ITT: Modern pixelart games without mixels, rixels and other cancer.
ITT: Modern pixelart games without mixels, rixels and other cancer
Other urls found in this thread:
timespinnergame.com
indiedb.com
spacedoggames.itch.io
kickstarter.com
copygirlofficial.tumblr.com
kickstarter.com
mmxeclipse.blogspot.com
youtube.com
youtube.com
youtube.com
twitter.com
What are youbeven talking about bro?
Break it down.
mine
Those fucking attack animations lolol
>the squad when you hit up the club
Timespinner looks fucking great: timespinnergame.com
Is he sleeping? Is his dick awake?
...
what the fuck is a mixel or rixel?
While his lingo's pretty stupid everything he's bitching about is illustrated in the OP image: mixing pixels of different sizes, giving them blurry shadows in the background, tilting pixels to a different grid orientation than the others, etc.
This is in early alpha right?
Sweet! And it's in 4:3 too!
This looks pretty neat: indiedb.com
only one way to find out
it's a finished prototype
spacedoggames.itch.io
Might make it into a real game after I finish a big project I'm currently on
Doesn't look like much right now, but it's already been funded, being programmed natively for the MegaDrive, and an HD Dreamcast version has been planned: kickstarter.com
I'm not fond of the aesthetics of the Megadrive, but homebrew games for retro consoles are a sure bet at avoiding hipster graphics.
>Shadows are different pixel size
>Object movement doesn't move on the pixel grid
You liar
Would you Sup Forums?
You got me
Subtle movements like hovering look like real garbage when pixel perfect
Copy Girl: copygirlofficial.tumblr.com
>on hiatus for 6 months+
>avoiding hipster graphics.
kickstarter.com
No escape from hipsters.
Least it's not three years going on four.
mmxeclipse.blogspot.com
I was referring to shitty graphics that mix resolutions and shit.
Looks like a shitty brawler loosely based on Clerks and Beavis & Butthead.
>3/4 of the page is just showing off how retro they are
>only a couple of images of in game art
>surprise surprise, it's shit
Who would unironically give them money for this?
Is he the man with the master plan?
Necromancers are dreadfully underrepresented as playable in games, good choice. A lot of potential there.
...
I went for a pretty straightforward pixel-look here:
youtube.com
Particles, like sparks or blood, have different scales. And when you break stone blocks with the pickaxe, they break up into small pieces that rotate off a pixel grid. I honestly think this looks better, so I went with it. You can force every pixel to fall into an exact grid position, but I don't really find that it looks better.
I think it's pretty much agreed upon these days, from an artists pov, that you don't have to confine yourself to specific hardware capabilities to get the look that you want. You can bend the rules to whatever you want. I just like working with pixel art and pixel animation, but I still want the sprites to move/rotate off the grid, at a higher resolution.
...
The lingo is exactly what they're called in spriting communities.
S-sorry, you don't like it... :(
>I think it's pretty much agreed upon these days, from an artists pov, that you don't have to confine yourself to specific hardware capabilities to get the look that you want. You can bend the rules to whatever you want. I just like working with pixel art and pixel animation, but I still want the sprites to move/rotate off the grid, at a higher resolution.
The rules are there not because of hardware limitations, but because rixels and mixels look ugly as fuck.
>want the sprites to move/rotate off the grid, at a higher resolution.
>I just like working with pixel art and pixel animation
No you don't
mixels are when pixels aren't the same size
rixels are when pixels rotate as if they aren't on a grid
...
Why is rotating sprites a bad thing? Couldn't the fucking SNES do that shit?
Fuck, didn't realize how hard it would be to see at that size.
Yeah, but they still had to fit into the grid dumbass.
I think that was a Mode 7 thing.
most these times games doing rotation effects like that are clearly aiming for an 8 bit aesthetic instead of 16 bit because that would require a little bit of effort to create good looking sprites and thats almost as hard as sticking to the limitations they set for themselves.
I don't think pixelart games should have to fit into any actual historic limitations, but they should always be at a certain fixed resolution.
>TFW you unironically love dirty rotations and scaling
Something about the pixelated garbage look appeals to me
It depends on context. Rule of thumb is if it's more efficient to have the engine rotate the sprite, sure, but if it can be avoided, go that route. Older Sonic games have Sonic rotating through loops, but all the sprites are drawn to look clean. Later 2D Sonic games (Advance 1-3 and Mania mainly) rotate the sprites in the engine.
Left is the engine, right is redrawn.
huh? I like pixel art for the sharp aliased look.. I like limited color palettes because of the beauty in minimalism. but, as far as resolutions go.. how you scale and rotate things, who really cares about that? I don't know, it just doesn't look any better to me, if you force everything onto a grid.
I'll have you know that you stole my idea from a Sup Forums thread and as such I'll be suing you for 50% of the profits
at low resolutions like most pixel art is created, the rotation effects look really unnatural and out of place and just highlight how lazy the artist is because they don't want to draw or clean up sprites at a couple extra different angles.
