Now that the year is over, what was the best fighting game released in 2016?

Now that the year is over, what was the best fighting game released in 2016?

As a reminder, these are the titles which came out
>Street Fighter V
>King of Fighters XIV
>BlazBlue CentralFiction
>Guilty Gear Xrd Revelator
>Nitroplus Blasterz: Heroines Infinite Duel
>Mortal Kombat XL
>Pokken Tournament

Other urls found in this thread:

store.steampowered.com/sale/2016_top_sellers/
twitter.com/SFWRedditImages

Street Fighter V because it has the most neutral game. KoF14 is a close second but no one plays it and autocombos.

Thank fuck 2017 is here. And i LOVED SFIV for all these years, but this... SFV was a mess, but id probably still give it dibs i guess. Fucking shocking really. This gen has not been good for fighting games in principal.

The only bad ones were SFV, MKXL (at least gameplay-wise), and Pokken. Rest are pretty damn good.

SFV was probably the best one gameplay wise (although worse than USF4). The only people that hate SFV's gameplay are weeaboo scrubs that pretend to like visual novels with no neutral game.

Pokken was pretty bad.

KoF 14 was potentially better than SFV but autocombos and no playerbase.

Autocombos in KoF affected literally nothing, it's like UNIEL combos in that they're absolutely pointless for anyone who knows how to do a regular combo.

SFV is hated because the characters played extremely similar to eachother and have nothing really spectacular about them. Everyone is linear and the creativity is limited to only being available for Urien. The rest of the cast play the exact same at everything from mid to high-level.

Also for the entire first half of the year, the game was poorly optimized to the point where Nash was heavily prevelant because of it. Input lag in fighting games is one of the worst things there is, and having it upped to around 8 frames would have any other playerbase abandon the game, but carrying the SF logo is enough to make people stick around.

SFV was a fucking embarassment in every single aspect.

Revelator probably. But to be fair I haven't even tried most of the other ones.

>Street Fighter V because it has the most neutral game.

So much neutral they had to universally nerf oki off of throws to prevent dash in throw being so dominant with the horrible delay.

almost every other game on the list has a more thoughtful neutral.

Street Fighter V, by a long shot.

If only online weren't busted.
>try playing lobbies
>server kicks me within minutes
>twice

I liked Rev best, considering I'm fairly new to fighters it offers a great tutorial, great single player content and satisfying deep combat. I think SF5 was good but it lacked features on release and was pretty shit for a while IMO. I like it's more simple than other fighters and Zangief is the shit. KoF14 was fun but I didn't feel it offered anything better than the other fighters aside from a good combat system. Didn't try the others. Overall Rev wins for me.

>ultra chen tv award winners

>Fighter of the Year
>lists unreleased game
I understand Sajam and TastySteve pretty much have to shill for Tekken, but giving a game that title when it hasn't had the definitive release yet is ridiculous.

You forgot KI Season 3, which was the best fighter for the third year in a row.

But given the competition, you can't really say that's a huge achievement. Maybe if it released last gen like it was supposed to before MS went full retard during the Matrick era.

Fuck MKXL

Everything else is cool

I like Melee

KI Season 3 wasn't a new release, just an expansion pack. KI is still the same f2p game it always was.

I am ready for tekken 7.

I have faith in harada.

>Fuck MKXL
Yes
>Everything else is cool
It's up to taste, but they are all pretty solid
>I like Melee
I feel sorry for you

UFC 2

>includes MKXL and Revelator which are the just MKX and Xrd with new characters and updates
>doesnt include KI S3 which is just KI with new chartacters and updates

Makes you think...

>autocombos in KoF affected literally nothing

except people mashing online? And even in tournaments? Do you actually keep up with KoF? I do. And even high level players mash sometimes which decided who won the round. Saying it affected nothing is retarded. It encouraged casuals to mash instead of learning actual combos and improved nothing at all. All it did was dumb down KoF and make it less about execution.

>throws

You can tech throws. Doesn't mean it somehow has less neutral game than the others. Airdashers have no neutral game and even have bursts which are get-out-of-jail free cards from getting combo'd and the only neutral you ever see is when both players have a tiny pixel on their health at the end of the round. All the other times it's braindead easy execution dial combos which are the least satisfying thing in all of fighting games but weeaboos pretend it's better because they're flashier and there's anime tiddies.

If you want anime, then just watch anime. People who bring up "single player content" aren't fighting game players. They're scrubs. You don't see those players in locals because they don't play fighting games.

