Why don't more games use Cryengine?

Why don't more games use Cryengine?

>tfw games will look this good in your lifetime

Because using Cryengine requires work and effort and modern devs are allergic to both.

Why build your own engine when this one has good lighting already?

It looks like shit desu.
Look at at the ground and foilage.

Source.

Artist is Scappo

>implying Source will ever look as good as this

Please use this engine

T. Hanks

You could easily replace that with better textures. What matters is the lighting.

Because devs want to actually get paid for their work.

...

Does it really cost that much?

Look at this fuckin branch bitch

That stream looks pretty flat for having moving water
or is it a brook? or a creek?

No, the engine is free. The joke is that Crytek isn't paying their employees.

Because physics calculations suck big donkey bungholes out of cryengine

You could not even begin to make a game where you could rocket jump consistently in it it's so bad

look nice tho

that looks 100% real wtf

and will be generic as fuck because of it. why do you want games to be more like real life? just go outside

phtogrammetry just turns the real world light into texture, so you can't change the lighting much at all afterwards

Cryengine is pretty shitty and runs like trash. It's also lacking in modern features like pbr and other things.

It's probably expensive.

Bad first impressions and ease of use.

When they got their shit together with their licencing/logistical nightmare, they put out half baked tools for everyone to use. Parts of the engine were flat out missing and nobody wanted to write their entire fucking game in LUA. Now that its kinda usable for all tiers (still a bit on the rough side if you're working on the code base), nobody gives a shit anymore. UE4 scales just as well with more examples for code and visual scripts. People need to see engines more as a team package and not a pretty level editor that a designer can jack off with.

Name 5 games that needed this?
As far as I know. No game needs it

this may be why

Cryengine's had PBR since Crysis 3.

Cryengine V is free and open source.

Because that's clearly ray-tracing bullshit that will never be as effective as rasterization because whenever hardware improves regular graphics techniques do to and will always look better than ray-tracing for the cost.

...

What engine?

>2012

Compared to UE4/Unity the support, community, and rate of updates really small.

>Current gen games
Why not just use this engine?

Only Naughty Dog's in-house engine beats Cryengine imho and the former is forever stuck on console limitations.

cryengine 5

DELETE THIS COMMENT. FUCKING DELETE IT RIGHT NOW

Everything is going to move to either hybrid ray-tracing solutions or complete path-tracing in the near future. PBR only works when the reflections are accurate and current rasterization methods don't allow for it.

Because it rapes your system requirements and increases development costs to animate shit no one cares about.

Next?

What about the PS4 Pro? Isn't that stronger than your average PC?

It's dead.

Why would anybody want to develop with it when the company that makes the engine is dying?

>increases development costs to animate shit no one cares about
what?

Won't run on console, the motor for the gaming industry. Sorry PCers, you'll need to stick to your MOBAs and VNs and let us big boys play the real games

unless you died in 2006, then this has already happened

animate the graphics duh

it's also worse than Cryengine 3

BF1 looks better but ok

Still better than Unity.

You are dead. This is hell.
This should surprise no one.

is that L4D2?

The real question is why should they?

Give me a sales pitch Sup Forums!

>than your average PC?
not really, no

the CPU is worse than any laptop using an intel Core i3 or higher released since 2011

the GPU is about as good as an RX 470, which means that anybody with a GTX 970/R9 290 still has a more powerful machine

and the CPU is the real kicker, since anybody with a mid range GPU released in the last 3 years will blow the PS4 pro out of the fucking water in framerates

not really, frostbite is fantastic at sweeping vistas but not very good at being detailed beyond 5 feet from the player

>Make a game look this good
>The game isn't actually good

That is why. Why waste the time and money, when they can't even make a good game?

As much as I hate EA, I've to admit that Frostbite 3 looks beautiful

I don't know. But Archeage was built on that and it's shit.

>The Last of Us (PS3)
>Uncharted 4 (PS4

that's pretty depressing

Comfy House Simulator when?

god that street looks so bad

Nah uncharted 4 definetly looks way better.

CE V has:

Voxel-Based Global Illumination
Large scale AO
Physically based rendering
SSDO
Proper sky
Time of day editor
Proper water
Volumetric fog
Volumetric lighting
Spatial clouds
Physically based Sun light
More shading models
Proper Anti-Aliasing
Proper POM
Proper foliage shader
Proper sun rays

Already launched

It's already been established that the pre-baked interiors look great

Thanks for informing me.

I guess it has also been established that the cryengine can look pretty great aswell.

>The characters that aren't baked look like shit and incredibly out of place
wow really gets my neurons going

tfw your fellow videogame players are fags who care more about GREEPHIX than gameplay

Except cry engine is real time
not pre-baked

Out of place?
You'd be surprised.

