2017 will be the year of VR.
2017 will be the year of VR
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Maybe, now that Christmas has come and gone so a lot of people who shit talked VR because they couldn't afford it and didn't want to feel like they were missing out on anything have now gotten their hands on it.
It won't emerge for another 20 years, that is, after the reemergence of 3D again.
Do you expect that in a century, people will still be playing games on flat rectangular monitors that show a two dimensional representation of what is happening in the game world?
3D is a pointless gimmick, VR isn't.
tfw spent literally all my money on a Vive and have no money left for games
Yes.
If 3D TVs "just worked" and showed clear, good quality 3D for multiple viewers without the need to wear any glasses, I think it would stick around just because it looks nicer.
The main problem with 3D TVs is that there's ghosting, smear and other problems inescapable with either passive polarized or shutterglass based solutions. And glasses-free 3D displays only work for one person at a time.
The 3D aspect of VR is a desirable addition because the 3D is actually good and aids in things like judging the distance of a jump, as depth perception does in real life.
That would not be enough by itself, but when you add on head tracking (including positional so you can lean around corners, duck under things and lean in close to inspect details) and hand tracking, it becomes just barely compelling enough to be worth sticking a thing on your head.
If VR didn't have one or more of those things it would be in a lot of trouble.
VR is 3D but instead of moving your camera with your mouse, you use your neck instead.
It also encompasses most of your field of vision, and doesn't have the shitty problems with glasses based 3D TVs discussed here
It's about the illusion of being inside the game world which flat screens don't provide.
too late, people already see it as a gimmick, even the tech illiterate
not even a $200 price tag would save VR
maybe in 2035
Post VR game/mechanic ideas, so that I can steal them
Thanks
you are standing up and you wave your arms and shit
Anything that isn't fucking "stand still and shoot waves of enemies coming at you".
>people already see it as a gimmick
You're one person, not everybody. See these?
These are people. They like VR and don't think it's a gimmick.
haha no
VR is the biggest meme in video game history
literally just a big dumb uncomfortable screen attached to your face with no worthwhile software of any merit just tech demo level gimmick shit that gets old in an hour
might as well be trying to hype the Sega CD at this point oh wait at least that had a few good games lmao
>add VR feature
>also add a "VR tax" at the same time
Thanks good goyim, I've made my money.
How about:
>You're a hostage tied up to a chair inside a room
>You can't stand up, walk, or pick up stuff, but you can do little jumps with your chair, to get closer to something, and interact with it in a basic way (push a glass off a table, for instance)
>It's a escapeTheRoom-like game, where you have to use the tools you find in the room in a certain way and order, so that you can escape
>Different missions with different captors (russian mafia, yakuza, cartels...) and different rooms (fridge room, garage, office...)
>Maybe interaction with you guard (he comes into the room, asks you something, and you can answer yes/no with your head (since you have tape over your mouth) and that might change something in the mission, like the guard forgetting his walkie in the room, or something)
How shit does it sound?
Every year after 2016 is the year of VR. Every year will see unprecedented advancements and growth.
>with no worthwhile software of any merit
Find me a bad review of Thumper. You will really have to dig. It's gotten 9/10s and 10/10s across the board.
Scratch that, instead of moving you have to sit there and watch my epic cinematic story. It's essentially like a movie but we can halfass more things and market it as a game.
This is Sup Forums, buddy. Those faggots in no way represent the general public. Go out. Talk to people. VR is a gimmick and a meme and I can't wait for it to die.
You can literally play that game without VR. Not him for the record.
How exactly are you going to stop the player from moving around? He's not actually tied up.
>Thought vr was a meme and that nothing good would come from it
>All the games I saw on steam looked boring
>Tried gear vr, felt it had use as a way to view 360 video and shit but that games weren't worth it in vr
>See a video of the Danganronpa VR demo
>Realize vr only sucks because the japs have yet to really develop for it yet
>ps4 is the console most likely to have jap devs working on games for vr
>On the verge of spending the cash I'm saving for Switch on a ps4 and psvr now
Goddammit, I knew vr had something missing until I saw that, it all made sense after it.
