PS2 graphics

Browsing this board for quite a while makes you wonder if the current generation has an idea how did PS2 games look like.
For that reason we have this thread, to post PS2 games exactly how did PS2 internally render them (how they look like in framebuffer before being sent to DAC).

Grand Theft Auto - San Andreas
640x511x16bpp
Uses 654080 bytes out of 4194304 bytes VRAM (15.6% of VRAM used)

Darkwatch
640x447x32bpp
Uses 1144320 bytes out of 4194304 bytes VRAM (27.28% of VRAM used)

Curious George
512x512x32bpp
Uses 1048576 bytes out of 4194304 bytes VRAM (25% of VRAM used)

interesting. what emulator?

These three aren't the same ratio. I assume the emulator always shows the entire frame, but what does a PS2 do? The SNES treatment with stretching, or are the longer edges overscanned/cropped out? Maybe it's a case-by-case thing, since curious george definitely looks like it relies on the TV stretching to 4:3.

This game was cool, I still have no idea why I bought it.

That looks amazing for ps2. Good job, George.

Ico
512x224x32bpp
Uses 458752 bytes out of 4194304 bytes VRAM (10.94% of VRAM used)

>what emulator?
I'm taking those screens directly off PS2, not from an emulator.
>what does a PS2 do?
The DAC stretches it depending on the video mode.

NTSC-NI | 640x240(224) | 59.940Hz
NTSC-I | 640x480(448) | 59.820Hz
PAL-NI | 640x288(256) | 50.000Hz
PAL-I | 640x576(512) | 49.760Hz
VESA-1A | 640x480 | 59.940Hz
VESA-1C | 640x480 | 75.000Hz
VESA-2B | 800x600 | 60.317Hz
VESA-2D | 800x600 | 75.000Hz
VESA-3B | 1024x768 | 60.004Hz
VESA-3D | 1024x768 | 75.029Hz
VESA-4A | 1280x1024 | 60.020Hz
VESA-4B | 1280x1024 | 75.025Hz
DTV-480P | 720x480 | 59.940Hz
DTV-1080I | 1920x1080 | 60.000Hz
DTV-720P | 1280x720

this is what PS2 games look like when i record them with my Elgato
the resolution might be a little too high

yea you're better at this than i am OP ;_;

How does one get triggered this hard?

...

oh, is this capture card footage or do you have some slick mod installed? I guess it must be the latter

I wish there was a slow moving video game board where we could talk about old consoles like the PS2, but it ain't happening.

Kya: Dark Lineage
512x447x32bpp
Uses 915456 bytes out of 4194304 bytes VRAM (21.83% of VRAM used)

Not triggered at all actually, just want to show people how did those games look like when played on real hardware.

Now this is some autism I can get behind.

now with picture

Actually neither. Software halts the execution of current running code, dumps the framebuffer to mc1: as .bmp and after successfully doing so kicks me to loader. That's the reason these screens come out so slowly as I can't take multiple of them and I have to convert them to .png as Sup Forums doesn't allow me to upload .bmp.

On top of that you can't do it in every game and have to hard reset the console as it gets stuck.

neat, is that something I can run with free mcboot?

Recompile OPL with IGS support and yes, you can.

I want more early PS2 games, like japanese Tekken Tag, Street Fighter EX 3 and Evergrace.

I prefer this over this t b h

The only difference is aliasing really. So no, you don't.

Considered the best looking PS2 game.

>Considered the best looking PS2 game.
By no one ever.

Klonoa 2
640x473x32bpp
No data about memory usage, vertical resolution might also be a bit off.

That's not BLACK and its incredible DOF.

Thanks for stating the obvious. Yes, I do.
I actually like the blurry and softer look it has.

>mfw almost all PS2 games are 480i which is a headache to convert to digital

>there are people on the board right now who grew up with the 7th gen consoles
I want these people to leave.

take a pic of Black please. i remember it looking amazing.

yes ps2 was not a powerful machine and people who say "this looks like a ps2 game xD" are autists pretending to be retarded on the internet. welcome to Sup Forums, did you really need to make a thread about it?

MGS2+3 still look great
not PS2 but Ninja Gaiden looked better than most games until the last few years

Half-Life
512x447x32bpp

Uses 915456 bytes out of 4194304 bytes VRAM (21.83% of VRAM used)

>PS2 will be considered retro in a few years

Did the PC version of San Andreas not have these colorful orange tints to the sky? I don't remember it being quite so vivid.

>can't have an interesting thread about PS2 graphics without some turboautistic faggot bursting in from Sup Forums to ruin it for everyone
Dumb frogposter.

i hate people posting emulator screenshots saying that's what PS2 games look like when the game clearly doesn't run on a PS2.

I should write somewhere to not forget to attach the picture.

Don't have it on my HDD right now so maybe later.

It's literally not even top 10 PS2 graphics.

>an interesting ps2 graphics thread
>a thread where the OP is blatantly butt blasted by bants and had to make a thread dedicated to it
tell me again who the turbo autist is?

Dumb frogposter.

thats a good response, you totally showed me and totally didn't make a complete ass of yourself with every post

t. A guy making an ass of himself

cartoon-style games hit a stride in the 6th gen. Look at Looney Tunes Space Race on Dreamcast for another great example.

MGS3 is the best looking PS2 game for me, also because of that completely unnecessary grass technology and grass fragments flying around while you run through it

damn, KojiPro

once again thats a good response, you totally showed me and totally didn't make a complete ass of yourself with every post

The PS2 looked pretty damn good but some games like San Andreas were so fucking dark you couldn't see a god damn thing.

what is this game?

spy fiction

Can you post FFX?

