Sunless Sea Thread

Redpill me on this Sup Forums

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it is a pretty good game.

I like how I casually started playing SS and out of the blue Sup Forums is having threads.
This my third thread in 2 days.

>back to topic.
The 3.5k engine doesn't seem to ve worth it. I like going sanic fast, but the space fuel takes for trips is balooney

one of the reasons of why i made the thread its because its on sale and i have seen some threads about this game, and it looks fun

Don't care bout your shilling. Just talk about the fucking game

Only engines that are worth it are the Serpentine and the Fulgent Impeller

Higher Engine Power consumes more Fuel but it's unbalanced. They consume more Fuel than they give you in return as actual speed.

Gameplay will bore you out of your mind.

Literally a point and click game with shitty story descriptions that will bore you even more.

>looks fun
If you find reading and dying a trillion times fun be my guest.

the sun?

Sounds like dark souls to me

sunless sea is an allegorical tale of modern day london
everythings shit, and horrors await around every corner

It's basically a choose your own adventure game, except with an open world and a resource management and trading aspect to it. Also some basic roguelike elements like permadeath and having certain items carry over to new characters.
The lore is pretty neat and the writing is good, but very flowery at times. It's a tie-in to the Fallen London browser game.

THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN

>Redpill me on this Sup Forums
Do you like exploring unique locations and storylines, while dealing with resource-management gameplay that is at best enjoyably simple and at worst a huge grind, and enjoy its unique style - both in language and in atmosphere in general?
You'll probably enjoy it.

It's nice, isn't it? We usually have a flurry before they subside again.
I'll second what the other user said; you're honestly best not spending any money on engines at all until you can get the Serpentine or Impeller - at most, upgrade one or two tiers, and even then I only would if you upgrade to a Corvette before you unlock the Serpentine. The most a weaker engine will do is make you play slower; unless you're trying to outrun something (which you shouldn't need to, that early) it's not going to make a huge difference.

SUN THE SUN THE SUN THE SUN THE SUN THE

A lore question - can someone please remind me why it's relatively easy to die out on the Unterzee compared to, say, how difficult it is in Fallen London proper?
I'm fairly sure it has something to do with being in the absence of Light, but I can't quite remember the whole reason.

The what?

It's a rather mediocre game built by devs who wanted to write books. It's slow as fuck for no real reason, and the late game is an immense grind.

>That pure comfort that comes from wandering the zee
>Stumbling upon new discoveries, slowly discovering the world is much bigger and endlessly more strange than it has any right to be

All this game needs is a tasty narration and it'd be gold.

I only died on my first character through getting warped to the far east end of the map by some god event after wondering what would happen if I went off the north end of the map, at which point I starved to death. My second character did fine and made it to completion of the get rich goal.
It's not a very hard game outside of some bullshit trial and error moments.

Daily dose of sunshine

Vitality from the Mountain of Light clusters more around solid ground than it does deep water

>Dicking around in the Zee
>Find that ice castle, Frostfound is it?
>Navigator vanishes
>Roll for something while I'm there, hoping to recoup my losses
>End up on the opposite end of the map and killed by a very angry old god

It'd be a great choose your own adventure game or visual novel or the like

I played the free weekend and found it entirely tedious after the first death or two.

they built up a really cool world and if you're into world building/reading/atmosphere the games very good

I just started the game, anything I should know about how to get money?

I have no fucking clue what is happening

I found an island with mice fighting for a republic and helped them win a war I guess??

What is going on even

Cool game.

Doesn't fucking work as a roguelite though, and shouldn't be played as one, turn ironman off.
There's no point to doing the same shit over and over again when the narrative doesn't change.

>Higher Engine Power consumes more Fuel but it's unbalanced. They consume more Fuel than they give you in return as actual speed.
Not true. There are several threads on the Steam forums going into the speed vs fuel consumption analysis, and also taking into account supplies, higher power engines are more efficient overall. This efficiency is boosted when paired with full power and the aft equipment that prevents your engines from burning.

