Losing money on death is quite possibly the most illogical function in any game I've ever played. It responds to the player having trouble with the game by taking away the player's resources, thus making the game harder for the player. I cannot understand on what level this is a good idea.
Hudson Evans
Money is useless in BL2.
Jace Lopez
True enough, but I've seen this mechanic in game where money isn't useless, and I feel like Borderlands 2 did a lot to popularize it recently.
Lincoln Gonzalez
>money in bl2 visually caps at 9,999,999 >but the actual amount of money you have is uncapped >by the time you're level 50 or 60, all weapons cost more money than the game can display, and you're carrying more money than the game can display >you never have any idea just how much money you have until you go back below 10 million
Christian Wright
>money mattering in BL2
Michael Taylor
also you pay for respawning, so the game gave sense to losing something on death I hate people who complain about everything of a great game just to feel different
Zachary Brown
>playing BL2
Wyatt Harris
That's actually pretty funny >"how much does this gun cost?" >"I dunno nigga, pay me and find out lmao."
Brayden Powell
There's a lot of good on Borderlands 2, but I personally believe that this system is one of the worst things in video games today. Even if money isn't that important, it's still propagating a poorly designed mechanic.
Nathaniel Fisher
Ok, the worst for this by far is 7 days to die. You lose maximum health every time you die in that game, and it makes life gruelingly difficult.
Leo Rogers
the game punishes you for dying. It gives you a chance of reviving with a second wind, and if you cannot, you should pay the price of respawning. Don't see what the problem is besides you complaning about a game mechanic that it doesn't matter at all because you almost never use money
Nathaniel Nelson
I don't know much about that game, but that's fucked. If you almost never use money, then the game isn't punishing you like you said.
So the game fails to punish you, and at the same time popularizes a mechanic that makes games harder for players having trouble, like in the above mentioned 7 Days to Die.
In other words, it adds nothing to Borderlands 2, and takes away from games around it.
Zachary Cox
It adds sense to respawning. In dark souls, for example, you respawn at the bonfire because you are cursed with the undead curse, thus you cannot never die. That explanation to respawning is something very few games have and I apprecciate it a lot because it ties loose ends of many videogames in which you die a lot and respawn "magically" or just load the game.
James Rodriguez
Except, where it makes sense lore-wise in Dark Souls, it doesn't make any sense to lore in Borderlands because why doesn't anyone else use or mention the respawn stations?
Thomas Bennett
yeah, my guess is that as they aren't vault hunters anymore, they aren't as rich as we are. But that's the only flaw I see to that mechanic, lore wise. Also the bandits "respawn", so they may be using them as well. When Jack asks you to kill yourself, you see a bandit jumping off a cliff claiming he's gonna be rich, so we just assume they use new-u stations as well.
Juan Fisher
>Not resetting the boss upon death. >not being able to jump in areas that are jumpable.
Levi Carter
kek
Jacob Lewis
Poor level scaling and bullet sponges, OP's pic related. Also, Tom Clancy's Division where bosses have 15 health bars like some kind of shitty Korean MMO.
Thankfully Division was free this weekend, good enough to see all the solo content without giving ubishitters a single dollar.
Gabriel Anderson
Is there a way to solo the raid bosses like "something" the invincible and stuff? I don't have any friends to play at that levels and I really want to complete all % of the game as I can
Blake Long
>how much this gun cost Marcus? >That would be 9,999,999 SpaceDollarido + tip + tax + the current playthrough level
Ryan Stewart
That's flimsy at very best, considering nobody talks about it still. The bandits are lolrandomcrazy so nothing they say really has any value. The real answer is video games and that gearbox doesn't care enough to actually write any kind of explanation. >Poor level scaling and bullet sponges This
Carter Barnes
>Losing money on death is quite possibly the most illogical function in any game I've ever played. First of all unless you're addicted to slot machine gambling money is pretty much useless in BL2 (all SDU costs you Eridium, not cash), second even if your wallet is dead you can still revive at New-U station for free. Spending money on death is actually fun in BL1, and it affects the gameplay due to the fact that in BL1 you can get a good Orange at vendor.
Ryan Morales
Respawn stations used to be canon in BL1, but Burch made them not canon in BL2 because he doesn't understand how much they added to the grim desolate feel of BL1
Ian Phillips
This Money is so easy to come by, and by end game you can pick up a few shit guns and sell them for millions.
What I really hate though is that value scale as the game goes on, a single grenade costing 300k is fucking stupid.
Austin Miller
I wouldn't know, I never played BL1
The fact that they made money irrelevant doesn't change the fact that this system is bad at it's core, it just means that they managed to fuck up the currency system on top of that.
William Rogers
BL1 is the best game in the series Money actually matters and the scaling isn't fucking awful
Austin Phillips
there so much other shit you can be mad at with this games and you pick losing money!?
Jacob Perez
You might want to try again at this thread bub, and next time, don't use Borderlands 2 as an example. Dying and losing money because of it doesn't put a dent in it's gameplay.
Anthony Jenkins
>Farm a boss for hours to get weapon I want, it becomes useless a few levels higher
This is the only thing that upset me about this game
Matthew Mitchell
Again, that means that the system has no reason to exist, and to add on to that it's poorly designed conceptually and has probably increased the frequency of this bad mechanic in other games.
Levi Ross
anyone wanna help me with hyperius lvl 30 version 1.8.0
Gavin Williams
>level 30 >killing any raid boss You need to grind more user Class?
Chase Cruz
I'm playing axton for the first time, but I have played a lot. So you recommend getting up to level 50 before raid bosses? Can I beat them alone?
Luke Sullivan
>characters refuse to do lower level dungeon >pee their pants and get annihilated halfway through the 'proper' one
Good job, lads. It's not like we needed that money.
Adrian Price
Biggest problem with this game in my book is the intense reliance on RNG. It doesn't matter what you do, there's always going to be a decent chance of horrible failure which you can do exactly nothing about.
Jose Howard
>Can I beat them alone? Technically with good gears you can
Angel White
you mean farming legendaries like a bitch :(
Eli Stewart
You could also git gud.
Lincoln Morales
I only wish that were enough to overcome luck of the draw, user.
Andrew Collins
Major autism incoming
Rng is a thing, but you can reliably deal with it with the correct team comps, right trinkets, and the right skills. Rng will fuck you once or twice, but it shouldn't constantly. Learn how the game works you and you should be fine for a majority of the time.
Hudson Wood
I didn't mean to imply it was happening all the time, but I still remember an excursion in which I did literally nothing wrong from a prep or gameplay perspective, but still missed 5 times in a row while the enemy got several crits and slaughter everyone I have in the second fight. It's just really lame to fail despite doing everything right due to the game's design.