They're both huge in Japan, but DQ sells like shit over here.
How come? You'd think theyd be more cross over, especially when DQ is infinitely more better.
Why is Dragon Quest so unpopular compared to Final Fantasy
Visuals the DQ artstyle is beyond terrible it's why i've never given a fuck about it even with a decade of being an RPG fanboy.
>visuals are beyond terrible
yah ok
when dragonball z is huge over here? Nah.
No plot whatsoever or interesting characters, also still doomed with turnbased battle
Largely directionless story.
First person view battles. People like to see their characters, even if they are shown once the actions have been taken on that turn like more recent DQ games.
Artstyle is hit or miss for a lot of people. Doesn't change with each game in the series, so little chance to convert those who aren't into the style.
FF changes things up to a large degree from game to game, visuals especially. DQ still uses Toriyama's shitty art for every game. And while I'm not about to defend FF's storytelling, it's tried to do more interesting things with its plotlines, basic stories and general settings.
How many times in DQ do you start off as some young unassuming boy in a quiet village living a mundane life? You know FF7 opened with you as some badass mercenary tagging along with eco-terrorists to bomb a reactor. In 10 you're a cocky sports star in a sci-fi city who watches his home destroyed by some surreal godlike being before teleported far into the future.
DQ never had its one game that helped it break through and find an audience in the west and every game in the series is much like the last, from setting down to character design, so someone who is unfamiliar with the series still has no reason to get into it.
In the west? Because Dragon quest is more popular in Japan than FF.
it's the dragonball artstyle.
it turns the general population away more so than Final Fantasy does.
huge might be an overstatement
also, liking dbz does not mean they'd like a jrpg with dbz art style
Its an acquired taste. Several years ago I would agree with you. But after got it (through doujinshi), the artstyle is one of the attraction really.
There are many. One being how the battles are presented. Until VIII, battles in DQ were first party where you don't see your party. A contrast to FF where you see detailed sprites for both you and your enemies, as well as animations from taking and dealing damage to fainting. Battles in FF are cooler to look at, and dealing with menu-based games that's very important.
And to say something DQ fans don't want to admit, the music in DQ is also a problem. I love Sugiyama, but a lot of people don't like his work on DQ as it can be too samey. This is probably one reason why many people claim DQ all feel the same.
it's too traditional
like it or not final fantasy likes to reinvent itself a lot for good or bad
>buy and play dragon quest 1
>huh that was a really good game
>buy and play dragon quest 2
>huh that was a definite improvement but it felt very samey
>buy and play dragon quest 3
>wow its pretty much the same game with some very minor tweaks
>that's not really bad but I'd like a new game instead of the ones I've already bought
>dragon quest 4
>Naw I think Ill pass
That's the fucking niche gamers that actually play JRPGs. Normies don't even know what dragon quest is.
Doesn't help that the art suffers from a ridiculous case of sameface from the hack who draws DBZ
>First person view battles.
This is it for me. And I'm sure for many people who dabbled with RPG maker too, not a lot of games were made in VX due to the way they switched to DQ-style battle scenes.
It seems like a shitty reason not to like a game/series, but it's the truth for me. It's the same reason I'm not able to get into games like EO, even though it looks like I might enjoy everything else about the game.
Where is "over here"?
Anyway, the thing about DQ games are their consistency and grind.
It's a cultural thing.
They always go for quantity over quality. A fee DQ games are the exception to this, but the majority have fuck huge world's and tons of insipid side quests just to cram as much content as possible.
Also, DQ is just weird as fuck, western people don't understand a lot of the weirdness Japan likes.
Final Fantasy is a culturally loaded term at this point, while Dragon Quest / Dragon Warrior isn't
FF7 cemented FF as -THE- jrpg to most westerners, while DQ's early presence in Japan did the same there, if I remember my GCCX history lessons right.
DQ is shit tier game by anyone with any standards, story is generic, visuals are 3/10, fps battles (kek), changing armor doesnt change how our character looks ? topest kek and so on and on
Maybe if they tried to spice up the gameplay, say what you want about the quality of Final Fantasy games but at least they try new things
>How come?
Japan's audience is less homogeneous than western audience, that is also why more niche RPGs like SaGa or Metal Max still manage to survive and make a profit despite the smaller fanbases.