>He helped the mice

scum

Some say it's because the mountain of light doesn't reach out to sea, but I think that's bullshit, cause it's the lack of laws rather than the mountain that prevents death. It may be that the zee has places where you can see the actual stars at times, and so the zee falls under the juristiction of the judgements.

Personally, I think it's because when you drown, you stay drowned until you drift up on land. In the browser game, you meet someone who drowned while he's waking up near the shore.

Out at zee, you're pretty much guaranteed to not drift ashore, but be eaten or turned into a drowned man, which would be permadeath either way.

It's a grind.
Dieing means game over, start again.
You die easily.

It's not. The background lore is kinda good, but the gameplay is shit and boring. Plus, the "difficulty" is just razor thin margins on money so that if anything goes wrong, even the shit outside your control, you death spiral into unavoidable failure.

Just cheat and you'll see everything it has to offer in three hours, tops.

>I think it's because when you drown, you stay drowned until you drift up on land.
This is my thought as well.

They wanted a republic! They were just peacefully there when they were invaded by those guinea pigs!

What the heck happens if you help the others?

Make money by traveling to various islands, then report back at London, you get free fuel for each report. Eventually you'll recover more lucrative ways of making money by exploring places. Try not to buy supplies, instead use events to get supplies or empty your hunger meter.

>cause it's the lack of laws rather than the mountain that prevents death
No, it's very much the Mountain of Light. "You will inevitably die" is not a Judgemental Law, it's a facet of lower Chain biology.

Tomb Colonists eventually waste away to nothingness. People who live deep in the Elder Continent and bask directly in the light of Stone have to be ritually executed once they reach a full one thousand years of life. The Presbyters, their leaders, skip that rule and are completely immortal. Hesperidean Cider, which grants a portion of immortality, is made from Hesperidean Apples, which come from the Garden, the innermost part of the Mountain.

Drownies are people who have, knowingly or not, partaken of the Drowning Feast. By and large, people just die when they drown.

>Plus, the "difficulty" is just razor thin margins on money so that if anything goes wrong, even the shit outside your control, you death spiral into unavoidable failure.
The closest I came to this was when I first bought the cargo ship and was tanked by the insane rate of supplies being burned, but I still recovered from that.
What's more difficult is how if you don't have the frigate you can easily get your shit wrecked in seconds by enemies if you run into them, even if you try to run away. The harpies at the south of the map very nearly ended my second run; I got away from them with only around 3HP left on my cargo ship, which dropped from full 300HP in seconds.

I have 170 hours into it. The game is incredible. The writing is great. The setting is truly original. You never feel like you're learning enough, and some things will always remain ambiguous. It's hard at start, but you feel proper bad ass once you learn the ways of the neath and can make proper moves. I cannot recommend this game enough, it is truly excellent for those who enjoy stories and exploration of the new.

>Dieing means game over
Only if you're a stupid faggot who leaves permadeath on

>The writing is great. The setting is truly original. You never feel like you're learning enough, and some things will always remain ambiguous.
Those statements don't go together.

Why the fuck is the wiki removing tons of the flavour/description text for events? Is it some new, retarded policy?

>Going NORTH
>thinking you'll receive anything but suffering and death
Honestly, you didn't even get the worst of it. That's actually Salt's good result (praise Salt!), and some of the bad results for calling on the Gods of the Zee are... unpleasant.

>tfw you're going to pretend to be a Celestial to suck up to Mirrors, but then show your true Bazaarine colours to enjoy Fires' company

Damn, completely forgot it was to do with the Mountain. Thanks very much, anons.

do people closer to the mountain recover faster from being murdered? We know dying is a law, because it's the law that kills neathers when they go to the surface.

Also, as I said, people who drown do revive when they drift ashore, at least in the browser game.

minus all the gameplay?

