ITT: Gameplay Only

You are now the expert on your favorite genre, post genre and best, most satisfying gameplay in that genre:

pic related.

Other urls found in this thread:

gamefaqs.com/boards/946346-bayonetta/53128675
trueachievements.com/game/Metal-Gear-Rising-Revengeance/walkthrough/4
hardcoregaming101.net/godhand/godhand2.htm
twitter.com/SFWRedditGifs

>expert on favorite genre
>first thing he does is incorrectly call it a spectacle fighter

Great thread OP.

thx

You're right.

It's character action.

Bayo 2 is better.

...

Devil may cry 3 is the best in this category, 4 is objectively a worse game
And to those saying bayonetta, it doesn't even have gameplay, just massive monsters and a ton of shit happening on screen

You didn't even learn to jump cancel? I don't think you know shit about DMC's fighting system 2bh.

DMC4 is objectively better with style switching.

Entire-game-wise though, yeah, 3 beats it.

You're an idiot. Bayo 2 isn't even better than Bayo when it comes to gameplay. It's also not as good as Wonderful 101 in general.

>And to those saying bayonetta, it doesn't even have gameplay, just massive monsters and a ton of shit happening on screen
Any you're an idiot too, Christ. You could say the same thing about DMC4 with that logic, though you'd still be just as wrong.

Again, great thread OP.

Man OPs start threads, it's the posters that ruin them.

soulslike
bloodborne
you can trust me, i'm an expert

fps: quake 3 arena
rts: sc:bw
fighting: melee
puzzle: tetris
mmo pve: wildstar
mmo pvp: uo
metroidvania: supermetroid
collectathon: sm64

>fighting: melee

This-- should be Project M.

This.

Anyone know any good fast-paced 2D platformers? Something with a lot of movement options.

Melee has objectively deeper and more complex gameplay than traditional fighting games, so there's no argument there.
On the point of 'is it a fighting game?' well yes, you fight other people that's the only thing. Just because it plays differently than other fighting games doesn't make it not a fighting game

ITS A PARTY GAME

training wheels for melee
put some effort into your bait next time

If you're going to use this logic that shrek fighter is objectively the best

Ori was pretty good
Super meat boy if you've never played it

lol

Shooter: Kamui
Bullet Hell: Mushihimesama Futari

Yes but The Wonderful 101 is even better.

Ori and the Blind Forest

>Literally a genre about fighting with style and fair
You're retarded if you call it anything BUT spectacle fighter

Third Person Shooter
Kid Icarus: Uprising

Vanquish and Rogue Trooper are pretty close.

thanks user. They look a little floaty but I'll check them out.

Final Fantasy XV is about fighting with style and flair. Do you think DMC3 and FFXV are in the same genre?

This is why I hate the names people use for this subgenre of action games. Character action doesn't make sense because Bamham is an action game focusing on a character but it's not even in the same country let alone ballpark as what people refer to as character action. I call the shit Technical Action because that's the draw to those games over other action games, the complexity. It's not about the flash so much as it is giving you a fuck ton of options and letting you do whatever you want. It's like the Precision Platformer genre, you play those games for the more demanding level design and more control given to the player.

But I've never seen anyone use a term anything like that just the same terms that don't make any fucking sense so I'll just be the hipster I guess.

Some of the Strider and Shinobi games.
Classic NG, although movement is a little restrictive.
Oniken and pretty much everything that inspired it (a lot of stuff by Natsume)
Alien Soldier
Popful Mail, SNES version

And for some reason I read that as 'action side-scroller' instead of platformer.
Clearly I have brain problems, but some of those still count, I think.

Character Action
Hack n slash
3D Spectacle Fighter
RPG with action based combat
DMC-like
3D slash em up

First Person Dungeon Crawler: Etrian Odyssey III The Drowned City

Metroidvania: Castlevania Symphony of the Night

Action Japanese Role Playing Game: Kingdom Hearts 2 Final Mix

No worries user, I appreciate you taking the time to respond.

