What's your least favorite kind of level?
Hard mode: no sewers.
What's your least favorite kind of level?
Hard mode: no sewers.
Swamp levels
MODS
Oblivion Gate levels
Forced stealth sections in non stealth games
train station
subway
Water levels where you are being dragged away by currents.
forced tutorial levels
stealth levels in non-stealth games
Fucking this
Cave levels
These niggas know what's up.
Sky, sea and underwater level
I'd rather be confined than out in the open with emptiness around me.
Came here to say this. Especially when it getting spotted= Immediate game over. Even the good stealth games don't do this to you, FFS.
lava levels
i hate the whole red and black lighting.
This and snow-themed levels with slippery shit (snow levels are some of my favorites when they don't have this shit).
>ice levels with slippery floors as their only gimmick
Fuck even X4 made those ice levels more unique by slapping those ice floors under death spikes and enemies that will turn the level into a slippery ice level if you can't kill them fast enough also the notorious ice level of megaman 8
>forced stealth levels
>swamps
>warehouses
>industrial levels (some can be good, but mostly absolute shit)
>sewers
>desert level
>kebab music starts playing
>you fight insects and lizards
>the boss is a sandworm
Every fucking game. Developers fucking kill yourselves reeeee.
Retarded weeb
Swamps.
>water/ice levels
>lava is an instant kill
>in a game that has almost no instant kills
>kebab music
I fucking love this in every game, especially if it comes up in unexpected places. I was so excited when I found out that one defendable objective in Rainbow Six Siege has a radio right next to it, constantly playing kebab music to please the defenders.
Racing sections.
Grassy hills
Any level involving escorting of some dumb piece of shit NPC.
>crash bandicoot 3
>Jak 2 and 3
>the speedway races in spyro 3
>Ratchet and Clank 2
yeah those sorts of levels are fucking shit in platform games
On moving trains.
This shit killed my interest in Shadow of Rome.
temple of sacrifices full of corpses level
did i fucking ask you to reply to my post?
fuck off
okay ;3c
Majoras mask Goron racing, fuck that
>any kind of maze level with backtracking
Nah, the gladiator fights were worth trudging through them
MOTHER
FUCKING
SLIDE
PUZZLES
Crypt levels.
Fighting brainless skeletons, lichs and mummies isn't very fun.
This.
Also when devs get lazy, make you fight through a level to get an item then respawn enemies and you have to fight your way out the way you came.
>follow that slow as fuck character/vehicle for 15 minutes
i can never get past act 2 in d2. its such a chore
tedious block pushing level
obligatory poison level
XCOM did it well IMO
>everything is exploding and you need to escape before time runs out level
Timed
Also American levels because I hate burger music
Boss rush levels. Fighting all the bosses you fought previously in a row is just fucking boring.
Forced racing in a non-racing game. Forest themed levels, stealth sections in non-stealth games.
Fucking XIII and vanilla Metro 2033.
>Punishing platform levels
>Slippery snow levels
>Poisonous level with venomous enemies everywhere.
Fuck all of them.
Sunken/flooded ruins/cities/temples
Ice caverns
Foggy rural villages
forced tutorial levels
Rail shooting section
at least you had control of the NPC and they weren't expected to fight
>it's the "you lose all your weapons thanks to the plot and now you only have one shitty ass weapon" episode
Mighty n°9 levels
any level that fucks with controls e.g ice or water
This is why I will never play dark souls. dungeons are the worst part of fantasy rpgs/games, why the fuck would I play a game that takes place entirely in a dungeon, fuck that. give us free
> you get back your previous full arsenal in less than 30 minutes making the whole loss pointless.
kek
isnt dungeons a staple of zelda and games like that though too?
I love this though
litrally the only game i remember doing this were deadlight with the sewer and you get a slingshot and the end of hl2
yup, and I always hated them. I want to explore the overworld and continue to have fun cheerful adventures, but then the dungeon shows up and ruins everything.
>warehouses
This, nothing is more boring than the obligatory level full of le shipping containers. Be it warehouse, harbor or the deck/cargo hold of a container ship.
>racing/car chase section
>actually good at racing games
>AI cheats so it can keep up
>AI is also invincible so you can't shoot them despite the game being entirely about shooting people
>they still put this stupid shit in every single game
You know which series I'm talking about.
dead islands last level the jail as it was aids with a maze like design, tight corridors, almost no weapon drops and every special zombie
That game really shitted its bed when nearing the end, the jungle was absolute shit too.
fair enough, The best game to do it was wind waker anyway
Oh my god I hate that so much.
Dark levels with pits where you can instantly die.
