>enemies can counter you
Enemies can counter you
>Enemies are immune to debuffs and status conditions
>spend five turns trying to steal item from a boss
>its a potion
>enemies booby trap their own bodies before death
>Enemies can dodge attacks
>you can still take damage if you kill an enemy during their attack even if it cancels the animation
>enemies have more invincibility frames than you do
>unwinnable boss
>unlosable as well
>you are stuck in combat with it
>game has a move that allows you to steal items from an enemy while it's alive
>if they die, they don't drop those same items
>pilferable items aren't consumeables
Where did they go?
>enemies can perfect shield your attacks
>enemy is a HP sponge
>Is capable of healing itself as well
>fighting game
>try to grapple the CPU
>they dodge and insta grapple you
>Boss has huge health pool
>Bosses self healing heals for a percentage of it's max HP instead of a flat amount.
>That percentage is more than 15%
>enemy can steal extremely valuable items
>escapes before you can retaliate
>enemies have i-frames
>ennemy can heal himself indefinitely until you stop him
>stopping him stuns him so you can punish him
I remember playing Red with two pokemon. One is a fainted starter pokemon, and other one is Oddish that only knew some HP draining move and self-status move. I got stuck in a battle with some trainer that had only one Oddish with the exact same moves.
I couldn't get out, unless if I restart the fucking game.
>killing it doesn't get the item back
>Take on an enemy that is so punishing that it's clear that you're 'supposed' to lose to it at this point
>Actually killing it will let you get past it
>But this prevents you from getting shit that you would have gotten had you let yourself die to it
>The whole thing is a ruse in that it will only deliberately attack you until a certain point to make it appear extremely difficult, then it lets itself die to you unless you go out of your way to lose to it
>Not using struggle
>enemies explode upon death
>try to combo boss
>always stuns you after so many hits
>character's playstyle is based around combos
>defeat enemy
>loot sack drops on the field
>no units can pick it up on this turn
>enemy moves in and steals the item
>there are 1-4 of those in the game
>Enemies can use all of moves you can
>They are just regular enemies
>enemy attack just straight up deletes an item
>said enemy shows up everywhere
fuck you Gates to Infinity, why do there need to be Pansear everywhere
>enemies can wavedash your attacks
>enemy does nothing and actually wants to die.
>don't kill enemy
>it kills itself
>The one character that is exclusively the thief
>Takes fucking forever to steal all the good loot from a boss
Oh and let's not forget
>Characters that are exclusively thieves
>Can only pilfer once per battle
>They miss
>you finally steal that piece of equipment you want from a boss after multiple tries
>find it in a chest 5 minutes later
>enemy is a long range caster
>sends melee minions that inflict all kinds of status
>multiplayer game has a ranked competitive mode
>move up only a tiny sliver in rank when you win a match
>get slapped with a huge de-ranking if you lose a single match
>Enemy can heal himself indefinitely until you stop him by attacking him
>Doing so causes him to instantly kill you
Fucking FFXV Coeurls
>enemy can rape you
Trying to steal all the Genji Equipment from Elmdor in Final Fantasy Tactics. Good times.
3% chance for Steal to succeed, and he had 5 pieces.
>enemies can counter you
>you can counter their counter
>ENEMY COUNTERS YOUR COUNTER COUNTER
>you and the enemy cross counter