>>thinking you'll receive anything but suffering and death
I didn't know what would happen since the player gets no indication of what would happen from running off each end of the map until they've done it. It's trial and error.
And you seem to have misunderstood; I wasn't warped to the east by going off the north, it was from a terror event afterwards. Going off the north end instantly wiped out most of my crew and supplies, damaged my ship, and tanked my terror. The god event then happened as a result of not having any fuel left to get back, which is what warped me over to the east end of the map.
I had a fully stocked and supplied ship that could easily have gotten back to London twice over from where I went off the north end of the map, and the game then rewarded my curiosity by fucking me beyond any hope of repair. That sort of trial and error is not pleasant in a game about exploration.

>This lore

>We know dying is a law, because it's the law that kills neathers when they go to the surface.

That's not the law though that's just the judgements randomly purging things that are not natural.

>actually going into Frostfound
I'll admit I made the same mistake, if only because I was entranced by my Navigator having apparently decided to walk through a solid ice wall.

>Those statements don't go together.
I disagree completely.

>We know dying is a law, because it's the law that kills neathers when they go to the surface.
I don't think that's exactly true. I think user's point is that 'people die when they are killed' isn't exactly a Judgemental law in and of itself; it's just a product of the natural law in general. That still means that when anyone violates it for any reason (like being down in the Neath, and not dying when they are killed) and then get exposed to THE SUN again, they're suddenly illegal and must be expunged.

Sunlight kills people who have been in the Neath too long and absorbed too much vitality, or have died and escaped the River.

Immortality is illegal because Stone is illegal. Stone Is Not, and shouldn't exist. If you carry too much of Stone with you, you're also marked Is Not. No different to when you take Parabolan Linen to the surface and it disintegrates.

>the wiki
Which one? The one I've always used has had a policy of keeping the text in their articles under a certain word limit

fallenlondon.wikia.com/wiki/Echo_Bazaar_Wiki

>thinking filthy LB's deserve a 'republic'
>not being a monarchist and a good Empress' man
>1894
Hail Cavia!
>What happens if you side with the others?
The Guineas establish the Kingdom of Cavia, proud and true as it was always meant to be!
The end result is functionally very similar; one side gets forced into oppression and eventually a bunch of faggots come and demand tribute from the Isle

Damn, I was just looking for that. Thanks, user.
It's actually more applicable here than in any other case I've seen it used, because that's literally the point Shirou's making.
SaberrinxShirou a best

Yeah the issue with supplies is the thing that has been draining my wallet and such, I have been scrounging with the sisters and killing bats mostly

>tfw when looking for some help with an item, I realized that reading the wiki for Fallen London is essentially the same thing as playing, but without the needless grind

Fuck man, never has my illusion of choice been so thoroughly shattered as when I looked up everything related to the Last Constable.

Okay tell me where I'm wrong

The stars are judgements that are like space gods that enforce the nebolous concept of "Law".

The Sun has an affair with something (Salt?) and has an illegal child (Stone? which is the mountain of light?) so his friend(lover? teh bazzar?) hides the kid for him in the underground which is so weird because it's hidden from the judgements and thus laws of reality.

Then the sun likes a new girl/thing and asks the bazaar to ask her/it out for him but the bazaar doesn't think the sun can handle rejection so it just hides in the neeth all day to avoid having the sun explode in sadness.

Is all that correct?

>And you seem to have misunderstood; I wasn't warped to the east by going off the north, it was from a terror event afterwards
Oh, sorry user - I understood, but I was a bit unclear in my own post. The fact that there's nothing good up North is kind of a recurring theme throughout Fallen London and Sunless Sea both.

>That sort of trial and error is not pleasant in a game about exploration.
I can see what you mean about it being trial and error, but at the same time I think it's handled quite well - it's punishing, sure, but you are actually Zailing off the edge of the world. The ones you're most likely to take - East and West - aren't particularly harmful at all; NORTH is pretty harmful but the game should've made it clear that it wasn't a necessarily a good idea to go exploring up there - especially if you've been to the Avid Horizon, but even just with the logs for going that far North.
>The unterzee has no northern shore. Space is forbidden. Time contracts to a single frozen instant.
>There is only one way North.