You don't play fighters for "single player experiences" aka story/arcade mode which are just fights with cpus. Normalfags play the arcade mode and drop the game. Those people are different from actual players who learn the game and level up. That's why SFV is so popular despite not being as flashy as the other games. The game has neutral, has the biggest playerbase next to Smash and is very satisfying to play.

Since Sup Forums is contrarian, I do expect this thread to be filled with hipsters and casuals.

That was a lot of effort. Goodluck for compensating (you)s.

Revelator is a full release. MKXL was a rerelease with the new content.

KI season 3 was neither of those things. If someone gets KI now, they get nothing different than what they would've gotten 3 years ago, barring balance updates which most games get regularly anyway without rereleasing the game.

Revelator was DLC they charge full price for.

You wish thinking SFV is shit was a contrarian opinion, that shit has been consistently bashed by casuals, competitors, and top players

It doesn't matter what you classify it as. No fighting game is going to release a 5 hour Story Mode, 4 new characters, new Arcade Mode, renewed netcode, renewed lobbies, and updated graphics as DLC.

Regardless of how much you want to handwave the new content, it's still there.

MKXL was a re-release you dunkass. Its just a version with both kombat passes at 60 bucks if you were a bad goy and didnt buy them as they released. You didnt need it to keep playing the game since like you said all the balance updates arent mandatory DLC anymore, unlike Revelator.

And even then if thats the requirements, then KI Definitive Edition still gets in for being a re-release with all the DLC

As expected you have no argument because you don't actually play fighting games. Thanks for proving me right.

It's not contrarian at all because the main problem people had with SFV was that it lacked an arcade mode, not that the actual gameplay was bad. Even in most reviews most people said the gameplay was great, they just wanted a single player experience.

>consistently been bashed by people

Just like any other fighting game. Except SF will always have a playerbase while your hipster game doesn't.

Guilty Gear Xrd Sign for me.

Where the fuck do you even start with this guy?

>not that the actual gameplay was bad
Yeah, nobody complained about the stubby normals, reduced walkspeed, extreme input lag, and small roster on release.

nice graphics, but kusoge gameplay and dead game. perfect game for normies though

I personally had the most fun with KOF 14.
special shoutout to Sony getting Garou on PS4.
2017 will be Tekkens year.

SFV for being the only one on PC that's not dead (even if they did give us a rootkit at one point).

>kusoge gameplay
>perfect game for normies
Are you a butthurt SFV or BB fan? Because it's always one of the two. Usually BB.
Or maybe you're even that guy who feels the need to shit up every GG thread?

Again, you have no argument because you don't play fighting games. you just fap to hentai and pretend you know fighting games. You don't. you don't even go to locals I bet.

>stubby normals
I played literally every fighting game this gen and I don't see the difference between SF's normals with the other games' normals. But if making shit up is the only way for you to have an argument, whatever.

>reduced walkspeed

How is speed even a factor? This is how I know you're a casual. Quality of fighting games isn't determined by speed, look at MvC3, faster and flashier than almost any other fighting game, but completely broken.

>input lag
Just like other fighting games? Again you seem to be saying things that apply to other fighters

>small roster on release
Like Xrd Sign? Like Skullgirls? Like Killer Instinct? What is it with scrubs and their newb logic of "QUANTITY MEANS QUALITY!"

The only quantity in fighting games that matter is the quantity of competition. Fighting games without a big playerbase are boring.

16er

I don't hate BB or GG but I don't pretend they have neutral game either. Highlight of my year when Xrd came out was when I 10-0'd everyone in /asg/ and called their game kusoge because it really is garbage.

But people just look at the flashy graphics and think it's good because they don't understand fighting games.

>"Again you have no argument"

Yep. Proving me right again.

>fighting games on Sup Forums

>ALL FIGHTING GAMES THAT AREN'T FROM CAPCOM ARE SHIT AND BAD BUT THEY SUCK TOO
>Fighters are dying everyone, despite people keeps playing them
>ANIME, 3D, SMASH AND WESTERN GAMES AREN'T REAL GAMES
>Nobody discusses DoA and Skullgirls outside of waifus


Fuck this board.

Such a 16er comment.

Theres nothing to discuss about DoA or Skullgirls besides waifus though.

Nice. You keep proving me right while my game has a huge playerbase and yours is dead. Thanks.

>can find a match online no issue
>dead

lulz

I know but I like to some day.

Besides, DoA threads were pretty comfy back in the day until Marie Rose was revealed and brought in the wrong type of people

If you're retarded, sure.

you should actually read the OP next time

But even Pokken sold more than SFV. Hell, you can find games faster in Skullgirls than SFV because of their online service.

store.steampowered.com/sale/2016_top_sellers/

SFV is also on the same tier as American Truck Simulator and Scrap Mechanic.

