How big of a deal was this game when it first came out grandpa's and old fags?
How big of a deal was this game when it first came out grandpa's and old fags?
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Wasn't a big one at the time. Just another SNES game. But it was considered a pretty good one.
underage B&
It essentially invented a new genre and popularized versus gaming. Yes there were some archaic shit before it but SF2 set the gold standard.
>Just another SNES game
Fucking kids.
It was an arcade game and a big one.
There was always a line to play it at the Arcade near my house.
A 20 fucking minutes queue because the owners didnt have the insight to place at least 3 more machines.
And there was always the Asian kid kicking everyone's ass with motherfucking Chun-li
I was 2 when this released in the west. 98% of this board was still in their dad's balls
Not only is that a gross understatement, the Super NES version wasn't even the original. It came out on a machine that looked this which the big kids played on. The Super NES port did helped boost sales of the console when it was losing to the Genesis in the U.S.
This.
In America? It was the poor man's Mortal Kombat
32 year old here.
I was 7 or 8 when it came out. I don't remember when it became "popular" probably after it came to the SNES.
>I know because youtube said so
Way more people were talking about Mortal Kombat, kiddo.
Mortal Kombat only happened because SF2 was popular in the first place.
only retarded americans gave a shit about that kusoge
It was pretty fuckin sweet but everyone always picked blanca.
bigger than you could ever FUCKING know or will know.
it just was a better time and you will never EVER get to experience how cool or fun it was.
so fucking glad i lived through that shit.
>Mortal Kombat
MK changed fightan games in its own way. i think you ment to say king of fighter because of how SNK ripped off SF characters like ryu and ken with their version called RYO and GARCIA
Street Fighter II was the Bloodborne of its day at least until the Genesis got the Special Champion Edition of it.
what is the best version of street fighter II?
I have fond memories of playing it in arcades and at camp.
Mexifag here, every drugstore and convenience store had one. Arcades had often two or three sf machines. Then kof94 came out and sf was pretty much forgotten till the sf/xmen arcade was released.
SF2 was the biggest arcade hit bar none the year it was released. This game was released during Capcom's golden age when seemingly every game they released, for the arcade or for home consoles, was a good game.
Street Fighter II, Mercs, 1943, Strider, Mega Man, Ghouls 'n' Ghosts, Gunsmoke, Final Fight, Dark Stalkers.
It's shocking to see how far Capcom has fallen.
Super Turbo on Dreamcast.
oh wow! no one played the fucking genesis versions, everyone i knew played SNES.
shit ass sound ruined those games. it only got 2 SF games and lasted until 1995, SNES lasted until 1997 and had a (shit) port of SF@2 and had a total SF count of 4 games.
If you add all the revisions of the game, in the SNES alone it sold over 12m. Literally only outsold by SMW that came in a bundle with almost every console. Not to mention that was ported to every single console in existence.
>bigger than you could ever FUCKING know or will know.
>all street fighter 2's in the back empty with no one playing
i would have never believed myself if i went back in time to tell me that. same with konami or sega dying in 2001.
Big enough deal to start fights out in a 7/11 parking lot.
Street Fighter II and Final Fight were only available for SNES long enough to vault the SNES over the Genesis. In fact, I think SFII and Final Fight came out for the Genesis when no one really cared about the Genesis anymore because they were buying the next generation consoles.
Genesis
It was quite popular, I knew several people who had it. I didn't own it myself as I was a poorfag who only had handhelds, but I played it on my friends' and relatives' consoles.
>doesn't know about local tournaments
fuck, you kids these days...
fucken retard.
Super Turbo.
On that subject, despite what lots of people nowadays will tell you, Darkstalkers was in fact popular in its day and consistently placed high on the arcade income charts.
what?
final fight never hit genesis
sf2 hit genesis after snes had SF 2 and Sf2 turbo, both got Super, but everyone i knew had it on SNES because one of us rented genesis and it sounded like shit.
I wish i was fucking joking
SF2 came out on Genesis in 92, well before Saturn or PSX. Nobody ever really cared about FF except "Cody is strongest", Poison gender debaters, or oh my car.
Other way around lad
Konami and Capcom were the two big publishers who didn't release their games for the Genesis (until the very, very end) due to some exclusivity agreement with Nintendo. For that era of consoles, those two publishers with their catalog of great arcade games were the ones who could make or break a system.
Gradius, Contra, Super Contra, and Castlevania were the big Konami titles that every console owner wanted.
One of the biggest games ever. Made BILLIONS in 90s money which is like twice that after adjusting for inflation. Only Pokémon was bigger in the 90s.
Look at pic related. This is not a photoshop. It really was that big of a deal.
MK made a fraction as much money and sales.
...
Was it an arcade perfect port or something?
Shit was huge and everybody played it. The gas station near the high school had it and the little break room was always packed with people during lunch time.
There was this soft rule some morons kept trying to enforce where it wasn't 'fair' to hit somebody when they are dizzied, those who did were considered assholes. Those who knew the redizzy combos were extra hated.
