Which game has the worst padding?
Which game has the worst padding?
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Phantom Hourglass
YOU MUST AWAKEN THE CRYSTALS
Darksiders.
I couldn't even finish it.
Ubisoft Title #1231241243
Lufia 2 is pretty notorious for its fetch quests as part of its main story arc. I love the game, but it couldve probably lost a good handful of its dungeons and still told its story without any issues.
World of Final Fantasy is nothing but padding. Collect these monsters in this themed area, now move on to the next themed area.
FOOOAM
post it
Fantasy life was kind of the same, but it did it well
But late mid to late game it commits one really big offense: it forces you to fucking mash through the buttons to succeed on your crafts.
That goes against its own soul, the game was about a cozy life in which you take your time to do things and shit, not autistically mashing buttons like a gorilla in mating season trying to survive snake's torture
Which game can I spend money that I don't has?
pls don't post it
dragon age inquisition both in the war room and in the world map
Donkey Kong 64
Twilight Princess
youtube.com
im sorry
Bloodborne
PLMD_
Games are almost nothing but padding now. Pic related.
Most western games, but those Batman games in particular have some bullshit padding going on. I remember specifically one part in Arkham City where you have to bust up some antennas or radars or whatever, and you couldn't just destroy them, you had to walk around each one slowly and hit a prompt to smash one of three monitors that were attached to each of the antennas/radars. It was fucking bullshit, like why are there more than one thing you have to smash up on them in the first place, and why is it a prompt and not just let me mash attacks on the fucking thing instead?
No stop
>all those fucking icons
All mmos
MGSV
takes walking simulator to a whole new level
>we're surrounded... by normal people
literally /our gals/
I'm not clicking that, if I don't click that everything will be okay.
This is what happens when faggots measure the amount of "fun" a game is by how long it takes to complete.
Bravely Default is the worst one in recent memory. You literally replay the final section of the game several times.
wondered what people meant by 'dont post it', yeah now i remember thanks asshole
>Every plot arc ends with you doing FUCKING NOTHING about it
Makes you wonder if the game was only made so it could be shown off at places like Sony's E3 Press Conference OH WAIT IT TOTALLY WAS
Mario & Luigi: Paper Jam
Paper Mario TTYD
What did you expect a FPS Action game?
>posts Mario RPGs
>doesn't post Dream Team
I at least expected you being able to see the girl at the end of the game, not have her say "yeah well I mean I don't really want to meet you anymore I changed my mind kthxbye!", or how about all of that conspiracy bullshit that never went anywhere at all, was never explained, and never spoken of ever again? But no, nothing but walking through barren woodland forest with no wildlife whatsoever and the gayest music I have ever heard in an indie game ever.
20 hours in the game, past AL Majik desert episode (im in a airship or something in a forest) , I still don't know what the story line is.
Does it reveal itself to me or should I give up?
The fucking Sky Temple Keys in Prime 2
>unlike the Chozo relics in Prime 1, you can't get a huge chunk of them until after you get the Light Suit, which is at the very end, thus bringing the game to a screeching halt
>only indication of where they are is to memorize the locations of dead Luminoths in the light world, then head to the same spot in the dark world
>many of them are ridiculously out of the way
I almost forgot about that one.
Fuck the dream sections.
>never explained
But it was.
You make friends with quirky people, and at some time you figure out what's up with the butterfly, but you dont really have to put that much attention into it
MGS V
No it wasn't, that was a different plot with the kid and his dad that comes after the conspiracy shit.
wind waker, 90% of the overworld is empty space and it has one of the most notorious fetch quests in video game history
There's only one plot
Oh thank God.
I swear I spent probably 10 hours of my playthrough upgrading armours and weapons." Press and hold A, or tap A repeatatly to strike the sword on the anvil " got so tiring so fast.
Okami
Shantae games
what is this padding you speak of?
Skyward sword.
I hated the game, mostly because I knew I would've loved it if there wasn't so much redundant bullshit padding. I mean, you revisit every location, fight the same boss like 5 times, have to collect a bunch of bullshit like you did in twilight princess with the tears.
