Which was the better game?
Half Life 1 vs Half Life 2
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Half-Life 1 was more fun and didn't feel as serious and story driven as 2.
I like Half-Life 1 more desu
Are you sure?
HL2 was a disappointment
Half-Life 1, of course. There's really no question. This doesn't diminish Half-Life 2s own standing, but HL2 has aged much worse, and didn't have half the quality gameplay to begin with. They just cut too much of the variety that had been so great in HL1.
Minerva:Metastasis or Opposing Force are probably the single best entries in the series.
HL2 feels too fucking railroaded.
there's no competition, HL2 to HL1 is like comparing HM2 to HM1: the sequel is just an ugly imposter with none of the good of the first game
HL2 is just a drawn-out techdemo that did CoD-like corridor shooter simulator before it was mainstream
Why are you forcing me to choose one of them? I like both games.
They're both fuckin fantastic but HL1 slightly edges it out. If HL3 ever comes out though I would prefer it to be in the style of HL2+episodes to
HL2 was shit. Baby ass vehicle and puzzles were horrible. Plus the HL1 weapons had a bigger impact especially the alien ones.
I find it scary how valve was my favorite developer to one of my least favorite next to EA now. I don't understand how anyone can respect the company anymore.
They used to be pretty decent when they actually released games.
Fuck you asshole.
Stop drinking the neo-Sup Forums hipster hate circlejerk kool-aid. Valve really doesn't deserve the blame for all the negative trends in gaming, that the hate circlejerk threads will try to hang on them, just because they helped start them (in much more innocuous, restrained forms, which they've always personally stuck to). DLC still would've happened without TF2 hats, linear cinematic 'games' still would've happened without HL2.
The one genuinely fucked up thing they've done in all the past five years, the time in which they're supposed to have 'fallen', was the paid mods debacle. And even that was really a perfect example of their community responsiveness and willingness to reexamine their designs. They saw the response, heard all the input, and then quickly fully recognized their error. Will there ever again be some form of 'Monetized UGC', from Valve? Probably. it is as much an inevitability as DLC or movie 'games' were. I can almost promise, after the debacle, it will be something much better than their first attempt. Because they do actually listen to their communities feedback.
Bullshit. The fucking bee gun? Snarks?
Nowhere near as useful as the shotgun or gluon gun or even grenades.
The bee gun had infinite ammo it was actually pretty useful
I like Half-Life 2 more, maybe because it was the first game I was eagerly waiting for. I remember absorbing every bit of news about the game from gaming magazines, watching the E3 2003 demo, reading about the stolen alpha on the internet.
>The one genuinely fucked up thing they've done in all the past five years
They haven't done anything the past five years except release remakes filled with hats. Portal 2 was almost six years ago. No half life 3, no portal 3, no left 3 dead, no team fortress 3, no new titles, absolutely nothing except two remakes, and they practically abandoned development on dota 2 as well(I don't know about cs go). That's what's so disappointing, they just stopped making games, despite being one of the richest and among the most talented development studios out there.
They were developing a brand new game after Portal 2 called Stars of Blood, but something went wrong and it was abandoned.
>Later in the nearly hour-long session (scrub to 47:45 in the video), a fan asked about a rumored project called "SOB," concept art of which was "floating around" on the web. Newell did not recognize the rumored name, "Stars of Barathrum"; instead, he gave the name Stars of Blood and characterized it as a "space pirates game," but said, "That never saw the light of day."
never played the first, got bored with the second
It did shit damage and the ammo regenerated really fucking slowly. You basically got one burst out of it's alt fire and then had to switch weapons.
A top secret research facility like Black Mesa is a much more interesting setting than a nameless city under military occupation. Can you picture something as interesting as test firing a rocket engine to incinerate alien pecker-tentacles in city 17? Nope, just more apartments, sewers and physics puzzles.
At least we know that in HL3 ever happens, Valve knows nobody gives a shit about physics engines anymore.