MMO PVE: guild wars 1
MMO PVP: guild wars 1
/gsg/: Football Manager 2017

Thanks. I think the only one there that doesn't actually have platforming is Alien Soldier. Still a good game, though.
And if you're going for Natsume stuff, Shadow of the Ninja is probably the best thing to try, especially if you find yourself liking classic NG.

except xv isn't about fighting with style and flair, that's just something that the player can choose to do with fancy warps

DMC literally has a point system based on how exciting and fancily you engage your opponent

Oh man, I couldn't even imagine being this retarded

JRPG

>calling this genre anything but "CUHRAZY ACTION GAMES"

fucking newfaggots I swear

So what you're saying is DMC is the only game in that genre. Because it's literally the only game with a style based rating system that tracks move variety instead of number of hits - hits taken = combat score.

>3D spectacle fighter
every year I hear even more retarded names for the action genre.

10/10 bait you'll get replies, here's mine

You're underage if you call it anything but what it was named when it came out. We used the words "hack'n'slash" and "stylish" a lot.

>training wheels for melee
>when PM has more (although slightly easier) tech, more matchups, and more stages

>hack'n'slash
The problem is, this was used for Diablo and the likes way before.

how can people have such shit taste?
I got memed into buying this shit on the sales by Sup Forums and it was so bad

What are some good fast paced platformers then?

Id say its more apropriate for DMC, otherwise simply "action game" will have to do.

in the past 5 years?
none

Megaman Zero 3

bayonetta has it

gamefaqs.com/boards/946346-bayonetta/53128675

Metal Gear Rising has it

trueachievements.com/game/Metal-Gear-Rising-Revengeance/walkthrough/4

God Hand has it in the form of the level gauge

hardcoregaming101.net/godhand/godhand2.htm

All of these games have scoring systems based on achieving fancy long combo strings and expertly dodging and avoiding attacks

That's objectively wrong.
See: anything platinum makes.

>it was so bad
no it wasn't it was had solid but plain platforming mechanics and great aesthetics and sound, with an alright story.
it was anything but bad, unless you're one of those faggots whose grading scale is 0,1,1,1,1,1,1,1,8,9,10.

+1

it was a 6 at best

Stylish-action is best. But as long as you don't call it character-action, it's fine.

I remembered the Bayonetta scoring system incorrectly so I'll concede that point.

The Revengence page you yourself linked does not say anything about move variety, only longest combo, which is why the staff is fucking busted for getting rank. Long combo is not variety.

Similarly, God Hand has absolutely nothing to do with style. The level gauge is PURELY how many hits you land without getting hit. Variety has nothing to do with it.

So basically you have DMC and Bayonetta that actually care about style. Okay.

Yes it is.
It is also a fighting game

You. I like you.

>when you quarterknock perfectly and your ranger bro on a slight elevation hits that sloth hunter crit

The Wonderful 101 and Viewtiful Joe also have complex scoring systems which reward certain styles of play over others. Transformers Devastation might work similarly to Bayo as well, I forget.

I don't know the breakdown exactly but it's besides the point. You consider MGR and God Hand in that genre, yes? But they don't score based on style, style is irrelevant, so how does stylish or spectacle action make any sense? Those games are good because of their technical depth, the number of options you have, what the game allows you to do. You can play MGR, get the staff, and mash the X button and as long as you throw in some Zandatsus and avoid damage you'll get am S rank, but that's not where that game ends. There's more to it than the scoring system.

>spectacle fighter
STOP THIS

Dunno if you're still interested, but:
I know it's really obvious, but classic Sonic goes without saying.
Quite a few Megaman games.
Rocket Knight Adventure
Freedom Planet

I'm not the guy you were taking to before, just wanted to point out that there's more to it than just DMC. The rest is a semantic argument I'm not interested in. They're all fun games, that's enough for me.

>quake 3 arena
Casual Sup Forumstard detected.

The argument was about the name of the genre though. I mean yeah they're fun, but "style/spectacle" action doesn't make sense. That's all I was getting at. There are better ways to name things.

Why not call them 3d beat em ups or something?

>Freedom Planet
Is this literally sonic with a sprite-hack?

>Rocket Knight Adventures

This looks cool as hell.

What Megaman games do you recommend? I find the pace of classic sonic a little slow momentum-wise.

There's a lot of different type of games in that bracket.
You want to differentiate between what's actually spectacle, like KH, and things that require significantly more mechanical input.

>spectacle fighter

>this is what smashfags actually beleave
i love the smash series and fighting game but holy shit