How many of you have played and legitimately hated TLoU?
I beat the game yesterday and I thought it was great, start to finish. I went in with extremely low expectations after hating Uncharted 2, but it blew me the fuck away.
I'm just trying to gauge how much of the hate is just being contrarians and memesters, and how much of it is warranted.
It was the game I got with my PS4 and I don't see why it deserved a rerelease or a sequel. The gameplay was shit and the story was average at best.
Tyler Cook
I hated it for the initial two hours, but once they fucked off with the handholding tutorial shit it became pretty enjoyable, with the fall and winter sections as the highlights
good ending, too
Juan Cox
I thought it was fun. The story was good I guess, although I'm not really interested in plot that much. I thought the characters were well-written and the gameplay was fun when you turned the difficulty all the way up. I also thought multiplayer was a lot of fun and I played that shit for months.
It didn't "blow me away" but I thought it was a good game, solid 6 or 7/10.
Connor Roberts
Can you expand on that? You could just be one of tbe the contrarian meme spouting shitmongrel op was talking about.
Evan Adams
it has some of the worst pacing in videogames, try playing through a second time and spending almost all of the time doing nothing but walking and talking begging for an actual gameplay segment
Leo Hernandez
>story was average at best Name one better story in gaming. I'll wait >inb4 Nier or MGS
Nolan Jenkins
I watched my roommate play it. It was an ok zombie flick
Benjamin Hughes
Same as Uncharted. I enjoyed all of them but will never replay them
Carter Torres
Original Bioshock? Nigga there are dozens better stories in games out there
Robert Reed
Multiplayer didn't seem tacked on which was nice and the shotgun was satisfying to use.
So at the least maybe the second game will have that too.
Luke Jenkins
OP here, I felt like the walking parts and action parts were actually well spaced out and paced. I can imagine that it would bother me on my second playthrough because I'd already know who's who and what is going to happen. But on my first playthrough, I loved all that exposition. Gameplay was pretty balls to the wall on Hard, so those breaks were a good breather with good writing and VO.
Carson Ortiz
Game had a great opening but never quite recovered. It was ok but the gameplay was too repetitious with new enemies being introduced few and far between.
Aiden Taylor
it was alright, not a 10/10 however
Isaiah Moore
>BioShock Top kek
Camden Anderson
i'm playing it again right now
It's fun, but if you dislike slow-paced stealth I imagine you'd hate it.
Zachary Torres
I've played through it 3 times, last time on grounded mode. Was fucking brutal but damn was it fun. I love the game tbqh
Robert Martin
A lot of people(myself included) were hoping for or even expecting a hardcore stealth/survival game, whereas the game ended up basically being edgy Uncharted. The worst part is that the game actively encourages and sometimes even requires the "head-on" approach.
Writing was okay but almost entirely character-driven. ND is probably one of the best character writers out there, so good on them for sticking to their strengths, but a lot of people(who play games for story at least) want something a little more exotic. Their brand of character drama strays too close to the mainstream and is viewed as derivative or treading old ground.
Liam Perez
>Posts criticism that isn't just screaming and memes I think I love you, user.
Zachary Foster
Decent but very overrated. It's basically at a point where TLOU2 cannot fail.
Level design felt too 'gamey'. You could tell, especially in the combat areas, that all these convenient waste high blocks were put there by a developer, rather than just being a natural part of the environment. The pacing and the way the story was presented again didn't come across as natural, it was almost as if it was a manufactured process going from platform-esque section, to combat section, to cutscene, to slow walk exposition and just having that process on repeat to the end. The "feels" scenes were way too forced, Tess' death especially to a point where I was actually laughing at how blatantly the game wanted me to feel bad. The combat and AI in general were average to sometimes outright dumb. Characters are alright. Mutliplayer was surprisingly fun.
When the story was over I ultimately came away with nothing. Everything was conveniently explained to me. It's definitely not the perfect game it was reviewed like.
Nicholas Phillips
The shitty AI ruined the game for me.
Oliver Ward
I disagree with the entirety of your first paragraph. I was low on resources the entire time even though I tried exploring every nook and cranny, and it was super easy to get killed. Going head on also spawned more enemies which is not an ideal situation if you only have 10 bullets. That was my experience, at least. A polar opposite to Uncharted in every way imaginable.