>shmup
>stealth
>babby's first RTS
>early access guessing game
>tactical RPG
>RNG game
>action RPG
>space RTS
>JRPG

none of those are fighting games, please re-reaed the OP

Eh. It's a fighting game thread on Sup Forums. Doesn't really matter what you say. But sure, I'll delete it.

Sup Forums and /vg/ suck at fighting games.

I called GGXrd kusoge and I 10-0'd everyone in /asg/. You know why I can do that? Because I learned FUNDAMENTALS from street fighter. I know neutral game because of Street Fighter, something anime games and other hipster kusoge don't have.

People on Sup Forums shitpost all day and don't actually play fighting games. Every single faggot in this thread that says "SFV sucks" has never been to an arcade or to any locals. They're scrubs who are just in it for the flashy anime graphics instead of the gameplay.

The best part is, their games will continue to be dead while SF remains competitive, both in tournaments, in arcades and just in general. No matter how many fedoras are tipped, how many buzzwords are thrown, the fact is SF shits on any of your games. And that's that.
Skullgirls is dead

See Though saying SFV isn't a fighting game says far more about you being a retard than it says about my skimming an OP on Sup Forums and thinking it was something else.

Is this copypasta

If you don't see a difference between normals in other fighting games and SFV, then I suggest you actually look at the hitboxes before posting. Literally every single fighting game in the OP has longer range normals.

Walkspeed factors heavily into footsies and is the primary tool used to get in and out of your opponents space to bait out normals so you can whiff punish them. This is basic as all hell. The majority of other games released in 2016 do not have this issue, and those that do like BBCF, instead compensate with dashes functioning entirely different, and much longer normals. It has more options which adjust your hurtboxes or gives specific bodypart invincinbility to accomodate for that style of gameplay.

Input lag is in all fighting games, but in SFV its significantly higher than other fighting games. Upon release it was fucking awful, and even now that they've reduced it, it still has more than every other fighting game. It got to the point where if you compare the speed of standing overheads between SF4 and SFV, they've drastically increased them across the board to "accomodate" for this change, with the rest of the gameplay obviously not having any way to be tweaked to work that way, since input lag affects everything.

Xrd SIGN being sold for full price with the small roster it has is bad, but that doesn't suddenly make SFV good. It just makes both of them shit in that regard.

Skullgirls has a small roster, but a significantly lower price even when it was first released. Killer Instinct is literally free and functions in a different model entirely.

Also you must be completely delusional if you think the small roster issue is simply complaining about the lack of content. The cast in SFV is heavily homogenized and play very similarly with minor exceptions, alot of which were released after. SFV cast isn't "quality over quantity", its shit quality and shit quantity.

Kill yourself Capcom-cocksucker

>SFV
>arcades
>random nonsensical shit on Skullgirls
I don't understand this post, you seemed to be posting truths but then you randomly throw this shit in there to make it seem like you're shitposting.

>Like Skullgirls?
By that logic SFV should also have hit retail at $15.

> And even high level players mash sometimes which decided who won the round.
That's sad if true, but it's not the game's fault, that is the people being shit.

>You can tech throws
If you have to tech a throw eight frames before it comes out, then there is a very significant chance that you will get punched in the face instead by a jab that comes out in half the time. Dash in throw being a true unreactable is fucking retarded.

>Airdashers have no neutral game
Maybe you should airdash more. You would be playing, you know, more game, and not just more neutral game.

>bursts which are get-out-of-jail free cards from getting combo'd
Have you ever tried bursting against someone who isn't complete shit?

>All the other times it's braindead easy execution dial combos which are the least satisfying thing in all of fighting games but weeaboos pretend it's better because they're flashier and there's anime tiddies.
You are literally defending SFV from games that actually have one frame links in them at present that get you ahead in the game if you can do them.

> People who bring up "single player content" aren't fighting game players.
Single player content doesn't mean intelligent CPU, you idiot. It means that the game is capable of teaching you itself before you fight people. When you get beaten enough in your nash dash simulator, you are going to look up your tutorials on youtube anyway. You shouldn't have to do that.

>has the biggest playerbase next to Smash
I'm dying here.

>No matter how many fedoras are tipped, how many buzzwords are thrown

it's like poetry, it rhymes, listen to yourself

you sir are an A grade shitposter and I tip my tricorne to you

I love Skullgirls. It's just dead.

>anime reaction image
>speed matters

By your logic UMVC3 is the best fighting game since it's the fastest.

