Game punishes you for being too good at it

>game punishes you for being too good at it

I'm looking at you, Rimworld

Sounds like you need to leave the planet.

Not even close.

I'm tired of the threat escalation that only takes the value of your base into consideration.

>beat game and optional content
>missing 4 hidden trophies
>look up their description
>died
>died 10 times
>died 50 times
>died 250 times

Why would any game do this shit?

>rubberband racing AI that gets insanely good if you stay first
>easiest way to win is to stay in last place and overtake on the final lap

It was excruciating

lots of devs hate that achievements are mandatory and toss in a few bollocks ones out of spite for the whole concept

>game actually punishes you for using lower difficulty
take a guess

>wreck boss with heavy weapon
>penalized because I fought too effective

Wolfenstein?

>missing 2 trophies
>don't fight the final boss
>don't fight the final final boss

??

STALKER

Valkyrie Profile
Hard was the easiest mode because of all the fancy items you get only in hard mode.

Metro 2033/Last Light.

Everything gets easier to kill on higher difficulty.

dark souls

You have to do a minimum amount of combo hits. If you're a good player you can murder the bosses with a few well-timed heavy whacks, for which the game punishes you. HURR YOU DIDN'T PRANCE AROUND INEFFECTIVELY ENOUGH LIKE A FAGGOT.

Overwatch

Winstreak of 10
Lostreak of 10 following it

Forced 50 winrate is gay

That's how you know the matchmaking and ranking system is working well.

lol that sounds dumb

>game goes easy on you for being bad at it
i'm looking at you, godhand

>game asks you if you wish to reduce the difficulty.
I already feel shit enough, you don't have to be patronizing too.

>Devs punish players for being too good

Oh geez where have I seen that before

Godspeed you gaudy-ass demon, wherever you are