, but I personally believe that this system is one of the worst things in video games today. Even if money isn't that important, it's still propagating a poorly designed mechanic.

Ok, the worst for this by far is 7 days to die. You lose maximum health every time you die in that game, and it makes life gruelingly difficult.

the game punishes you for dying. It gives you a chance of reviving with a second wind, and if you cannot, you should pay the price of respawning.
Don't see what the problem is besides you complaning about a game mechanic that it doesn't matter at all because you almost never use money

I don't know much about that game, but that's fucked.
If you almost never use money, then the game isn't punishing you like you said.

So the game fails to punish you, and at the same time popularizes a mechanic that makes games harder for players having trouble, like in the above mentioned 7 Days to Die.

In other words, it adds nothing to Borderlands 2, and takes away from games around it.

It adds sense to respawning. In dark souls, for example, you respawn at the bonfire because you are cursed with the undead curse, thus you cannot never die. That explanation to respawning is something very few games have and I apprecciate it a lot because it ties loose ends of many videogames in which you die a lot and respawn "magically" or just load the game.

Except, where it makes sense lore-wise in Dark Souls, it doesn't make any sense to lore in Borderlands because why doesn't anyone else use or mention the respawn stations?

yeah, my guess is that as they aren't vault hunters anymore, they aren't as rich as we are. But that's the only flaw I see to that mechanic, lore wise.
Also the bandits "respawn", so they may be using them as well.
When Jack asks you to kill yourself, you see a bandit jumping off a cliff claiming he's gonna be rich, so we just assume they use new-u stations as well.

>Not resetting the boss upon death.
>not being able to jump in areas that are jumpable.

kek

Poor level scaling and bullet sponges, OP's pic related. Also, Tom Clancy's Division where bosses have 15 health bars like some kind of shitty Korean MMO.

Thankfully Division was free this weekend, good enough to see all the solo content without giving ubishitters a single dollar.

Is there a way to solo the raid bosses like "something" the invincible and stuff? I don't have any friends to play at that levels and I really want to complete all % of the game as I can

>how much this gun cost Marcus?
>That would be 9,999,999 SpaceDollarido + tip + tax + the current playthrough level

That's flimsy at very best, considering nobody talks about it still. The bandits are lolrandomcrazy so nothing they say really has any value. The real answer is video games and that gearbox doesn't care enough to actually write any kind of explanation.
>Poor level scaling and bullet sponges
This

>Losing money on death is quite possibly the most illogical function in any game I've ever played.
First of all unless you're addicted to slot machine gambling money is pretty much useless in BL2 (all SDU costs you Eridium, not cash), second even if your wallet is dead you can still revive at New-U station for free.
Spending money on death is actually fun in BL1, and it affects the gameplay due to the fact that in BL1 you can get a good Orange at vendor.

Respawn stations used to be canon in BL1, but Burch made them not canon in BL2 because he doesn't understand how much they added to the grim desolate feel of BL1

This Money is so easy to come by, and by end game you can pick up a few shit guns and sell them for millions.

What I really hate though is that value scale as the game goes on, a single grenade costing 300k is fucking stupid.

I wouldn't know, I never played BL1

The fact that they made money irrelevant doesn't change the fact that this system is bad at it's core, it just means that they managed to fuck up the currency system on top of that.

BL1 is the best game in the series
Money actually matters and the scaling isn't fucking awful

there so much other shit you can be mad at with this games and you pick losing money!?

You might want to try again at this thread bub, and next time, don't use Borderlands 2 as an example. Dying and losing money because of it doesn't put a dent in it's gameplay.

>Farm a boss for hours to get weapon I want, it becomes useless a few levels higher

This is the only thing that upset me about this game

Again, that means that the system has no reason to exist, and to add on to that it's poorly designed conceptually and has probably increased the frequency of this bad mechanic in other games.

anyone wanna help me with hyperius
lvl 30 version 1.8.0

>level 30
>killing any raid boss
You need to grind more user
Class?

I'm playing axton for the first time, but I have played a lot.
So you recommend getting up to level 50 before raid bosses? Can I beat them alone?

>characters refuse to do lower level dungeon
>pee their pants and get annihilated halfway through the 'proper' one

Good job, lads. It's not like we needed that money.

Biggest problem with this game in my book is the intense reliance on RNG. It doesn't matter what you do, there's always going to be a decent chance of horrible failure which you can do exactly nothing about.

>Can I beat them alone?
Technically with good gears you can

you mean farming legendaries like a bitch :(

You could also git gud.

I only wish that were enough to overcome luck of the draw, user.

Major autism incoming


Rng is a thing, but you can reliably deal with it with the correct team comps, right trinkets, and the right skills. Rng will fuck you once or twice, but it shouldn't constantly. Learn how the game works you and you should be fine for a majority of the time.

I didn't mean to imply it was happening all the time, but I still remember an excursion in which I did literally nothing wrong from a prep or gameplay perspective, but still missed 5 times in a row while the enemy got several crits and slaughter everyone I have in the second fight. It's just really lame to fail despite doing everything right due to the game's design.