>muh walkspeed
how is this even a SFV issues? There are other games where character speed are changed. And also, the entire cast have different walkspeeds, it's not like only one character was changed so it's now slower than the rest, making its footsies worse.

When you play SF2, Third Strike, 4, and 5 the speed are different but during gameplay you don't even notice as long as you aren't constantly comparing them (and why would you?)

I don't play Guilty Gear and constantly think "oh man MvC2 was so much faster paced than this". Because in the middle of a frantic fight, they're all pretty much the same. As long as it's not a trainwreck janky slowness like in Jojo ASB, speed barely even matters.

>input lag
Again, other fighting games have this, even your precious anime games. Go on Dustloop and ask the actual pro players if it has input lag or other problems. You'll be surprised. But since your an anime avatarfag that doesn't play fighting games you probably wouldn't.

>lower price means its flaws are forgiven

SFV was announced in advanced to be the way it was, that content was going to be constantly added. That way there's no more constant "ARCADE SUPER HYPER MAXIMUM EDITION"s and it's all just packed in one game. But again, casuals wouldn't know because they don't keep up with fighting games. They just want to fap to anime tiddies.

>Capcom-cocksucker

Funny because I actually made a youtube video a while ago on why SFV is worse than USF4 and I also play KoF. But hey whatever keeps your hipster contrarian Sup Forums cred amirite?

"fuck your mainstream games11 tips I like my weeb games with no playerbase better1111"

Absolutely hilarious. Im done with you plebs.

That's like saying

>SFV was announced in advanced to be the way it was, that content was going to be constantly added. That way there's no more constant "ARCADE SUPER HYPER MAXIMUM EDITION"s and it's all just packed in one game. But again, casuals wouldn't know because they don't keep up with fighting games

All other fighters besides ASW games followed this model before SFV release, no one is impressed.

Post the video

Xrd of course.

Thank you.
Revelator was my personal FG of the year. I've played a little bit of most iterations of GG but never really put time into the series. I got into fighting games with the first BB and playing Xrd was a nice change of pace. I like the neutral get up focus and strong oki game in Xrd. I also really like how barrier is linked to your meter instead of it's own meter (which is pretty much a non factor in BB aside from Izanami). It adds a little extra importance in deciding to normal block, barrier or go for an IB.
I like BBCF as well but it has a few mechanics and characters I really don't like. I don't understand why OD state also needed a universal reversal that is safe on block added to it, especially with Active Flow being a new mechanic. I also find some of the top tier characters completely unfun to fight, especially Nine. Overall it's still a really good game and I like most changes made to the returning cast (especially Tager's new command grab and Azreal's DP) and Naoto is an awesome addition to the cast.

13. Do not use avatars or attach signatures to your posts.

SFV > KOF XIV > BBCF > Xrd > MKXL > PKNT > Nitroplus Blasterz

SSBM

If only half of the people who claim to play Guilty Gear: Xrd Revelator would actually play it, the game would have at least the playerbase USFIV has right now. But it doesn't.

>GGfags spend more time posting about their "superior" game than actually playing it
Speaks volumes about the game and its playerbase.

Skullgirls has a really dedicated community though. I get that it's not getting 2000 entries at Evo or whatever but I'll never understand how that makes it dead. Same for old fighting games with active communities.

LMAO
M
A
O

KOF > BBCF > Revelator > MKX > Pokken > SFV > cummyblasterz

Speed does matter, it allows you to weave in and out of your opponents range to try and bait out a mistake. The entire point of the footsies in the neutral which you speak so highly of. UMvC3 is not the best for entirely different reasons, since the game has system mechanics heavily abused to the point where characters are invalidated and matchups are strained to ridiculous levels.

It is obviously an issue for SFV since even with the varied walkspeed, overall its still extremely low, and combined with the stubby normals and heavy input lag, you rarely see any form of footsies. Compare that shit to something like Alpha 3 which had none of these 3 issues, and you'll see obvious differences.

If you want a different comparison of a slower paced game, then look to Koihime Enbu. The game is not fast-paced in the slightest, but it has a decent walkspeed, and the length and recovery of normals and the specials which can be used in neutral allows for a heavy emphasis on it. SFV failed in this area because of not having these basic things.

And yes, I do know other fighting games have input lag, but once again you're completely ignoring the fact that other fighting games have significantly less. Do you think that those additional frames don't matter? I'll use BBCF as an example once more, where you see Carl being visibly stronger on the arcades, because his mixups become harder to block because of the additional lag that it has in comparison to the console version.