>you don't have to confine yourself to specific hardware capabilities to get the look that you want
i dont think you understand... you need limits if you are willing to break them.
pixels existed for a neccesity, not a style.
they are lets say a thing from nature, you dont go against nature, you eat it and make it a part of you.
pixels are all about the beuty of limitations and simplycity... if you dont like that then go for a more conventional style, because what you did looks fake.
thanks for the little dosis doc, btw.
>skellington pikmin game
Sounds dank
>how you scale and rotate things, who really cares about that?
The entire sprite artist community, which is probably at least half your demographic.
>I went for a pretty straightforward pixel-look here:
it looks lazy as fuck too, because you mix artistic styles too much. This shit is why i hate games like terraria. le 2d pixel aesthetic but lol let's tween every fucking else
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>how you scale and rotate things, who really cares about that?
Why are you working with pixel art then? you say you like the sharp aliased look, but then you come up with this mixed resolution and rotation bullshit that completely contradicts that statement.
It's all in a grid. Stick to the grid. If you violate that grid, then you're ruining the perfect system.
what is dosis doc?
so if this is true, then the guys who made this are lazy and their work is crap? its full of mixels/rixels.
dosis is dose in spanish, i fucked up.
*thanks for the little dose doc
Yeah
Never heard of it til now, but judging from the trailer youtube.com
This reminds me of Hocus Pocus
you doubt it?
Yes
Why is this a question? Were you expecting this to be a sick burn?
They're not even using their own original assets. It's already lazy enough.
The people who made the sprites for Metal Slug are fucking wizards
>made in flash
>uses art from other games
Yes.
Is this tripe still flash-only?
Ok, and things like this, in mario maker, where you choose to use the SM3 sprites... this is "not allowed" when they all move and rotate off the grid, yes?
I think you have to stop and ask, specifically why this is a problem for you? Aesthetically and technically, it presents no probelms unless you have some kind of OCD.
The people who made the sprites for Metal Slug are paid professional artists with years of experience in the traditional animation field and video games.
No wizard shit going on here. Just a team of talented individuals that were paid for their work.
Something Sup Forums can't seem to fully understand.
>WHY AREN'T INDIE DEVS PUMPING OUT METAL SLUG TIER GRAPHICS?!
Most of it is just rotations that they bother to clean and re-shade each individual frame.
Still impressive on that note, since stuff like that is a bitch to do.
This game didn't even bother to do slopes.
Of course it's a fucking lazy cash grab. You think the Nintendo logo gives it some sort of authority?
...
It's not a burn. I just want to understand what you consider to be lazy and crap, even though people clearly enjoy and love it and you can tell a lot of hard work went into it.
youtube.com
Same, I kind of like them too.
People can enjoy it all they want and I'm sure a lot of work was put into the programming and designing of the game.
That doesn't discredit the fact that the art direction and execution is lazy and cheap.
>Just a team of talented individuals
No denying that
>that were paid for their work
It's Japs we're talking about.
>wizards
>just being paid to take the time to do it nice
Why do you think nobody pays anyone to do hand draw animation anymore when it can be done for a fraction of the cost with CGI?
I said they were paid
Not paid well
Yes, that was one of the main complaints about the sprites as the game was being revealed.
>I think you have to stop and ask, specifically why this is a problem for you? Aesthetically and technically, it presents no probelms unless you have some kind of OCD.
Because it's tacky and lazy at an artistic level. If you want to double up a sprite, redraw it at a bigger scale.
Pic related, Nintendo went 50/50 on the ordeal. They bothered to re-draw enemies, but resized certain level pieces without redrawing them. The styles clash as a result.
You seem to be confusing people talking about the game itself rather than the art design which this thread is about.
flash game using a ton of assets from other games. The art is definitely lazy.
...
...
Same faggin' hard dude.
Your game looks like shit. Accept it.
those are just big sprites, everything is still aligned perfectly to the pixel grid, idiot. You don't even understand what you're arguing.
Cartoon Network had the most based flash games.
I wasn't talking about the grid though. The topic has been covering grid, mixels, rixels and other things as a whole.
>tfw every time I see of of these threads I get the urge to replay Frank's adventure
...
sauce on game?
I dont even understand this fetish.
>bonelord
I'm sorry for giggling
If it doesn't and can't happen in the real world, it has no biological benefit to humans and therefore is a waste of time to entertain the thought of.
Just because a game is fun doesn't mean it's artstyle can't be trash. When the artstyle is lazy, the rest of the game suffers. This would be like if sonic had crazybus music. No one would give a fuck about it if it didn't all come together.
Part comfort, part autism
I KNOW THAT SKULL
That's pretty extreme. I think people would could care if ear splitting music like that was playing in every level.
>vore
...
>it isn't men being cucked, so it must be bad!
Yeah those are me.. I can accept it doesn't look absolutely perfect and that it needs more work, but I don't think it looks like shit :) Sorry, my standards are lower than yours, but maybe I can do better on my next attempt. Do you have any of your work to share? Maybe I can learn from that?
its like being covered by a giant womb and getting sucked to death.