"My wife was murdered, my son kidnapped. Better reboot civilization in the Boston area!" - This. This is what I hated about Fallout 4. They spend the first 15 minutes or so making you care about your spouse and child, then the moment you actually get to the main story, 3 of the 4 factions try to divert you into fixing the Commonwealth, with your son only actually mattering in the Institute storyline, and the tail end of the other three. Hell, you don't even tell the Railroad or the BoS that your son exists, and you don't even have to tell the Minutemen when given the choice. And then there's the fact that your character shows no grief whatsoever over their spouse's death, unless you bring it up with Codsworth for one dialogue option. Never do you mention ever having a wife to anyone, and never does your character lament about their death. Hell, you can literally just move in like 2 days' time, and fall in love with a homosexual zombie-man. The entire story was utterly laughable.
The Reason I Hate Fallout 4
yes we know its all garbage
same thing with skyrim yet the kiddies unironically like it here too
Bethesda games from Bolivian onwards have a really bad habit of thrusting some super urgent event on you immediately at the beginning of the game which it makes it very odd for the main character to just start fucking about.
At least in Morrowind you meet Caius and he tells you to take some time and set up a cover identity for yourself, giving you an excuse to get into the various factions.
Skyrim at least tried to be consistent with story appearance. Fallout 4 just drops all pretense of important story the moment you save Gravy and Co.
>DRAGONS!
>Fuck off and join the DB
>Ignore main quest
>No more dragons
At least Skyrim didn't lock a bunch of side quests behind a dumbass mechanic. Settlement building was an annoying pain in the ass, and too much stuff required you to do it.
watch what you say about Todd's games he lurks these parts
You know...you could just go straight into the main quest by ignoring faction quests. You still have then intensity of completing main quests without having a farmed high lvl character.
You just can't avoid the juicy rotten side quest, can't you ?
Alright dreamboy, go back to the closet.
[Yes]
[Sarcastic yes]
[Angry yes]
[Goodbye]
it has a very bad case of ludonarrative dissonance
>They spend the first 15 minutes or so making you care about your spouse and child
Well, they failed so who cares? That's not the biggest problem with FO4, really.
haha yeah and what's he gonna do if he fi
I wish they'd stop trying to give your character a past, it makes it hard to role play what I want.
More evidence it's not a roleplaying game. It's a first person shooter with skill points and quests.
Hold it right there, son. I'm gonna need to see some proof of ID, namely your receipt for Fallout 4 and its respective season pass.
i've tried to play fallout 4 a couple times and i find it moderately enjoyable until the institute and then my drive to play disappears and i put it away
ie borderlands with no co-op
it's not like the quests were good either
Kill yourself toddposter
Anyone who's ever been married understands why he doesn't mention his wife, and only his son.
Fuck marriage.
The real reason is because they would have to record two sets of NPC dialogue to alternately refer to either your husband or wife.
Since you never mention your spouse, they can just say son or baby all the time.
You're retarded, there's even a dialogue option for Preston to tell him you don't have time for the Minutemen and you can skip settlements completely.
If you don't choose the BoS you're doing it wrong. Minutemen are a bunch of dumb yokels with guns, railroad cares more about machines than people and the Institute is fucking skynet.
Makes sense, but still, fuck marriage.
On a serious note, hopefully they get rid of voiced players in their next games. Todd already hinted at it, so yeah.
I love how Father tells you all the bad things you've heard about the Institute was wrong, but you quickly find out that not only were they true, they're guilty of other crimes against the Commonwealth people weren't aware of. I also enjoyed being unable to call him out on his bullshit. Who needs player agency?
do you ever go to south boston and fight irish mutants that throw radioactive potatos at you? I need to know the answer to this.
There's an irish mob boss ghoul based on that whitey bulger guy that's like 200+ years old
>My wife was murdered, her son kidnapped.
So you're mad that the player wasn't forced into being some cuck who went off gallivanting around the wasteland looking for the hired helps shit skin kid because "muh feels"?
Instead he mans the fuck up and strives to not only better his own situation, but that of those around him.
Grow the fuck up user.
I wanted a compelling story about loss and the meaning of family, instead I got "Be Wasteland Jesus with shitty building mechanics."
...
you're really stupid if you expected that from Bethesda
This only happens if you choose shitty presets and don't customize the spouse too. If you choose the blonde aryan presets it turns out fine. The default look like spics.
DESU I'm pretty sure Fallout 4 was just an excuse to test out the building mechanics, with a skill-point FPS tacked on.
Hi todd
I played survival mode alot after dropping the game without finishing it prior to this. Survival feels more like something they wanted the game to be but had to appeal to the casual audience that is now what these games cater to, theyre never going back on that. I would go so far as to say the game is actually good on this mode, it feels more open and like a sandbox instead of being overly streamlined and simplistic. That said though, I cannot give the game merit simply for this, the quests, voiced characters, dumbing down of perks and fucking awful story is too much too overlook.
Seriously, who the fuck ok'd this story for this franchise, what were they going for. In context of the game it makes no sense to be walking around exploring and doing other quests and the idea that Im suppose to care about a character Ive never actually met or known is ridiculous, for all I know he fucking hated that kid and his wife and wanted nothing to do with them, and them dying was a godsend, some fucking depth, other than "this is your wife and son you meet for 2 minutes, this is the entire drive of your character and the narrative because everyone loves their wife and child".
>two of those options end in you killing the guy
If the pre-war sequence had been longer, have Shaun born earlier before the war, and do a Fallout 3-esque flash to different points in his life until about 10 years old, add some emotional depth to your connection to Shaun and your spouse, show them as a loving family for more than 3 minutes, and the Wife-And-Child Shtick could have worked.
He's mad because the game forces a backstory on you and then never properly explores it. Your character never "mans the fuck up", they forget about the situation entirely until the plot necessitates they remember it again.
Bethesda had two options: give the player total freedom in creating their character, allowing them to actually role-play and create their own backstory, or restrict the player's options in favor of a tighter, more focused, emotionally-driven narrative. Bethesda tried to go both routes at the same time, and failed miserably.
Grats, you've made Fallout 4 worse then it actually is. That's quite a feat.
Nah, if they had done that and deviated from the mold by making the main character tell the factions to fuck off until he finds his son, the story could have at least made sense.
It would be an incredibly shitty story for an RPG, worse than what they have even.
That's not the story of Fallout 4 at all