Do you find Dark Souls 3 more difficult than Dark Souls? I've been doing SL1 runs on both games lately and personally I've found that ds3 is much harder on sl1. I think it's due to the more limited weapon choices at sl1 in 3. In ds1 there were many options that could hit like a truck even at lvl 1 but in 3 it's scaled way back. Even on non-sl1 runs though, I think the bosses are generally harder in 3 because of the long combos. Does anyone else agree or am I just a noob at 3?
Is Dark Souls 3 harder than 1?
>Souls
>Hard
Pick one
The question isn't whether or not souls games are hard. It's whether 3 is harder than 1.
neither are hard to begin with, thats like me asking which is more yellow a brick or a rock
You're allowed to think souls games aren't hard, but I think millions of people would disagree with you, myself included when talking about sl1 ng+ runs. Go ahead and think you're a special snowflake for finding these games easy, but that's not the point of this thread.
It is but for the wrong reasons. Every enemy and boss in 1 had some sort of weakness that you could exploit and easily destroy them once you had them figured out. Maybe I just sucked at 3, but this was my experience most of the time, it applies to 2 as well
>oh look this enemy has infinite stamina and a million hit combo, better just block/roll until they stop for a second until so you can get a single hit or two in before they start up again
>roll away and repeat until they die
Dumbest post of 2017 so early
nice
>can ninja flip around bosses and through levels ez in ds1 at level 20 up to nito atleast
>try it in in ds3 and get btfo unless i try my hardest to mid bosses like watchers and deacons
>Sup Forums still tries to tell me ds3 is the easiest souls
Haven't done a ds3 sl1 run yet but on a normal run DaS3 is easier because you have more iFrames and consume less stamina per roll and estus is faster.
tl;dr: DaS3 is more forgiving
I played BB -> DeS -> DS3 -> DS1 -> DS2 if that makes my argument mean anything
I died at two points in the entirety of DS3, and had two close calls.
The first time one of the undead exploded into a tentacle monster, and when I realized the dancer had a fucking 17 hit combo. My two close calls were with the pontiff and in the room with the like 9 red eye dudes that sap your hp.
DS1 was a lot harder for me, at 16 deaths or so, but 2-3 of them were a direct result of framedrop in blighttown and the crystal caverns thing.
Dark souls 2 was the hardest one, and the most fun, probably around 35 deaths. It's DLC especially was the most fun I've had in the souls series by far.
>DaS2 was best
this made your argument mean less desu
ds2 was indeed great.
Play which ever game your least familiar with but before evvery boss watch a video of the fight and learn the attack patterns, now just makke sure your build isn't shit.
No, 3 wasn't very hard. The hardest part for me was finding a drive to play it. It played like shit, it looked like shit, and barely had any originality to it.
Now before the Souls Defence Force shows up, yes the game plays like shit. Most enemies are slow moving so it's just dodging one attack and swinging 5 times with a longsword or rapier because fuck weapon diversity with this game. Poise was made useless so anything that isn't a spam weapon or one of the heaviest weapons don't matter.
Yes the game does look like shit. If you go anywhere that is more then 30 feet off of the ground, you can see where they put in low resolution textures, or none at all. If you are on the bridge above the swamp before the Abyss Watchers, you can see the void where they didn't even put in a skybox texture.
Alot of bosses are just rehashes and Nostalgia bait. Yhorm was just the Giant Lord from 2 but with the Storm Ruler from Demon Souls. The Abyss Watchers were just Artorias except there are 3 of him, and then there is 1. The Deacons of the Deep where just a constantly spawning wave of normal enemies for half the fight, and when the actual boss does show up, it's just a normal Deacon but he looks like the Pope. Aldrich is by far the worst offender when it comes to this, seeing how this man eating blob turns out to just be Gwyndolin riding a sludge monster from Dark Souls 1.
tl;dr Dark Souls 3 is boring, ugly, uncreative shit
I've got all the boss strategies down now. I just think overall 3 was more difficult to me because of the long combos and worse weapons. On my sl1 runs of ds3 I've been rushing untended graves for prisoner's chain and priestess ring ASAP so I can use astora straight sword. Not sure if there's a better strat I should be going at the start. In ds1 the lightning reinforced club +5 is so much more beastly
>Alot of bosses are just rehashes and Nostalgia bait.
>proceeds to describe several unique boss designs only vaguely resembling bosses from the other games
You do realize you could do this for every game after Demon's Souls if you really wanted to right?