Easton Miller
Being game of the year or someones favorite game is always subjective. You can always say it has cliche elements and the gameplay is good but very repetitive if you think about it. You might not even like these zombie survivor games at all so then you will not like it.
But the game in on its self is objectively very well made. They did put so much effort on it and compared to hundreds of other games out there, even games you might love, The Last of Us has been made with a lot more love than many other. And it's very professionally paced story with emotional reach. Not for everyone but hating is unrealistic and not understanding storytelling and video games.
Thomas Stewart
I enoyed the ride. Ending was good. Watch as the sequel ruins everything, and turns qt Ellie into a butch dyke.
Nathan Diaz
I hated it the first time because Ellie looks like my ex-not-girlfriend
Liam Baker
You definitely have a point with its gaminess. I saw it the most on the walking/running animation. Whether Joel was walking slowly, fast, or running, determined whether I should or shouldn't feel safe. This definitely detracted from the experience. Same as RE4.
Camden Barnes
It's a solid game, online was fun.
The main story is only something I could only play once though, I don't have the energy to do it all again.
Dylan Rivera
No one pay attention to this user. Thereay as well be a general specifically for talking about how Ellie looks like a dude now. Pls ignore. Move along.
Samuel Anderson
Game could've been something if the gameplay wasn't just stealth around waist high cover rooms and solve the puzzle by taking climbable object to the yellow tape.
Jose Moore
I'm talking about Thief levels of stealth. I tried to be super aggressive about it through pretty much the entire game, but then near the end(the hospital), I got to the last room and somehow stealthed my way through it(yes I was that stubborn) only for the door to the OR be locked and have enemies literally spawn on top of me.
Another example I'm reminded of is the subway section where you're required to move something or pull something down, I forget, to get to a higher ledge, but there's a clicker in the vicinity and no way to take it down or draw it away without just alerting all of them. They clearly didn't think anyone could or would get to that part without starting a firefight.
After that experience, I looked up some gameplay videos online and found to my chagrin that the resource scarcity is completely faked, and enemies will always dynamically drop just the right amount of bullets to replenish your stocks without ever giving you a large margin. There were also segments like the above where I literally couldn't find any videos of people stealthing through or even trying to stealth through.
I mean, in retrospect I can sort of begrudgingly understand the tone they were going for, but it was just so far from what I wanted out of it that it left a bad taste in my mouth.
Dominic Watson
I usually hate "cinematic" experiences and I'm completely put off by them but I was gifted TLoU a couple weeks back, played it because why not and ended up loving it. Even the gameplay was pretty good, I got well memed into thinking it was crap.
The game is amazing.
Cooper Flores
Finally I got a PS4 to play FFXV which I end up liking it a lot
Decided to try this "master piece"
The good, dialogues, mo cap, animation, art direction.
The bad:
Game takes itself to seriously but fails with the shitty AI, your companion stumps with the zombies when you're trying to hide and nothing happens.
Gameplay is boring, slow and frustrating (not because is difficult but because is repetitive as fuck)
I ended up hating it, there is no fun in this game, only MUH STORY which for videogame is above average but if you haven't read a book before and only watch capeshit movies, this story might be 10/10 for you.
Level design is convenient waist height covering blocks.
I liked the game a lot, I think for the most part it fully accomplishes everything it strives for.
My only major gripe was with some immersion shattering stuff. Like the major one everyone talks about, sneaking through the neighborhood with Bill around all the clickers, having to move slow and quiet across a courtyard, then seeing Bill and Ellie sprint across the same courtyard past the same clickers while Bill yells "I'VE GOT A KEY FOR THAT DOOR". Wasn't enough for me to put down the game indefinitely, though.
I really like the way they handled death scenes. No Joel falling over, screen going all greyscale, Ellie screaming "No!" and a "Game Over" or "You Died" screen with options to continue or quit. Just a quick cut to black before you even see the whole thing unfold. Fit really well with the whole aesthetic of the game.
Josiah Howard
I played it once, right after it came out. Game is ok, I remember liking it.
The multiplayer is godly. I'm level 999, but if the game kept counting I'd be ~2500 based on my 75,000 kills
>I hated it for the initial two hours Yeah, I tried to play it again and the first part is extremely boring. I quit
Jason Hill
Doom
Asher Hall
I loved it, honestly. Going through the 2nd time on the hardest (non DLC) difficulty was awesome.
Asher Smith
I thought it was average, that's about it.