It gets worse, once you strike the phase of filling meters during crafting it goes all downhill, at that point you gotta mash like a retard to craft something, and the further you progress, the harder and longer you have to mash and more meters you have to fill
None of the side quests or exploration add any value. The game would be much more interesting if you progressed to skellige after celeb and couldn't return. Also remove about 80% of the landmass.
not going to refute the comment about forcing it to the endgame or them being out of the way, but I feel like I need to point out that there are things you can scan that give you "hints" to the exact rooms the keys are in. And when I say "hints" I mean it highlights the word in the text which directly relates to the room its in. all you have to do is scan the map and find the room(s) that have the highlighted word in their name.
The map is still tedious to cross though.
fpbp
it blows my mind that some people actually think it's better than Spirit Tracks, the game made specifically to fix almost everything wrong with Phantom Hourglass
i really enjoyed it and while the ending was a little disappointing the journey was really fun
don't understand people who didn't like it. and normally i hate indieshit with nothing going on
When a game adds content that isn't necessarily fun or engaging, but you need to do it in order to advance.
Like forcing you to do a minigame that didn't need to be done, or backtracking for 1 or 2 items in some misc. place.
In Paper Jam you have to do those obnoxious "Find the Toad!" minigames, and in Wind Waker you have to do the triforce hunt and collect cash for them.
Ya im at Gold tier weapons and armours. It's pretty annoying as I'm a perfectionist and I have to have perfect tier weapons. If not I sell them for profit and make the item again. They should be warned us it would be a button masher style game.
Bravely Default because they literally wasted what should have been the most interesting part of the narrative and turned it into a way to stretch out the playtime.
You're an idiot, or you have shit taste, plenty of good loot to be had with all of the side quests. Sorry it's better than your beloved Skyrim casual.
So you never fucking played this piece of shit at all.
>The dumbass teenagers camping in the park
>The government research conspiracy
>The kid who hung out with his dad
Shut your bitch ass up, at least when I'm trashing the game I am actually coming from experiencing it firsthand.
Like the HL2 vehicle scenes?
That part in Half Life 2 where you have to get out of the boat to open a floodgate and then get back in the boat and drive through the newly opened area
It shouldnt even be, it makes no goddamn sense, it all starts cool and cozy, fuckhuge world to explore, then it all ramps up in the wrong direction for no reason
Open world games are trash. Why would I think skyrim is good? Tell me 5 side quests in Witcher you thought added value.
And failed at all of them, Hourglass had better music, dungeons, exploration, characters and bosses
Spirit Tracks somehow looked even worse than Phantom Hourglass because of how weak the DS was, the pipeflute played like ass, and the train was crazy slow and didn't have the freedom at least of moving the boat wherever you wanted.
PH was equally shitty but it did most of the interesting things ST wanted to do right before it.
You know how when you were writing papers for school and you wanted to make them look longer, so you did things like made the font bigger, made it triple-spaced, and used an unnecessary amount of words to describe something when one word would have sufficed? That's padding.
Is the expansion pack worth it? Might get it when I beat the game.
Any of the Wolf School Gear, Any of the Cat School Gear, I can go on? Those mentions encompass at least 10 sidequests
I pirated the game and started it with the expansion already installed, so I cant tell what is part of it or not
I liked those
>Witcher 3 isn't casual
LOL
It's fine as long as the content is fun and not tedious. devs seemed to have forgotten that though
They were fucking garbage. Holy fuck your taste is shit.
Stop forcing your meme picture. It isn't even good cherry picking.
>brother gets me to play it
>obviously Airy is evil by the time awaken the crystals
>"wait I have to do this again"
There's not a trash can big enough in the world for this turd, I went and watched the ending on YouTube and went on with my life.
>cherry picking
>implying that 90% of the quests aren't like that
Sorry that facts upset you retard.