Not to mention psvr is the only headset seeing actual entries in established series, I don't want to get Vive just so I can play some shitty indie game; I want to play games in franchises I already know
I don't mind original titles but you gotta admit it's much cooler to see previously not 3d or vr series getting vr entries
>showed my Vive to the group of 20 people
>everyone says it's fucking amazing
Have you talked to people? It seems like you never even met a person that tried VR.
>Go out. Talk to people. VR is a gimmick and a meme and I can't wait for it to die.
I have. Everybody I know is excited for VR because they know me and have personally tried it.
The people who think the way you do are a small minority who do not anticipate ever being able to afford one and want to ruin it for everybody who can by poisoning the well, so that in the end you didn't miss out on anything.
That's pathological crab in a bucket mentality. I can appreciate that VR is expensive and that most people don't have room in their budget for a high end setup.
However even phone based VR is pretty good, cheap, and has some worthwhile games on it. VR has many entry points at different price levels.
I can recommend some form of VR Gaming setup that you can afford if you tell me what phone you have, and I will even suggest some good titles for it that are worth returning to many times.
You can play Dangan without VR just fine.
Sure, but it's gorgeous in proper 3D, and exhilirating to actually be in that world as you play.
Probably there is no VR game which could not be adapted in some way to flat monitors. But they would lose a lot in the process.
Not him but, eww. Why are you trying so hard? That was such cringe. How your passion shows like that. Calm down alright.
Too bad you are behind 7 layers of irony posting shitty memes downloaded from reddit to care about something
Faggot
Yeah I know
But the idea of a whole danganronpa game like that vr demo just blows my mind
Seeing how stylised it was, and how well the 2d sprites made the transition is amazing
I'd like to expect that in the future there will be more ambitious things like that
Rift and Vive make me want full blown main IP Nintendo games like Zelda and Metroid in high quality VR, but Nintendo always chooses underpowered hardware.
They have plans for a viewer the Switch will slot into that basically is a glorified Google cardboard. The paltry resolution of the Switch display will make it like looking at huge chunky legos up close.
I love Nintendo's games but I hate that they have chosen to make hardware only exactly advanced enough to capture whatever makes some new otherwise unnoticeable technological development fun or interesting.
The result, ever since the Wii has been "I see what they were going for but it could be so much better than this that it would almost be better if they'd never bothered to make this thing".
Expect visual novels and rhythm games on VR.
nothing else
i dont see the point in VR. whats the appeal?
Post pictures of your vive and tell us your favorite game, I'm looking for recommendations.
For me it's either serious Sam: The first encounter (the one that is a full game and not a wave shooter) or Arizona sunshine.
All I really want from vr this year is a new left 4 dead, and a counter-strike replacement. Onward is a little too slow sometimes.
>Why are you trying so hard?
Because I really like videogames. I sincerely enjoy them, and in particular some which are made more engrossing by the immersion VR adds.
>How your passion shows like that.
I love videogames and VR. I'm not sorry. Come out from the mountain of empty dew cans you've buried your bloated body under and fight me about it if you want, fuckboy.
Novelty. I just add a VR tax so they need to pay more simply because it has VR as a feature. I'm cashing out of this game fast.
It's a screen where you can't see anything except the screen.
Also it can't run anything graphically intense and the motion capture is still pretty bad for any precise movements.
Doom 3 BFG VR and Metroid Prime on the VR fork of Dolphin are my recommendations for you. Metroid requires a lot of tweaking in the game specific settings to disable stuff that doesn't work in VR like object culling or the black 16/9 bars that appear during cutscenes but after that, it looks and plays like a game designed for VR, albeit limited to gamepad controls.
Wait, VR devs just do this simply because they can? Who do I sue.
is anyone actually interested in full immersion and detachment from the real world?
>Also it can't run anything graphically intense
The Vanishing of Ethan Carter
Yeah nah, the animations, textures and especially the foliage all looks horrible when moving.
>motion capture is still pretty bad for any precise movements.
It's actually 1:1 precision, unless you fucked up the setup.
Pretty much. Hell, even both my parents picked up a Gear VR for themselves and they absolutely love it.