Andrew Long
I didn't hate it but I thought the gameplay on survivor was mostly boring and the story didn't manage to grab me until the part where Joel and Ellie get seperated. All in all I'd never have finished it if it weren't for my desire to actually know why people kept hyping it up.
Matthew Cox
Easy. Sleeping Dogs I Have No Mouth and I Must Scream Final Fantasy Tactics Suikoden II Soul Nomad Mass Effect Spec Ops: The Line Corpse Party Splinter Cell Chaos Theory KOTOR Deus Ex Snatcher Chrono Trigger Wonder Project J 1 and 2 The Wolf Among Us Trails of Cold Steel
David Stewart
I really dislike the Uncharted series, but thought The Last of Us was a fucking solid game overall, 8/10. Multiplayer is great and underrated too.
Michael Martin
>Corpse Party
user
Henry Howard
I thought it was really great. That last tunnel at the end of the game with the billion bloaters (or whatever they were called in TLoU) was a bit harder than I would have liked (having to do it several times ruined the pace), but that's really the only complaint I had. The difficulty mode unlock shit pissed me off because I played on the hardest difficulty from the start and turned off the stupid L4D sound shit only to find out after that beating on hard unlocks a difficulty that is literally identical but with the sound shit turned off. Which offers different unlocks. Fucking stupid.
Isaac Thompson
I don't see how this thread has any point, but yes I played and hated it. I played for about 30 minutes (of which about 5 were legit gameplay and pretty scrappy at that) and didn't touch it again.
It's incredibly tedious, and the story presentation was hamfisted and far too manipulative. Kid dies at the start we have no attachment to and are just expected to care about, slow following sections while someone spews exposition, pick up that ladder, etc.
It's almost everything I don't want from a game.
Jackson Martinez
I dont hate it, I just feel that it is massively, unbelievably over-rated. Its an 8 out of 10 game with a 6 out of 10 story. Why the hell do normies circlejerk it so hard?
Mason Hall
I isn't hate it, but there are moments that left me disappointed. Like the first gunfight you have conveniently having crates neatly arranged to crouch behind, or the sniper rifle at the end of the street not having a enemy actually using it.
Nolan Foster
Red Dead Redemption
Ryder Foster
I liked the ending but I wasn't wowed at all while playing. I just liked Ellie and Joel.
Pretty upset there was DLC and an upcoming sequel, the ending was perfect.
Sebastian Foster
>30 minutes whatever dude >Kid dies at the start we have no attachment to and are just expected to care about, who says you have to care about that kid? it just sets up the character.
Levi Brooks
>Spec Ops: The Line got this for cheap and gave up on it after a while thinking it was generic bald marine shooter
Dylan Cox
>there are still people on this board that defend Bioshock
Isaac Phillips
>That last tunnel at the end of the game with the billion bloaters
I think my game didn't spawn the bloaters. The tunnel had literally nothing in it except for some clickers in a side area. I did think it was pretty weird but thought it was a "keep you on your toe" even though nothing is happening" area.
Noah Nguyen
it is that with heart of darkness story
overrated on here desu, kind of like how TLOU is overrated everywhere
Jeremiah Campbell
>gameplay was too pretentious literally what are you even trying to imply
Daniel Cook
nvm misread.
Dylan Baker
retard
Bentley Reed
>Sonyggers can't read. What a surprise!
Ryder Barnes
>hate
Nah. Story was okay. Couple of fucking weird bits but whatever.
Gameplay was okay, I liked the melee. Multiplayer was top fun for a few weeks.
Shooting sucked ass. Raising the difficulty didn't really make it harder, it just meant you had to horde shit constantly so you always had shivs. So, average I guess. If it wasn't as pretty/was made by someone else it'd probably not have been that big a deal.
Not him but SPTL isn't that special, but's it is neato.
Jacob Robinson
>Kid dies at the start we have no attachment to and are just expected to care about
You're not. It's just a point of Joel's characterization.
Jordan Wilson
Mine was flooded with shit that was impossible to sneak past (as far as I could tell; tried a few times to no avail). After that, I tried manfighting with lots of fire. Almost worked several times. Never fully worked. Eventually looked up someone else playing through the part and they basically just fucking bolted for the exit and barely made it. Took a few tries, but that ended up working.
Connor Wright
The last part od that tunnel had clickers, runners and bloaters patrolling, two of each. Took me quite a few tries because the only way I could do it was by widdling them down with arrows.