I argue that people would prefer half life 2 to 1 today if everybody copied 1 instead of 2
HL1 easily. 2, while still decent, drags on without a clear purpose. Too many physics puzzles to show off the engine. 1 felt like they actually wanted to tell a story through gameplay and have it be fun, 2 felt like they worked the levels first, the reason for Gordon to be there second, enemies third.
Having to stop every five minutes to lift/disable a gate started to get on my tits.
The episodes were decent, still far from great.
Opposing Force
to be fair the combine were cool as fuck and half the aesthetic of HL2, but I also liked the office/industry/research setting in HL1 more
HL1 when it's modding community was in it's prime.
Recently they offered the guy who was developing the military VR game Onward on his own to develop it with Valve.
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Half-Life 1 has aged really well, it has some janky sections but is overall still as fun to play today as it was back then.
HL2 feels very much like a mishmash of physics engine demos that were crammed into a Half-Life game, they don't feel very connected or meaningful at all.
Half Life 2 wasn't even a good game. Vehicle sections, simplistic physics "puzzles", and the dawn of "cinematic" gameplay where you stand around waiting for NPCs to shut up and let you pass ruin anything good the game had going for it.
I'm guessing just saying the words VR within earshot of Valve HQ will get you a job.
I've heard people claiming it ruined HL1 for them since they could just fire it around corners and never get hit.
Personally, used it against fishes and assassins.
You can, and they kind of did with the Overwatch Nexus - but not enough for my tastes either.
>"cinematic" gameplay
>10 min of talking after around 1 and a half hour gameplay is cinematic
>10 minutes of talking
>ever acceptable
>1 and half hours of gameplay
>counting physics puzzles and vehicle sections as gameplay and not glorified cutscenes.
Half-Life 1 was more faster paced and had more enemy variety.
Half-Life 2 is still great in my eyes but as many mentioned they tried to force in unskippable cutscenes and emphasis on plot which come of as iffy considering you're playing as a mute and their many "puzzle" sections that was basically Valve going "HEY EVERYONE, DID YOU ALL FORGET WE MADE A PHYSICS ENGINE? WELL GO AND STACK THESE BOXES AND PLAY ANOTHER GAME OF THE FLOOR IS LAVA TO REMIND YOU!"
both HL games have really great setpieces during gameplay, like the dam with the helicopter in Surface Tension or the platforming sequence with the bridge joists in HL2 (Highway 17 I think)
The bridge isn't really platforming as you don't have to jump much.
And I actually don't like Surface Tension all that much for some reason. The dam and cliffside were really cool, but the rest of it I feel kind of dragged, a bit too much desert.
I understand where the other user is coming from. It's best to give the player something to do in the meantime, specially when you're dealing with a mute who you know won't affect the conversation. I'm sure that's the only reason that teleporter thing at the start of HL2 is there.
Something like, Valve realized people were trying to jump on top of Alyx, looked too ridiculous, so give them something to break in the meantime.
While the first Half-Life was clearly better, I actually really liked the vehicle sections of 2.
Hell, Half-Life 2: E2 which was better then 2 itself was 50% vehicle section.
1 obviously, I thought this was common knowledge, glad to see Sup Forums has fine taste.
Ok, but what was the point of you playing catch with the robot?
I'm 50/50 on them, I thought the boat mostly sucked but the car was more of a tool to get from one cool land-based setpiece to another, so I love the car levels.
When will black mesa get xen?
Now that I think of it, a possible HL3 should do what DOOM did. Keep the mute but actually show some emotion through actions alone. 1 and 2 tried to give Gordon personality by what people said about him but it wasn't enough.
To teach you about how GG works, even though the level directly next after that one does a much better job of that.
I love 2 but 1 is better. Theres just something about goldsrc that makes me happy
"Check out our physics!" + completely unnecessary tutorial for the gravity gun (Valve's play testers are incompetent and needed to be taught how to pick things up).