Hell, controller optimization is such a major thing among the community for this very reason, since bad ones can fuck a player over hard through additional input lag, even if it's "only" by 2-3 frames.

And yes, lower price does matter. If SFV released at 15 dollars, several of its flaws would've been overlooked. What a stupid fucking idea to even pretend otherwise.

Pretending like I don't play fighting games won't make you look like any less of a retard.

BBCF is my favorite so far

SFV > XRD > MKXL > KoF XIV > Pokken Tournament > NPB > blazblue

BBCF > Revelator > Pokken I think it was fun > KoFXIV > Nitroplus > MKXL > SFV

sfv > mortal kombat > kof 14 > pokken > bbcf > revelator > nitroplus

He won't. Blowing hot air like a shitposter does.

SFV and Pokken were both pretty disappointing. CF and Rev were both good, but ASW release revisions at such a fast pace that they don't feel very new or exciting. Overall I just ended up playing old fighters more than any new ones desu.

bump, come on Sup Forums talk about fightan.

>That way there's no more constant "ARCADE SUPER HYPER MAXIMUM EDITION"s and it's all just packed in one game.
So no stuff like characters and stages locked behind grinding/paywall/season pass? Oh wait.

Revelator was probably the most fun for me. It grinds my gears that ASW have to use resources for Xrd's awful story mode instead of merely expanding the roster, though.

Hopefully Tekken 7 delivers this year.

as a complete experience, revelator without a doubt.
but as a pure fighting game i have to go with street fighter v

Definitely revelator for me. I tolerated SFV for a long time, and it's not the worst game ever, but at this point I don't know how anyone can defend the horrible decisions made by capcom and the very questionable gameplay mechanics.

>Street Fighter V
IS fucking garbage, it is so bad it literally made me go back to fightcade so i could have something to play. I still have hope that one day they might make it decent but lets face it this shit will never happen.
>King of Fighters XIV
I've never been interested in king of fighters until recently after going back to fight cade, it is a decent title but i don't like most of the characters, i also don't like i can't use max moves outside of max mode, like in XIII
>BlazBlue CentralFiction
Blazblue have always been somewhat samey, i've played a few of the games but i can't keep up with the almost yearly updates but i guess it is a decent game.
>Guilty Gear Xrd Revelator
It's pretty fucking good but the online in both PC and PS4 are fucking dead.
>Nitroplus Blasterz: Heroines Infinite Duel
lol
>Mortal Kombat XL
Not the best fighting game out there but it is quite fun, i don't like what they did with the cast but i do like the guest characters.
>Pokken Tournament
Never saw the appeal of it, played a bit of it in japan and the arcade machines were always empty, even on weekends. Kinda sad really.

>very questionable gameplay mechanics

I actually been thinking about this as well, i don't think the gameplay was intended to make it easier for the players but to instead make it easier for the A.I to react to whatever you throw at it.

Same deal for why they took so long to release the daily challenges. The entire game feels like a fucking scan and i regret buying it.

What non anime fighters are out there besides sf?

KI, KoFXIV, MKX
Spoilers : 2 of them are shit, and 3 of them are dead

pocket rumble best fighter

You seem upset my dude. Rev wins for me but that doesn't mean I enjoy playing online. Like I said I enjoy SF5 as well and I love exploding people with Gief. Granted I'm no pro in any of these games, but you being so overly defensive about me preferring Rev is just pathetic. Fuck off.

But that doesn't mean I don't enjoy playing online*

Damn typos

Smash was still the best fighting game in 2016. Admit you played that over any arcade style fighter.

>SFV has the most neutral
Wow look at all the footsies and neutral in this game. Best FG either has to go to Rev, Tekken 7 (if that counts), or KoF.

This is so wrong. As someone who has put nearly 600 hours into SFV and probably a similar amount of time into XRD across SIGN and Rev between PC and PS3, XRD has way more going on in neutral than SFV.

It doesn't have traditional SF footsies, but the freedom of movement allows for way more options for you to bait and whiffpunish things than you could in SFV. Low profile and upper body invincible normals add another layer to grounded footsies, air to airing actually leaves you at frame advantage unlike SFV most of the time, etc. It's not immediately obvious to newcomers and its different from other fighters, but the depth in neutral and footsies is there. Way better than "Is he gonna dash or is he gonna jump" Fighter V.

>footsies
Post feet and please fucking be in London.

What the fuck was the problem with Pokken again? Was it too shallow or something? I was thinking about picking it up whenever the new characters are available.

Zoners dominated the game and they also didn't add the new characters on console that were released in the arcades