I never said it was the best, it doesn't shine in a lot of very important areas like level design and lore that the other games do a lot better job of.
But I had more fun playing it, rolls and positioning felt a lot more important because of the higher stamina costs on everything, Weapon swings felt a lot tighter and more responsive, less awkward startup during the animation that nobody swinging a weapon would ever want to do because it leaves you vulnerable. Playing a mage felt actually worthwhile on my second playthrough because there was a cool variety of spells and they actually did damage. Multiplayer (although I didn't do much of DeS multiplayer because nobody ever invaded me or anything and I couldn't invade anyone) in DS2 was easily the best, having done about 50 hours of each game's pvp shenanigans.
DS2 doesn't shine in a lot of areas that the series as a whole generally shines in, and that's a very important criticism, but when it came to the general gameplay and just running around killing shit, it was the most fun by far.
I will give you that the Abyss Watchers are more original then the other examples I gave, the game flat out tells you they are based off of Artorias, but Yhorm and especially Aldrich are just copy and paste.
>Another Hooded Giant who happens to require the very same sword from a previous game to defeat
>A mob of enemies who you have seen throughout the previous area, but there is a really special one who barely looks special at all
>Literally Gwyndolin riding a formless blob
Aldrich as a boss is impossible to defend as original. All throughout the game we are told how Aldrich is this man eating blob, who became a Lord of Cinder by absorbing his enemies strength by eating them. What do we get when we get to Anor Londo? Gwyindolin ontop of a black puddle who keeps teleporting and spamming magic. Not a man eating monster, not this god consuming horror, we got a trap riding something that should be clogging a sink. Gwyndolin isn't even being digested. I could forgive it if more of his body was hidden, if he was melted in places, but no. We got normal Gwyindolin riding the real Aldrich like a horse.
So? Outside of being a character from the first game (which this is a sequel to by the way), that's a completely different boss fight.
Not him, but I think the thing that distinguishes the two the most is the arena they're fought in. The infinite hall vs square arena makes it a very different fight. Anyway, Aldrich has a much different move set, even if some are similar to Gwyndolin.
Dark Souls 3 is harder than one because the combat is an incongruous mix of normal souls and bloodborne.
DS3 was the most boring and easiest of the series for me.
> Poise was made useless so anything that isn't a spam weapon or one of the heaviest weapons don't matter.
Please elaborate further.
>yellow brick road
>rocks can be yellow
nice one
Maybe they've changed it, but on release poise didn't work how it did in the previous Dark Souls. Instead of being a sort of invisible buffer that stopped you from getting staggered that had to be broken, it effected rolling or something like that. Meaning that in Dark Souls 3, only the heaviest of weapons would be swung fully while taking a hit without getting staggered out of the animation. This made the PvP very spam based.
>give some enemies BB-Tier attack speed/cooldowns
>don't buff the player accordingly
>game has now bizarre difficulty spikes
It's just bad designed
Poise is turned off. It does nothing. Literally nothing. It's anybodys guess why the stat or the wolfring even exist.
> only the heaviest of weapons would be swung fully while taking a hit without getting staggered
Did the weapons affect poise?
I only played Dark Souls 1 and there only armor influenced poise.
I also agree on the DLC, my favorite in the series. I'm not particularly amazing at DS games, DS1 maybe because I've played so much of it, but I got my ass kicked in 3 by some of the bosses and DS2's Fume Knight is probably the only time a game has ever actually made me yell in anger. The areas look great though and I actually loved the lore in that area.
Yeah that's why I wondered how the weight of the weapon would make any difference. It makes sense to only use the weapons with the fastest animations then though.
In 3 if you had a heavy weapon. Ultragreatswords and Great Hammers, you could eat 1-2 hits with your swing. This only applied to these weapons, making the middleweight weapons garbage, since they were slower then light weapons, and didn't give the buffer that let you keep swinging while eating hits
>only struggle at Prince Lorian fight in DS3
>only struggle at Knight Artorias fight in DS
I find crippled swordsmen difficult across the board, but DS3 as a whole wasn't too challenging.
heavy weapons have hyper-armor, which means they can't be staggered during certain attack animations. They can be quite effective if you know what you're doing. But just being a light-attack spamming longswordshitter is absurdly good.
I see.
Sounds like really bad design if they have to enforce a different rule only for a certain type of weapons. Guess they ran into trouble just having everything be governed by weight and poise, so they disabled poise and added that rule.