Yes they look out of place
And stop it with the cut scene bullshots, this is why people don't like uncharted fags. Just stick to ingame shit

Why change the goalpost? The topic was never gameplay related. Regardless its still real-time.

But alright here. Have a non cutscene pic then.

people want to be fooled so badly they will argue in favor of things that are not true

>Out of place?
Yes, they look all glowy because they're really poorly lit
Like those cartoons where the background is really detailed but the characters aren't because animating detailed things is hard

A lot of devs don't seem to have the capability to use the engine properly. You get shit like Mech Warrior Online or that survival game that had to be ported over to Unreal Engine because they were too shit to keep working with CE.

Not true at all.

It honestly does. And that's coming from someone who will argue that Uncharted looks great. But it doesn't have great graphics.

It's very well engineered considering the limitations. And yes, I am sure it looks better in motion, everything does.

>scripted close-up
Great argument.

nice feature list but apparently the code is horrible to work with

I imagine it's not as easily customizable as unreal/unity

>Come into a thread about Cryengine
>All these Uncharted posts in here

This is why you fucks are universally hated.

Exactly the same as the other one. What is your point?

The lighting is nice but those water effects are ass.

This is why you don't argue with uncharted graphics posters
They'll never accept that their game uses graphical ticks to get by keeping everything consistent

You have yet to present a point.

...I miss the old Ethan...

Not him, but here's the original post that sparked the argument:
>Only Naughty Dog's in-house engine beats Cryengine imho and the former is forever stuck on console limitations.

The comparison of things like Uncharted and the like, is as if I took the most well crafted tech-demo for a high end PC, where every scene had been made with care for style and performance for the system I was developing for. And comparing it to an actual game, with intricate systems, physics, etc.

And after all that, praising it as the marvel of technology. It looks neat on the surface, but that's it.

Neither have you, you continuously post cut scene screenshots and the picture of the out of cutscene drake you posted looked significantly worse
Back on topic, Cry engine is pretty difficult to work with. Optimization is easy with it but developers are too lazy to implement it properly. Instead of actually working with the engine they will just downgrade to cut corners in order to get it to run on all hardware such as consoles and angry toaster users. Still buttblasted over the downgrade from unity to syndicate because ubisoft is just too useless to optimize

why upscale it to """"""4k""""""""
it just lets us see more more clearly how bad the in game models are

>Optimization is easy in CE

How can I learn about this?

cryengine is actually the most optimized engine on the market

Are you implying that Uncharted doesn't have intricate systems and physics?
>Neither have you
I never tried to establish a point about anything.
You are just shitting on Uncharted 4 for no good reason whatsoever.
You keep on saying that something looks bad and when the claim isn't consistent with reality you say that i don't have a point.

Doesn't make a lot of sense does it?

Homefront 2 was a Cryengine game and it ran at a beautiful 15FPS

Cry engine on it's own is actually incredibly well optimized
I used to work with it a year ago for architectural shit
Developers these days just want easy ways out, the reason why anyone would use cry engine is because they are too lazy or too under budget to create their own impressive engine. Hence the laziness when it comes to developers adding their own assets and graphical effects and being suprised when it runs like shit. It's like buying an expensive car and adding so much shit to it that it becomes incredibly heavy and itnstead of the owner going "oh shit maybe I should remove some of these things I put on it" they go "what the fuck ferrari"

This is the engine that the next Prey is on right? Too bad that game looks like it's gonna suck

>Out of place?
The characters don't have the small detail self shadowing present in the cutscenes, nor do they contribute to the world lighting and occlusion. This makes them appear superimposed on the scene instead of being part of it.

>using existing technology instead of reinventing the wheel is bad
>didn't answer the question

Ok, so you don't really know a thing. Thanks anyway.

Because in game player models look significantly worse than their cutscene counterparts. The indoor sequences in the house aren't reflective of what the indoor sequences look like in maps that actually require action and what not. Because the house is all pre-baked, the characters are not, hence why they look floaty and have lower detail. That's it, that's what we've been saying. We are just pointing out that Uncharted 4 uses tricks to look better in certain areas, there is no shame in admitting this because I am still saying the house looks good, but I'm saying it looks good BECAUSE it is pre-baked

Prey will be running on Void Engine, Arkane's modified Id Tech 5. and how the fuck does it look like it will suck?

Exact same model. Any detail you can find in the cutscene you can find in gameplay.

so this is the power of the gamecube

>Don't really know a thing
I explained that it is well optimized, if you buy the developer pack it can run on basically everything. My computer I had at work had a 750ti and a shitty i3 and it was able to easily keep 60fps 1080p in the heavily wooded areas. What else do you want me to say?