Atmospheric Puzzle Games

What atmospheric puzzle games do you recommend Sup Forums?

I've played
>Portal/Portal 2
>The Witness
>FEZ
>Antichamber
>Limbo/Inside
>VVVVVV
>Knytt/Knytt Stories/Knytt Underground
>A bunch of flash shit (e.g. Submachine)

Currently playing
>Talos Principle
but for some reason I'm not liking it.

I really liked Talos Principle OP, keep with it.

How was The Witness? It's in my cart right now, not sure if I should pull the trigger or not.

As to your thread topic, no idea, sorry OP.

Not OP

I loved Talos Principle but enjoyed The Witness even more. I'd say go for it!

I might just need to get through more puzzles on the Talos Principle.

The Witness was pretty good. The open world/atmosphere is comfy, and the puzzles make you think outside the box (e.g. sometimes you'll need to use parts of the environment in unexpected ways).

The puzzles themselves are also pretty doable for the most part, although sometimes you'll need to do some backtracking when you reach a puzzle that you haven't played the tutorial puzzles for yet.

The only real gripe I had about the game was that if you want to unlock all the secrets, you'll need to do a very difficult timed puzzle. It's also the only timed puzzle in the game, which is unfortunate because you don't get any training for it. It's only at the very end though, and the secret it unlocks is minor.

obduction/myst

but the art style of obduction makes me physically ill and unable to continue the game. I'm not sure if its the fov or framerate or whatever.

Go play Ico, Shadow of the Colossus, and The Last Guardian.

>Knytt/Knytt Stories/Knytt Underground

My jam.

Play Saira, cool game where you use a portable camera to remember puzzle hints while you go to different planets. Really anything made by Nifflas is as puzzlely and atmospheric as it gets.

fuck meant to quote OP

You might enjoy Thomas Was Alone, there's a lot of thinking outside the box with that one. It's short though.

Kairo

Puzzles aren't hard but I like the abstractness of the world.

Suck my dick
Choke on it

footnote They are action games and platformers too, and SotC really blurs the line, but at their heart all three are puzzles games, and very atmospheric ones at that.

Yeah, Nifflas games are like nothing I've ever seen before. The backgrounds are gorgeous, and the music fits so well. Also the ridiculous size of Knytt Underground's map, you just get immersed traveling around looking for secrets.

>Saira
Shit, I didn't know Nifflas made Saira free now. I'll have to download it.

Is The Last Guardian as infuriating as dunkey makes it out to be, or is he exaggerating?

Play the other two games first and you'll know.

I love these.
Infinifactory is a great puzzle game (as are all zachtronics) that has an awesome atmosphere but i dont know if id call it atmospheric

this fucking moment in the witness though

there are plenty of timed puzzles, though off the top of my head I can only think of environmental puzzles. For example, the one where you need to use the moving boat to complete a path, or run to a specific location while the swamp platforms are rotating.

But those aren't really requiring you to solve random puzzles in X amount of time. There's nothing like that until that last puzzle.

The environmental puzzles require you to align your timing correctly, but it only takes a few tries, and they don't really require training.

>Antichamber
If you liked this, try out NaissancE

At first I didn't think I would like the Challenge. Once I came to terms with it and worked on it a few times though I started really enjoying it and completed it in only about an hour and a half.

I completely disagree with people who think it ruins the game or doesn't match with the game design philosophies of the rest of the game. It is a fun and challenging measure of how much you learned about the puzzles throughout the game.

Qbeh-1... it's pretty easy, but it has hidden secrets and it's relaxing.

My friend noticed these so quickly that I honestly think his luck/observational skills are detracting from his experience. He'll never know that moment and is already lost in the overwhelming possibilities of the environmental puzzles before he's even completed a couple areas.

Never played this and never was interested in it, what's so special about this?

Pirate the game and find out.
Just seeing that image has already damaged the experience.

How the fuck can you not like Talos Principle? And have you played Within A Deep Forest? It's another Nifflas game, but I personally liked it more than all the Knytt Games.

All of the game's puzzles are variations on a particular theme, where you drag a dot/lever through a path.

If you look at the environment in the right way, you'll see dots and paths that you can actually drag in the same way. They were all around you the whole time.

Infinifactory is fucking great

It doesn't ruin it, but I wish there had been more examples leading up to it, or if it were just a DLC full of timed puzzles like that. I didn't really prioritize solving puzzles quickly up until that point, I took it at leisurely pace.

Even if you took it slow, the Challenge wasn't that bad. Outside the Pillar puzzles, all of them were relatively easy (outside the literally impossible ones) of prior puzzles that you had already far outclassed. It's just remember the rules and get going, then hope you left enough time to fuck with the Pillars. An advanced version named "The Trial" would have been fun.

>How the fuck can you not like Talos Principle?
That's what I'm trying to figure out, I can't put my finger on it. It's either something with the atmosphere, or it might be that I don't like the puzzle obstacle types.

>have you played Within A Deep Forest?
It was good, but the ball mechanic can get annoying when you under/overshoot.

Glad to see that people see more in The Witness than "le walking sim xdd".

Toki Tori 2

I actually found out about environmental puzzles before that. I saw one in the sand and just tried dragging it, and it worked.