You're actually kind of lucky you didn't pick South first, since it's a high Veils check or instant death.
The game can be pretty unforgiving at times, and you took a very dangerous option that actually gave you a few chances at surviving - you got the best result from Salt's sacrifice, it's just that it wasn't enough. Sorry, user, that's just how life is on the Zee.

The Stars are the Judgements, they define what Is and what Is Not. The Great Chain of Being, where everything has its set place, was created by them.

The Sun decided to perform an experiment back when the Earth was still forming. It had a child with the Echo Bazaar. The child was the Mountain of Light, the god known as Stone. The Bazaar hid Stone on Earth, in what would eventually become the Neath.

The union of two beings on different places on the Chain is the crime known as Amalgamy. It's ridiculously illegal and makes both the Sun and the Bazaar criminals.

A significant amount of time later, the Sun falls in love with another cosmic being and sends the Bazaar, which is basically an interstellar postman, with a letter proclaiming that love. The entity rejected it, claiming their union would be "amalgamy at best". The Bazaar, which is in (unrequited) love with the Sun, believes that the Sun is too much of a pussy to handle the rejection. It recruited the Masters and fled to the Neath to steal human cities and claim stories of love, in a misguided attempt to create a new message alongside the old that (the Bazaar hopes) will amount to "she said no but it's okay bro shit happens"

You can say that the lore implies that the north is bad, sure, but there's nothing at all to indicate what the actual gameplay effects of going off the edge of the map would be. When trying, I expected to simply hit a border or get a simple turnaround event, not to get the most severe fucking this side of the harpies.
I also can't imagine anyone would try the other sides first because it's much easier to reach the north edge of the map than any other edge.
>You're actually kind of lucky you didn't pick South first, since it's a high Veils check or instant death.
Really? I went off all edges of the map late during my second run, but my veils weren't that high, at least compared to how high most of the late game checks wanted them to be, and I survived the south, albeit with almost all my crew and hull gone.

Speaking of the checks, that's another thing I disliked about it; early on they're pretty reasonable and play to the success of your starting character, but in the late game the checks become absolutely absurd, needing stats well over 100 to have any reasonable degree of success.

>Which one? The one I've always used has had a policy of keeping the text in their articles under a certain word limit
Yeah, I know, and that's understandable for Fallen London, being a free-to-play browser game. I meant the one for Sunless Sea specifically, which used to carry all (or almost all) the flavour text for most decisions, but I just checked a couple pages and it's been removed with no justification I can see on the history/edit pages, so I was wondering if they'd decided to enforce a similar policy on that wiki too. Which would be fucking stupid, since Sunless Sea is a full game that people pay for and not everyone is like me and has the patience to completely document their playthrough in screenshots so they can comb through for delicious lore.
It's not everywhere, I only noticed because I just checked the page for Desperate Measures.

True, but because of the character limit, you don't get the pleasure of reading the specific descriptions, and sometimes important things are left out or ambiguous; so you miss out on a bit. You also miss out on the Fate-locked content, which is barely documented if it is at all, and you also don't get the pleasure of playing the game, making choices and experiencing everything for yourself.
I mean, I'm not criticising your choice, but I've enjoyed it so far.
>The Last Constable
Times I have propositioned The Last Constable: 6
Times The Last Constable has slept with me: 0

>When they came to that place, they brought promises of union, unbound and untrammeled by the bright Laws above.
>How could you have forgotten that?
If there's anything I've been sad about when experiencing the 12 Days for the first time, is that they're so many cool options and you can only pick one.

I'll second what the other user said; get used to planning out your routes - even when exploring, /especially/ when you're exploring - to pick up as many Port Reports as efficiently possible. They're good for a unit of fuel each and enough echoes to buy a unit of supplies, and they're not going to make you money by themselves but they should absorb a lot of what you're having to use, so you can actually save most of the other money you earn. I prefer exploring in semicircles out from London; hit a few Ports you've already discovered, explore until you have just more than half your fuel, then head back to London picking up more Port Reports that way.
Also, get used to managing how much fuel and supplies you carry (I find between 2:1 and 3:2 is best) and your glim-lamp use, and try not to have a full complement of crew unless you really need them - a few over half complement is usually best unless you know you're liable to lose them (such as if you're trying to get information from Gaider's Mourn).

