Guilty Gear

Why aren't you playing the best fighting game ever made?

Why do you torture yourself with Capcom's bullshit, enduring a game that has a high execution floor but a low execution ceiling, and suffering in a world of incredibly boring, samey characters with gimmicky mechanics? SFV is still in open beta while Guilty Gear sports some of the best single player, tutorials, trials, story, and of course multiplayer ever conceived.

Revelator is on PC now. (And no new version has been announced.)

Other urls found in this thread:

dustloop.com/forums/index.php?/forums/topic/12706-ggxrdr-character-discord-servers/
discord.gg/0g2PWaA3VYwX2c7Z
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Are you, by chance, Garage Scene Guy? Or Superior Limb-Based Combat Guy?

I want to but haven't found a single lobby since I bought it, in close to 2 hours of game time so I guess il be refunding this.
Shame since game looks nice and characters are likable

Dead Game

FuckoffKermit

Already bought, but I'm bogged down with lesser faggots that need work done. I wish I was NEET again.

Because I wa to do something other than fish for knockdowns and run setups. That's all GG is.

Why aren't you playing best character?

0 lobbies.

Just got it on PS4, but I've been so busy and sick that I haven't had time to play it.

I like this game, but stop shilling so hard. You've been forcing it so hard recently

You might have an internet problem, or no one in your region is playing. I see tons of lobbies. FFS the game came out last week. Did I mention how much I love the lobbies in this game?

That's like saying all of SF is throwing fireballs and block&punish. It's an infantile understanding of the game and it assumes all characters have the same gameplan. Once you get into it it's a lot deeper than it appears (and it does appear to be rushdown into oki 100% of the time).

I am playing it senpai. But you have to admit that getting into this game is incredible hard and definitly puts off a lot of newcomers.

Dear shill, I'll play it if you gift it to me in steam. Arigato.

I'm not buying this game again for even more money when I already own 90% of its content and it died within a month the first time

>getting into this game is incredible hard and definitly puts off a lot of newcomers

Oddly I think it's easier to get into than SF. Hear me out: Your winrate as a new player in either game is still 0%, but in GG it feels like you never even had a chance to do anything because you were being violated in the corner the whole time. You lose just as hard in SF but there's more opportunities for you to fuck up and those opportunities are more obvious because SF typically resets to neutral every few seconds.

But on the other hand, constructing combos in GG is really easy and free-form, there are more universal similarities between characters (like 6P antiair), and of the special mechanics, there are three that are easy to learn and apply (FD, RC, burst), and a bunch that don't matter that much until you're at a high level.

Basically: if you were playing either game against an equally bad opponent, you would feel a lot more awkward and impotent playing SF than Guilty Gear. Everything in SF needs to be done deliberately with good timing, but as a newbie in GG you can run around, mash, dialacombo and hopefully finish with a special.

Also GG's tutorial system is godlike and it has S-S-Stylish mode for true scrubs.

>Samey characters
That honestly applies to any fighting game tbqh

...

I'm willing to do some minor shilling to see this game more active. Especially after SFV turned out to be a massive disappointment. Besides, it genuinely is one of the best-made games I've ever played, irrespective of my opinion on the gameplay.

Busy fapping to her armpits

And has it helped?

So, five lobbies? Are you kidding me? This game seems dead as fuck.

Are the versions for other characters? I want to see Leo and Slayer's smugness compiled too

>no torrent with the DLC characters

The lobbies potentially have several people in them, and it's mid-afternoon on a work day. Last night I had no trouble finding lobbies full of people playing at all four machines.

Someone quick

How the fuck do I play this game and is Elphelt good to learn with?

Remove Elphelt

You're in luck. Sit in the corner and repeatedly shoot your gun and you've practically won already.

Dandy Succ, if you're in here, thanks for the games.

But I am.