I think the Vive is much better for gaming than the Rift, but Oculus knocked the ball out of the park with the Gear VR as far as getting normies on board with VR.
Heck, Onward's dev is getting picked up by Valve too, I'd say VR is pretty safe this time around and isn't going anywhere but up. Gear VR's sold like fucking crack(Seriously, try going to the store to see them. During christmas, every best buy and mall in town was completely out of stock of the Rift and Gear VR; And that's in a podunk ''''city''' like Jacksonville, FL with a low as shit average income level.).
Valve needs to get their vives into more stores, though. Here in NYC, only a couple stores physically carry it, which is absurd considering the average spending power of a person here. VR's biggest enemy at this point is playable content, and the more people that get on board, the less risk for devs.
yes, how else will they play the classics?
>2017 is the year of something that hardly adds anything to gameplay but instead pulls resources into looking good and just running the game
no
>vr is available for very little time
>AAA developers that take years to make their games aren't releasing games yet so it's a flop
>even though they have almost universally announced support
Its also fucking hilarious that you are buying a psvr even knowing Sony is constantly releasing sub-par gimmick level tech and forcing devs to release shitty "entries" into their game series to push their trash.
If you genuinely think vr on a ps4 is going to be as good as it is with a vive, I have a PsMove to sell you.
Bullshit, can tell you never played it. It's fucking gorgeous. You are just trying to invent a reason why it doesn't count.
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>putting on a headmount display after a hard day of work
Top kek
Don't let underage b& get you down, vr is fucking fantastic and people who have actually tried it know it.
You will never have to tell someone who has tried vr how game-changing it is.
Up your standards.
There isn't a single example of this happening, or he would have posted a low-effort screenshot or link. Stop falling for obvious bait, dipshit.
>Hell, even both my parents picked up a Gear VR for themselves and they absolutely love it.
Gear is overlooked in terms of the great value proposition it represents.
The Oculus tier tracking makes it very smooth and agreeable to the eyes compared to something like cardboard. The optics on the new model are crystal clear, wide and no longer fog up.
It lacks positional tracking and to be perfectly honest I notice it frequently while playing, but only because I have a Rift and have been spoiled.
As long as you get an actual good quality gamepad, there are a lot of really compelling, rich games to be had there like Herobound: Spirit Champion, Dead Secret, Esper 2, Minecraft and so on.
For something that fits in a bag and is $99 if you happen to have the right phone, that's really something. I consider it the Game Boy version of the full home Rift.
Show better
If they had a circular treadmill or something to go with it, I'd shell out
Go play Doom 3 BFG VR with Touch controllers and tell me it hardly adds anything to gameplay.
You also say it will drive demand for (and therefore development of) better GPUs as if that's a bad thing.
I can't on VR obviously.
>I have never tried vr because it is expensive and I live in a rural fly-over state with no real stores
Found another one.
Immersion.
Not VR, show better, so we can judge your "standards"
There's no need for fanboyism. I have a Rift and am still impressed with what Sony has managed to accomplish with the PSVR HMD at a $400 price point.
Unnoticeable SDE and 120hz for example. The same field of vision as Vive or Rift. Only the resolution is worse.
It's not QUITE at the level of PC based VR but it's so close that niggling over diminishing returns is ignoring the fact that consoles are meant to give you something close to that but at a more approachable price point in the first place.
>implying it will drive demand for better GPUs
It will just make more loading screens, more instancing, dumber A.I, more QTEs and more cutscenes to compensate for running the game on VR.
Changing controls =/= gameplay changes
>Also it can't run anything graphically intense
Depends on your PC
>and the motion capture is still pretty bad for any precise movements.
It's 1:1 the only problem is lack of feedback.
>monitor that you can strap to your face
>VR
pick one and only one. Call me when they ACTUALLY invent VR.
Because you don't own one and can't afford one.
It's almost like he doesn't want to be identified!
I actually do that. It's why I've been buying a lot of gamepad titles as of late, like Thumper.
There are days when I just want to be a loaf. I want to collapse into my comfy leather PC chair and be surrounded by cool video games for a few hours before bed.