Nobody knew about the various Guile and Dhalsim bugs though, so I never got to see people come to blows over somebody purposely locking the game up or freezing the other player's character.
when it came out?
oh fuck yeah, it was the only arcade perfect port at the time, but next to fucking no one had a fucking 3DO
i had found a copy this year in a box of junk, but the guy had to fucking ebay it. im not paying fucking ebay prices for that shit.
>Puts a quarter on the screen signifying I'm in the queue
Darkstalkers and Vampire Hunter (Darkstalker's Revenge) came out late after people started getting sick of all the fighting games. But they were still fairly popular though nothing like SF2 when it first came out.
I have Vampire Hunter for Saturn and it's a terrific translation of the arcade game.
yep, pretty much. Besides the load times, is almost a 1:1 port.
they look like theyre all piled up looking at the one sf2 machine in the middle
goddamn why did everyone like sf2 so much
Get educated.
reagan baby here
I was turning 7-8 when this hit snes and the first question we all had was
>what or where is sf1???
the big deal I remember was that it was colorful, and the S-tier capcom soundtrack, world flavor, and the dmg done per attack was high enough to keep you engaged.
That last one is actually a big one if you think about it. When you look at popular fighting games one thing is always relevant and consistent, as opposed to the lesser games.... the amount of dmg you can do in 2-3 hits. SF2 was good at this at making the average joe in '92-'93 go "oh snap!" with just a push of a button. That is an reinforcer in and of itself.
That was always my favorite part with capcom fight games, when u get in there and land that hit you see the result of your combo with that life bar getting fucked. Play an SNK game and all u do is chip for 90sec....
He said Genesis, not CD
You don't deserve to know, memelennialfag.
Look it up on youtube like you always do :^).
I believe Final Fight came out for Sega CD. Too late, though, to save the Sega CD. I had the Sega CD (I actually had the Japanese Mega CD) for about a year and gave up on it when nothing interesting came out.
>35
Huge. Back then the only way to know what games were coming out, what games were good or not, and basically everything about gaming was through magazines, and SFII was on the cover of every one of em constantly.
I don't remember the first time I ever played it, but I do remember that when a version for the Genesis came out it was a huge deal for me as that was what I had. Also that there was a movie theatre near Winrock Mall that had a machine, I'm thinking it was Champion Edition, and the lobby was always packed with a line to play it.
When Mortal Kombat came along (and especially MK2), Street Fighter dropped sharply in popularity. MK2 was an obsession of all the boys in middle school. Super Street Fighter II recaptured some of the interest but it was never the same. When Alpha came out no one gave a shit really. Very odd to think about now as the MK games are fucking terrible, but SFII holds up as good as ever. Some other memories:
>seeing the SF GI Joes at Target and being really disappointed, they looked dumb and Blanka had boots on
>learning that Balrog was actually called Mike Bison in Japan and thinking that was way cooler
>seeing ads for the Japanese versions in Gamepro where they were asking like $200
>nobody seemed sure if there was a Street Fighter 1 since none of us had ever seen or heard of it, then when my family went to Disneyland on vacation they had an arcade and there it was, I practically shit myself
The Sega CD was an add-on for the Genesis.
they had turtles in 93, contra in 94, sunset riders the same time snes did
and contra was a different game too
arcademind
Capcom started going downhill when they began to kill off their franchises like Ghosts and Goblins. I was already noticing the change early on
There was no such things as SJWs or other weird shit back then. Final Fight was the best scrolling beat 'em up game. Sega's own Streets of Rage II was quite good and had a terrific soundtrack that Final Fight lacked. However, Final Fight had the bigger sprites and the boss fights were far more interesting.
i miss that shit
>that asian guy who would wipe the floor with everyone for hours until he lost once due to fatigue
>leaves quietly, saying nothing
I don't miss the fashion back then
Genesis has Streets of Rage, which many people consider is better than Final Fight. SoR 2 had also one of the best OST for the Genesis.
Mortal Kombat became more popular because of the blood and the simple gameplay. It was flash substance.
Haha. I have a 3DO and didn't know that SF2: Turbo came out for it. I did have Samurai Showdown for 3DO, though. Man, what a waste of money the 3DO was.
SFII is outdated in that picture, everybody is crowded around the Champion Edition machine.
No it's not, no parallax scrolling and a few gameplay differences like pretty much most ports of the game
It was huge. That shit is all we played. The battles were intense.
no, it was actually an earlier CD game, came in a shit tier cardboard box though
and i meant genesis only, not the fucking tumor add ons. they BOTH needed their OWN power supplies, so they are separate systems.
Never had an NA following
>SF2 came out on Genesis in 92
Not really. Final Fight CD and SF2 Special CE both came out in '93, released only a few months apart. The Sega CD was only a few months old in the U.S and none of the next gen consoles that mattered came out yet (nobody cared about the 3DO and Jaguar).
>Nobody ever really cared about FF except "Cody is strongest", Poison gender debaters, or oh my car.