Not even close
Seriously though, I don't get her appeal. Her voice is screachy and her tits look weird

Raven is a blessing for the Earth.

revelator on pc is a singleplayer game.

That hair, chef, frugal,perfect legs, best lines in the game.

I'm sorry that you don't have friends

She's a button masher.
Literally easy trash tier.

It doesn't show full lobbies on the list

NO BRIDGET NO BUY

You are hopeless.

But I do. Almost everyday. Raven is really fun, I'm slowly getting better with him, learning his buttons and shit. He's so damn satisfying to play. Very smart character too, gives you a lot of reward with right reads.

I can't cancel his glide though. I just understand the timing. Like I get a knockdown, jump, do an airdash and want to land for low mixup. I press K right after dash and 1) I land as I wanted 2) I do j. K 3) nothing happens, I continue with glide. I just don't understand, is the window so small or something?

And a sloot into twinks

M-may's smooth anchor swinging armpits...

I don't play Elphelt at all, but as I understand it there are actually two good ways to play her. One that centers around the shotgun and one that sits people in the corner and shoots them with the rifle all day. She also has some funny unblockable setups with grenades.

This thread has Discord servers for each character: dustloop.com/forums/index.php?/forums/topic/12706-ggxrdr-character-discord-servers/

And this one is Elphelt: discord.gg/0g2PWaA3VYwX2c7Z


If you're really new to the game, play the tutorials and missions. They're really informative and teach you how to deal with a wide variety of situations. The character combo trials are useful but at the same time, you don't have to be hitting exact sequences in Guilty Gear so they can be needlessly discouraging when all you really need is an easy combo you can mash out reliably.

Don't worry too much about mechanics like Instant Block, Dead Angle, and Blitz Shield. Do remember to Burst as soon as you think you're about to get carried to the corner and lose half your life, and do remember to use Faultless Defense and Roman Cancels liberally.

The best thing is to find some other scrubs to play with. It's really not fun (in any fighter) to play against people who tear you apart over and over again without really knowing how.

I just started playing her. I'm getting fucking destroyed. I'm not used to have a character with such shit normals. How the hell do I keep people off me when every attack I throw out gets stuffed? That's what that bitch gets when she bring Ki to a swordfight.

We'll either I'm having internet problems or my region is dead.
Refound here I come

Are you in some third word Asian country?

...

mfw Zinac bodied me in a lobby on the Steam release day

Okay so is sniping from full range as Elphelt actually viable? I thought it was a meme, what the fuck

No

Use the dash move into puff-ball
it beats out literally anything except lows
and use IAD into the axe kick move.

It's viable against predictable players. As long as you can play smart and keep your defense solid you'll be able to get through her no problem.

>very smart character too
Nigga I main Raven and he's one of the easiest characters in the game to play alongside Sol, Leo, and Ky.

Also you cancel the glide by doing a neutral jump, then airdash (don't instant air dash on your oki), then right when you're about to connect with the airdash you press HS and you should immediately land so you can do a low. Or you can let the airdash connect for an overhead.

>Join ranked match
>doing alright, I'm new to fighting games but I learnt a bit how to play during SIGN
>get to a decent rank
>unranked player shows up
>sure ill play them
>they absolutely fucking destroy me and have perfect inputs and all the optimal combos are done
>g-guess i'll try to avoid that player
>every other person I encounter from this point on today is also really fucking good
I swear these guys just want to bully me, one of them beats me and probably tells his friends "hey guys there's a scrub we can farm off of, get in ranked bro"

I don't play Raven but I found this. It sounds like you're either doing the glide too high in the air or not canceling it soon enough if you want to plummet straight down and land quickly. If nothing happens, you're probably hitting the K to cancel it too soon. I'm guessing the timing is just kind of tight.

Ky is easy execution wise but to win you need to play the neutral very well. I don't see how he's easy.
>right when you're about to connect with the airdash you press HS
But I'll get j.HS from it? I think you need to cancen early.