>AI and QTEs are handled by GPU
Arma 3
>treadmill
Ha! Don't even get me started
So ridiculous.
There's Virtuix Omni, which works "Pretty good". 7/10. Doesn't feel like walking but you can exert yourself freely running against the dish under you without any problems.
There is however an improved version from another company on the way which lets you sit down in chairs ingame and jump.
Maybe for one generation. Like how early 3D polygon games sucked.
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I will also be sure to call you when a cure for autism is found.
Because games have gone so far in the way of game play improvements since the GC/xbox/PS2 Era
and how many of those 20 people actually went and bought one?
I own both a vive and a psvr because my grandma saw my ps4 and mistook it for something other than the Netflix machine it is.
The SDE is there, it's just smaller and harder to notice so yes, they get a point here. That is quite literally the only way in which it beats the vive, the vive has better tracking, better software, better support, is more open, and can even be upgraded with add-ons.
I used my psvr one time to play the heist game and the tracking was so bad I quit after the first scene with gunfighting because I couldn't hit anyone without spraying a whole mag. It had nothing to do with my ability to aim, I do perfectly well on vive games like hotdogs horse shoes and hand grenades, onward, and serious Sam.
I really want to return it but I'm considering keeping it because I know exclusives will be locked behind it.
Not only that. Early 3D games just didn't have the processing power necessary to realize the ideas they wanted to. Going from 2D to 3D constrained game design, temporarily, in a lot of ways for a generation until technology caught up.
I just can't imagine playing full fledged games with a thing attached to my face, and this also is the kind of thing i can imagine will keep vr from really breaking through, or even becoming the norm in gaming.
That said i'm curious about it, would try it, don't feeling like paying this amount of money tho.
I won't defend the Move controllers. They are atrocious. But gamepad based titles on PSVR are still very fun to play and the immersive quality of VR adds a lot to them.
There's also the likely chance Sony will put out a superior successor to Move sometime in the coming year or two.
None, because they can't afford it and that's what hurting VR right now.
All he has to do is name a single game with a "vr tax".
Nice. Would be amazing if they had pistons or something under the dish thing so if you had a rock or something in game it could form it and you could trip over it and break your spine
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Vanishing of Ethan Carter or Serious Sam
Cars are so fucking stupid, I drove around 50 of my friends in my lambo this year and not a single one bought one after I demoed them mine. Fuck why doesn't everyone have infinite money like me???
Game-pad games in vr defeat the purpose imo.
Motion controls in virtual reality just work, feel natural, and there has never been anything like it before. I'm talking real, working, three axis motion controls, not Kinect or Move tier trash.
>Game-pad games in vr defeat the purpose imo.
That's what I thought until Thumper. There are some games there would be no point to playing with motion controls just because of how they are designed, but which are made more visceral and exhilirating by being present in the game world.
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>Can't even greentext
Dumb frogposter
Have you ever worn glasses? Do you think people who do are constantly aware of them on their faces?
Granted a vr headset is heavier, but it also has full-head support straps and they will eventually get smaller.
Vr is still very much in the enthusiast stage, but I give it 5 years until the average gamer is expected to own a vr headset by their peers. The games may not loot impressive, but they feel impressive. Vr is not about what you can show someone in a recording of you playing, vr is about feeling yourself in the game.
VR is p good right now but it's hindered by the high price of entry and lack of quality games.
>I just can't imagine playing full fledged games with a thing attached to my face
>not wearing glasses/headphones
The vr serious Sam games are remakes in an entirely new engine, Ethan carter is spot on.
Croteam are fucking ballers, they've never fucked their customers for a quick buck.
>they've never fucked their customers for a quick buck.
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remember me
While the high price thing is true, a lot has happened with respect to actual deep, worthwhile games coming out in recent months.
There's still not as many as there should be, but there's enough that I feel justified in buying a Rift even if nothing new were ever to come out for it after tomorrow.
Honestly I think those games "work" because making them motion controlled would make the game too complex with too much full arm movement.
When things become interactable at the finger level (think vr gloves) there should be no reason for gamepad support aside from pure laziness from the end customer.