Liam Sullivan
You console shitters really have some pretty bad security issues, huh?
Brayden Kelly
I honestly don't understand why people hype the story up so much.
Joshua Williams
I've put it on hold for more than a year. Shit's beyond fucking boring. Someday I'll get around to playing it.
Alexander Gray
I watched TLOU last week, shit story
Easton Mitchell
Really? That last tunnel was like the easiest part of the game to me -- other than the hospital battle which was child's play. I definitely had more trouble at a lot of other parts. Even the school screwed me more than that tunnel. Although I went in with like full bow ammo so that may have helped.
Dylan Gray
fitting in reddditor?
Bentley Johnson
Insane production value slapped on to a basic ass formula with clear direction does wonders.
Brandon Sullivan
I really enjoyed the story, but I'd guess it gets so much praise because even decent writing is a rarity in video games. I think it's less the story and more of the whole package as well. Lots of good aesthetics. The overall mood that gets created just makes people feel better about the "experience" or whatever after.
Alexander Watson
I have issues with TLOU, but you are retarded.
>30 minutes Not enough time to get a feel for any game that's not a smartphone game. Most of the first 30 minutes are setting up the plot and teaching you the basics. Your impatience to sit through a few cutscenes is astonishing. There's a lot of that type of stuff in this day and age. Get used to it.
>Kid dies at the start we have no attachment to
No shit, it's done to show why the character is the way he is when the game jumps ahead 20 years. It also sets the tone for the rest of the game. It also sets up the payoff at the end of the story.
>slow following sections while someone spews exposition, pick up that ladder, etc.
It's the tutorial.Unfortunately, most games have to go in with the assumption that the player does not know how to do shit. It's actually a very smart choice for them to build up the world, while teaching the player how to interact with the game.
Jeremiah Jenkins
>implying people who don't like tlou are re ddit >when in reality re ddit circle jerks over this game constantly
Robert Parker
The tutorial had some terrible THIS IS NOW THE SHOOTING PART moments.
Angel Thompson
hahahaha good luck. Poor innocent OP
Evan Mitchell
Literally any of them. VIP on ps1 was better.
Jaxson Green
I don't think I had any arrows. I tried fighting them with molotovs and the flamethrower. Didn't go so well. The only other part of the game I had trouble with was the warehouse thing with the big-ass tank then running around where you had to turn on a generator or something. There was some exit in one of the rooms that I kept missing, and so I'd run around confused and die. Still only took a couple of tries, though. The fact that the gameplay segments always felt tense and challenging but never really made me stop and spend long periods repeating them definitely increased my opinion of it. The difficulty curve felt perfect.
James Fisher
this. it's the first normie game with writing that might actually be at least passable on TV. pairing that with interactivity won over a lot of people.
David Kelly
>even decent writing is a rarity in video games I guess I just enjoy the campy schlock of videogames more than a mediocre story told in a mediocre way that takes itself way too seriously for its actual quality. If TLOU was a film or series I'd have given it a 4. I enjoy and have less complaints about dumb video game stories than TLOU's.
Jeremiah Morales
This and this . The only good and original part was the story about the 2 African-American gentleman brothers. The rest of the story has been already done in countless books, movies and zombie video games.
Lincoln James
Who kind of retard hates Uncharted 2?
Daniel Edwards
Just one. It was your first enemy encounter, and Tess tells you to take cover and take shots when she has their attention. After that, the second encounter and onward lets you figure shit out on your own.
Eli Brooks
I played it a bit and never got back into it. Didn't really seem that special either way.
Xavier Baker
Not OP. I played (most of) Uncharted 1 and fucking despises every second of it. Never tried 2 or 3 as a result. Is it actually worth it? Was honestly the most linear, uninteresting schlock I've ever sat through.
Ethan Cooper
>Who kind of retard Go back to school sonyggerkid.
John Turner
It Is pretty good. It did the same "cinematic" bullshit Uncharted tried to do but gave it more actual gameplay.
I still think it's really overrated.
Jackson Scott
Sup Forums pls
Gabriel Martinez
I played through it twice and still enjoyed it the second time.
Can't say the same about Uncharted 4.
Eli Myers
It mostly just made me remember how much more I enjoyed the stealth in pretty much all MGS games.
Michael Edwards
Played like 4+ hours of it before I woke up and stopped.
Combat felt alright but it, and the whole gameplay loop in general, just got tiring.