Otherwise, it's going to be storylines that make you money - just explore and find as many islands and ports as you can, and you'll find something that'll take you out of poverty and get you well on the way to becoming a true explorer of the Zee. Once you have enough money for a decent ship and guns and particularly enough that you can buy fuel and supplies outside of London without bankrupting yourself, the game really opens up.
Sell to the Venturer, if you can - his requests are varied and sometimes unreasonable, but he always gives you an excellent price for whatever he happens to be demanding.

If you want more specific hints, The Salt Lions is the best starter questline for a beginner, and when you've finished (or almost finished) that, the First Curator's (at Venderbight) and the Pulse of the Principles (at Port Cecil) are good for making money.

Lore question: Does anyone know why the Flukes have Irrigo in their cores, of all things? Is it explained later in Sunless Sea, or in Fallen London?

Flukes are guilty of amalgamy via the shapeling arts. They created the Rubbery Men and the Moon Misers and I believe their end goal was to change their place on the Chain because their forms are terrible useful and Axile was a stormwracked shithole.

So they gathered up Irrigo and basically smeared it all over themselves to hide from the Judgements, well, judgement of their actions. They came to the Neath on the promise that they could stay out of sight and claim the means to better themselves. Only half of that came true. They're pretty goddamn angry about it.

So the Flukes came to the Neath, and only then gathered the Irrigo to cover themselves, ended up absorbing it, and then got fucked over and left to their own devices?
Thanks, user. I was wondering why they contained so much Irrigo when they weren't originally from the Neath, but that makes sense.

...I really need to play more Fallen London. I've just been reading about some Neathbow lore on St Arthur's blog and the deep lore for this game is insane, I love it.
Do you have a favourite Destiny, user?

They probably had the Irrigo from their time on Axile, they have no need of it down in the Neath, which is beyond the sight and power of the Judgements entirely because of the Nadir. The Impossible Colours exist with such frequency down there because of the abnormal level of concealment but I doubt they don't exist anywhere else in the cosmos. The Judgements aren't quite all powerful.

The Bazaar made promises to them when it picked them up but when it got to Earth it apparently had a chance of heart, forbade them love and dumped them first chance it got. The biggest Flukes, the Lorn Flukes, went off to zee to be angry and thrived. The smaller, pumpkin sized Flukes exist deep down below London, among the ruins of the other cities in a place called Flute Street where the Rubbery Men struggle to even keep them alive.

They want technology. They have machines down there that can turn a Rubbery Man into something that's very nearly human. They want more machines to make more and better servants so they can eventually build a machine that will change or improve the Flukes themselves and live the life of freedom they were promised.

All I'm gathering from all this lore talk is that it seems Sunless Sea is severely lacking in the story department compared to Fallen London.

They deal with largely different things, seeing as FL is older and set mostly in London while SS is set within the entire Unterzee

You really need to play both to get the full picture on some things. Polythreme and Iron Republic are a lot more fleshed out in Fallen London. The Chapel of Lights gave a big hint as to the Who is Salt? ending of SMEN long before SMEN was rereleased and finished. Salt's story itself came entirely from Frostfound.

Pirated the game. Played around 20 hours so far.
Never died, but mostly by luck, have reached London with 2 hull left, and on a different ocasion with only 1 crew member left.
I like the writing and the lore. I like the fact that keeping a journal with details on islands/plots is very beneficial, since the ingame one sucks.
Gameplay is pretty much non existant, and I hate the "Something awaits you" mechanic, it forces the progress to a crawl. You also can't get a relevant amount of echos trading, it's port reports and farming monsters.

Currently deciding if I should just drop the 15 bucks on the game+expansion.

If you want to make it trading, the expansion is so significant to improving your ability to do so that it's practically a pay to win DLC. Many items in vanilla that are rare and difficult to obtain are easily traded for in Zubmariner ports, including an endless reproduction loop involving strange catches being traded into more profitable items that can then be traded back to multiple strange catches.