Same thing with the pick up the can, to give you the basics on how the gravity gun works.
Supposedly in 2017, they released a teaser screenshot recently.
HL1
HL2 is just a meme-tier shitfest that was praised for shit that wasn't even that great.
the vehicle sections sucked, it doesn't matter how big it was when the world was empty and you were railroaded anyways, physics didn't really mean shit aside from some half-assed first person puzzles like making a fucking seasaw with debris as weights, whoop de do obligatory zombie level, and "wow no cutscenes so amazing" even though you still had to sit still for several minutes while characters talked, the only differences being you could move around in the room and you couldn't skip it.
halo 2 came out the same year. san andreas came out the same year. both were leagues better so i don't know how the fuck so many people proclaimed hl2 to be game of the year let alone game of a generation spanning 10 years.
People will bitch and moan about cinematics, etc but the reality is Half Life 2 was the better game. better design, better challenge, better progresson.
I prefer all the fun alien stuff in HL1, but HL2 was playtested to a mirror shine.
GTA:SA is a pretty cool game, but god is it fucking ugly.
>better challenge
Factually wrong.
>no new titles
>except DOTA2 and CS:GO
>which don't count because bla bla stupid bullshit ultimately because I don't play them
They've also done VR.
>'VR MEME' LAWL LOOK AT THIS YOUTUBE VIDEO AND PHOTOSHOPPED PUFFY EYE PICS
They've also continued their maintenance and development of Steam itself, and all their older games, which is no insignificant task.
>fat gaben food bill bla bla memes
kill yourself
>and you were railroaded anyways
>every shooter has to be open world
i'm Mad
Yeah, playtested to a mirror shine.
Jesus Christ....
There is a middle point between "open world" and "literal straight line", you know. Like Half-Life 1, or Doom.
Not the same user.
Most of HL2 was a corridor with a nice skybox. At least 1 gave you some exploration.
not what i was saying at all.
they made the game open but u were on a rail the whole time and the world was just dull and empty. it really stood out when you had sections were you were just traveling in a vehicle doing fuck all.
but to go on what you said, i do find it interesting last of us got shit on for what is essentially the same thing, only done better.
They don't count because they're not new games, they're remakes. And their VR games are more like minigames.
>They've also continued their maintenance and development of Steam itself, and all their older games, which is no insignificant task.
half life, team fortress, portal, left 4 dead, have had terrible or no support since they stopped making games, dota 2's support has been substandard for a long time (it took 5 years for the first original hero to be released), and who really cares about steam, which also has a bunch of glaring issues (like being filled to the brim with complete fucking garbage).
>kill yourself
Who are you quoting?
CS:GO was developed mostly by Hidden Path as far as I'm aware
and don't pretend it's a good game, only the hostage mode is keeping it from being in 'worse than valve's worst goldsource game' tier
>HL2 was playtested to a mirror shine.
no, you're plain wrong. you're thinking of the Episodes, and really just of shitposting here. HL2 was a buggy, unpolished mess (and to a degree still is, although 'HL2:Update' fixes nearly everything), which was horribly rushed out the door in the face of total fan and publisher revolt (remember they were still tied up with Sierra back then).
I honestly believe people don't actually enjoy CSGO. They just keep playing because they know they might make real world money from it.
hl1 by a mile
-more coherent story and tone
-more horror elements
-more balanced combat
-better buildup towards a finale
-no cliffhanger, a definitive ending
-while some dont like xen platforming, i was blown away by xen when it came out, it really felt like the final chapter
-better visually at release
Peopel forget HL2 was visually a disappointment, it was the first high profile downgrade that didnt look at all like the presentations and had most dx9 features disabled
HL2 was supposed to be a big showoff for post processing effects diorectx 9 brought optimizations for, in the end almost none were used and some were instead pushed into episode 1
I was one of those people who downloaded the leaked beta, and when i saw the final game by comparison i was insanely disappointed by all the cut content, visual effects and plain up lies valve pumped out even weeks pre release.