Basic Boring TV Dredge: The Game. It really says something about the quality of writing in big-budget games when something like this is worthy of critical acclaim.
Lincoln Lopez
It's pretty great when playing on the hardest difficulty, which I recommend. Makes every encounter with an enemy really intense.
>that hotel basement level on very hard difficulty >dark as fuck and you can hear a bloater >open the door >bloater gets closer and closer as Joel slowly unlocks it with the keycard
Pretty much why I'm not playing this game again on grounded is cause of that level
Ryan Perez
I wish it had another chapter, it kind of slows down around that part with the giraffe after being really good during the winter section.
Brayden Bell
Oh yea I definitely remember having trouble with the tank thing. But yea I mean overall I agree with you -- i actually liked the game a lot and for the most part felt the difficulty was pretty perfect. When I got the tunnel I moved like an inch at a time because I knew if the clickers found me the bloaters would just converge and destroy me. I made it through on my first try but only because I was being insanely cautious and had a ton of arrows for those crying fucks. But I definitely felt tense the whole time, which is exactly how zombies are supposed to make you feel
Then because I saved so much real ammo by the time I got to the hospital I was stacked up and able to stealth around to take out those near me and just shoot the other baddies and all that.
Charles Reed
literally how the FUCK do you win in a heads-on approach
I can't imagine being able to fight like five clickers at once even if I have full ammo.
Nicholas Davis
Beat it last year when I bought a ps4 to play bloodborne and the gameplay is pretty nice, but the AI in this game is so fucking shit it completely shattered my immersion whenever I saw Ellie or enemies literally teleporting next to me once I moved my camera away from them. Ellie is the most insufferable shitty character I have ever seen and I actually thought you could choose to kill her. When the doctors asked me to leave the room I tried to do so, I also tried shooting her but this """""""high crafted"""""""" story doesn't allow any player agency whatsofuckingever so I just rolled with it, saved this shitty character I gave negative fucks about and killed the world.
It's a pretty good game, the crafting and stealth are really good and fun, but severely flawed due to its shitastic AI. The story is the most overhyped generic shit I have ever seen though and it does not deserve the praise it gets at all, but it's a naughty dog game, which means that even if they sold bottled farts people would still try to find good things about them.
Definitely worth a playthrough. Uncharted can go to hell though, it's a literal on-rails movie with an even shittier story and completely unlikable pseudo-smug protagonist.
Connor Nguyen
>Pretty much why I'm not playing this game again on grounded is cause of that level
Same here. I fucking hate that level even though it's pretty easy if you know what you're doing.
Jordan Foster
I thought it was pretty alright. Not amazing, since I've played/watched/read zombie dramas in the past that have been done better. But I'm pretty sure that most of the critics that praised it as the Citizen Kane of video games are just desperately clinging to anything that makes the job they do seem more legit. But they also hate their profession, so whatever.
The multiplayer was fucking rad, though. I shanked a nigger for 3 bullets and a bandage.
John Gutierrez
Uncharted 2 is literally hold left stick while the world around you explodes or falls apart - the game. Worse than B-movie tier story. Final 5 hours are a drag.
Jaxon Cooper
Also, one thing I noticed with Naughty Dog is that they are masters of deception. Every single movement of the characters in a cutscene is made in a very precise way to make them seem real, but it's never original stuff. One feeling that haunted me throughout the entire game, specially during cutscenes is that feeling of "I have already seen this before" without being quite able to put my finger on it. I mean, the most obvious thing about it is the pretty unoriginal story which tries to guilt trip you with the death of a character you met 5 minutes ago right off the get-go, but the presentation of the story, the cinematics, the way characters move, it just feels like they are trying WAY too hard to be seen as mature and to copy things we've already seen in movies and not in a particular good way because I feel like it's more of a sleight of hands since there is nothing original about it. You're just copying what others have created and reselling it with a shinny package and I really don't like that kind of shit.
Nathaniel Barnes
You shouldn't. Shiv them, arrow them, or don't engage at all.
Jacob Davis
I'm and yep, can confirm. I played it on Grounded and jesus fucking is it hard. Every single step you take counts. It's intense as all fuck. I had to lower the difficulty during winter when Ellie and that guy get locked inside the wooden house and they just keep pouring inside. Couldn't handle it.
Tyler Hall
You can easily stealth around them and kill them with a brick.