Yeah the zubmarines. I learned the hard way not to dive when my terror is above 70-75. I emerged barely alive. I like diving on the south coast to avoid the fucking wax storms and blue birds, fuck both of those.
I feel like I thread the needle on every single trip, terror and fuel wise. I'm just greedy as fuck for port reports, and often dont even have enough cargo space for all the free fuel, let alone to restock on supplies at London.
Felt bad when my waifu didnt come back from the bazaar

>I learned the hard way not to dive when my terror is above 70-75.
The only thing you should ever be doing when your terror is that high is running between London and the Mangrove College to drop it back down to 0.

>You can say that the lore implies that the north is bad, sure, but there's nothing at all to indicate what the actual gameplay effects of going off the edge of the map would be
Not that guy, but Mr sacks, avid horizon and some guys at wither all implied pretty bad things from the north.

You read a sentence pointing out that the lore implies that the north is bad but that there's no way to know what the gameplay effects of going north would be, and then replied stating that there was lore implying that the north was bad.

I dont think my terror has gone down to zero again since the start of the game, besides the tatoo thingy. I just stack those nifty nightmares, go down a well full of knives and heal the wounds. Fun times. I do use the various free stress reliefs at different ports, like that frostcastle place. That Geode place though, I aint sippin tea with that fucker anytime soon, I aint that good at rolling the dice. I'd rather gamble my stats at the iron republic if anything. Is the venderbight quest for a ton of refugees the only way to feed the spiders? I already felt bad for giving that surfacer to honey tiger.

You can collect Tomb Colonists from the giant eels

You know, after about a dozen or two. Usually you get wine instead

Well what do you want? A fucking cat to come and tell you that you'll be fucked up north?
>people tell you north is bad
>well the gameplay mechanics may not reflect this tee hee
It's your own fault.

The free game made by them, Fallen London is better I enjoy it more.

Imma take them out of an eel to feed to spiders. RIP my humanity.
Is there anything better than killing icebergs for farming dosh?

Tried the phone app, I got not patience to wait for "free" actions.

Are you retarded? There is no way to know what will actually happen when going off the edge of the map without actually doing it. Here are a number of things that could have happened when you went off the map:
>Hit an invisible wall on the map edge
>Go off the map, event turns you around and puts you back at the edge of the map
>Go off the map, get sent back to London
>Go off the map, suffer any thousand possible different events with different outcomes and gains or losses
The Dawn Machine is also made out to be pretty dangerous but fuck all happens if you sail past that to the west. Once again, the gameplay ramifications of sailing off the edge of the map are a complete unknown beyond some nebulous idea of "well my terror will probably go up", and boil down to nothing more than trial and error.

>Is there anything better than killing icebergs for farming dosh?
Fluke Cores. But you won't be doing that without the Frigate.

Giving them some Tomb Colonists is the only way to be given the opportunity to burn their nest down

Just a box of trinkets.
Odds the game+expansion will get cheaper before winter sale ends? I'm being a jew, but whatever.

>HOW WAS I SUPPOSED TO KNOW??? *snort*
That's just you being dumb and ill prepared though.

Can someone tell me what exactly the Bazaar is? Is it a physical location and a marketplace where the shops are sentient? The definition of Bazaar is after all a marketplace. Or is it a creature hiding within the city that is just called a Bazaar for some reason?

No, you dumb fuck, you are completely ignoring the actual argument here. Let me make this as simple as possible. You know that something will happen if you go north. You know that it will most likely be bad. That's it. That's all you know. You don't know what specifically will happen. You don't know whether you'll lose crew, supplies, fuel, hull strength, gain terror, gain god's notices, get items, activate a quest, get an affliction, or any combination of those potential effects in any possible quantity. That's where the trial end error comes in.

I put it up there with darkest dungeon, 70 hrs on both, great games

The Echo Bazaar is a giant crablike creature with tentacles instead of legs. At the end of those tentacles are a number of Stone Pigs, literal stone pigs that are also rocket engines that propel it through space.