Yeah, I saw this picture but it doesn't really help on timings. It's kinda weird honestly how there's no proper guide on this thing.

thanks.

IAD axe kick seems hard but I've been using it a bit. 956214K is a lot of joysticking for me.

As a general rule, which of the three charges do you go for first? Seems like the dragon kick is the most useful. Does charging 623K give it any invulnerability to turn it into a useful reversal?

It can be tough, user, but don't give up. We all expirienced something like this at some point. I'm quite a vet at GG but when I play with EVO level players I feel so helpless sometimes, yet I know there's just so much more to learn for me and analyze my mistakes so I can get better.

>Why aren't you playing the best fighting game ever made?
God you retards are amazing.

Revelator isn't even the best Guilty Gear.

And Third Strike was the best Street Fighter and Heritage for the Future is still worth playing and if you want to start playing fighting games, just pick up Super Turbo to learn with

Quit living in the past, grandpa.

>alongside Sol, Leo, and Ky.

Don't forgot motherfucking Sin. I could win with Sin playing with my feet. (Instead I play Leo because unga.)

The "play Ky if you're new" thing has never been about ease of execution. The Ryu, Ky, Kyo, etc. of any fighting game is the base-line character that forces you to learn the game for real.

I think the roster is the biggest problem. It's so shitty we need to wait literally years for old characters and still will get only a few of them each time. I can live with YRC slowdown and Danger Time but it won't feel right until I get all my XX cast back.

>Quit living in the past
Quality fighting games retain a dedicated community. I can't speak for Heritage but it's still possible to pick up 3S and probably ST. +R still has locals, even VSav still has a community. Skullgirls is probably the easiest game to get into community wise and everyone will tell you that's dead.

There is no reason to shun quality for a larger selection of randoms.

Even when we get those characters back so far they've mostly lacked the depth of prior versions.

I'm not even saying Xrd is bad. It's not. Well, -Sign- is questionable, but Revelator is pretty solid. And improvements can happen, I will admit, though the same could be said for SFV. Doesn't make me want to play either of them over their betters.

>God you retards are amazing.
Feature-wise I really can't pick a fighter better than Revelator. It has tons of features in a visually stunning package with good performance and netplay.

Gameplay wise you can argue all day because it largely comes down to preference. The only thing you can really argue statistically for gameplay is character balance and popularity in a competitive setting, and I'm too lazy to look up the stats.

>Revelator isn't even the best Guilty Gear.
I've been playing GG since #Reload. I don't miss FRC and the balance seems better than past versions. It's also the most active version, which is unfortunately a pretty big factor in which games are still being played.

Is this one of those fighters where characters don't shut the fuck up while doing anything?

I wonder why ASW refuse to do DLCs. Why can't they release Baiken, Zappa, Robo-Ky and Ariels as DLC characters over time? It'll keep game more alive and help people to wait untill next installment. Now it's kinda shitty we have to wait so much just to find out Testament isn't there.

>Feature-wise I really can't pick a fighter better than Revelator
I really could not care less about single player modes in a fighting game. Revelator is definitely among the most packed fighters in that regard, I imagine, but that doesn't make it "The best fighting game ever made".

>Gameplay wise you can argue all day because it largely comes down to preference
That's not entirely true, skill ceilings exist as well as outright bad feature choices, like danger time.

>I don't miss FRC
Does anyone? YRC is still dumb, just in a very different way. I'm not going to argue for FRC.

>It's also the most active version
As said, I don't see why having a larger selection of random people to play with makes a game better. I get that it makes things better on a casual level (not using casual as a buzzword here, I'm not insulting anyone for playing online) but it's not like it's hard to get matches in older games as long as they have communities, which most ones of quality do. We have the internet now. (Unfortunately +R does have shit netcode, so that makes it a bit harder, but what can you do?)

I hate fighting testament but I want him in just so his accent core theme gets added to the game

I don't particularity care for Xrd but god damnit, add Robo-Ky and Testament if for nothing else just to see those animations.