he's right though
THE CAR IS ON FIRE, AND THERE'S NO DRIVER AT THE WHEEL AND THE SEWERS ARE ALL MUDDIED WITH A THOUSAND LONELY SUICIDES AND A DARK WIND BLOWS THE GOVERNMENT IS CORRUPT AND WE'RE ON SO MANY DRUGS WITH THE RADIO ON AND THE CURTAINS DRAWN WE'RE TRAPPED IN THE BELLY OF THIS HORRIBLE MACHINE AND THE MACHINE IS BLEEDING TO DEATH THE SUN HAS FALLEN DOWN AND THE BILLBOARDS ARE ALL LEERING AND THE FLAGS ARE ALL DEAD AT THE TOP OF THEIR POLES IT WENT LIKE THIS: THE BUILDINGS TUMBLED IN ON THEMSELVES MOTHERS CLUTCHING BABIES PICKED THROUGH THE RUBBLE AND PULLED OUT THEIR HAIR THE SKYLINE WAS BEAUTIFUL ON FIRE ALL TWISTED METAL STRETCHING UPWARDS EVERYTHING WASHED IN A THIN ORANGE HAZE I SAID, "KISS ME, YOU'RE BEAUTIFUL - THESE ARE TRULY THE LAST DAYS" YOU GRABBED MY HAND AND WE FELL INTO IT LIKE A DAYDREAM OR A FEVER WE WOKE UP ONE MORNING AND FELL A LITTLE FURTHER DOWN FOR SURE IT'S THE VALLEY OF DEATH I OPEN UP MY WALLET AND IT'S FULL OF BLOOD
>typical quest
Riiiight.
>Room with barely any furniture
>Hmm I wonder where to go next. Oh wait, I'll just try to interact with the three objects in the room
vs
>Fuckhuge forests or detailed interiors
Not that witcher's solution is optimal, but you can hardly compare those two
>walk for 8 hours
>get shot
Also VTMB gets quest updated notifications too.
Plus you can disable those potion icons if you want. You can disable everything really if you want to.
I really hoped there wasn't an option for the controls to always be at the bottom right. Yes we fucking know what key to press for witcher senses, and to mount Roach, and how to use our torch/crossbow how many fucking keys do you think there are this isn't fucking ARMA
>just beat every level to get the special worlds, bro
>no bro it's fine that they're repeats of the levels you beat with a harder difficulty
>secret final world bro
>just beat every level with Mario and Luigi each and with a golden flagpole bro
Bro I'm not that user but you're just wrong. The government was only studying wildlife, and Ned planted all that stuff about them "tracking" you and delilah to scare you away. The whole plot ends up just being Ned avoiding his sons death and trying to keep you guys off his trail because it looks like he killed him, even though it was just an accident. Imo it was a really lame idieshit payout for what had been a fantastic buildup, but its the truth
>play mystery game
>play literally zero attention during plot resolutions
>they didn't resolve the plot!
jesus fucking christ
The value is in the stories of the side quests. If you play games just to get from start to finish as fast as possible this game is just not for you.
>you will never be this happy sober
Pokemon series.
Everything single part of it is slow on purpose to make it take longer.
Mobile freemium games?
Paradox games are 99% padding
Who the fuck draws these wikihow images, they look like fucking anime screenshots.
I dunno about worst because I still had fun until I just couldn't take the grind any more, but Miku X
Dragon's Dogma
every time you're not fighting the dragon
Yea. My friend and I walked on a train track for like 3 hours, got to an airfield, then died instantly.
Was fun
>Ctrl+f
>No drakengaard
>you have to collect all the weapons to see all the endings
>Each weapon has three upgrade levels.
>You can only upgrade them by using them.
>Some of them are terrible and slow to use.
>Some weapons require multiple walkthroughs of the same level to find.
>Some of the weapons literally require a guide to find.
>all endings require you play through several levels back and forth several times.
>Entire game is basically a one-man mousou (in drakengaard 1 and 2)
>Some weapons cost so much money you actually need to grind the same shitty levels over and over to afford or fork out your wallet for the drakengaard 3 dlc.
DO NOT UNDER ANY CIRCUMSTANCES PLAY THESE GAMES. THERE ARE LPs, DO NOT SUFFER THESE GAMES TO LIVE.
FOAM
No amount of denial is going to change facts.
It's not meant to be a direct comparison between games but a comparisob between modern and old RPGs. Just compare Witcher 3 to Morrowind or Gothic.
Define vidya padding without using a single meme
A video game wearing a bra that is several cup sizes above its real bust.
LPs?
>Just compare Witcher 3 to Morrowind or Gothic.
Better story with worse gameplay.
Both games would sell like shit in todays industry.
A game longer than it needs to be because it put in arbitrary menial tasks to pad out the length.