The Bazaar is vast. If you travel down into its "insides" you'll find a place known as the Sundered Sea, a vast sea of Lacre. Lacre is the Bazaar's tears. It falls as "snow" every Christmas when the Bazaar gets particularly depressed. Lacre is such concentrated melancholy it can destroy a human's soul.

This is ridiculous and I love it.

>Felt bad when my waifu didnt come back from the bazaar
Damn, that sucks, user. At least you have the best taste in waifus.
You can really increase her chances if you've finished the last delivery of Shpinxstone for the Bazaar... or for Penstock, at least.
>tfw you introduce her to her mother aboard ship

>Is there anything better than killing icebergs for farming dosh?
Second what said; Flukes are the best moneymaker in the game once you can farm them. I disagree, though - a decently experienced Captain should be able to manage them with the Corvette and decent Deck and Forward guns. A hint - bring enough fuel and supplies, so you can burn off Terror at Kingeater's Caste (the best terror reduction event in the game) and if you have a Zee-story, giving it to the Fathomking will either send you to London with a hull and crew hit (so don't take it if you're really low on both) or to Irem with no other downsides. It'll take /all/ your Zee-stories, though.

>Odds the game+expansion will get cheaper before winter sale ends?
Doubtful, sorry user. Zubmariner is less than six moths old, and I can't see them dropping the price so soon, not with Sunless Skies getting a Kickstarter next year.
If you're apprehensive about the price, most of the reduction is for the base game alone (66%, compared to only 15% for the expansion) so you could always just buy the base game now and wait for a further reduction for Zubmariner if it comes. I don't think you'd be any worse off if you have to wait for the next sale.
Alternatively, you could just pirate it and buy it when the price comes down to something you're happy with. If you like the game I'd at least ask you to buy it in some form or pledge to Skies, though; Failbetter more than most devs deserve money for their games.
>I'm being a jew, but whatever.
One way to survive in the Neath, user.

Pretty sure her mom shagged and then shanked me.

London has been reshaped around the Bazaar's bulk so the City lines up with its Lacre channels and vats. This is so that if things go horribly wrong, the entire population can be rendered down into an emergency reserve of Lacre.

Lacre is used to drown and smother the Stone Pigs, keeping them asleep. If they ever wake up, they will reignite and end up destroying the City at best and blasting a hole in the roof of the Neath at worst. Which would kill everyone in the City anyway.

The Bazaar is the Sun's personal postman. It isn't meant to be hiding in a hole in the ground. It's meant to be flying through space with letters engraved on its black carapace.

>why the fuck does it cry lacre?
>postman
Took me this long to realize it

If you get zubmarriner after already playing base game, does it just add on to the game or do you have to start a new character?

It cries because it loves the Sun and the Sun does not love it back. It cries because it believes the message it has to deliver will cause the Sun to kill itself out of sadness. It cries because its grand idiotic plan to stop that is going wrong and will probably end in death for all concerned.

I meant why are the tears made of lacre? Which makes "sense" if there is such a thing in this universe since the thing is a postman.

Maybe eventually I will stop making stupid fucking errors in my posts.
>This is ridiculous and I love it.
That's how I feel about all the lore in this game.

**...months, not moths, obviously. Frost-moths a cute, though.

She don't think she did, not unless you wanted her too, anyway. She's just... a little rough, but who doesn't like that in a girl?
>tfw now with Hesperidean Apples you can bang the Lady in Lilac as much as you want
>tfw you bang her, romance Maybe's Daughter and then introduce the two of them

It should just add seamlessly to the base game, but I honestly don't remember - I started completely anew when Zubmariner came out, so I didn't notice.
If it doesn't, you could always trigger it by copying your savefile/s somewhere else, starting a new game to get the changes, and then copying your old save back.

>It cries because its grand idiotic plan to stop that is going wrong and will probably end in death for all concerned.
To be fair, it's not like the alternative is much better, right? At least we get to have fun playing around Fallen London in the meantime.
Looks like it's all going to be moot anyway.