Also anybody remeber the claim valve had to delay by a year from 2003 to 2004 because some hacker stole their code? When in fact the leak proved the press demo was fake and scripted and that the game wasnt ready?
Even then Valve started showing sings of deterioration, awful internal management problems and awful communication with its fans.
i thought Minerva was just a mod not an actual part of the story
Original HL and the sequel had roughly similar amounts of linearity, I'd say. Doom is Doom, but neither HL was Doom.
It is, but the author got hired by Valve so I guess it's at least as much canon as OpFor.
Now that I think of it, it's kind of funny.
>a guy makes an excellent SP mod, shows off great mapping skills and makes some tough and memorable encounters
>gets hired by Valve
>who proceed to do jack shit in terms of SP FPS
the hl2 alpha is more fun to play than the retail version
weapon redundancy or not, it atleast had enemy and weapon variety
Black Mesa
this. Halo was far more "cinematic" than HL2
>They don't count because they're not new games, they're remakes.
>CS:GO doesn't count because it was initially developed by a licensee before being brought entirely in-house.
>bla bla stupid bullshit ultimately because I don't play them
DOTA2 is a remake just like HL2 was. CS:GO is a remake just like CS:S was. you're a fucking faggot just like freddie mercury was.
>And their VR games are more like minigames.
They've released one VR game which was, in fact, a minigame collection. It also was a straight singleplayer game with no microtransactions, one of the other frequent theories of 'why Valve doesn't make games'. 'HLVR' seems to be their next production.
i honestly kinda enjoy the hostage mode with friends, but that's about it. idc about the money and everything else about the game is straight-up garbage, community servers included
>HL2
>remake
What the fuck?
hl2 is not a remake by any definition of the word and nobody cares about cs:s
I also have over 2k hours in dota 2 so don't tell me I don't play it
I never played HL1 or 2, back in the day, i just saw some sections of 2 being played by another person and got hyped as fuck. last year i played all the games with a fresh mind, and i liked both but for me HL1 is the better game such a fun experience.
>another dev made it
>IT COUNTS CUS VALVE BOUGHT IT
alright, whatever makes you sleep at night. if it counts, you do realize that it still means that all games they shat out recently were shit-tier, right?
csgo and hl2 arent remakes by any stretch of imagination. csgo remade all the maps, yes, but everything else is different. csgo is as much as a remake as CoD7 is a remake to CoD4
have fun getting BDSM'd by an EA-tier company
As a CS:S player I think what they did with GO is an abomination, and that the more recent updates for DOTA2 have been shockingly bad. But that's just my opinion.
I'm considering it canon until we're told otherwise, because
Adam Foster has shown up in leaks as the HL3 lead.
HL1
Much better AI, shorter exposition scenes, they got carried away with them in HL2.
Also the vehicle sections of HL2 weren't that good, and On a Rail was a based level, great level design in it.
I won't believe a single HL3 leak until I see the game myself.
That said, he'd be a great person to lead an FPS. MINEVRA is tough as balls. He wouldn't be able to make HL3 have the same kind of difficulty, sure, but his heart is in the right place.
someone post the ai webms of those electric dogs on 3 legs
I love both but I get more replayability out of the first game than the second.
Might those trends have kicked off without them? Yeah, probably. Hell, nickel & dime DLC was already in full swing before hats came around to TF2. However, they were and are a leader in monetizing in game cosmetic crap, and run a system that allows and arguably encourages gambling to run rampant, only piping up when heavily scrutinized. They begrudgingly adopted a refund policy and tried to skirt the law in many nations when even EA did better in that regard. Their support is absolute crap. They haven't made a game in years. They were far more reluctant to remove paid mods than you imply, Gabe even going so far as to try to rationalize it on Reddit. Paid mods were only undone after *extreme* backlash and the realization that they might lose money in the end.