Maybe if you were a console babbie. It was never as big as Street Fighter II, but it was still popular in its day, since it was essentially the true Double Dragon successor. It's the reason Streets of Rage even exists.
>goddamn why did everyone like sf2 so much
Good player vs. player. There was nothing else in the arcades that had that dynamic. The really old arcade games that had player vs. player had shallow play. (I think the old game was Kung Fu? It was the one where a referee would say "half point" or "full point" with an Asian accent.)
yea the 90's didnt look good on anybody
You obviously never played Samurai Shodown, where a fierce slash counter-attack can fuck up almost 40 percent or more of a life bar.
I grew up in the 90s, and while I saw one SSFII cabinet every five SF2CE ones, I think I've only ever seen one MKI box and one UMKIII one, in total.
Hell I think I've even seen more fucking VF cabinets than MK ones. But this is Europe, absolutely nobody ever gave a shit about MK.
Daigo is currently giving a history lesson on sf on beast TV right now. Currently on the later period of sf2
Big enough to kill Raul Julia
youtube.com
The whole family of games born from this was pretty popular, if only because of the sheer autism required to pull some of the fucking moves.
So why do you feel that SF2 became such an overwhelming success and ignited the genre while SF5 is a laughing stock and general failure?
What exactly is the source of the decline?
I've seen my fair share of MK boxes. But in all honesty I don't remember seeing an SF2 box at all. I only played it on consoles.
i always wondered what an arcade SoR would have been like
then i cry
>arcade level soundtrack and gameplay
>ruined by a console level port
>>what or where is sf1???
In case you never figure out where SF1 was, it was called Fighting Street. The special moves were secrets and they did a tremendous amount of damage. They were way overpowered.
Also, some of the early Fighting Street games had only two pads instead of six buttons. Hitting the pads harder resulted in a strong punch or kick. No one knew that there were only 3 levels of power so you had people absolutely pounding the machines. :) I remember working up quite a sweat playing the game.
CE was the biggest seller of the Street Fighter series in arcades, so yeah, cabinets were pretty much everywhere.
>(I think the old game was Kung Fu? It was the one where a referee would say "half point" or "full point" with an Asian accent.)
Karate Champ, which came out in '84 if I'm not mistaken.
Oh, forgot the ending to my useless story.
The gas station belonged to a family that owned several other stations throughout the state, and one day they decided to remove our precious SFII machine
and replaced it with fucking Pit Fighter of all games.
The only people who lingered there during lunch time after that were those who played on the pool table and the ones who migrated to the Addams Family pinball machine for time wasting.
>Genesis has Streets of Rage, which many people consider is better than Final Fight.
Probably because they played the SNES port of Final Fight and not the arcade original. SOR1 is overrated. SOR2 on the other hand is on par with the Arcade Final Fight.
The fashion wasn't good, but I always feel nostalgic when I see early '90s clothes. I get a sense of longing. Maybe I'm just a depressed person
Super Street Fighter II Turbo on arcade hardware is preferred for tournaments. Hyper Fighting is also a good version.
Wasn't the third Final Fight pretty close to the arcade version? Or am I remembering wrong?
it was so big they made 100 different versions of the same game
Super Turbo is the quintessential fighting game.
not really, the SNES trilogy is pretty shallow compared to the original arcade, mainly because of hardware limitations = gimped gameplay
Fighting Street was just the console port on TurboGrafx-16. The arcade version was still called Street Fighter. Never understood why they changed the name in the first place.
I got the Genesis version and thought it to be superior.
i miss my pizza joint having an SF2, neo geo cab and an MK2.
then they sold them at some point, probably for cheap in the day.
What the T-shirts and jeans? People still were shit like that man. Backwards hats, however, were always dumb.
Who remembers Pit Fighter from Atari? :D
None of the SNES Final Fights were as good as the arcade simply due to the SNES not being able to handle as many characters on screen at once.
Final Fight 3 was also laden with horrible slowdown in 2 player mode to the point it was nearly unplayable unless you had the tolerance for playing underwater.
Lucia was cute as fuck though.
>Most games let you play through single player mode as one character, or multiple characters with the same moves
>Game allows you to play with 7 completely unique movesets
>It also lets you test these movesets against each other
>None of this had been done before
Really, it did what Overwatch did to FPS, for gaming in general. The amount of unique playstyles the game had made it have much more content than anything before it. Overwatch pretty much did the same thing for this generation's causals who aren't good enough to play Fighting Games.
On top of that, add 4 unplayable boss characters, and plenty of special moves, alongside the internet not existing, and the game became that much more interesting. People didn't believe you when you said that there was a character named Vega, because to them, the boss was Balrog, and nobody ever beat Balrog.
>What exactly is the source of the decline?
Huh, I guess I am remembering wrong. Must be nostalgia goggles.
maybe because of the 80's street fighter movie?
gameplay speed wise? oh yeah
sound and music? hahahahahahah FUCK NO
and that ruins the whole experience, m8