Cramped cities. I can't tell where the fuck I'm going.
fpbp
Has there ever been good swamp levels?
Slippery ice levels with bottomless pits.
meh, the first part was fine but the last one is cancer as the quests take forever
I know that feel brah. I played Dragon's Dogma thinking it's gonna be an adventure in open environments, but then the game throw these dungeons and even the DLC is a fucking dungeon. The worst part is that the dungeons is the BEST PART ON THE ENTIRE GAME.
has there been a game with a prison level that didn't suck ass?
unless they were fun
Dead to Rights
I sort of liked Fable's prison level.
It's just a simple race you do twice, and then you're free, and get to explore the prison to find your equipment, fight guards with the prisoners and then fight a giant monster at the end.
It takes around half an hour or so to do if you're good enough.
Also I think Saint's Row 2 had a prison level at the beginning, that was pretty fun.
Sand levels.
>Everything is brown and yellow.
>Crappy sitar music, or otherwise lacking energy music.
>Quicksand instant death traps.
>Standing sand slows down your movement.
>Can never move freely, always dodging instant death, or getting stuck.
Boss rush levels can't be fun. Why would you lie on the internet like that?
Fuck, everyone says this, and then all you cucks keep yapping how this or that game is LE LINEAR XD, at least in other games you have options like STEALTH or AVOIDING COMBAT XD.
>game with random encounters
>maze dungeon with lots of backtracking
>autism commands me to check every dead end for loot
some, but its rare
Ghost recon Advanced Warfighter 2 when your chopper gets shot down behind enemy lines and your HUD is all messed up
Goldeneye N64 when you get trapped in the cell and you're stuck with your wristwatch laser and karate chopping
Perfect Dark where you're disguised as a flight attendant and you have to ditch your weapons and gear when you check in your baggage
Halo Reach when you survive atmosphere reentry and you only have a pistol while the city has been invaded by the covenant
Pretty sure every COD has one level where you're stuck with a pistol
Certain Fallout/Elder Scrolls quests, especially when you're infiltrating some place with a disguise
In fact, there's a whole New Vegas DLC where you're stuck with minimal gear and it just changes everything because you have to rely on other skills you didn't invest points in
You go from being this powerhouse where you take your gear for granted to being vulnerable again and you have to stay on your toes and not fuck everything up. Feels like you're getting put to the test because it forces you to adapt to a new environment with new rules without your overpowered equipment. Just a nice change of pace imo.
it could be okami, fighting the same boss more then once...
Forced stealth in non stealth game
Tailing missions in stealth games bonus if they're in a non stealth game
Escort missions when done wrong
Pretty much anything in a game that is a one off mechanic with no effort put into it
Parking garage levels.
Max Payne
>tfw low on health, ammo and everything else
>last level of the game just doesn't fucking end
>turn a corner, behind an open metal gate theres a bunch of fast zombies and TWO of those fucking hulking straight jacket guys
>they all start screaming and running
>run towards them for the gate
>close it just in time, all of them right in my face
>mfw
Auto scrolling levels
:[ you guys...
Ice levels with slippy slidey ice mechanics. Especially if they require you do to one of those fucking sliding puzzles.
Levels with tribal-like settings with dumb as fucking hell primal human tribes and dumbfuck named chiefs with their broken "english" and nature, hunting, ooga booga tattoos and shit.
For example I could barely stand Honest Hearts DLC and even thinking about playing shit like Far Cry Primal makes me want throw up
>Forced action section in stealth game
I didn't break my ass going through enemy lines unspotted just to get caught in a cutscene and fighting undergeared
This.
Forced stealth in non-stealth games.
Forced shooting everyone in stealth games.
Racing sections in non-racing games.
Forced air battles or flights in non-flight games.
Pursuit levels (doesn't matter if car, truck, ship or plane) where you have to fight off attackers.
Timed missions.
Kill person of some random faction that will cause bad reputation.
Free-roaming sections in strictly linear games.
Stricly linear sections in non-linear games.
Cave levels with and without water and diving parts.
Everything that involves swimming and diving.
Escort missions.
Forced tutorials.
Yes, I know I have a long list.
>jrpg removes characters from your party
>you grind the shit out of the ones that stayed because of a boss
>later characters that got removed get back
>you now have a bunch of underleveled shits that are useless and a pain in the ass to level
fucking megadimension neptunia. why the hell did they have to remove party leveling
Better when the group split happens after a linear section with a boss at the end of it. Forcing you to use an old save game from further back to grind up.
Why do they always leave you with with uncute characters in those bits.
Guantlet levels set to kickass music like the next to lst level in Kirby 64 and that one in Kirby's Adventure/Nightmare