The west is basically all into chuuni animu garbage like Purse Owner or Final Fantasy and compared to the average japanese player the western player tends to play games more for street cred than anything else, the whole Soul series success arguably revolved around that, play Souls games because you want to be called hardcore, even though Armored Core games are far more difficult.
The real question is why does the west shit on jRPGs for being linear or waifu simulators but doesn't buy core series focused on non linearity and gameplay instead, and even shits on them because of these very reasons.
I'm 60 hours into DQ 7 right now and all the superfluous skills and janky stats and damage calculations are driving me crazy, so that. I totally admit that that's a personal taste issue rather than a flaw that makes dq inferior, but I can't be the only one annoyed by it right?
It's almost like DQ games aren't localized and marketed here.
Wow. It's almost like OP doesn't have a brain.
HOLY SHIT MY FUCKING SIDES
I hadn't seen this before!
FUCKING SAVED
Every main game except X - which is a MMO and shouldn't have been branded a main game - have made its way here, as well as a large number of the spinoffs. In X's case it's understandable why they decided not to bring that over.
I don't understand this need to complain about not receiving DQ when we do for the most part.
Advertisement. The games that get a big advertising budget sell a lot. The last two being DQ9 AND DQM:J
Didn't DQ start the whole Hero vs. Devil trend that you see referenced in a lot of anime?
No, they copied it from cRPGs, which copied it from pen and paper games, which copied it...
When I see DQ it looks gay and shallow and I don't want to play it.
This pic looks like the set-up for a really... sticky situation in the pornographic sense
They did that in 9. Meh.
>more better
Am I the only one triggered by this?
Hm. I dont know. I played the everliving fuck out of DQM as a teen but DQ8 was the most boring JRPG I've ever played and I've been playing weeb games since the early 90's.
Though most of what a played during that wouldn't hold up either I guess.
waited too long to translate the nes ones so they looked archaic even for the time
we never got the snes ones
7 was still sprites during the woah 3d era
8 did well
then skwer fooked all tha games wif theer localization
Tales of suffer from this too. Like it or not, FF always try to be more original.
You might find FF7 overrated but it looks pretty unique, pic a fucking image of FF7,FF8 FF9 and it would show more charm and personality than the rest.
but the two most successful rpg's made with rpg maker use front view dq battle scenes
FFVII was so fuck huge that it cemented FF as a common name. Today most normalfags know FF but never really played any. Despite the huge dragon ball boom of the mid 90's to mid 2000's the only DQ games released in the thewere VII, VIII, and the monsters games. Those are all good but not enough.
Just say you have shitty taste.
Neither of those is Undertale, although it has first person view, too.
At least in the west, DQ never had its breakthrough game, and it's probably too late for it at this point anyways.
I think what makes FF more popular to begin with is that its games have much more varied settings and plots, while DQ is mostly just traditional fantasy.
This is why DQ7 is being too boring for me, same music, same fucking NPCs (I know JRPGs repeat npcs but atleast they have more than 4)
Fuck off.
so does omori. people not liking first person view is a meme
I would like to see Square Enix handle Dragon Quest XII, and Horii take a vacation for one game. Put Ito as director, Uematsu as composer, and Nomura as character designer. Drop the archaic turn-based combat, give us memorable characters for once, an interesting setting, and a plot that's deeper than "boring mute protagonist is the chosen one, and has to defeat the Xlord".
For once, the game might actually sell in the west.
in principle I agree with this but in reality final fantasy just churns out shit/failed idea after shit/failed mechanic and so dragon quest ends up better (the one thing final fantasy does kinda interestingly is the different worlds and settings and while that setting might be more interesting and the overall plot more interesting than dragon quest I think the charm and npc dialogue and shit is usually lacking)
Omori is by a shitty meme artist though. No one with any taste has faith in something by omocat.
maybe. but the kickstarter made $200k+, and everything they post still gets a ton of buzz
looks like it's on track to do very well, despite user taste or normie front view dislike
>Make DQ more like FF!
You're a fucking retard. You know what would happen if they do this? It'll alienate the fans worldwide, and westerners will not buy it because it's too similar to FF, leading to poor sales.