I bet doing Robo-Ky is as challenging as making Dizzy's spirits' animations. Nigga is just too damn crazy.

>Does charging 623K give it any invulnerability to turn it into a useful reversal?

Yes

>which of the three charges do you go for first?

Probably the axe kick one since it lets you combo off of it.

Axe kick is arguably the best because it gives you a very fast overhead into a nice combo and also great combo extension.
Dragon charge is good if you're good into YOLO.
DP charge gives full inv and also some nice iad dp 50/50 on oki, but generally is the least useful.

>I really could not care less about single player modes in a fighting game.
But a lot of people do. One of the major criticisms of SFV was that it was completely uninviting to new players because it utterly lacked single player content on release. I really enjoy the single player in Xrd even though I already know how to play airdashers. It's kind of relaxing.


>outright bad feature choices, like danger time.
No arguments there. But what's wrong with YRC? It's basically a way to spend meter to make your neutral better, whereas RRC is a way to spend meter to make your combos better. YRC only really feels stupid to me when Chipp is canceling his teleports. (Or I mash it accidentally and waste meter.)

>skill ceilings exist
That's also true, but it's really hard to measure, which makes it really hard to use it in an argument. In my opinion, a moderate dumbing down of difficulty can actually be a really good thing because it refocuses the gameplay on player versus player and not player versus training dummy for six hours to do a combo. So even if you can prove that the skill ceiling in AC+R is higher (and I agree), it's still a preference thing.

Agreed. The new versions feel like a cash grab in a world where patching is so easy.

Because I have to download it first.

Thanks. Will probably start going for Axe Kick when I feel confident and DP when I feel like I'll be spending a lot of time eating shit in the corner.

What's good about the single player in Revelator other than the tutorial and challenge-combo modes?

Dude gimme your address I'll send you a flash drive with all the files.

i-i like her voice

nah i'm fine

Those, specifically. The Tutorial, Missions, and Combo modes are fun to mess around with and you can do it for hours if you go through every character. For a new player, they're a good way to learn about the game and then get comfortable playing it before going online. For me they're fun to mess with while watching Netflix on the other screen.

Oh and you get to see all of Ravens weird faces.

>But a lot of people do
But I'd argue that still doesn't qualify it as making it "the best fighting game" in any view relevant to it being a fighting game. Just a single player video game.

>But what's wrong with YRC?
I don't know what changes were made to Rev so I'm not going to sit and say things that might have been eliminated, but it had retarded option selects in -Sign- and you also get scenarios like someone reading your command throw, you YRCing your command throw and then anti-airing them for guessing right.

>In my opinion, a moderate dumbing down of difficulty can actually be a really good thing because it refocuses the gameplay
Okay, here's where you are misunderstanding me, which is probably because I didn't make this clear, but I feel it was implied by me not arguing for FRC. Lowering the skill floor is perfectly acceptable, in fact I find it BAFFLING that it's something people complain about for SFV (especially when there are so many things worth actually complaining about). I just don't think the skill ceiling should also be compromised. Skullgirls, like it or not, is an EXCELLENT example here since it manages to make accommodations everywhere to make the game more accessible and easier to pick up while never hurting top tier play. That game has a feature so you don't jump during 360s for fuck's sake.

My problem with Xrd's take on some characters isn't that they're easier to play, it's that they have less options over all. I believe you can do both, given time and effort.

South America, might as well be the same considering how niche GG is

Because I'm not going to invest time into learning a dead game no one plays and I dont play street faggots.

Almost all fighters right now are shit and I'm burnt out of Tekken tag right now so i'm just going to wait for 7.

Yeah, why aren't they? That's a really good question!
Capcom is fucking up SFV and still nobody wants to play GG. Makes you think, huh?

They got rid of those OSes in 1.1 for Xrd; you're way behind the times