San Andreas looked different on every platform. PC didn't have reflections on cars but the Xbox and maybe PS2 had.

No, the PS2 version has a different timecyc to all the other versions. Also a few unique effects like heat haze, vehicle reflections and police lights that light up the surrounding area. Slightly different wheel textures as well.

The Xbox and PC versions have extra props and parked cars and dynamic shadows for the environment and player.

OP post Midnight Club 3

Pc had real shadows though, but yeah lost some pretty basic features, mainly because rockstar were morons back then.

>san andreas
>dark

>bootleg MGS
I'll try it

Wow this looks like a completely shameless MGS2 ripoff, down to the room, the fruit shooting, the melee, and even the UI.

I kinda want to try it.

You are the turbo autist

Persona 4
640x473x32bpp
No data about memory usage, vertical resolution might also be a bit off.

Keep in mind that some of the screens I post are from PAL versions and some NTSC, the internal resolution might be a bit different between those 2.
Also I don't have a CRT capable of 480p input, therefore can't test games which support that as I wouldn't see shit.

Would have to download it first.

God damn the SMT games looked way better in comparison Jesus Christ what the fuck Atlus

it kinda is bootleg MGS 2.
but it has a 3rd person camera.
disguises
a bunch of Mission Impossible ripoffs
and some Swery charme
it's okay.

People still can't really experience the true feel because we're all viewing these things on LCD screens. Without a CRT you're missing the scan lines and pixel bleed, apparently.

It is kind of annoying how every time a game comes out and it doesn't have the best graphics people compare it to the PS2. Even shitty-looking AAA games today still look better than 6th gen, I don't understand where this complaint came from.

...

Adding non-Dreamcast 6th gen consoles to /vr/ would be fucking horrible. PS1 vs. N64 console wars are bad enough. PS2 discussion would completely ruin the board.

>scanlines
>PS2
The look you're talking about is a result of 240p content having blank lines put in between every other line to make the image fit your TV, PS2 wasn't 240p and LCD screens were pretty common just a few years after it was released.

it's gamecube then PS2 yes?
why is it widescreen?

>Even years after the consoles are dead consoles wars are still rife
I just wanna talk about games in peace mang

ZOE2 was less dense but still ridiculously sleek and atmospheric. Back when all anyone thought cel-shading was good for was anime/cartoon adaptations.

ZOE2 is an anime game.

There's a plugin called SkyGFX which emulates the PS2 effects on the PC version

Echo Night: Beyond
512x448x32bpp
Uses 917504 bytes out of 4194304 bytes VRAM (21.875% of VRAM used)

added for PS2 version, doesn't matter though as it's still an inferior port. If you want widescreen then play the Wii version. Or I guess the HD release happened, if that's any good then go with that. I for one thing wii aiming is worth more than some anti-aliasing or something.

Damn, that's actually a pretty cool trick for a PS2 game

Huh. Didn't know that. The light bleeding is still a real thing, though, and why aliasing wasn't as big a deal back then.

Why did PS2 has RTS games but not PS4?

>Adaptation

Recall that Persona was a side series until 4 became everyone's favorite anime.

because they learned that RTS on console is fucking awful

Command and Conquer even let you connect two playstations together and play 1v1 across two TVs. Meanwhile PS4 couldn't even get one RTS.

Wait wait wait.....

This is a thread about wmulating PS2 games, and trying to mess around with settings to get them looking "close" to the way they actually looked on a PS2... Instead of JUST RUNNING GAMES ON AN ACTUAL PS2???

WHAT LUNACY IS THIS?

>aliasing wasn't a big deal back then
One of the not so many reasons why many PS2 games were so blurry was because its AA hardware was broken, therefore devs rendered at odd resolutions to make the video output less jaggy by blur. AA was quite a huge deal even back then.

But nowadays consoles have keyboard & mouse support. It's so dumb that nobody uses that feature

>This is a thread about wmulating PS2 games
No, this is a thread about how PS2 rendered games

>Why did PS2 have games but not PS4?

Keep going man.

Why are people so fucking retarded jesus christ. You're the fourth person to misinterpret what OP is doing.

what rts games has there been in last 5 years?

the genre peaked at SupCom and there's no need to make more.

Do smt nocturne and genji for me user, two of the most slept on games graphically

FFXII looked amazing too.

I want a source on that. Everything I've read and experienced has said that the light bleeding between pixels on CRTs (which the PS2 absolutely was designed primarily to output to) helped to mask the bad AA, and that devs used this to their advantage.

It's too much of a hassle for most console players to use a KB+M because they play their consoles from a distance with big HDTVs.

Do Ratchet And Clank

Ape Escape 3
512x448x32bpp
Uses 917504 bytes out of 4194304 bytes VRAM (21.875% of VRAM used)

Maybe tomorrow, would take me a second or two to download it.

who is this spunk monkey?

Are there any PS2 games that use up a majority of the VRAM? Like 60% or higher?

>720p as one of the modes

Are there any tech demos using this at least? Would be interesting. Not even GT4 which uses "1080i" is really 1080i, just some upscaling.

>PS2 discussion would completely ruin the board
it already started brother

I guess some high-res ones might, however I can't play them as I don't have a device capable of displaying such resolutions.

>Not knowing the cum dump that is Yumi
I can see you don't go into enough Ape Escape threads because you'd be sick of seeing her by now if you did.

thanks user, I love this thread, 2016 faggotry has pushed me back into the ps2 days and I've been playing shit I never heard of